The Kickstarter campaign for AdventureQuest Worlds: Infinity has now surpassed US$2 million in funding, with over 27,000 backers throwing their support behind the rebuilt MMORPG. Set with a goal of just one dollar, the campaign became one of the most percentage-funded in Kickstarter history, and it is not done yet. The campaign officially ended on 7 April, but late pledges remain open for anyone who missed the initial window.

From A $1 Goal To Over Two Million

Artix Entertainment set their Kickstarter funding goal at exactly one dollar, a cheeky move that saw the project blow past 200,000,000% funded. The reasoning was straightforward: the studio was already committed to building the game regardless of the campaign’s outcome. The Kickstarter was designed to unlock stretch goals, fund faster content conversion, and bring more artists, animators, and creators onto the project.AdventureQuest Worlds Infinity Kickstarter

It has since climbed past the US$2 million mark, with 27,642 backers contributing as of now. Late pledges are still being accepted for available reward tiers, so the final number could climb higher.

What Is AdventureQuest Worlds: Infinity?

For anyone who spent their teenage years battling monsters at AQ.com, the pitch is simple. AdventureQuest Worlds: Infinity is a ground-up rebuild of the original 2D fantasy MMORPG, rebuilt in Unity so it can run on phones, tablets, and PC via Steam. The original game launched in 2008 and built a massive following, but it was made in Flash and has been stuck inside a custom launcher ever since Flash became obsolete. There has been no way to play it on mobile or through any major storefront.

Infinity is not a simple port. Every monster, quest, cutscene, and item needs to be rebuilt and reintegrated into the new engine. The studio describes this as a full remastering process, with improvements to story pacing, map design, animations, boss mechanics, and loot systems. Scrolling backgrounds, parallax effects, 60+ FPS combat, and gamepad support are all part of the upgrade.

18 Years Of Weekly Updates, And Counting

One of the more remarkable things about AdventureQuest Worlds is that Artix Entertainment has released new content every single week for 18 years straight. New monsters, quests, gear, and story chapters have dropped without a single missed week. That cadence is set to continue across both versions of the game. The studio plans to keep updating the original AQWorlds while simultaneously converting and creating content for Infinity.

Existing players will be able to log in with their current characters and gear, though the studio has been upfront that art and animations will not be exact one-to-one matches due to the different technology and art format. Not every item may be convertible, either, but the team has committed to listening to community feedback throughout the process.

A Game That Defined A Generation Of Browser RPGs

There is a reason this campaign resonated so strongly. AQWorlds was a defining browser game for a generation of players who grew up in the late 2000s and early 2010s, logging in after school to grind classes, chase rare loot, and follow the Chaos Lords storyline. For many, it was their first MMO experience, and the fact that it has been effectively locked away from modern platforms for years made the prospect of a proper cross-platform version hit hard.

The campaign leans into that nostalgia deliberately. Remastered story sagas, returning characters, and the promise of reliving adventures like the DoomWood Saga and the Throne of Darkness arc are central to the pitch. But there is also a clear effort to make the game accessible to new players, not just returning veterans.

Founder Rewards And Stretch Goals

The Kickstarter reward tiers range from a free “Funded it Myself” badge at the $1 level all the way up to a US$5,000 “Mysterious Stranger’s Offer” tier that intentionally tells backers almost nothing about what they are getting. Three people bought it anyway, and all copies are now gone. Below that, the US$1,500 tier lets backers design a custom armour set in collaboration with the development team, while mid-range tiers include founder titles, exclusive gear sets, cross-game weapon unlocks, and a flying castle player house at the Legendary Founder level.

Notably, the studio has committed to using no AI-generated art anywhere in the project. All art and animation is human-drawn, a point they have emphasised throughout the campaign. The stretch goals are structured around converting more of the original game’s enormous content library, which includes over 60,000 items, 5,000 monsters, and 10,000 quests.

What Comes Next

Alpha testing on Steam was scheduled to begin shortly after the campaign’s 7 April end date. A similar port of AQWorlds was originally slated to launch back in 2016, so the project has a long history of delays, but the successful tech demos and the sheer momentum of the Kickstarter suggest the studio is further along this time than it has ever been. For the thousands of backers and the broader AQWorlds community, the hope is that 2026 becomes the year their favourite browser MMO finally breaks free of its launcher.