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	<title>tactical Archives - Shane the Gamer</title>
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		<title>Marvel’s Midnight Suns (PlayStation 5) Review</title>
		<link>https://www.shanethegamer.com/playstation/playstation-5/playstation-5-reviews/marvels-midnight-suns-playstation-5-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Fri, 24 Feb 2023 06:16:40 +0000</pubDate>
				<category><![CDATA[PlayStation 5 Reviews]]></category>
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		<category><![CDATA[2kgames]]></category>
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		<category><![CDATA[MarvelMidnightSuns]]></category>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=58195</guid>

					<description><![CDATA[<p>Releasing at the tail end of 2022, Marvel’s Midnight Suns was I think eagerly, but skeptically, awaited. There has been a general feeling of Marvel fatigue in general thanks to an overabundance of TV shows, movies and comics, and it seems there’s a wariness of superhero games since the acrimonious release of Gotham Knights. There [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/playstation/playstation-5/playstation-5-reviews/marvels-midnight-suns-playstation-5-review/">Marvel’s Midnight Suns (PlayStation 5) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>Releasing at the tail end of 2022, <em>Marvel’s Midnight Suns</em> was I think eagerly, but skeptically, awaited.</p>
<p>There has been a general feeling of Marvel fatigue in general thanks to an overabundance of TV shows, movies and comics, and it seems there’s a wariness of superhero games since the acrimonious release of Gotham Knights.</p>
<p>There was also a feeling that <em>Marvel’s Midnight Suns</em> was an already known property. Developer &#8216;Firaxis licensed Marvel characters to do XCOM with a super hero skin&#8217; went the thinking.</p>
<p>It would be good, but nothing revolutionary, surely.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-58196" src="https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange.jpeg?x67281" alt="Marvel's Midnight Suns" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange.jpeg 1920w, https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange-300x169.jpeg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange-1280x720.jpeg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange-768x432.jpeg 768w, https://www.shanethegamer.com/wp-content/uploads/2023/02/1669821790403-strange-1536x864.jpeg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>I am very pleased to let you know that this thinking was entirely wrong. <em>Marvel’s Midnight Suns</em> is not just a fantastic Marvel game, but a fresh take and evolution of the tactical role playing game genre as a whole. 2022 saw a number of good RPG releases and <em>Marvel’s Midnight Suns</em> is the cherry on top of a year of revival for the genre.</p>
<p>So what is it all about?</p>
<p><em>Marvel’s Midnight Suns</em> starts with the resurrection of your main character, The Hunter, drawn out of a three century slumber to fight against their… mother, a demon intent on taking over the world.</p>
<p>A bit of a fish out of water, you find yourself teaming up with members of both the Avengers and titular Midnight Suns, going on missions and deepening relationships with your supernatural acquaintances. And that last part was the most surprising part of the whole package for me &#8211; the strong focus of <em>Marvel’s Midnight Suns</em> on relationships.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58201" src="https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer.jpg?x67281" alt="Marvel's Midnight Suns" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Midnight-Suns-Multiplayer-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>In fact, <em>Marvel’s Midnight Suns</em> plays much more like a Persona title than any tRPG that I’ve come across. Between missions you have a lot to do. Beyond upgrading abilities, cards, and more, a key part of your time will be going on little “dates” with various superheroes.</p>
<p>Once your dates are over though, you’re thrust through into combat, and here you see some of the most major changes to the tactical tRPG genre that the game brings.</p>
<p>Gone are two staples &#8211; cover and percentages.</p>
<p>This is seemingly to fit thematically with superhero combat &#8211; does Iron Man really cower behind a wooden box? &#8211; and through that, revolutionise what a tRPG can be. I was smitten with these changes from the get go. No more save scumming just because a 95% chance to hit failed, and the lesser importance of cover has lead the developers to double down on elements such as environmental damage and knockbacks.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58199" src="https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2.jpg?x67281" alt="Marvel's Midnight Suns" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2023/02/marvel-midnight-suns-hangout2-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The other major change to combat is the use of a card deck, consisting of skills, attacks and support moves. I was initially wary of this, but in the end deck sizes are small, leading to the whole system feeling like a more powerful version of swapping skills in and out of a character screen.</p>
<p>You can upgrade cards, build your deck in a particular way to take your individual superheroes in particular directions, and it&#8217;s a surprisingly versatile system for having only limited numbers of cards in each deck. Within combat, deciding who gets how many moves, countered against what else is left in the deck to draw, always keeps combat fresh and interesting.</p>
<p>As you use these cards, you build up heroic points, which lets you either use the environment as additional attacks, or use more powerful cards, typically with larger attack radiuses and / or damage.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58191" src="https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo.jpg?x67281" alt="Demeo" width="1600" height="923" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo.jpg 1600w, https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo-300x173.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo-1280x738.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo-768x443.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2023/02/demeo-1536x886.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>
<p>Despite all this good stuff, there were some parts of <em>Marvel’s Midnight Suns</em> that need addressing. First and foremost, there is no pausing in cutscenes. This was surprisingly infuriating and needs to be addressed in a patch ASAP. Even backing out to the PS5 home screen kept the cutscene running in the background. Given how long some cutscenes are, and their importance to the story, missing story beats because you have to look away for whatever reason is quite annoying.</p>
<p>And while the game looks pretty good, if not amazing visually, I feel more work needed to be put into most of the character models and their animation. For the amount of talking these characters do, most are very basically animated, leading to quite a few relatively boring A-B shot conversations.</p>
<p>Something to note is that <em>Marvel’s Midnight Suns</em> is a surprisingly long game. The wide variety of combat missions are augmented by the deep relationship development side of the game. A quick license tie in this is not.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58198" src="https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel.jpeg?x67281" alt="Marvel's Midnight Suns" width="2000" height="1333" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel.jpeg 2000w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel-300x200.jpeg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel-1280x853.jpeg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel-768x512.jpeg 768w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel-1536x1024.jpeg 1536w, https://www.shanethegamer.com/wp-content/uploads/2023/02/Marvel_s_Midnight_Suns___Hunter___Talking_with_Captain_Marvel-360x240.jpeg 360w" sizes="(max-width: 2000px) 100vw, 2000px" /></p>
<p>This review is coming in a little bit after the game has come out, and it has gone on sale a few times, so you should be able to pick it up cheap. Even at its full price though, <em>Marvel’s Midnight Suns</em> is a game that’s worth supporting. It revolutionizes the tRPG genre with care, so even if you don’t have any particular affection for Marvel properties, it will be engaging and a worthwhile adventure.</p>
<p>Does every game need to have the core structure of Persona though? We’ve seen the social sim aspect expand to genres other than JRPGs recently, such as Neon White’s first person platforming and now <em>Marvel’s Midnight Suns.</em> While not necessary, it can be a nice inclusion for those invested in particular superheroes, particularly the lesser-known ones featured in this game.</p>
<p>Still, I empathise if all you want to do is get to the combat, because it is excellent and there is a lot to sit through and manage in between each fight. <em>Marvel’s Midnight Suns</em> is a refreshing, surprising release. It is absolutely worth your time, for Marvel fans and tRPG fans alike &#8211; including when that Venn diagram doesn’t overlap at all. If you’re in either, or both camps,, you would be remiss to let this late-2022 release pass you by.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/playstation/playstation-5/playstation-5-reviews/marvels-midnight-suns-playstation-5-review/">Marvel’s Midnight Suns (PlayStation 5) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Corruption 2029 (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/corruption-2029-pc-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/corruption-2029-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Sun, 22 Mar 2020 01:52:09 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
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		<category><![CDATA[Corruption2029]]></category>
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		<category><![CDATA[tactical]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=43634</guid>

					<description><![CDATA[<p>Corruption 2029 is the follow up to Mutant Year Zero: Road to Eden. Well, actually, it is Mutant Year Zero: Road to Eden, with a new skin and a much less interesting sci-fi world. Let me explain. Set amidst the second United States Civil War, you play as leader of an elite squad tasked with [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/corruption-2029-pc-review/">Corruption 2029 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p><em>Corruption 2029</em> is the follow up to Mutant Year Zero: Road to Eden.</p>
<p>Well, actually, it is <a href="https://www.shanethegamer.com/mutant-year-zero-road-to-eden-pc-review/">Mutant Year Zero: Road to Eden</a>, with a new skin and a much less interesting sci-fi world. Let me explain.</p>
<p>Set amidst the second United States Civil War, you play as leader of an elite squad tasked with some of the hard and dirty work that the usual forces can’t do. I can’t remember which side I was on, but there are bad guys need fighting, so off I go. Much like Mutant Year Zero: Road to Eden, this is accomplished through taking out enemies in a combination of stealth and turn based tactical combat a la XCOM.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-43635" src="https://www.shanethegamer.com/wp-content/uploads/2020/03/corruption_2029_2-1212x682-1.jpg?x67281" alt="Corruption 2029" width="1212" height="682" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/03/corruption_2029_2-1212x682-1.jpg 1212w, https://www.shanethegamer.com/wp-content/uploads/2020/03/corruption_2029_2-1212x682-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/03/corruption_2029_2-1212x682-1-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/03/corruption_2029_2-1212x682-1-768x432.jpg 768w" sizes="(max-width: 1212px) 100vw, 1212px" /></p>
<p>These encounters are all set in a world that’s in decline. Much like the post-apocalyptic setting of Mutant Year Zero: Road to Eden, Corruption 2029 is a beautiful look at a ruined society, barely hanging on as the edifices of civilisation slowly crumble. There’s no denying that there’s some stunning artwork here, and with all the settings ramped up it is a gorgeous game. There are plenty of small touches that show the care and thought put into creating a lived-in world.</p>
<p>The world is partly demolishable too, which was nice to see.</p>
<p>Lob a grenade at an enemy on a tower and watch as half the building (and it&#8217;s cover) disappears. Shoot at or near a wall and watch it fall apart realistically. Each area is split up into missions, and each mission can contain multiple areas. It is a much more natural approach than splitting each encounter up into its own level, and I appreciated how you need to fully scope out each area (in real time) before engaging in any form of combat. Alert one guard by mistake and the whole section will come alive with enemies, easily overwhelming your small team. And although your team is equipped with modern arms, your range is generally quite limited.</p>
<p>Even with the sniper rifle you’ll need to get up relatively close and personal with guards before you can take them out lest they alert others to your presence.</p>
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<p>A fight generally follows this progress. Enter a map (or re-enter, as some are used repeatedly), scope out the enemies’ locations, take out the stragglers and those who you can ambush, then when you’re brave enough take on the handful of probably much stronger survivors. And while there’s no quicksave or quickload, a fairly good save system lets you try different scenarios before combat, if you’re happy to save scum like I am.</p>
<p>I do wish I could have seen the range of my weapons before I start an encounter, as sometimes I would confidently position my team, and start the ambush only to realise all of my soldiers are out of range of the enemy.</p>
<p>As you complete these missions you will start to gain a few more abilities that can change up how you play. By the end you have much more flexibility in how to tackle each encounter, though you can get through without the abilities, if like me, you occasionally forget they’re there.</p>
<p>Whether or not you land a shot is determined in 25% percentages, much more like Mario + Rabbids Kingdom Battle than XCOM, and personally I prefer this simplified approach.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-43636" src="https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4.jpg?x67281" alt="Corruption 2029" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Corruption-2029-4-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Still, perhaps it is my general unfamiliarity with the genre but sometimes I couldn’t understand why my opponent could get an almost guaranteed shot on me, while I technically didn’t even have a line of fire on them at all. It required a bit of experimentation, and by the end of the game I think I had it worked out.</p>
<p>The game encourages team play, as one-on-one fights against all but the easiest of enemies aren’t likely to go in your favour. More often than not this meant my three squad mates ganging up on an enemy at a time, all while trying to manage ammunition, movement, tactics and abilities, and of course keeping any of them from dying. While you do get a chance at revival if one goes down, if they do then it is pretty much mission over, and you will more likely than not be reaching for that “load game” button.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-42927" src="https://www.shanethegamer.com/wp-content/uploads/2020/02/Corruption-2029-1.jpg?x67281" alt="Corruption 2029" width="1487" height="795" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/02/Corruption-2029-1.jpg 1487w, https://www.shanethegamer.com/wp-content/uploads/2020/02/Corruption-2029-1-300x160.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/02/Corruption-2029-1-1024x547.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/02/Corruption-2029-1-768x411.jpg 768w" sizes="(max-width: 1487px) 100vw, 1487px" /></p>
<p>And though I understand there is purpose in reusing assets and animations, playing <em>Corruption 2029</em> and Mutant Year Zero: Road to Eden side by side it seems that there’s a little too much similarity for comfort.</p>
<p>But does <em>Corruption 2029</em> ultimately stand alone as a good game?</p>
<p>Well, yes, but I would love to see developers The Bearded Ladies push forward and try a few new things to freshen up the formula in their next title. They’re clearly talented, the game is gorgeous, and the core turn-based combat is exhilarating.</p>
<p>It’s just hard to shake the feeling that you haven’t already seen it before.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/corruption-2029-pc-review/">Corruption 2029 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>TACTICAL MONSTERS RUMBLE ARENA FOR iOS!</title>
		<link>https://www.shanethegamer.com/video-gaming/news/tactical-monsters-rumble-arena-for-ios/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sat, 20 Jan 2018 04:57:52 +0000</pubDate>
				<category><![CDATA[Mobile Gaming News & Features]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=27842</guid>

					<description><![CDATA[<p>Camex Games announced to us here at STG that their recently released PC and Android Hex Grid tactical-RPG Tactical Monsters Rumble Arena is coming to iOS on January 25th, 2018 and it’s bringing with it a whole suite of iOS goodness. iPhone X ready at launch, 3D Touch, Game Center Achievements and Leaderboards are all coming to [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/tactical-monsters-rumble-arena-for-ios/">TACTICAL MONSTERS RUMBLE ARENA FOR iOS!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Camex Games announced to us here at STG that their recently released PC and Android Hex Grid tactical-RPG <em>Tactical Monsters Rumble Arena</em> is coming to iOS on January 25th, 2018 and it’s bringing with it a whole suite of iOS goodness.</p>
<p>iPhone X ready at launch, 3D Touch, Game Center Achievements and Leaderboards are all coming to the game through the upcoming iOS launch. <em>Tactical Monsters </em>will also feature AR Kit content (imagine in-game monsters appearing in the real world!), Apple Watch support, iMessage Emojis, ReplayKit support for sharing screens and game video, and Live Streaming.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-27843" src="https://www.shanethegamer.com/wp-content/uploads/2018/01/Tactical-Monsters-Rumble-Arena-Featured-Image-1.jpg?x67281" alt="" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/01/Tactical-Monsters-Rumble-Arena-Featured-Image-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2018/01/Tactical-Monsters-Rumble-Arena-Featured-Image-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/01/Tactical-Monsters-Rumble-Arena-Featured-Image-1-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/01/Tactical-Monsters-Rumble-Arena-Featured-Image-1-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>And if all that wasn’t enough, the game will also add Game Center Continuity &#8212; allowing cross play on Apple OSX, so players can play between their Apple smartphones and tablets, along with the Mac OS version which will also be available for download from the Mac App Store soon. Jump into a game on your iPhone, then pick up where you left off when sitting at your Mac later!</p>
<p>Did you know Bigfoot actually exists in real life? <em>Tactical Monsters Rumble Arena </em>lets you take your favorite mythical Yeti on an augmented reality trip by using cool new ARKit features. Capture Bigfoot in the most ridiculous moments you can imagine and share with your friends. Or, show your kids all the &#8220;hidden monsters in the house&#8221;, by using the game&#8217;s AR features to make Bigfoot walk around the living room, make a mess in the kitchen, and more!</p>
<p>What&#8217;s more fun than showing off that you have not only captured the mythical monster, but have him on your phone, at your beck and call!</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/tactical-monsters-rumble-arena-for-ios/">TACTICAL MONSTERS RUMBLE ARENA FOR iOS!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Medieval Steampunk RPG Acaratus Releasing in May 2017</title>
		<link>https://www.shanethegamer.com/video-gaming/news/medieval-steampunk-rpg-acaratus-releasing-in-may-2017/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Thu, 27 Apr 2017 05:55:54 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[PC / Mac Gaming News & Features]]></category>
		<category><![CDATA[acaratus]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mech]]></category>
		<category><![CDATA[nodbrim]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[turnbased]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=22867</guid>

					<description><![CDATA[<p>Swedish indie developer Nodbrim Interactive today announced that Acaratus, its medieval steampunk tactical turn-based RPG, is set to launch on Steam on the 25th of May, 2017. Outfitted with customizable battle suits called mecha units, players must use their strategic skills in combat, using collectible cards as boosts, in order to succeed in a perilous [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/medieval-steampunk-rpg-acaratus-releasing-in-may-2017/">Medieval Steampunk RPG Acaratus Releasing in May 2017</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Swedish indie developer Nodbrim Interactive today announced that <em>Acaratus</em><em>,</em> its medieval steampunk tactical turn-based RPG, is set to launch on Steam on the 25th of May, 2017. Outfitted with customizable battle suits called mecha units, players must use their strategic skills in combat, using collectible cards as boosts, in order to succeed in a perilous yet beautiful steampunk world where randomized maps make each playthrough a whole new experience.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-22870" src="https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus_hud_v17.jpg?x67281" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus_hud_v17.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus_hud_v17-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus_hud_v17-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus_hud_v17-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>“Over the past year on Steam Early Access we’ve listened to the community and have incorporated lots of feedback into the game”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We really think that players will enjoy the improvements that we’ve made when they see the final version at the end of next month”.</p>
<p><em>Acaratus </em>has multiplayer and single player modes both brimming with high-strategy challenges which encourage players to plan their battle tactics in advance. Players can construct their own Steampunk inspired mecha units from highly customizable modular attachments and decide between ranged, melee, boosters and defensive parts. Weapons range from war hammers to longer ranged projectile-based weapons, such as cannons. Ability card decks can also be used by players as attack, defence or skill boosts to support their unique play styles and help them succeed in the deep tactical turn-based gameplay. Combat takes place in a mesmerising medieval steampunk setting with randomised maps, or players can also take the fight to each other in the battle arenas.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-22869" src="https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus-1.jpg?x67281" alt="" width="1270" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus-1.jpg 1270w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus-1-300x170.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus-1-768x435.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2017/04/acaratus-1-1024x581.jpg 1024w" sizes="(max-width: 1270px) 100vw, 1270px" /></p>
<p>The campaign mode in <em>Acaratus</em> presents a narrative rich story where players assume the role of a freed slave who saved the life of his former slave dealer Adina unwillingly making her the head of a small rebellion. Adina starts recruiting slaves to fight back against the regime entrenched after the decade-long Valerian Conflict between Queen Valeria in the north and emperor Helios in the southern lands won by Helios and his hordes of mecha units. Now, Helios has enslaved people who oppose him and hunts down the remaining battle suits that are used by the opposition. Armed with forbidden mecha units, players and Adina are in the process of setting an example for human rights.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/medieval-steampunk-rpg-acaratus-releasing-in-may-2017/">Medieval Steampunk RPG Acaratus Releasing in May 2017</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Xenos vs Marines: New Futuristic Action Announced from Gaijin &#038; Darkflow</title>
		<link>https://www.shanethegamer.com/video-gaming/news/xenos-vs-marines-new-futuristic-action-announced-from-gaijin-darkflow/</link>
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		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Tue, 04 Apr 2017 01:42:03 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[PC / Mac Gaming News & Features]]></category>
		<category><![CDATA[action]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=22433</guid>

					<description><![CDATA[<p>Gaijin Entertainment and Darkflow Software, creators of the upcoming MMOG Enlisted, today announced to us at StG the development of Xenos vs Marines, a tactical command first person shooter featuring a revolutionary approach to realism in Sci-Fi games. In  Xenos vs Marines, gamers play as Colonial Force Space Marines, interplanetary invaders who come face-to-face with [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/xenos-vs-marines-new-futuristic-action-announced-from-gaijin-darkflow/">Xenos vs Marines: New Futuristic Action Announced from Gaijin &#038; Darkflow</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Gaijin Entertainment and Darkflow Software, creators of the upcoming MMOG <em>Enlisted</em>, today announced to us at StG the development of <em>Xenos vs Marines</em>, a tactical command first person shooter featuring a revolutionary approach to realism in Sci-Fi games. In  <em>Xenos vs Marines</em>, gamers play as Colonial Force Space Marines, interplanetary invaders who come face-to-face with alien races trying to defend their home worlds.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-22436" src="https://www.shanethegamer.com/wp-content/uploads/2017/04/upload_31_3_2017_at_16_05_031.jpg?x67281" alt="" width="1280" height="676" srcset="https://www.shanethegamer.com/wp-content/uploads/2017/04/upload_31_3_2017_at_16_05_031.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2017/04/upload_31_3_2017_at_16_05_031-300x158.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2017/04/upload_31_3_2017_at_16_05_031-768x406.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2017/04/upload_31_3_2017_at_16_05_031-1024x541.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><em>Xenos vs Marines </em>tells the story of a futuristic advanced humanity that is fiercely determined to stake its territorial claim on the universe. With an emphasis on realism, the game will allow players to experience the unique challenges of the Colonial Forces, led by the brave Space Marines, sent out to seize new areas of influence for mankind first-hand. Equipped with ultra-advanced weaponry, powered armour and other tools of conquest, players will not only fight against diverse breeds of aliens, but also must survive the environmental hazards and anomalies found on the new worlds.</p>
<p>“We often see them on TV &#8211; the elite heroes of a space-era humanity, fighting on alien planets for the advancement of man, at the expense of others. Every one of us wants to experience epic intergalactic battles in the most unusual and unpredictable circumstances, but this time we have turned traditional storyline on its head and added realism,” says Alexander Poliakov, Producer of Xenos vs Marines. “This is a game about tactics and coordinated efforts. And of course, it&#8217;s also about sharp reflexes and  pumping adrenaline.”</p>
<p><img decoding="async" class="aligncenter size-full wp-image-22435" src="https://www.shanethegamer.com/wp-content/uploads/2017/04/unnamed-1.jpg?x67281" alt="" width="1280" height="676" srcset="https://www.shanethegamer.com/wp-content/uploads/2017/04/unnamed-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2017/04/unnamed-1-300x158.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2017/04/unnamed-1-768x406.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2017/04/unnamed-1-1024x541.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Currently, the game is in an early development stage, but already available are first 3D character and equipment models as well as early screenshots of one of the locations. The game is based on the technological groundwork of the realistic squad-based WW2 military shooter <em>Enlisted</em>, whose backers will be among the first to be able to try <em>Xenos vs Marines</em>.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/xenos-vs-marines-new-futuristic-action-announced-from-gaijin-darkflow/">Xenos vs Marines: New Futuristic Action Announced from Gaijin &#038; Darkflow</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Fire Emblem: Fates Special Edition (3DS) Review</title>
		<link>https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/fire-emblem-fates-special-edition-3ds-review/</link>
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		<dc:creator><![CDATA[Judalene Cheetham]]></dc:creator>
		<pubDate>Sat, 23 Jul 2016 09:42:15 +0000</pubDate>
				<category><![CDATA[3DS / 2DS Reviews]]></category>
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		<category><![CDATA[2ds]]></category>
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		<category><![CDATA[fireemblem]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=18095</guid>

					<description><![CDATA[<p>I greatly enjoyed Fire Emblem: Awakening and so getting my hands on the next installment, Fire Emblem: Fates had me more than excited. This afore mentioned tactical role playing held my imagination and interest in the past and I’m happy to say it does so again. Fire Emblem: Fates has three story paths to follow. The [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/fire-emblem-fates-special-edition-3ds-review/">Fire Emblem: Fates Special Edition (3DS) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>I greatly enjoyed Fire<em> Emblem: Awakening </em>and so getting my hands on the next installment, <em>Fire Emblem: Fates</em> had me more than excited. This afore mentioned tactical role playing held my imagination and interest in the past and I’m happy to say it does so again.</p>
<p><em>Fire Emblem: Fates</em> has three story paths to follow. The two major paths,<em>Birthright</em> and <em>Conquest,</em> are actually sold as separate games with the third option, <em>Revelation</em>, being available as DLC. Though if you get your hands on the special edition, then you get all three. Each with different events and available characters. The first recommended play through is Birthright. This is what I started with. The game does inform us that <em>Revelation</em> should be played after at least playing through one of the other campaigns.</p>
<p><em>Fire emblem: Fates </em>focuses on a created character which is you. The game has you create the hero, be it male or female and modify the character to some degree. From here you set off to help your chosen allegiance. Being of royal blood, whichever way you choose, you become the pinnacle of the events that determine life and death for many and the burden of your decisions weigh heavy on your shoulders, regardless if you personally made them. The story is very engaging and keeps the player very interested as events unfold.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18099" src="https://www.shanethegamer.com/wp-content/uploads/2016/07/Fire-Emblem-Fates-Shot.jpg?x67281" alt="Fire-Emblem-Fates-Shot" width="1360" height="768" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/07/Fire-Emblem-Fates-Shot.jpg 1360w, https://www.shanethegamer.com/wp-content/uploads/2016/07/Fire-Emblem-Fates-Shot-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/07/Fire-Emblem-Fates-Shot-768x434.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/07/Fire-Emblem-Fates-Shot-1024x578.jpg 1024w" sizes="(max-width: 1360px) 100vw, 1360px" /></p>
<p>The game has a heavy focus on character relationships. You can build them as you like. There can be some restrictions with certain characters but mostly you can marry off, befriend and marry whoever you like.I found myself very interested and even preoccupied with developing these relations between characters. It may sound possibly boring but the game has a small but intriguing set of interactions between most characters, that you can uncover and experience if you chase the building of the relationships between them. The friendships you build between characters can also impact combat as the better the relationship the better the support that a particular set of characters might offer one another.</p>
<p>The tactical gameplay is fantastic. One might assume a turn based game can lack for intensity but in spite of it <em>Fire Emblem: Fates</em> manages to really maintain a tense and exciting feel. You can take as long as you need between moves but this doesn’t take away any of its edginess but rather adds to it as you usually only take longer when the battle is quite a tough one. Each move is a vital one and so making the right move can take some serious consideration.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18096" src="https://www.shanethegamer.com/wp-content/uploads/2016/07/3005228-3ds_fireemblemfates_scrn09_e3.jpg?x67281" alt="3005228-3ds_fireemblemfates_scrn09_e3" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/07/3005228-3ds_fireemblemfates_scrn09_e3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3005228-3ds_fireemblemfates_scrn09_e3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3005228-3ds_fireemblemfates_scrn09_e3-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3005228-3ds_fireemblemfates_scrn09_e3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The actual process of maneuvering your team around the map is quite a fluid and well created system that mostly continues the same mechanics from <em>Fire Emblem: Awakening</em>; with its grid based maps that can include various obstacles, traps and even dragon veins that allow those with dragon blood to bend nature to their needs.  Maps are mostly unique and each presents its own difficulties and opportunities to utilizes various strategies.</p>
<p>You are also given good selection of classes to choose from. Most base classes can also later be upgrade to one of two choices. Further diversifying your option of class on the battle field. This both allows different techniques to be implemented and if you don’t like a character type there are ways to change a character’s class. I did find I had certain favorites and particular ways to use a certain class in combat but the enemy AI are well created and offer a very good challenge regardless of who you battle with.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18100" src="https://www.shanethegamer.com/wp-content/uploads/2016/07/maxresdefault-1-3.jpg?x67281" alt="maxresdefault (1)" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/07/maxresdefault-1-3.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/07/maxresdefault-1-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/07/maxresdefault-1-3-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/07/maxresdefault-1-3-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>There are various modes to complete the game. Apart from difficulty you can also make choices of things like turning on permadeath.I personally chose it to be on and was both a good and bad decision. I preferred high level of engagement brought about by not wanting a single character to die. This however did have me redo many battles as when a character did die, I just turned off the console and restarted the battle. To the games credit, this never compelled me to stop playing, I was just more determined than before to get through the battle with all my favorite characters alive.</p>
<p>The game has a home base area. Here you can construct new buildings, from shops to a miscellaneous group of other buildings that offer some small bonus or interactions. This area can be attacked by other players. There is a decent ingame focus on building defenses and giving bonuses to your party members specifically for battles in your castle. This however was generally unusable feature as playing in Australia doesn’t really see that many other players around the place. So sadly the features for this aspect mostly superfluous for someone living in this particular region.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18097" src="https://www.shanethegamer.com/wp-content/uploads/2016/07/3007529-3ds_fireemblemfates_scrn02_e3.jpg?x67281" alt="3007529-3ds_fireemblemfates_scrn02_e3" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/07/3007529-3ds_fireemblemfates_scrn02_e3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3007529-3ds_fireemblemfates_scrn02_e3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3007529-3ds_fireemblemfates_scrn02_e3-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/07/3007529-3ds_fireemblemfates_scrn02_e3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The music score is amazing, there isn’t a moment I didn’t greatly enjoy both it and the atmosphere it brings about. The game does actually have a focus on the music, especially in some parts and it does a great job being impressive. Visually,for a 3DS game, it looks great and the animated cut scenes are quite spectacular.</p>
<p>Fire Emblem: Fates is a fantastic tactical RPG with a plethora of content available to players. The game really draws you in and makes care about your party and the relationships the have with each other. It incorporates an interesting story, engaging characters and well created gameplay to create an amazing experience on the 3DS.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="18095"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Fire Emblem: Fates Special Edition (3DS) Review</div><div class="cb-conclusion"><p>Released: June 2016<br />
Rating: PG<br />
Platforms: Nintendo 3DS<br />
Genre: Action, RPG<br />
Developer: Nintendo<br />
Publisher: Nintendo</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">5.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Audio</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-18095" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="aeb65e9c75"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">1 Vote</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:8%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/fire-emblem-fates-special-edition-3ds-review/">Fire Emblem: Fates Special Edition (3DS) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Project X Zone 2 (3DS) Review</title>
		<link>https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/project-x-zone-2-3ds-review/</link>
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		<dc:creator><![CDATA[Judalene Cheetham]]></dc:creator>
		<pubDate>Fri, 08 Apr 2016 07:30:44 +0000</pubDate>
				<category><![CDATA[3DS / 2DS Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bandainamco]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[projectx]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[zone2]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16725</guid>

					<description><![CDATA[<p>Project X Zone 2 is one of the most extensive cross over games I have had the pleasure of playing. This tactical role playing game does venture out to do something a bit different for the genre. Rather than limiting the cross over from two games it takes characters and worlds from multiple different games [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/project-x-zone-2-3ds-review/">Project X Zone 2 (3DS) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><em>Project X Zone 2</em> is one of the most extensive cross over games I have had the pleasure of playing. This tactical role playing game does venture out to do something a bit different for the genre. Rather than limiting the cross over from two games it takes characters and worlds from multiple different games and brings them all together for a lot of chaos and mayhem.</p>
<p>Of the tactical role playing and turn based strategy games I have played this one does offer slightly more unique approach to the combat aspect. Players control a group of paired characters and strategically place and maneuver them around grid style maps.</p>
<p>The unique aspect starts when an attack is initiated. The game turns into a mini fighting style game. Here you execute attacks and have to keep doing so to maintain the onslaught until your stamina is diminished. You also earn XP that can be used to perform special ability attacks in these scenes. It does take some warming up to but this feature does add another enjoyable level of strategy to the game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16729" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-1-2.jpg?x67281" alt="Project X Zone 2" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-1-2.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-1-2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-1-2-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-1-2-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The maps, being from a broad array of universes, offer interesting and diverse levels to navigate. They vary from colorful and vibrant to murky and mysterious. The graphics are decent for a 3DS title and sound is likewise. It is a Japanese game however, meaning a lot of subtitles but I didn’t find this all too bothersome as the dialogue is amusing and mostly avoids being a tedious read.</p>
<p>Unfamiliar with the first title I would have to say the initial game is quite confusing as you are thrown into multiple different scenarios and well it is just a bit perplexing. As the game progresses the story does make a bit more sense but incorporating story aspects from multiple universes doesn’t help the process especially if you are not familiar with all the games they are taken from.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16728" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/e319aa22fcc1dbe2def12a99e549459a.jpg?x67281" alt="Project X Zone 2" width="1280" height="714" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/e319aa22fcc1dbe2def12a99e549459a.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/04/e319aa22fcc1dbe2def12a99e549459a-300x167.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/e319aa22fcc1dbe2def12a99e549459a-768x428.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/e319aa22fcc1dbe2def12a99e549459a-1024x571.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The range of characters have been taken from Capcom, Sega, Bandai Namco and even Nintendo titles. Of course it is nice when playing with characters’ you are acquainted with. Despite my lack of knowledge of the other titles incorporated I find the game is quite entertaining. They all haveenjoyable personalities and interactions between them is amusing. While the jokes are for the most part cringe worthy you still can’t help but laugh. The game doesn’t take itself too seriously and has fun tone to it.</p>
<p><em>Project X Zone 2</em> is pleasant surprise of a game. Initially with all the chaos I was a bit skeptical but its odd charm certainly grew on me and I found myself quite excited for the next battle. It incorporates a large variety of characters which add their own appeal to the game. The interactions between them can be quite entertaining and despite only subtitles it was a fun play and read. It may not be every one’s cup of tea but it does plenty right so I would happily recommend it this one.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16725"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Project X Zone 2 (3DS) Review</div><div class="cb-conclusion"><p>Released: February 2016<br />
Rating: M15+<br />
Platforms: PlayStation 4<br />
Genre: Strategy<br />
Developer: BandaiNamco<br />
Publisher: BandaiNamco</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16725" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="aeb65e9c75"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/nintendo/3ds-2ds-reviews/project-x-zone-2-3ds-review/">Project X Zone 2 (3DS) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Rainbow Moon (PS4) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/rainbow-moon-ps4-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/rainbow-moon-ps4-review/#respond</comments>
		
		<dc:creator><![CDATA[Blair Loveday]]></dc:creator>
		<pubDate>Fri, 26 Feb 2016 21:24:28 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[eastasiasoft]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[rainbowmoon]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[turnbased]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16226</guid>

					<description><![CDATA[<p>In 2014 when I first experienced Rainbow Moon on the PS Vita it scratched an itch that I did not know I had.  Having not played a Tactical RPG in a long while, I found its gameplay to be immensely satisfying and fun and the grinding fit perfectly in to kill time on lunch breaks [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/rainbow-moon-ps4-review/">Rainbow Moon (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>In 2014 when I first experienced <em>Rainbow Moon</em> on the PS Vita it scratched an itch that I did not know I had.  Having not played a Tactical RPG in a long while, I found its gameplay to be immensely satisfying and fun and the grinding fit perfectly in to kill time on lunch breaks and on bus trips.  For some reason having not played a game that grindy in a while it was just what I needed. Now two years on (three years from its original release date on PS3) <em>Rainbow Moon</em> has been brought to the PS4 and a new audience.</p>
<p>The PlayStation 4 re-release is not a remaster or a remake. It is the same great game ported to a new platform.  Fortunately because it has always been a PlayStation title there are no issues present with the port or controls and thanks to its beautiful simple yet detailed art; the game has not aged.  It feels exactly like the brilliant game that was released before and the cross save feature now works across all three platforms.  On the flip side because it is just a port there also is not any new content added for people who have played the game previously.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16227" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/RM.jpg?x67281" alt="RM" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/RM.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RM-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RM-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RM-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><em>Rainbow Moon</em> takes us on the adventure of Baldren who while looking to have his annual duel with Namoris, is pushed into a portal which takes him to a different planet called Rainbow Moon.  Unsure of where he is and how to get home, he begins exploring to discover that a large number of monsters came with him.  As such he must try to convince the locals that he is not there to hurt them and find a way home.</p>
<p>The story (writing included) is very stock standard and a tad bland to be honest, but it is good enough to keep an interest in why you are playing the game, so it does its job.  The art style on the other hand is fantastic.  The scale is similar to that of pixel art, but the beautifully detailed characters and backgrounds are stunning, no matter which console you play it on.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16066" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon01.jpg?x67281" alt="Rainbow Moon" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon01.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon01-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon01-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon01-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The battles in <em>Rainbow Moon</em> are an isometric, grid, turn based tactical RPG.  This means that the characters are placed in cells on the battle grid, you have a turn to move and / or attack with each character and enemies do the same until someone wins.  So a tactical RPG in the classic sense of the word.  It starts with a bit of a steep learning curve but there is plenty of depth to be found in battles if you want to find it.  In the open world it has the same isometric view but does not limit you to cell based movement.  For some reason I found that made a positive difference, separating the two gameplay phases like this.</p>
<p>The part of the game that really caught me by surprise was the dungeon crawling elements.  While not dungeon crawling in the traditional sense (not in first person) the game brings some challenging dungeons presented in the same way as the open world.  They can be long and require a lot of going around in circles to find the right combination of switches and enemies defeated.  So dungeon crawling in nearly every other way.  While frustrating at times they add some more variety to the game and they are implemented so well in that it just fits with the game&#8217;s flow.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16065" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon64.jpg?x67281" alt="Rainbow Moon" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon64.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon64-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon64-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/RainbowMoon64-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>So while there is no new content in this brilliant game for old players,<em> Rainbow Moon</em> is now available to new PlayStation gamers with its release on the PS4.  Plus hard mode is still available for the brave who did not try it last time (I was not brave for very long).</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16226"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Rainbow Moon (PS4) Review</div><div class="cb-conclusion"><p>Released: February 2016<br />
Rating: PG<br />
Platforms: PlayStation 4<br />
Genre: Adventure, Action, Turn Based, RPG<br />
Developer: East Asia Soft<br />
Publisher: East Asia Soft</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16226" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="aeb65e9c75"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/rainbow-moon-ps4-review/">Rainbow Moon (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>XCOM 2 (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/xcom-2-pc-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/xcom-2-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Sun, 21 Feb 2016 01:16:59 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
		<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox One Reviews]]></category>
		<category><![CDATA[2kgames]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[xboxone]]></category>
		<category><![CDATA[xcom]]></category>
		<category><![CDATA[xcom2]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16148</guid>

					<description><![CDATA[<p>In the last XCOM, the enemy was unknown. Now, they’re known only too well. In the last game, XCOM was fighting a war against the invading aliens. A war that you lost. XCOM 2 picks up the pieces twenty years after those events. A small resistance has managed, against all odds, to avoid annihilation for [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/xcom-2-pc-review/">XCOM 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>In the last <em>XCOM</em>, the enemy was unknown. Now, they’re known only too well. In the last game, XCOM was fighting a war against the invading aliens. A war that you lost. <em>XCOM 2</em> picks up the pieces twenty years after those events. A small resistance has managed, against all odds, to avoid annihilation for twenty years, and in the game’s opening act, you, the Commander, are rescued to lead the resistance in its quest to overthrow alien domination. It’s a nice touch, if a bit ego-inflating.</p>
<p>That’s all of the story you need to know, though the setup allows for interesting new combat mechanics and tactical capabilities.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16153" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-1-1920x1080.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-1-1920x1080.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-1-1920x1080-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-1-1920x1080-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-1-1920x1080-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The series continues its tradition of turn-based combat where you control a small team of specialists. Combat remains tight, and each tactical decision that you make retains its ability to define strategic decisions hours down the line. You will be kicking yourself for that small thing that you did that now, in a completely different combat scenario that you couldn’t have foreseen has destroyed what you were building up to.</p>
<p>Instead of a multinational force defending Earth against invaders, the tables have turned in <em>XCOM 2</em>. Instead of aggressively hunting down the enemy the focus is now on guerrilla warfare, taking the fight to the enemy in limited engagements with specific objectives. The new Concealment mechanic plays into this situation, allowing you to sneak up on the enemy and strategically place your team around the battlefield before commencing your attack. It really adds to the feeling of being in control of the underdog and in feeling sneaky setting up the perfect ambush. It also lets you scope the field before going all in and risking your precious troops.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16152" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM2_Chryssalid_Screenshot02.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM2_Chryssalid_Screenshot02.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM2_Chryssalid_Screenshot02-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM2_Chryssalid_Screenshot02-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM2_Chryssalid_Screenshot02-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The enemy types are of the generic nature and will be familiar to anyone who has played previous games in the series. However, identifying and triaging the different enemies in any given situation is critical. For example, I found it was always worth targeting the sectoids, who can cause teammates to get confused and run away, or, worse, attack their fellow soldiers.</p>
<p>Overwatch makes a return and is critical in scoring extra damage against enemies. Essentially it works as hiding in cover and waiting for an enemy to walk into the team mates line of site for a free fire turn at the expense of accuracy. I found it absolutely necessary in damaging enemies while keeping my team safe.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16154" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-2-1920x1080.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-2-1920x1080.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-2-1920x1080-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-2-1920x1080-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-2-1920x1080-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><em>XCOM 2</em> also features procedurally generated maps. In place of playing through the same mission was already a new experience due to the effects of terrain, the random number generator and the various team member skills and specialities, but these additions vastly increase the repeatability of the game.</p>
<p style="text-align: center;"></p>
<p><em>XCOM 2</em> retains one of the key characteristics of the series &#8211; permadeath for your fireteam. You become quite attached to your team, picking favourites to use time and again, just like in Pokemon. Your attachment can become even more complete due to the huge number of ways to customise each team member, with armour, colours, skills, weapons and more. Unlike in most games in this genre, it is perfectly sensible to take in two fighters in the same class, as their loadouts can make them behave entirely differently.</p>
<p>Further, each death is normally a strategic nightmare. While quicksave and quickload are available, the game is best enjoyed not continually re-evaluating each move and repudiating it immediately if it goes wrong. Instead, the game is best enjoyed when you carefully consider the consequences of your actions before you move.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16151" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM-2_Firaxicon_Archon_Screenshot.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM-2_Firaxicon_Archon_Screenshot.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM-2_Firaxicon_Archon_Screenshot-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM-2_Firaxicon_Archon_Screenshot-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/XCOM-2_Firaxicon_Archon_Screenshot-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In this sense, <em>XCOM 2</em> plays much more like a game of chess, with each part playing its role, capable of immense power but at the same time vulnerable to your miscalculations, the RNG of a percentage shot going awry, or simply your impatience.</p>
<p>While this could lead to boring games of attrition or defensive play, <em>XCOM 2</em> gives you a number of timed objectives to try and achieve. These range from getting to VIPs, destroying specific objectives, hacking terminals and more.</p>
<p>There is already great mod support for the game. Steam Workshop integration is built right into the game on launch, and it will be exciting and hilarious to see what the community. The UI is excellent and I was never confused about what each button did or what I needed to do next. Knowing what you can and can’t do is easy to understand &#8211; which is so critical in planning and (hopefully successfully) implementing that plan.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16155" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-0006-2-1500x844.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-0006-2-1500x844.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-0006-2-1500x844-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-0006-2-1500x844-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/xcom2-0006-2-1500x844-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>At the moment <em>XCOM 2</em> is only available on the PC. While I’m sure that a future console or even mobile version will make an appearance in the future, at the moment the only way to experience this game is on a PC. Strangely, the PC supports the Steam Controller but not any others, so if you normally play hooked up to a large TV then you will have to find another solution, which is somewhat disappointing.</p>
<p>Unfortunately, at review time <em>XCOM 2</em> is experiencing widespread bugs and framerate issues. This is a shame particularly as the game has only come out on PC. The frame rate issues aren’t particularly troublesome given the type of game it is, but nevertheless it is disheartening to see.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16157" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/2815023-2355014384-2kgmk.jpg?x67281" alt="XCOM 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/2815023-2355014384-2kgmk.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2815023-2355014384-2kgmk-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2815023-2355014384-2kgmk-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2815023-2355014384-2kgmk-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>This second go at the new <em>XCOM</em> absolutely nails everything about what this sort of game is. Tight, tactical gameplay that will keep you engaged for dozens of hours. With the built in mod capabilities this is one of those games that is likely to become a platform in the future. While it is disappointing to see another major unpolished PC game there is hope that Firaxis will continue to support and refine it with patches to come.</p>
<p>If you’ve ever wanted to get into tactical turn based shooters there is now no peer to <em>XCOM 2</em>. While not perfect it is certainly hard to beat. Percentage to recommend? 100%.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16148"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">XCOM 2 (PC) Review</div><div class="cb-conclusion"><p>Released: February 2016<br />
Rating: R13<br />
Platforms: PlC (Windows 7 or higher)<br />
Genre: Action, Action, SciFi<br />
Developer: Firaxis<br />
Publisher: 2K Games</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16148" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="aeb65e9c75"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/xcom-2-pc-review/">XCOM 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Wasteland 2: Director’s Cut Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/wasteland-2-directors-cut-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/wasteland-2-directors-cut-review/#respond</comments>
		
		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 07:12:42 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
		<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[directorscut]]></category>
		<category><![CDATA[inxile]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[wasteland2]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=15308</guid>

					<description><![CDATA[<p>Wasteland 2: Director’s Cut ReviewTHE GOOD: High on replayability value, nostalgic and engrossing gameplay.THE BAD: Some areas still require alot of tweaking and gameplay maybe too difficult for those that are not hardcore.3.5Overall ScoreGameplayGraphicsSoundReplayabilityReader Rating 1 VoteSome are calling Fallout 4 difficult. Hardcore even. They must have missed the phone call from developers inXile however, [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/wasteland-2-directors-cut-review/">Wasteland 2: Director’s Cut Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div id="cb-review-container" class="cb-review-box cb-review-top cb-half cb-both cb-stars-container clearfix" data-cb-pid="15308"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Wasteland 2: Director’s Cut Review</div><div class="cb-pros-cons-wrap"><div class="cb-pros-cons cb-font-header cb-pros-list"><span class="cb-pro">THE GOOD: High on replayability value, nostalgic and engrossing gameplay.</span></ul></div><div class="cb-pros-cons cb-font-header cb-cons-list"><span class="cb-con">THE BAD: Some areas still require alot of tweaking and gameplay maybe too difficult for those that are not hardcore.</span></div></div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">3.5</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:50%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-15308" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="aeb65e9c75"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">1 Vote</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:50%"></span></span></div></div></div><!-- /cb-review-box --><span class="cb-itemprop" itemprop="reviewBody"><p>Some are calling <em>Fallout 4</em> difficult. Hardcore even. They must have missed the phone call from developers inXile however, because <em>Wasteland 2</em> instead is the hardest &#8216;<em>Fallout&#8217;</em> ever made. A difficult, harsh but ultimately rewarding journey faces those who choose to join the Desert Rangers.</p>
<p><em>Wasteland 2</em> is nominally the sequel to 1988’s <em>Wasteland</em>, but in reality it is <em>Fallout 3</em> all over again, as if we were able to go back in time and recreate Black Isle’s original version of <em>Fallout 3,</em> codenamed <em>van Buren</em> (some of whom’s elements turned up in <em>New Vegas</em>).</p>
<p>This points to how <em>Wasteland 2</em> is the result of what happens when nostalgia and money meet. The game was originally funded by a Kickstarter campaign and, buoyed by the success of the PC version, the <em>Director’s Cut</em> has appeared. The internet and crowdfunding platforms on it are enabling the development of very niche, high-quality games that would have been knocked back by traditional publishers who have to appeal to a wide range of audiences. Without the creative and logistical constraints of these publishers however, smaller developers are able to create games that are more in alignment with what fans want, diversifying the gaming landscape.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/wasteland-2-0014.jpg?x67281" data-rel="lightbox-image-0" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15315" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/wasteland-2-0014.jpg?x67281" alt="Wasteland 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/wasteland-2-0014.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/wasteland-2-0014-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/wasteland-2-0014-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Crowdfunding and other new game funding structures have enabled the recent emergence of “Triple III” studios and <em>Wasteland 2’s</em> developer inXile is a perfect example of this phenomena. The game is part of a new tradition of PC releases coming to the console after their initial success, having raised enough capital from PC sales to fund further development of the game. We’ve seen this with other games like <em><a href="https://www.shanethegamer.com/page/divinity-original-sin-enhanced-edition-review/" target="_blank">Divinity: Original Sin</a> </em>and <em><a href="https://www.shanethegamer.com/page/shovel-knight-is-on-its-way-to-the-real-world/" target="_blank">Shovel Knight</a></em>.</p>
<p>What this all amounts to is a game in <em>Wasteland 2</em> that is very targeted and directed at a very specific audience.</p>
<p>This is less about creating a mass market game than it is fulfilling the fantasies of those who wanted a continuation of the original type of <em>Fallout</em> games, before it went to Bethesda. <em>Wasteland 2: The Director’s Cut</em> is an expanded and enhanced version of the game that also brings the original game to consoles, where this was reviewed.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/vdphfgkzuz5etlbz2o8p.jpg?x67281" data-rel="lightbox-image-1" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15314" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/vdphfgkzuz5etlbz2o8p.jpg?x67281" alt="Wasteland 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/vdphfgkzuz5etlbz2o8p.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/vdphfgkzuz5etlbz2o8p-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/vdphfgkzuz5etlbz2o8p-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>It features the same tactical, turn based combat as the original, with some upgrades to the combat such as the new precision strikes, which allow you to target certain body parts just like in the original Fallout series and with VATS in <em>Fallout 3, New Vegas</em> and <em>Fallout 4</em>.</p>
<p>Your team, a group of Desert Rangers sworn to uphold what is good in post-apocalyptic south-west United States, is entirely customisable, but also entirely expendable. It is easy to lose a favourite team member to permadeath. Their skills, upgrades and personality are gone when they die, leaving every encounter high stakes and high tension for fear of losing a crucial team member. I never wanted to lose a character, but it is inevitable that some will fall to the Wasteland’s many enemies.</p>
<p>This is especially true because it is entirely possible to be unprepared for the combat scenario that you encounter, leading to frequent quicksaves and loads.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/radio-tower-fight.jpg?x67281" data-rel="lightbox-image-2" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15313" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/radio-tower-fight.jpg?x67281" alt="Wasteland 2" width="1280" height="728" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/radio-tower-fight.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/radio-tower-fight-300x171.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/radio-tower-fight-1024x582.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>The game has little sympathy for those who are not on top of the myriad of systems, skills, talent trees and charts it throws at you. Beginning this game is quite daunting, and you need to be ready to invest not only time but patience and headspace to growing familiar with the upgrade and combat mechanics.</p>
<p>All of these are managed through what was to me an arcane system of menus and dialogue boxes. When the game is this complicated it can be difficult to manage the myriad of options available to you at any one time, but it does make for a deep, intricate system you can lose yourself in.</p>
<p>The menus alone tell you what sort of game this is &#8211; not something you can pick up and put down, but a game that wants to be your primary entertainment experience for dozens of hours.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/az3npcaimao5osse9yt7.jpg?x67281" data-rel="lightbox-image-3" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15312" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/az3npcaimao5osse9yt7.jpg?x67281" alt="Wasteland 2" width="1280" height="719" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/az3npcaimao5osse9yt7.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/az3npcaimao5osse9yt7-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/az3npcaimao5osse9yt7-1024x575.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>The retro <em>Fallout 1</em> and <em>2</em> aesthetics unfortunately make their way into the menus, and despite being in HD do look like they are from the 1990&#8217;s and behave like them too. I understand the desire for visual consistency with the 90&#8217;s games for a title fueled by nostalgia, but game design and menu design have come a long way since; in my opinion it’s a bad choice to go back to that style. That said, <em>Fallout 4</em>’s menus are atrocious too, and that is also a brand new game.</p>
<p>The <em>Director’s Cut </em>version of the game features a slew of drastic improvements to the original game, including graphical upgrades based of a shift to the Unity 5 engine. Unfortunately, <em>Wasteland 2</em> still doesn’t look like a current generation game. That doesn’t mean that it looks bad, just that it doesn’t have the same level of finesse that other isometric games like <em>Diablo III</em> have. The updated version also features extensive amounts of high-quality voice acting, which is always a nice addition.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/20141006155841-wasteland-2-das-rollenspi.jpg?x67281" data-rel="lightbox-image-4" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15311" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/20141006155841-wasteland-2-das-rollenspi.jpg?x67281" alt="Wasteland 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/20141006155841-wasteland-2-das-rollenspi.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/20141006155841-wasteland-2-das-rollenspi-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/20141006155841-wasteland-2-das-rollenspi-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>There were some minor annoyances apart from the menus however. I wanted the camera to be pulled back just a little more. You can stop and sweep the camera across what’s in front of you, but doing this on a regular basis is a chore and should be unnecessary.</p>
<p>Also, you can tell that this is a game that began life on the PC. Text is far too small to read comfortably, and the HUD contains elements that would be acceptable on a monitor one foot away from you, but on a television (even a large one) two metres away doesn’t work very well at all. For a game where you must be constantly vigilant over every stat and condition, this makes combat more difficult than it should be.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/Wasteland2c.jpg?x67281" data-rel="lightbox-image-5" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15310" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/Wasteland2c.jpg?x67281" alt="Wasteland 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/Wasteland2c.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Wasteland2c-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Wasteland2c-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em>Wasteland 2 </em>is not a game for everyone.</p>
<p>It’s unforgiving and unflinchingly hardcore. It gives you open slather for whatever you want to do with almost unlimited replayability. But that replayability has to be balanced against the gameplay. Will you get bored of doing the same thing over and over again? That will depend on the amount that you buy into this world and the combat.</p>
<p>Does it succeed in being the spiritual successor to <em>Fallout 1</em> and <em>2</em>, in setting and in story? Yes. In combat mechanics? Yes. I’m glad this game was made, and I can’t wait for more games like this to reappear on the gaming scene as the internet disrupts traditional publishing channels.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/wasteland-2-directors-cut-review/">Wasteland 2: Director’s Cut Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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