After years of near silence, we finally have a concrete update on The Elder Scrolls 6, and it comes straight from Todd Howard himself. During a recent interview, Howard confirmed that Elder Scrolls 6 is being built on Creation Engine 3, the next evolution of Bethesda’s in-house tech.

For fans who have been wondering what’s happening behind the scenes, this is one of the clearest signals yet about where the long-awaited RPG is headed.

Creation Engine 3 Will Power Elder Scrolls 6

Speaking on the Kinda Funny Gamescast, Todd Howard confirmed that Creation Engine 3 will power The Elder Scrolls 6 and future Bethesda projects. Creation Engine 2 previously powered Starfield, marking a significant overhaul of the studio’s long-running technology stack.

Howard explained that the team has a particular game style they “really, really like,” one that players expect from Bethesda Game Studios. At the same time, he emphasised that there is still plenty of room for innovation, especially when it comes to making players feel like they are stepping into a world for the first time.

He added that the studio is happy with where Elder Scrolls 6 is currently headed, although he stopped short of revealing deeper gameplay details or a release window.

For those keeping track, this effectively confirms that Bethesda is not abandoning its proprietary engine, but evolving it further instead of shifting to something like Unreal Engine 5.

Todd Howard On Announcing Games Too Early

The Elder Scrolls 6 was first revealed back in 2018 with a brief teaser trailer, and since then, updates have been sparse. Addressing the seven-year gap since that announcement, Howard admitted that, personally, he would prefer not to announce games so early at all.

In fact, he joked that in an ideal world, a game would simply appear one day without years of build-up. However, he reiterated that the team is satisfied with the project’s current state and suggested they are approaching a significant development milestone.

That comment alone signals that progress is tangible, even if Bethesda is still not ready to show extended gameplay or commit to a launch timeframe.

Early Creative Pitches And Unused Ideas

There has also been renewed discussion around early creative concepts for The Elder Scrolls 6. Kurt Kuhlmann, a former Bethesda employee, previously revealed that he once pitched incorporating elements inspired by Star Wars into the game’s lore.

Ultimately, Kuhlmann did not end up writing the script for Elder Scrolls 6, and those ideas did not shape the final direction of the project. Still, it offers an interesting glimpse into how experimental early brainstorming can be, even for a franchise as established as The Elder Scrolls.

Where This Leaves Elder Scrolls 6 Now

With Creation Engine 3 confirmed and a major development milestone reportedly on the horizon, Elder Scrolls 6 appears to be steadily progressing behind closed doors. Bethesda is clearly focused on refining its core RPG formula rather than reinventing it entirely, while still promising meaningful technical and experiential improvements.

For fans who have waited since Skyrim, this update does not bring a release date, but it does bring clarity. The technology foundation is set, development is advancing, and Bethesda seems confident in the direction of its next big fantasy epic.

As always, we will keep an eye out for the next official reveal, because whenever Bethesda decides it is time to show more, it is likely to be a major moment for RPG fans worldwide.