Pearl Abyss has lifted the lid a little more on just how ambitious Crimson Desert really is, and the scale sounds enormous. According to the developer, the game’s open world is at least twice the size of The Elder Scrolls V: Skyrim and even larger than Red Dead Redemption 2, placing it among the biggest playable maps ever made.

With Crimson Desert set to launch on March 19, 2026, new comments from Pearl Abyss executives and recent media previews are painting a clearer picture of what players can expect when they finally step into the continent of Pywel.

Pearl Abyss Explains Just How Big Pywel Really Is

Speaking on the Gaming Interviews YouTube channel, Pearl Abyss’ Will Powers explained that putting a simple number on Crimson Desert’s map size does not fully capture its scope. Still, he was willing to make a direct comparison with two of the most famous open worlds in gaming.

Powers said the playable area of Pywel is at least twice as big as Skyrim’s open world and larger than the entire Red Dead Redemption 2 map. He added that while the continent is absolutely massive, size alone is not what defines a great open world.

According to Powers, the focus has always been on interaction, activities, and meaningful distractions rather than empty land. Open world games live or die by what players can actually do, and Pearl Abyss wants Pywel to feel alive no matter where you wander.

This comparison and quote come directly from Powers’ interview on Gaming Interviews, making it one of the clearest confirmations yet of Crimson Desert’s sheer scale.

A World Built For Exploration, Not Just Distance

Unlike Skyrim or Red Dead Redemption 2, Crimson Desert gives players tools that dramatically change how the world is explored. One of the standout features is the ability to fly on a dragon, allowing players to cross huge distances far more quickly than traditional horseback travel.

Powers also confirmed that traditional RPG decision trees and branching narrative choices are not the main focus. Instead, role playing comes from what he calls “head canon.” Players shape their own stories through exploration, quest order, progression choices, and the countless distractions scattered across Pywel.

Because of this design, two players can follow the same core storyline but come away with radically different experiences. One might stumble into a long quest chain after spotting something unusual on the horizon, while another heads off bounty hunting or exploring distant regions first.

More Than Just A Big Map, Sky Islands And Wild Traversal

Additional details shared online, including commentary highlighted by Culture Crave, suggest Crimson Desert has been in development for roughly seven years. The project reportedly includes an impressive range of traversal and gameplay systems.

Players can ride creatures such as dragons, bears, and raptors, pilot a mech, purchase property, take on bounty hunting contracts, and even use web-swinging mechanics. The world is also expected to feature explorable sky islands, adding a strong vertical layer to exploration beyond the main terrain.

Gameplay footage released so far shows vast landscapes, real-time combat, and large scale encounters. Pearl Abyss has also confirmed that Crimson Desert is designed as a single player experience, focusing entirely on delivering a dense and personal open world adventure.

Review Codes Reportedly Going Out A Month Early

The size of Pywel is also influencing how Pearl Abyss plans to handle reviews. In a now private interview from the New Game+ Showcase, Will Powers revealed that review codes are expected to be sent out around one month before launch.

“I’m giving people a month with the game. Please. I think you’re going to need it,” Powers said, explaining that the decision was made to avoid rushed reviews and to give critics enough time to properly explore the world.

He noted that the crowded release schedule around March could otherwise force reviewers to hurry through the game, which would not benefit players or the developers. This early review code plan is exclusive to Powers’ comments from that interview and underlines just how much content Crimson Desert is expected to offer.

A Tiny Slice Of A Much Bigger World

Interestingly, Powers also mentioned that what media and players have seen so far represents only a tiny corner of the full map. Previews shown to journalists barely scratch the surface of Pywel, suggesting there are vast regions and systems yet to be revealed.

With a confirmed release date of March 19, 2026, on PC, PlayStation 5, and Xbox Series X and S, Crimson Desert is shaping up to be one of the most ambitious open world games of the generation.

If Pearl Abyss can deliver meaningful content across a world larger than Skyrim and Red Dead Redemption 2, Crimson Desert could set a new benchmark for scale and immersion in single player RPGs.