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	<title>thirdperson Archives - Shane the Gamer</title>
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	<title>thirdperson Archives - Shane the Gamer</title>
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		<title>Destroy All Humans! (Xbox One) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/destroy-all-humans-xbox-one-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/destroy-all-humans-xbox-one-review/#respond</comments>
		
		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Sun, 23 Aug 2020 10:07:49 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox One Reviews]]></category>
		<category><![CDATA[Xbox One X Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[BlackForestGames]]></category>
		<category><![CDATA[Crypto]]></category>
		<category><![CDATA[DestroyAllHumans]]></category>
		<category><![CDATA[thirdperson]]></category>
		<category><![CDATA[thqnordic]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=46986</guid>

					<description><![CDATA[<p>You are Cryptosporidium 137, or as your known on the mothership, &#8216;Crypto&#8217; a clone of many versions of yourself. Wide eyed and ready to kick some human ass in a super cliched 1950&#8217;s America, during the time of the U.F.O. craze and hysteria. You are lead by your leader POX who gives out the missions [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/destroy-all-humans-xbox-one-review/">Destroy All Humans! (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>You are Cryptosporidium 137, or as your known on the mothership, &#8216;Crypto&#8217; a clone of many versions of yourself.</p>
<p>Wide eyed and ready to kick some human ass in a super cliched 1950&#8217;s America, during the time of the U.F.O. craze and hysteria.</p>
<p>You are lead by your leader POX who gives out the missions and orders from the safety of the mothership.</p>
<p>You see, along time ago this very alien race infused their own DNA in to primordial humans which saw the prehistoric man evolve at a rapid rate. But now Crypto&#8217;s own kind has a DNA problem and they need to harvest it from Earth&#8217;s population.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-46989" src="https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008.jpg?x59030" alt="Destroy All Humans 2020" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Destroy-All-Humans-Remake_E3-2019_008-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>A 100% pure and uncorrupted strand in each and every person.</p>
<p><em>Destroy All Humans!</em> has been lovingly and hilariously recreated from the original game that released in 2005 by Black Forest Games.</p>
<p>A fully open world from farmlands to small towns and beach side resorts, this remaster from THQ Nordic not only jetpacks Crypto 15 years in to the gaming future that is the present with Missions and Challenges as new additions.</p>
<p>As you get to grips with Crypto&#8217;s psychokinetic powers (including disguising as humans with HoloBob) and some of the most original weaponry in a game, a Zapper, Anal Probe, De-Constructor and more.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-46988" src="https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5.jpg?x59030" alt="Destroy All Humans 2020" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-image-5-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Even though you are obviously of a higher intellect than the silly humans &#8211; you are totally outnumbered. Earth also has a blundering mysterious agency called the Majestic, who investigate any extra-terrestrial activities on the planet. they tend to shoot and ask questions never.</p>
<p>From a downed U.F.O. (think Roswell in New Mexico, 1947) the Majestic do have some tech of their own that they reverse engineered. But it&#8217;s nothing compared to what you have.</p>
<p>Some Levels require you to command your ship &#8211; these are hell fun as you can go nuts blowing stuff up (just avoid the military&#8217;s missile arsenal).</p>
<p><img decoding="async" class="aligncenter size-full wp-image-46990" src="https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1.jpg?x59030" alt="Destroy All Humans 2020" width="2560" height="1353" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1.jpg 2560w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1-300x159.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1-1024x541.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1-768x406.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1-1536x812.jpg 1536w, https://www.shanethegamer.com/wp-content/uploads/2020/08/destroy-all-humans-scaled-1-2048x1082.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p>Your ship has a fiery Death Ray and a Pulse Burst that if you time it right can deflect enemy firepower.</p>
<p>Both you and your ship have shields &#8211; both can be regenerated, but remember that you are still a biological being and death means that you&#8217;ll need to be re-cloned and start over.</p>
<p>Your weapons, abilities and spaceship can all be upgraded. At the end of each Level you will automatically visit POX&#8217;s Lab and depending on how many human brains you have extracted (and any in-game bonuses that you may have completed) are cashed in for tech and psychokinetic power enhancements.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-46991" src="https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin.jpg?x59030" alt="Destroy All Humans 2020" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2020/08/Crypto-137-Skin-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>There&#8217;s also different outfits for Crypto to be unlocked as you play through.</p>
<p>Tongue in cheek humour, alot of cliches and stereotyping <em>Destroy All Humans!</em> is a game I recommend playing through. And play through more than once, as each Level has a plethora of side objectives and challenges alongside the main Mission.</p>
<p><em>Destroy All Humans!</em> is a completists dream as the developers have also added in bonus Challenge only Levels, that weren&#8217;t in the original.</p>
<p><em>Destroy All Humans!</em> was a huge hit with me when it first released so when I first heard that it was being remade I was hopeful that it kept to the original. It did and it&#8217;s way better than I could have hoped for.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/destroy-all-humans-xbox-one-review/">Destroy All Humans! (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Sekiro: Shadows Die Twice (PlayStation 4) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/#respond</comments>
		
		<dc:creator><![CDATA[Darren Price]]></dc:creator>
		<pubDate>Sun, 14 Apr 2019 21:54:37 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[fromsoftware]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[Sekiro]]></category>
		<category><![CDATA[ShadowsDieTwice]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[thirdperson]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=37580</guid>

					<description><![CDATA[<p>Before I start, I’d like to point a few things out. Sekiro will likely already have a feverishly loyal user base, and they will love the game, just as they loved From Software’s Dark Souls games and Bloodborne. This review is not for those guys, who should go out right now and pick up Sekiro. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/">Sekiro: Shadows Die Twice (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p>Before I start, I’d like to point a few things out. <em>Sekiro </em>will likely already have a feverishly loyal user base, and they will love the game, just as they loved From Software’s <em>Dark Souls</em> games and <em>Bloodborne</em>. This review is not for those guys, who should go out right now and pick up <em>Sekiro</em>. This review is for the rest of us.</p>
<p>Ninjas and samurai are cool. And it’s to feudal Japan that From Software take us to for this punishing stealth/combat game. As the one-armed Wolf, or <em>Sekiro</em>, players must utilise the abilities of a special artificial arm, the shinobi prosthetic, to free the Divine Heir, Kuro from the clutches of Genichiro. Genichiro wants to use Kuro’s Dragon Heritage, the same power that kept his mortally wounded bodyguard, the shinobi (ninja) Wolf after losing his arm, to create an immortal army.</p>
<p>The plot is esoteric and either natively mad or lost in translation. But it is Japan, with ninjas and samurais. The perfect setting for a sword-fighting action game with a sprinkling of the supernatural about it.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37596" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The game uses that awful, dated 90s-style user interface favoured by the likes of Capcom. Why Japanese developers can’t send their people on decent UI design courses is a mystery to me. To be honest, it’s not a nice-looking game. It looks better than <em>Dark Souls I-III</em>, but probably not as good as <em>Bloodborne</em> or 99% of other recently released supposedly AAA titles.</p>
<p>The general gameplay visuals are acceptable, but offer little of note, as with the UI, the animations, and general polish all feel very dated. If From Software just don’t seem to offer the same level of finesse of their peers.</p>
<p><em>Sekiro</em> is all about the combat or avoiding it. I never worked out when I should be taking which approach. Nine times out of ten I got the same result…death. The combat is OK, better than I found that of Dark Souls et al, probably only because it is easier. Likely alienating those players. The stealth makes no real sense, the game offering literally no explanation.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37597" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>You die a lot, sometimes it seems as if you are supposed to die, like your death propels the story. It’s not clear, what is clear is that every time you die the world, especially those that you have come into contact with start to succumb to a sickness. This adds some narrative guilt to your already bruised sense of gaming prowess.</p>
<p>The grapple is fun, like a feudal Japanese Batman, you can swing into, and out of, combat and climb onto rooftops to traverse the huge open world. It is an extra control that adds to a very unintuitive control scheme.</p>
<p>There is a glimmer, and I say a glimmer, of genius in the game. As you fight, die, rinse, repeat, the game starts to grant players a small insight as to how it is supposed to be played. The poorly communicated on-screen prompts start to make a bit more sense. All I could think, though, was what a wasted opportunity to make a break out game, rather than just another niche effort.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37598" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>I want to like <em>Sekiro</em>. I like it more that Dark Souls and it is much better than Bloodborne. But it’s still a chore to play. <em>Sekiro’</em>s chaotic player immersion system, whilst better than the usual From Software game, is at the opposite end of the careful, skilful-to-the-point-of-clinical way Ubisoft eases player into the gameplay. It’s basically bad game design masked as a difficult game mechanic for a more discerning player. Elite gaming snobs will, no doubt take issue with this. Well, I don’t care.</p>
<p>If you seek the challenge missing from your general hum-drum existence, and enjoy using video-games to give your life meaning, you are propably going to like <em>Seiko: Shadows Die Twice</em>. But you’d be better off seeking real life challenges that improve you as a person.</p>
<p>For the rest of use that cherish our time playing games, but don’t have the twenty-odd hours required just to “git gud” on <em>Sekiro</em>, forget it. There are plenty of other games out there far more deserving of your time.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/">Sekiro: Shadows Die Twice (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Darksiders: Warmastered Edition (Switch) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/darksiders-warmastered-edition-switch-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/darksiders-warmastered-edition-switch-review/#respond</comments>
		
		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Tue, 02 Apr 2019 08:15:52 +0000</pubDate>
				<category><![CDATA[Nintendo Switch Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[remaster]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[thirdperson]]></category>
		<category><![CDATA[thqnordic]]></category>
		<category><![CDATA[VigilGames]]></category>
		<category><![CDATA[Vulgrim]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Warmastered]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=36608</guid>

					<description><![CDATA[<p>The day of reckoning has come to Switch. With Darksiders now being a trilogy – the most recent game in the series seeing Fury, a bad-ass, fiery red-head, taking on the Apocalypse aftermath, we see War return in the Warmastered Edition, now released on Nintendo Switch. The mighty portable, which knows no boundaries when it [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/darksiders-warmastered-edition-switch-review/">Darksiders: Warmastered Edition (Switch) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p style="font-weight: 400;">The day of reckoning has come to Switch.</p>
<p style="font-weight: 400;">With <em>Darksiders</em> now being a trilogy – the most recent game in the series seeing Fury, a bad-ass, fiery red-head, taking on the Apocalypse aftermath, we see War return in the Warmastered Edition, now released on Nintendo Switch.</p>
<p style="font-weight: 400;">The mighty portable, which knows no boundaries when it comes to its gaming prowess and capabilities sees <em>Darksiders</em> explode with playability and visuals matched by it&#8217;s larger console and PC versions.</p>
<p style="font-weight: 400;">If you have recently picked up a <em>Darksiders</em> game, most likely it is the third one, <a href="https://www.shanethegamer.com/darksiders-iii-xbox-one-review/">Darksiders III</a>. So, let&#8217;s go back to the beginning.</p>
<p style="font-weight: 400;">The day that the Apocalypse started. The day that War, the first of the Horsemen answered the call.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-36612" src="https://www.shanethegamer.com/wp-content/uploads/2019/03/hdn_image123.jpg.jpg?x59030" alt="Darksiders" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/03/hdn_image123.jpg.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/03/hdn_image123.jpg-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/03/hdn_image123.jpg-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/03/hdn_image123.jpg-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">Right from the onset it is alluded to players that there is more to the story than just a lone horsemen wreaking havoc on a now destroyed Earth.</p>
<p style="font-weight: 400;">The battle of Demons vs. Angels is rife on the surface and skies of the now seemingly dehumanised planet. But something isn’t right.</p>
<p style="font-weight: 400;">War’s seal was not broken. So who called him, and why?</p>
<p style="font-weight: 400;">The Charred Council summon War back to face punishment for starting the Apocalypse early. War protests his innocence and makes a bargain with the Council. Allow him to go free, unpunished and he will go back to Earth and find out who was responsible for calling war in the first place and starting the end of times.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-36611" src="https://www.shanethegamer.com/wp-content/uploads/2019/03/Darksiders-War.jpg?x59030" alt="Darksiders" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/03/Darksiders-War.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/03/Darksiders-War-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/03/Darksiders-War-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/03/Darksiders-War-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">The Council agrees – but with conditions. Bound to War is a Watcher. A demon that the Charred Council use to keep tabs on War and make sure he is doing what he should.</p>
<p style="font-weight: 400;">In-game the Watcher will offer up advice on next objectives and highlights to the main story.</p>
<p style="font-weight: 400;">The <em>Darksiders</em> games have always been a third person action RPG.</p>
<p style="font-weight: 400;">As you progress through and find collectibles, including souls which are used for currency with the Demon Merchant; Vulgrim, you will be able to acquire shards and powerful combos and level upgrades.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-36610" src="https://www.shanethegamer.com/wp-content/uploads/2019/03/c34c156d-39a3-4918-b191-386f5f03a241.jpg._CB527941122_.jpg?x59030" alt="Darksiders" width="3840" height="2160" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/03/c34c156d-39a3-4918-b191-386f5f03a241.jpg._CB527941122_.jpg 3840w, https://www.shanethegamer.com/wp-content/uploads/2019/03/c34c156d-39a3-4918-b191-386f5f03a241.jpg._CB527941122_-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/03/c34c156d-39a3-4918-b191-386f5f03a241.jpg._CB527941122_-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/03/c34c156d-39a3-4918-b191-386f5f03a241.jpg._CB527941122_-1024x576.jpg 1024w" sizes="(max-width: 3840px) 100vw, 3840px" /></p>
<p style="font-weight: 400;">The very first <em>Darksiders</em> title was a game that I had been eagerly awaiting for back in 2010 and did not disappoint at the time. 9 years on (omg… 9 years!!!) the game still holds up by today’s gameplay standards.</p>
<p style="font-weight: 400;">The Warmastered Edition which originally released in 2016 saw a graphical overhaul including 4K support. While the Switch currently does not have titles released for it in 4K, there is a rumour that this may change real soon.</p>
<p style="font-weight: 400;">Having played across the entire franchise (Darksiders III being my absolute favourite) it was refreshingly satisfying to re-take on the story’s beginning all over again, some aspects of it I had totally forgotten about and they retain relevance to the two predecessor titles; Darksiders II (featuring Death) and Darksiders III (featuring Fury).</p>
<p style="font-weight: 400;">As there are four Horsemen I am very much looking forward to the fourth title which should wrap it all up.</p>
<p style="font-weight: 400;"><em>Darksiders</em>, one of my favourite action game franchises next to Legacy of Kain / Blood Omen and Devil May Cry.</p>
<p>Now, you can wage War wherever you are.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/darksiders-warmastered-edition-switch-review/">Darksiders: Warmastered Edition (Switch) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Darksiders III (Xbox One) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/darksiders-iii-xbox-one-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/darksiders-iii-xbox-one-review/#respond</comments>
		
		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 21:39:35 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox One Reviews]]></category>
		<category><![CDATA[Xbox One X Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[darksiders3]]></category>
		<category><![CDATA[DarksidersIII]]></category>
		<category><![CDATA[FourHorsemen]]></category>
		<category><![CDATA[Fury]]></category>
		<category><![CDATA[gunfiregames]]></category>
		<category><![CDATA[thirdperson]]></category>
		<category><![CDATA[thqnordic]]></category>
		<category><![CDATA[xboxone]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=34744</guid>

					<description><![CDATA[<p>There is a saying that hell hath no fury like a woman scorned. This is totally fitting for Darksiders third installment and it makes sense that Fury is a kick-ass female. The more rebellious and less caring of the Four Horsemen, Fury doesn’t care too much for the human race. And she makes that known. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/darksiders-iii-xbox-one-review/">Darksiders III (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p style="font-weight: 400;">There is a saying that hell hath no fury like a woman scorned.</p>
<p style="font-weight: 400;">This is totally fitting for Darksiders third installment and it makes sense that Fury is a kick-ass female.</p>
<p style="font-weight: 400;">The more rebellious and less caring of the Four Horsemen, Fury doesn’t care too much for the human race. And she makes that known.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34749" src="https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192.jpg?x59030" alt="Darksiders 3" width="1291" height="781" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192.jpg 1291w, https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192-300x181.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192-768x465.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192-1024x619.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/12/12868f0192-750x454.jpg 750w" sizes="(max-width: 1291px) 100vw, 1291px" /></p>
<p style="font-weight: 400;">With War in chains, imprisoned by the Charred Council after being blamed for bringing about the Apocalypse. To top it off Death is missing so Fury is called upon to sort out the end of times mess. In this third chapter of the third person action title you take on the role of Fury. The Seven Deadly Sins have gone rogue and Fury is tasked with reigning them in.</p>
<p style="font-weight: 400;">But, beware of false prophets… Fury has an encounter with The Hollow Lord, an entity of immense power that can release both Demons and Angels from life to death. He warns Fury that she is being mislead by the Charred Council and is a pawn in a much larger plan.</p>
<p style="font-weight: 400;">This warning and theme is ever present throughout the narrative of the game.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34750" src="https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08.jpg?x59030" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/12/ds3_scrn_08-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">It’s not too long in to the game where you encounter the first Boss; Envy. Don’t expect to be ushered in gently with <em>Darksiders III</em>. Envy was a challenge for sure. But, once defeated you gain Envy’s Talisman which you will need to trap the remaining Sins within it.</p>
<p style="font-weight: 400;">THQNordic and Gunfire Games have done a fantastic job of remaining true to the original series.</p>
<p style="font-weight: 400;">Game mechanics, while jazzed up for the new consoles graphically, follow the tried and true melee and platformer tropes.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34747" src="https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18.jpg?x59030" alt="Darksiders 3" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/12/darksiders-iii-screen-01-ps4-us-12nov18-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">The RPG and leveling up element has also been retained in this Darksiders chapter. Fury has a spiked whip and this can be upgraded, as can the basics, strength, resilience against damage and health across a skill tree, accessible when you encounter Vulgrim, a demon merchant.</p>
<p style="font-weight: 400;">Vulgrim spots also act as gateways and checkpoints, called Serpent Holes between varying areas of your current Level.</p>
<p style="font-weight: 400;">An agreement that Fury makes with Ulthane (the Blacksmith) you will be finding stray humans throughout the burned and destroyed lands and using a device called the Bridge, you will rescue them. Yep – you may not like them, but you want those weapon upgrades from Ulthane.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34746" src="https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles.jpg?x59030" alt="Darksiders 3" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/12/Darksiders-III-puzzles-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">Enemies that Fury takes down and some environmental objects that can be destroyed release souls – these are exchanged with Vulgrim for the said upgrades. Aswell as souls there are Shards which offer up life, defense and might when in combat. Fury also has a power up ability whereby two shoulder buttons correspondingly pressed will activate a brief Fury mode, providing that the Fury meter is full. Extremely handy against bosses and bigger foes.</p>
<p>The ferocity of her &#8216;Fury&#8217; is also dependent on your current character level.</p>
<p style="font-weight: 400;"><em>Darksiders III</em> is pure pleasure to play through. Gorgeous visuals and a rewarding and satisfying play. So much detail and creativity has gone in to this edition of the Darksiders Trilogy and is most noticed on the Sins, as you encounter them in Boss Fights.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34748" src="https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43.jpg?x59030" alt="Darksiders 3" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/12/DS3_Shot_July2018_FullHD_43-750x422.jpg 750w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p style="font-weight: 400;">For those new to the series, they aren’t going to feel lost by unleashing Fury on to their consoles, if they have not played the first two Darksiders titles. The backstory is laid out at the very start and is referenced throughout the entire game.</p>
<p style="font-weight: 400;">With a decent length of game time – <em>Darksiders III</em> is the absolute best in the series so far.</p>
<p>If you are the ULTIMATE Darksiders fan check out the Apocalypse Edition, which not only comes with in-game extras, but aslo an Artbook, Soundtrack, and the best of all &#8211; four hard plastic models of Fury, War, Vulgrim and Death. Check out our video of the unboxing above.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/darksiders-iii-xbox-one-review/">Darksiders III (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Agents of Mayhem from the Creators of Saints Row!</title>
		<link>https://www.shanethegamer.com/video-gaming/news/agents-of-mayhem-from-the-creators-of-saints-row/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sat, 11 Jun 2016 21:38:22 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[PC / Mac Gaming News & Features]]></category>
		<category><![CDATA[PlayStation 4 News & Features]]></category>
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		<category><![CDATA[action]]></category>
		<category><![CDATA[agentsofmayhem]]></category>
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		<category><![CDATA[saintsrow]]></category>
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		<category><![CDATA[volition]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=17542</guid>

					<description><![CDATA[<p>Volition are back with a brand new IP in their latest open-world epic Agents of Mayhem, coming to Xbox One, PlayStation 4 and PC in 2017. The developers of the highly acclaimed and hugely successful Saints Row series have taken it to the next level with the creation of a new comic hero universe. Meet the [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/agents-of-mayhem-from-the-creators-of-saints-row/">Agents of Mayhem from the Creators of Saints Row!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Volition are back with a brand new IP in their latest open-world epic <em>Agents of Mayhem,</em><strong><em> </em></strong>coming to Xbox One, PlayStation 4 and PC in 2017<strong><em>.</em></strong></p>
<p>The developers of the highly acclaimed and hugely successful <em>Saints Row</em> series have taken it to the next level with the creation of a new comic hero universe.</p>
<p>Meet the Agents of M.A.Y.H.E.M. (the Multinational Agency for Hunting Evil Masterminds) – a motley outfit of unique and diverse Super Agents recruited from around the world to thwart the destructive schemes of the evil supervillain organization L.E.G.I.O.N. (the League of Evil Gentlemen Intent on Obliterating Nations).</p>
<p><img decoding="async" class="aligncenter size-full wp-image-17544" src="https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2.jpg?x59030" alt="Agents-of-Mayhem-screenshot-2" width="1728" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2.jpg 1728w, https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2-300x188.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2-768x480.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2-1024x640.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2-320x200.jpg 320w, https://www.shanethegamer.com/wp-content/uploads/2016/06/Agents-of-Mayhem-screenshot-2-400x250.jpg 400w" sizes="(max-width: 1728px) 100vw, 1728px" /></p>
<p>In a simultaneous global assault, LEGION has taken control over the nations of the world and the only force left to stop them is MAYHEM. Led by the mysterious and no-nonsense Persephone Brimstone, MAYHEM’s elite Super Agents are called to the city of Seoul, South Korea. Led by LEGION Minister Doctor Babylon and his diabolical lieutenants, a nefarious plot is set in motion to build a world-altering device that will grant unrivaled power to the supervillain organization.</p>
<p>In order to stop LEGION and take back the world, the Agents of Mayhem will traverse a sprawling urban battlefield from the ground to the rooftops and team up as a super-agent collective to stop LEGION at any cost.</p>
<p>Success is far from guaranteed and collateral damage will be substantial, but it’s all in a day’s work for the Agents.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-17543" src="https://www.shanethegamer.com/wp-content/uploads/2016/06/agents_of_mayhem_2.0.0.jpg?x59030" alt="agents_of_mayhem_2.0.0" width="1600" height="900" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/06/agents_of_mayhem_2.0.0.jpg 1600w, https://www.shanethegamer.com/wp-content/uploads/2016/06/agents_of_mayhem_2.0.0-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/06/agents_of_mayhem_2.0.0-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/06/agents_of_mayhem_2.0.0-1024x576.jpg 1024w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>
<p>Featuring an original storyline, trademark over-the-top open-world gameplay, and the look-and-feel of a distinctive superhero cosmos, Agents of Mayhem is a true Volition game. This new IP is a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise. Building on the unique skill of the AAA studio to continuously surprise, endear, and engage players, Agents of Mayhem represents the culmination of over a decade of open world experience and creativity.</p>
<p>&nbsp;</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/agents-of-mayhem-from-the-creators-of-saints-row/">Agents of Mayhem from the Creators of Saints Row!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Ori and the Blind Forest: Definitive Edition (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Wed, 11 May 2016 02:40:57 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
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		<category><![CDATA[definitiveedition]]></category>
		<category><![CDATA[moonstudios]]></category>
		<category><![CDATA[oriandtheblindforest]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=17096</guid>

					<description><![CDATA[<p>Ori and the Blind Forest: Definitive Edition is the natural progression of what is already a superbly tight platformer. Definitive Edition is not a remaster or a remake, but the final polishing of game to realise the true vision of its designers. It stands as what the developers want you to know the game as, [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/">Ori and the Blind Forest: Definitive Edition (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><em>Ori and the Blind Forest: Definitive Edition</em> is the natural progression of what is already a superbly tight platformer. <em>Definitive Edition</em> is not a remaster or a remake, but the final polishing of game to realise the true vision of its designers. It stands as what the developers want you to know the game as, and it has something for both those who fell in love with <em>Ori</em> the first time and for newcomers alike.</p>
<p>I played the original game on the Xbox One last year, so what do I think of this new version? Is it truly definitive, or was the original a sufficient declaration of a vision?</p>
<p>In 2015 Moon Studios demonstrated that Nintendo now has some serious competition in platformers from indie developers. While major publishers have largely left the platformer genre to Nintendo, indie developers have created a number of unique, challenging and quirky platformers. <em>Ori and the Blind Forest</em> is one of the latest in this series of platformers, taking significant history from the Metroid and Castlevania games.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12338" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In essence, <em>Ori</em> is a metroidvania that combines twitch platforming with exploration, combat and action sequences. On top of that it has a stunning art direction which has been extremely well executed. If that’s the sort of game that sounds attractive to you, and you haven’t played <em>Ori </em>at all, then there’s almost no need to read the rest of this review. Go out and download this game now, safe in the knowledge that what awaits you will be a challenging adventure. If you’re still not convinced, then I hope what follows will take you over the line.</p>
<p><em>Ori </em>begins with a very Up-like beginning that will leave you emotional as anything. Though the actual content amounts tired trope, it is performed so excellently with such great character animations that it can’t help but be affecting. Over the course of the game the omnipresent narrator fleshes out what has happened to the forest and <em>Ori’s</em> unique role in bringing it back from the brink of destruction. While the story begins strongly I never felt compelled by it after that. It reeks of melodrama and generally takes itself rather too seriously. That said, it never really gets in the way too much and does nicely link into the environment at times.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12339" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>All this the new <em>Definitive Edition</em> retains from the original. There are a couple of extra areas that flesh out some more of the background details of the narrative. Some other welcome additions are cross-save between the Xbox One and Windows 10 devices and support for 4K and ultra-wide displays. There has also been some quality of life improvements such as the addition of teleporting between regions at wells. Teleportation in particular greatly incentives more exploration than the original, where it was tedious (and difficult!) to backtrack to old areas.</p>
<p><em>Ori and the Blind Forest: Definitive Edition</em> retains the game’s trademark gorgeous environments that slowly unlock as you gain new abilities to smash walls and unlock new areas.</p>
<p>But don’t let those looks fool you. Ori is an incredibly complex game, mechanically speaking. Almost from the earliest stages you will be tasked with fairly advanced platforming mechanics that are most definitely not welcoming to new players. At times this felt a bit unfair, with points of failure impossible to see beforehand or even to predict. Too many times I dropped or climbed up to a new area only to be quickly dispatched by an unknown environmental obstacle or enemy.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12338" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Fortunately, the game resets quickly, allowing you to try again (and again) without lengthy loading screens. The feeling of accomplishment after completing a particularly gnarly section is immense, though particular areas point much more to frustration than adulation. These environmental challenges are somewhat softened by the ability to save almost anywhere in the game.</p>
<p>The self-selecting save point ability remains as one of the more innovative and welcome design decisions. That said, if you play on anything but easy expect to be frustrated at many points in your journey. Speaking of, the <em>Definitive Edition</em> allows you to cut down the difficulty even further through the addition of an Easy mode. But be careful, changing it down to easy resets your leaderboards. This won’t be an issue for most who will play Ori as a single-player game, but for those looking to compete it’s worth noting.</p>
<p>I recommend playing Ori on the largest screen with the lowest refresh rate. If you’re on a TV make sure that it’s on the “Game” mode – where most TV post-processing is turned off. Input lag can be extremely detrimental so eliminating it as much as possible is essential.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12335" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>You’re also mad if you play Ori with a mouse and keyboard – I recommend either a PS4 (through enabling software such as DS4Windows) or an Xbox One controller. The disappointing D-Pad on the Xbox 360 controller makes it less suitable, though still workable.</p>
<p>Finally, Ori in its definitive edition is now available on the Windows Store, but using that version led to a number of headaches for me – all avoidable if playing the game sourced from other storefronts. It had a hard time downloading in the first place, going full screen and hiding the Windows taskbar, and in detecting my controller.</p>
<p>Ori’s <em>Definitive Edition</em> is a strangely-priced $6.65 (AUD) upgrade for existing game owners and $26.95 (AUD) for new owners. So is it worth the upgrade?</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12334" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>If you’re a completionist and want to spend as much time in the Ori’s forest home, then the new edition will be a boon to you. Alternatively, if the immense difficulty of the game has put you off ever trying it, the new easy mode should help you along. Despite important issues and frustrations with the core platforming, the whole package of Ori continues to be a stunning display of what a modern platformer can be. It’s a fine contribution and heir of masterful game design, and something that’s well worth experiencing on your own.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="17096"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Ori and the Blind Forest: Definitive Edition (PC) Review</div><div class="cb-conclusion"><p>Released: April 2016<br />
Rating: M15<br />
Platforms: PlayStation 4, Xbox One, PC (Windows 7 or higher)<br />
Genre: Action, Adventure, Platformer<br />
Developer: Moon Studios<br />
Publisher: Moon Studios</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-17096" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="fb7c7ce47e"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/">Ori and the Blind Forest: Definitive Edition (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Alien Nation (PS4) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/alien-nation-ps4-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/alien-nation-ps4-review/#respond</comments>
		
		<dc:creator><![CDATA[Blair Loveday]]></dc:creator>
		<pubDate>Tue, 03 May 2016 01:12:21 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[aliennation]]></category>
		<category><![CDATA[housemarque]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[thirdperson]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16986</guid>

					<description><![CDATA[<p>There is definitely no lack of isometric twin shooters these days and many of them are extremely average titles that can not always get the fundamental basics right.  After dabbling with Dead Nation from Housemarque many years ago it was clear this team knows what they are doing and when it was announced they were [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/alien-nation-ps4-review/">Alien Nation (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>There is definitely no lack of isometric twin shooters these days and many of them are extremely average titles that can not always get the fundamental basics right.  After dabbling with <em>Dead Nation</em> from Housemarque many years ago it was clear this team knows what they are doing and when it was announced they were doing another twin stick shooter named <em>Alienation </em>they had my attention and curiosity.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16994" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-screenshot-02-ps4-us-12aug14.jpg?x59030" alt="Alien Nation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-screenshot-02-ps4-us-12aug14.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-screenshot-02-ps4-us-12aug14-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-screenshot-02-ps4-us-12aug14-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-screenshot-02-ps4-us-12aug14-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Kicking straight into the game, as I accidentally missed the tutorial, I immediately felt myself concerned it was more or less a reskin of <em>Dead Nation</em>.</p>
<p>The aliens slowly walking towards me in mass for the shooting felt exactly like a zombie game and not really an Alien invasion game. Fortunately it was not too long until those concerns were at least eased upon discovering aliens that could shoot and run.</p>
<p>Being still a little cynical that the Aliens were going to be rare at best, I was very happy to discover that the further I got, the more Aliens there were and less waves of the mutated humans; the zombie like characters I mistook for the Aliens early on.  This really was important as the aliens and their differences in both the way they look, move and attack adds a lot of variety to the twin stick shooter game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16993" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-1407870098945_1920x1080.jpg?x59030" alt="Alien Nation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-1407870098945_1920x1080.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-1407870098945_1920x1080-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-1407870098945_1920x1080-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/alienation-1407870098945_1920x1080-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>I am sure most people know how a twin stick shooter works.</p>
<p>One of the sticks move your character around and the other aims, sometimes coupled with shooting. <em>Alienation </em>gets this core element perfectly.  The movement is so smooth and functional and coupled with the use of three weapons, normal, heavy and light, as well as a throwing weapon and a special ability in a mission, gives just enough variety in the gameplay to make <em>Alienation</em> stand out.</p>
<p>Twin stick shooters tend to get a little tedious as it is tough to add variation, but with the assortment of  enemies and weapons you carry, there is just enough to keep the game from becoming tiresome.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16992" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/Alienation-6.jpg?x59030" alt="Alien Nation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/Alienation-6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/05/Alienation-6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/Alienation-6-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/Alienation-6-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>One area that the game really excels in is loot drops and weapons, not so much in the variety but the upgrading.  You can upgrade your weapons in two main ways, the first of which is by equipping materials to the weapons slots which increases stats and the other is using certain materials to reroll the stats.</p>
<p>The upgrading is relatively straightforward.  You get materials, you can combine those materials to make stronger versions of those materials and you can equip them (in the strength of your choosing) to your weapons slots which vary from weapon to weapon.  The re-roll of stats on the other hand is interesting.</p>
<p>Basically you use materials exclusively for re-rolls, pick a stat and it will re-roll the value of that stat.  This means that each time the result is random, you might get a hefty increase, a hefty decrease or only a slight change.  This adds an interesting element of gambling to it.  If you re-roll a stat that is low then there is minimal risk, but if the stat is three quarters full you then have to weigh up the risks as you may not have the materials to recover from a big drop and just having enough materials for a few rolls does not always mean an increase.  While this adds an element of luck, it really struck something in me for being different.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16991" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/2623003-popcorn_horde_1407861364.jpg?x59030" alt="Alien Nation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/2623003-popcorn_horde_1407861364.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/05/2623003-popcorn_horde_1407861364-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/2623003-popcorn_horde_1407861364-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/2623003-popcorn_horde_1407861364-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>One of the most important factors I did not expect to enjoy is the online components.  When you choose a mission there is a list of people already doing the mission and how many people are in the party of up to four and the difficulty it is being played on.  You can either start the mission on your own or you can jump into another party.  The other party leader can deny other people joining or let you in, most of the time the other party let me in, which is great because the game is a lot more fun with other people, even if you do not communicate with them.</p>
<p>Throughout the many hours of playing in random parties with people in a variety of countries I never even experienced a rubber banding character which is really quite impressive as I was playing with people in countries all over the world.  Added to this global playability is a country ranking system based on the average experience people have in that nation.  It is a minor feature but something I could not help check out where New Zealand was every so often.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16995" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/maxresdefault-1.jpg?x59030" alt="maxresdefault (1)" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/maxresdefault-1.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/05/maxresdefault-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/maxresdefault-1-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/maxresdefault-1-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><em>Alienation </em>was considerably better than I expected. I thought it would be solid but the amount of fun I had far exceeded expectations.  I have been racking my brain trying to fault the game for something for hours but it is really tough. Its gameplay works well, it has variance in enemies, the weapons upgrades systems and the online features just work so well and now if you will excuse me I am going to go play some more <em>Alienation</em>.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16986"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Alien Nation (PS4) Review</div><div class="cb-conclusion"><p>Released: March 2016<br />
Rating: M<br />
Platforms: PlayStation 4<br />
Genre: Action, Shooter, Action<br />
Developer: Housemarque<br />
Publisher: Housemarque</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.4</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:12%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16986" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="fb7c7ce47e"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/alien-nation-ps4-review/">Alien Nation (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Blues and Bullets EP 2 (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/blues-and-bullets-ep-2-pc-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/blues-and-bullets-ep-2-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Blair Loveday]]></dc:creator>
		<pubDate>Mon, 11 Apr 2016 08:44:00 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[acrowdofmonsters]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[bluesandbullets]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[thirdperson]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16775</guid>

					<description><![CDATA[<p>Episodic stories are a dime a dozen these days with the number that Telltale release and the many that have followed suit.  Sometimes it is necessary a la Telltale’s development formula, other times it feels forced.  Blues and Bullets, which is being created by indie studio A Crowd of Monsters, is an episodic mystery noir [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/blues-and-bullets-ep-2-pc-review/">Blues and Bullets EP 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Episodic stories are a dime a dozen these days with the number that Telltale release and the many that have followed suit.  Sometimes it is necessary a la Telltale’s development formula, other times it feels forced.  <em>Blues and Bullets</em>, which is being created by indie studio A Crowd of Monsters, is an episodic mystery noir style game which is fundamentally a point and click adventure game that blends different gameplay elements.</p>
<p>First and foremost it is a point and click adventure title. You will spend a lot of time walking around clicking items and clues, as well as choosing dialogue, but it also blends aspects such as investigating and shooting mechanics to bring some new flavour.  The shooting mechanics themselves are average at best, with your character travelling along a path, then moving to cover, then swapping between two cover points and when you kill the enemies there you are moved on to the next section.  You cannot reload your gun, the game just automatically reloads when you are out of bullets which I found mildly annoying.  Though the shooting certainly is functional, it is not used often so it works well to create a break in standard  point and click gameplay.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16780" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016.jpg?x59030" alt="Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/Blues-and-Bullets-9-12-2015-11-35-35-AM.00_00_06_29.Still016-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Character models and scenery in the game look very good but are not cutting edge, but this is easily overlooked by the colour scheme.  It is mostly black and white, with a lot of objects being red, think Frank Millers Sin City series.  It looks fantastic with that colour scheme and at times there are light touches of yellow but it is very rarely used.  The shading in the black and white elements looks really good and the solid red used is very striking in each scene.  This is used for generic items like ties and flags, but is most notably used for blood.  The blood splatter from characters is exaggerated and in its solid red colour scheme it really does look fantastic.  I cannot stress enough just how much I loved the aesthetics and it does so much to add tone and really helps enforce the noir style of the title.</p>
<p>The story itself is really quite interesting.  Episode One drops you into a prison cell as a child, as she tries her escape.  With no knowledge of what is going on and the dark colour palate it is a very grave mood to start the game in.  Post this chapter you take up the role of Ness in his diner as he deals with life.  Then a flashback chapter explains his past and indicates at why he is no longer an officer.  This flashback brings us to the first instance of gun combat and really gets the story rolling. This scene is followed by Ness’ introduction to the case that he will be following and the game starts to get dark, graphic and weird, but interesting.  Post the initial credits you have a final scene which comes back around to the start of the game which was very morose and twisted, but it certainly pulled me back to the start of the episode and had me itching to dig in to Episode Two.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16779" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/blues3.jpg?x59030" alt="blues3" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/blues3.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/blues3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/blues3-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/blues3-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Episode Two starts with another flashback, this time just giving a little more colour to Ness’ backstory.  I cannot touch on the story too much without spoiling Episode One but it is solid, albeit not as strong as Episode One and a tad slower.  It certainly has dark scenes and sets, but is not quite as graphic as Episode One.  One thing that Episode Two brings to the table is first person scene that is cleverly implemented and very suspenseful.</p>
<p>Both episodes keep a good pace, there is minimal wasted time and the plot moves very quickly in the couple of hours of each episode.  This is definitely a plus as the story is the most important feature in the game and it does minimal dilution of the plot. The weakest element of the game is the voice acting, which is not bad, just slightly above average.  Fortunately this is another element overlooked easily as the music really setsa noir mood throughout the entire game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16777" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/291713-AAZ.jpg?x59030" alt="291713-AAZ" width="1584" height="891" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/291713-AAZ.jpg 1584w, https://www.shanethegamer.com/wp-content/uploads/2016/04/291713-AAZ-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/291713-AAZ-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/291713-AAZ-1024x576.jpg 1024w" sizes="(max-width: 1584px) 100vw, 1584px" /></p>
<p>Functionally the game operates really well, which is a nice surprise from what I have come to expect from episodic point and click adventure titles.  I did not encounter a bug or a glitch throughout my playthrough of either chapter.  A nice surprise in the gameplay is that some of the dialogue options come with a timer, but some are very quick, which means you have less time to waste pondering and you need to be paying attention.  Added to this is the rare QTE scene with a much shorter timer than I am used to from other games.  Honestly I really enjoyed it as it was used relevantly for scenes, sparingly to not become a main gameplay element and so quick that there was little room for error, but only punishes you by dropping you back at the start of the QTE.</p>
<p>I was considerably more impressed with the first two episodes of <em>Blues and Bullets</em> than I expected. The episode length hours is perfect being just short enough to do an episode in a session but long enough to have a lot of story with minimal dilution.  Good graphics with a fantastic colour scheme makes it easy to be engaged with the worthwhile story, and now I am looking forward to the release of Episode Three.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16775"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Blues and Bullets EP 2 (PC) Review</div><div class="cb-conclusion"><p>Released: March 2016<br />
Rating: R16<br />
Platforms: PC Gaming (Windows 7 or higher)<br />
Genre: Actionr<br />
Developer: A Crowd of Monsters<br />
Publisher: A Crowd of Monsters</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.5</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16775" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="fb7c7ce47e"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/blues-and-bullets-ep-2-pc-review/">Blues and Bullets EP 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Can You Survive to Tell the Tale?</title>
		<link>https://www.shanethegamer.com/video-gaming/news/can-you-survive-to-tell-the-tale/</link>
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		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Wed, 09 Mar 2016 18:03:22 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16379</guid>

					<description><![CDATA[<p>In the mystical realm of Boreas, only a clever but unlucky fox has the power to bring an end to a war created by the Emperor gone mad. Spearhead Games is excited to announce that their stylish action-RPG Stories: The Path of Destinies will release on April 12, 2016 for PlayStation 4 and PC. Reynardo has several [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/can-you-survive-to-tell-the-tale/">Can You Survive to Tell the Tale?</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>In the mystical realm of Boreas, only a clever but unlucky fox has the power to bring an end to a war created by the Emperor gone mad. Spearhead Games is excited to announce that their stylish action-RPG <em>Stories: The Path of Destinies</em> will release on April 12, 2016 for PlayStation 4 and PC.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16384" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630315-5965521-screenshot-original.jpg?x59030" alt="Path of Destinies" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630315-5965521-screenshot-original.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630315-5965521-screenshot-original-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630315-5965521-screenshot-original-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630315-5965521-screenshot-original-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Reynardo has several ideas to stop the evil Emperor, but as an ex-pirate, let’s just say he’s always been a fan of trial and error over careful planning. While he does enjoy a good elaborate scheme, Reynardo simply has a tendency to, uh, mishandle things in one way or another. But with failure comes knowledge: learning who to trust, which weapons to choose, or when to make a move is essential in this war.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16382" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630299-5941208-screenshot-original.jpg?x59030" alt="Path of Destinies" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630299-5941208-screenshot-original.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630299-5941208-screenshot-original-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630299-5941208-screenshot-original-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/pu812b4ba287f5ee0bc9d43bbf5bbe87fb-1449630299-5941208-screenshot-original-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Using a mysterious tome, Reynardo can retrace his steps yet retain crucial information. In the style of classic choose-your-own-adventure books, <em>Stories</em> has players deduce the path that leads to victory as more knowledge is gained from less-than-successful storylines.</p>
<p>Complete with hand-drawn illustrations and an unapologetically prodding narrator, <em>Stories</em> delivers a charming choice-based adventure that will subvert traditional fairytale tropes with beautifully rendered visuals.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/can-you-survive-to-tell-the-tale/">Can You Survive to Tell the Tale?</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls III Preview Event</title>
		<link>https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 00:56:33 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16313</guid>

					<description><![CDATA[<p>If there has been any game series to prove an axiom true, it has been Dark Souls, and thus it remains with the latest entry, Dark Souls III. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>If there has been any game series to prove an axiom true, it has been <em>Dark Souls</em>, and thus it remains with the latest entry, <em>Dark Souls III</em>. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever with the <em>Soul</em> series, you yourself level up moreso than the character you’re playing.</p>
<p>I recently had the chance to play roughly two hours of the latest in the <em>Souls</em> franchise. What I played was a near final build of the game as it will be released on April 22nd, 2016, although there may be tweaks and changes in the final product. Needless to say what follows below contains significant spoilers for certain elements of <em>Dark Souls III</em> so if you want to go in blind then best avoid what follows.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16316" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Fire, which has been at the core of the previous <em>Dark Souls</em> games’ mysterious and obtuse lore, is now brought front and center. Rather than being undead turning hollow, you are “unkindled,” risen from the grave to destroy the Lords of Cinder. The opening cinematic gives us an idea of who they might be, though only small pieces of the esoteric story were on show.</p>
<p>Otherwise, what I played was immensely familiar to the other games in the <em>Souls</em> series. Fans will be comforted to know that they will feel right at home from the first moments of <em>Dark Souls III</em>. That said, <em>III</em> appears to take elements each game and create a greatest hits album.</p>
<p>From the album before the band was mainstream (<em>Demon’s Souls</em>), <em>Dark Souls III</em> reintroduces the Nexus (technically here the Firelink Shrine), a safe place where you can level up, shop and go to the blacksmith. There are some mysterious objects in this space and much of the area was uninhabited, teasing a future that couldn’t be fulfilled in my short time with the game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16317" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The core gameplay is that taken straight out of the first hit single, <em>Dark Souls I</em>. There are a wide variety of classes returning though I stuck with the old classic knight in shining armour.</p>
<p>There is also some evidence from the group’s second album, which disappointed hardcore fans but is generally underrated. You can warp between bonfires almost right from the start, a feature I found a sensible addition.</p>
<p>Finally, from the lead singer’s other band comes some of the most immediate design choices and changes. Movement is much faster, and together with some returning enemies (such as the incredibly annoying pitchfork peasant) the DNA of Bloodborne is made clear. <em>III</em> is also running on the <em>Bloodborne</em> engine, and there are perhaps one too many visual similarities between the titles, at least in the areas I was able to access.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16318" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Which is all to say that if you are familiar with the franchise, you will be immediately comfortable in this game. Together, these changes combined make the standard procedure fresh, and add up to more than the sum of their parts.</p>
<p>Which is not to say that <em>III</em> is a slap-dash potpourri of a game, a bit of everything thrown in the mix and that’s it. <em>III</em> introduces some welcome changes of its own that new and existing players I’m sure will appreciate</p>
<p>Enemies are both more relentless but won’t appear to chase you as far as before, much to my own (perhaps embarrassing) pleasure. There were a small number of sub boss type enemies that I simply ran past in desperate search for the next bonfire.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16319" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Magic makes some serious changes in III. Magic uses are now defined by an FP bar, which is filled with its own “Ashen” Estus Flasks. Interestingly, you have a pool of total estus flasks, and can choose between having more available mana or health restoration.</p>
<p>Mana restoration takes on a new importance in III, as even heavily melee characters such as what I usually like to play need to use the FP meter to use the new weapon arts.</p>
<p>Weapons arts are activated by first two-handing your weapon before holding L2 then pressing R2. Each weapon that I saw has its own ability. Warm up times are incredibly long so you must have impeccable timing to use these special abilities. Honestly though, I was able to get by perfectly well without using weapon arts for the entire time that I played, except to experiment with them.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16320" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In my time I encountered two major boss enemies. Surprisingly I was able to take down both of them on the first try. Unfortunately it was only after I had played through my time that I discovered I could record my exploits. Sadly they will have to stay hidden from history, but I guarantee that I speak the truth. In comparison to the rather standard bosses of <em>Dark Souls II</em>,  both were more compelling, and set in arenas that felt more connected to the character and their presence. Both were much more aggressive, keeping close to me and giving me less time to dodge roll my way to safety &#8211; another element that has been inherited from <em>Bloodborne</em>.</p>
<p>Both demonstrated metastatic changes after they had taken a certain amount of damage, changes which dramatically altered their attack patterns and behaviour. Nevertheless, while I won’t go into any more specific details about who they are, for both tried and true tactics from the previous games worked to defeat them. Perhaps future bosses will be a bit more varied, but overall I was satisfied with these first two challenges.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16321" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The equivalent of regaining your humanity in this game seems to be restoring your ember. After each boss fight my character glowed through cracks, as if I were full of lava escaping its bounds.</p>
<p>I have always been a bit of a different <em>Dark Souls</em> player, in that I enjoy the exploration over the boss fights. While I appreciate the bosses, the unfurling of the world map in front of me, and embedding it in my mind has always been what draws me to the games. <em>Dark Souls III</em> manages to return the genius sense of dread, excitement and (over)confidence that both <em>Dark Souls</em> and <em>Bloodborne</em> captured so well.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16322" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The primary challenge of <em>Dark Souls III</em> will be to continue and enhance the foundation characteristics of the <em>Souls</em> series while keeping it fresh for veteran and newcomer players alike. Because even though our player characters start at level one, we veteran human players do not. We have the knowledge and the experience built up over four games to counter what From Software have devised.</p>
<p>It is beholden on From Software then to excite us and give us something fresh</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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