Konami has finally given us a proper look at Silent Hill: Townfall, confirming the spin-off will feature full first-person gameplay and is set to launch in 2026 on PlayStation 5 and PC. The new trailer, shown during Sony’s State of Play and followed by a dedicated Silent Hill Transmission, reveals combat, stealth mechanics, and a brand-new device called the CRTV that reimagines the series’ iconic radio.

First announced back in 2022, Townfall is being developed by Screen Burn Interactive and published by Konami alongside Annapurna Interactive. After a long stretch of silence, this latest reveal answers one of the biggest lingering questions, how the game actually plays.

A New Town, A New Perspective

Unlike classic entries that leaned heavily on third-person survival horror, Silent Hill: Townfall is experienced entirely through the eyes of protagonist Simon Ordell. The trailer shows Simon exploring the fog-drenched coastal town of St. Amelia, a Scottish setting developed by Screen Burn, the team behind Stories Untold and Observation.

Producer Motoi Okamoto described Townfall as a distinctly Silent Hill experience despite its new setting, promising a rich narrative, challenging puzzles, and a refined atmosphere. Writer and director Jon McKellan explained that the first-person viewpoint was chosen specifically to support the game’s puzzle design, narrative immersion, and tension-heavy encounters.

Simon repeatedly wakes up in St. Amelia, adding a layer of psychological mystery. One scene even shows him wearing a hospital tag on his wrist, raising questions about whether the events are real, dreamlike, or part of something far darker.

The CRTV Reimagines The Iconic Radio

One of the most intriguing additions is the CRTV, a handheld device that evolves Silent Hill’s traditional static-filled radio. In previous games, the radio passively warned players of nearby enemies. Townfall’s CRTV goes much further.

The analog-style device displays cryptic broadcasts and must be tuned during gameplay. It reveals enemy outlines through static while Simon hides behind cover, acting as both a narrative tool and a survival mechanic. According to McKellan, it uses real retro technology and innovative techniques to produce gritty, authentic audio and video effects.

The CRTV also picks up environmental signals across the town, unveiling pieces of the story and guiding players through certain challenges. It is not just a warning system, it is deeply integrated into exploration and puzzle-solving.

Horror-Oriented Combat And Stealth

Combat in Silent Hill: Townfall looks tense and deliberately uncomfortable. The trailer shows Simon using melee weapons like planks of wood and pipes, alongside firearms for ranged defence.

However, fighting is not always the best option.

Enemies react dynamically and will hunt the player if too much noise or attention is drawn. Screen Burn emphasised that running, hiding, distracting enemies, and adapting tactics mid-encounter are all core to survival. The first-person perspective removes the distance that third-person cameras often provide, making each confrontation feel more immediate.

An intuitive peek system allows players to observe threats from cover, and the CRTV can be used strategically to track enemy movement before making a decision. The focus is clearly on tension over power fantasy.

PlayStation 5 Features And Immersion

For players on PlayStation 5, the DualSense controller will play a key role in enhancing immersion. Konami confirmed that haptic feedback and controller features are being used to add weight to combat and heighten environmental tension.

One example shared was the sensation of feeling an enemy’s footsteps rumble through the controller as it stalks closer to your hiding spot. It is a subtle touch, but one that fits perfectly with Silent Hill’s emphasis on atmosphere.

An Anthology Entry In The Silent Hill Revival

When Townfall was announced in 2022, it was described as the beginning of a Silent Hill anthology series. While the latest trailer does not explicitly confirm that direction again, the project still stands apart from mainline entries like Silent Hill 2’s remake and Silent Hill f.

Okamoto noted that although the story and setting differ from previous games, Townfall retains the core Silent Hill identity. The focus on psychological storytelling, environmental puzzles, and the unsettling portrayal of the Otherworld aims to preserve what long-time fans expect.

There is still no exact release date beyond a 2026 window, despite speculation sparked by numbers seen in the trailer. For now, the game is available to wishlist on the PlayStation Store, as well as on PC via Steam and the Epic Games Store.

With first-person gameplay, a new Scottish setting, and a fresh approach to survival horror tools, Silent Hill: Townfall is shaping up to be one of the more experimental entries in Konami’s ongoing revival of the series. If the final experience delivers on the tension shown in this trailer, it could mark a bold new chapter for Silent Hill.