Your Empire awaits, but first you need build up a successful civilization.

2K Games’ is releasing Sid Meier’s Civilization VII on February 11th, 2025 and we at STG were honoured with an early code for preview on PC.

While there is a lot I cannot and will not say (so, there won’t be any spoilers), I can tell you that Civs veteran’s will be in familiar territory and new comers, well, this is probably the one of the best in the series to start out with.

Civilization VII

In a strategy simulated game you take on a small village, map out your village, through to town… then city and eventually empire hex by hex.

Generally the folk in your growing world will live out their existence, providing you give them the means to do so.

You’ll have the ability to literally re-write human history as you want and as play you will unlock more resources.

In prior Civilization titles you have generally selected one class or race or similar and stuck with that for as long as you play the game. Which can be for an eternity.

Civilization VII

Civilization VII lets you select a specific leader from an option of three and these are split into three eras; Antiquity, Modern or Exploration.

Naturally this will affect the resources that you have to start with as well as what you eventually unlock, as any new items or resources are within the time era that you selected.

This also offers up it’s various challenges. If you think the easy rod is selecting a modern era, think again. Each era (or class) with their own attributes most definitely throws up some decent challenges.

Civilization VII

As your townsfolk, or civilization, emerges from the basic human era new cultures will be unlock.

And before you know it, you’ll witness your own history in the making via split cultures either living in harmony or warring with each other.

But here, as I mentioned you can mix up history – and have Romans hanging out with Mongols. It’s entirely up to you – and is based on the selected leader and era you choose.

Graphically the game is amazing. Game options see Diplomacy as more of a currency by accruing and spending influence points. This in my view is actually more streamlined and you’re not needing to have convoluted negotiations.

The game sets you with goals, to grow your population and as your world grows, it will spread across the map.

Civilization VII is a change from prior editions. It’s almost a full rewrite infact. But it gives players a more fluid, entertaining play with mostly shorter wait times for your population to enact out a sequence.

Stunningly detailed whether in isometric view or zoomed in to see your created world in 3D. It’s also best played on a larger screen.

And that’s where I’ll leave it for now. Stay tuned for the upcoming full review!

 

 

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