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Godot Engine Bans Most Generative AI Code Contributions from Developers

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Godot Engine Bans Most Generative AI Code Contributions from Developers

The Godot Foundation, custodian of the free and open-source Godot game engine, has confirmed it is rewriting its contribution policy to shut out almost all generative AI-authored code from pull requests. In a post on its official blog, the Foundation said the change is designed to stop volunteer maintainers being buried under a wave of AI-generated submissions they can no longer keep up with.

As The Register reported, the Godot team announced on Tuesday that they were in the process of rewriting their contribution policy to prohibit almost all use of AI from contributors, citing an overwhelming number of pull requests that have poured in, many of which appear to be AI-generated. The Foundation’s own reasoning is blunt: “Ensuring all contributions are made by humans who can take responsibility for their code and be able and willing to fix it when needed. AI cannot take responsibility, and we can’t trust heavy users of AI to understand their code enough to fix it.”

Vibe Coding, AI Agents and Bulk-Generated Code Now Off Limits

Godot’s amended policy spells out four explicit changes. Autonomous AI agent use and “vibe coding” already trigger an automatic ban from the project’s GitHub repository, and the Foundation now requires all code to be human authored, with AI assistance limited to menial things like code completion, regex, or find and replace. On top of that, every pull request must be reviewed and signed off by a human being before it can be merged, and AI-generated text is barred from human-to-human discussion on the project’s channels.

On the communication ban, the Foundation was equally direct, framing it as a matter of courtesy toward its unpaid reviewers: “When our maintainers volunteer their time to review your issue, PR, or proposal, they do not want to talk to a machine. This is a basic principle of respect.” Machine translation tools remain acceptable, but only when the underlying text was written by a person.

Disclosure Required for Any AI-Assisted Code

Contributors who lean on AI for smaller, low-stakes tasks aren’t automatically shut out. The Foundation says contributors should only use AI assistance for “menial things” and must disclose its use. That leaves a narrow lane for things like autocomplete suggestions or bulk find-and-replace edits, provided the person submitting the pull request flags it openly in the discussion thread rather than staying quiet about it.

New Contributors Need Sign-Off Before Tackling Big Features

Beyond the AI-specific rules, Godot is tightening the on-ramp for newcomers generally. The Foundation will amend its contributing policy to include a prohibition on new features or significant re-factoring from new contributors without explicit permission from maintainers, ensuring new contributors take the time to learn the codebase. A “new contributor” is defined as anyone with three or fewer merged pull requests, a threshold designed to steer newcomers toward bug fixes and documentation before they attempt bigger changes — and, by extension, to make it harder for anonymous AI-driven accounts to dump large, unsolicited patches straight into the codebase.

From February’s “AI Slop” Warning to a Formal Policy

The crackdown didn’t come out of nowhere. Godot veteran and longtime maintainer Rémi Verschelde had flagged the issue months earlier, and, according to Game Developer, Verschelde stressed the free, open-source game engine is not being “vibe coded” after users expressed concern over its generative AI policy, having said back in February that “AI slop” pull requests had become overwhelming for those attempting to maintain the engine. Verschelde had also disclosed just how limited genuine AI use already was inside the project: Godot maintainers merged around 47 pull requests with AI disclosures out of 3,700 over the past two release cycles — roughly 1.27 percent.

What It Signals for Godot’s Growing Indie Developer Base

Godot has picked up significant momentum in the last few years as developers looked for alternatives following Unity’s pricing controversy, and it now underpins commercial releases alongside a swelling library of indie projects. That growth is precisely why the review backlog became untenable: more eyes on the engine meant more pull requests, but not more qualified volunteers able to check them.

For Australian and New Zealand indie studios — many of whom have adopted Godot specifically because it’s free and community-governed rather than tied to a corporate roadmap — the policy is a reminder that “free” doesn’t mean unlimited reviewer capacity. A hard line on AI-authored code protects the very volunteer pipeline that makes the engine viable for small teams without big licensing budgets.

The Foundation has stopped short of ruling out future adjustments as AI tools evolve. “Shortly we will also amend our contributing policy to align with the values described above,” it noted, while also acknowledging that its approach may need revisiting as the technology changes.

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