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	<title>Swith Archives - Shane the Gamer</title>
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		<title>Sinner Slaying on Switch</title>
		<link>https://www.shanethegamer.com/video-gaming/news/sinner-slaying-on-switch/</link>
					<comments>https://www.shanethegamer.com/video-gaming/news/sinner-slaying-on-switch/#respond</comments>
		
		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sat, 14 Apr 2018 05:26:36 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[Nintendo Switch News & Features]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[AnotherIndie]]></category>
		<category><![CDATA[DarkStarGameStudio]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[SacrificeforRedemption]]></category>
		<category><![CDATA[Sinner]]></category>
		<category><![CDATA[Swith]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=29879</guid>

					<description><![CDATA[<p>Sinner: Sacrifice for Redemption, the boss battler from publisher Another Indie and developer Dark Star Game Studios, will launch on Nintendo Switch alongside the previously announced PlayStation 4, Xbox One, Windows and Mac versions. All platforms will receive a simultaneous launch in Q3 2018. Dark Star Game Studios is composed of AAA veterans including a former Ubisoft art [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/sinner-slaying-on-switch/">Sinner Slaying on Switch</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><div>
<p style="text-align: center;"></p>
<p><em>Sinner: Sacrifice for Redemption</em>, the boss battler from publisher Another Indie and developer Dark Star Game Studios, will launch on Nintendo Switch alongside the previously announced PlayStation 4, Xbox One, Windows and Mac versions. All platforms will receive a simultaneous launch in Q3 2018.</p>
<p>Dark Star Game Studios is composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist.</p>
<p>To atone for his wicked crimes, Adam, a soldier with a dark past, must set out on a quest for redemption and face off against monstrous enemies based on the seven deadly sins. His vile deeds and history with these beasts will unfold as he draws closer to absolution.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-29881" src="https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03.jpg?x59030" alt="" width="2560" height="1440" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03.jpg 2560w, https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03-750x422.jpg 750w, https://www.shanethegamer.com/wp-content/uploads/2018/04/Sinner_Steam_SS03-2048x1152.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p>Sacrifice a part of Adam before each duel and receive a permanent debuff, resulting in reduced health, strength or equipment for the entirety of the journey. Each battle will become tougher than the last as debuffs stack, but new gear can be obtained by successfully conquering trials.</p>
<p>If all hope is lost, revive a defeated enemy to regain a sacrificed attribute and revisit the battle later. Experiment to find the optimal path to redemption or take on all debuffs simultaneously from the start for a challenging and rewarding journey.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-29886" src="https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner.jpg?x59030" alt="" width="1250" height="703" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner.jpg 1250w, https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/04/sinner-750x422.jpg 750w" sizes="(max-width: 1250px) 100vw, 1250px" /></p>
<p>“Sinner allows the player to choose a difficulty that fits them best while facing off in diverse battles,” says Iain Garner, director of developer relations, Another Indie. “Whether they are in search of the easiest order of bosses to fight or if they want to start the game with the most difficult conditions, Sinner tailors the adventure to them.”</p>
<p><em>Sinner: Sacrifice for Redemption</em> will be available for $18.99 USD in English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese and Russian.</p>
<p style="text-align: center;"></p>
<p style="text-align: center;"></p>
</div>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/sinner-slaying-on-switch/">Sinner Slaying on Switch</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dragon Quest Builders (Switch) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/dragon-quest-builders-switch-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/reviews/dragon-quest-builders-switch-review/#respond</comments>
		
		<dc:creator><![CDATA[Blair Loveday]]></dc:creator>
		<pubDate>Mon, 19 Feb 2018 00:23:20 +0000</pubDate>
				<category><![CDATA[Nintendo Switch Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[builder]]></category>
		<category><![CDATA[Construction]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dragonquestbuilders]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Swith]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=28362</guid>

					<description><![CDATA[<p>For many years I wondered why there weren’t more Minecraft. Not the series specifically, but other series that incorporated the game’s style and aesthetic, converting it into something new. The industry does this all the time, but it seemed as if nobody could find a way to make the Minecraft style work in a way [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dragon-quest-builders-switch-review/">Dragon Quest Builders (Switch) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p align="JUSTIFY">For many years I wondered why there weren’t more Minecraft.</p>
<p align="JUSTIFY">Not the series specifically, but other series that incorporated the game’s style and aesthetic, converting it into something new. The industry does this all the time, but it seemed as if nobody could find a way to make the Minecraft style work in a way that is new. Well nobody could until <i>Dragon Quest Builders</i>.</p>
<p align="JUSTIFY">For those who aren’t aware, Dragon Quest is a long running JRPG series that has seen many console generations, and many fans, but don’t let that discourage you. Even though I only played my first Dragon Quest game recently, about the only thing the game appeared to share is some world elements such as monsters and character design.</p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-28367" src="https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-9.jpg?x59030" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-9.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-9-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-9-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-9-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p align="JUSTIFY">The game has you play as a protagonist who wakes up without any memory. Pointed to a town, you discover ruins, and nobody knows, or can even comprehend, building anymore. Though this plot element gets loose at times, the general gist is you enter the ruins of a town and show people how to build. You keep rebuilding the town and recruiting until the town gets a high enough level to advance the plot.</p>
<p align="JUSTIFY">The minute to minute gameplay is identical to Minecraft, though in third person view.</p>
<p align="JUSTIFY">You can hack out dirt, and stack it, build tools to get better minerals from rocks, make better tools and furniture. It differs though with nuances such as blueprints to help build specific structures, and the leveling system.</p>
<p align="JUSTIFY">The building area levels up as you build new things, such as empty rooms or bedrooms. These can be done on the fly, for example you may build an empty room, then put the right objects in, and it becomes a basic bedroom. As this is done it will level your town up, via new rooms, more advanced rooms and structures, and placing fancy objects around the place.</p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-28364" src="https://www.shanethegamer.com/wp-content/uploads/2018/02/dragon-quest-builders-10-20-16-2.jpg?x59030" alt="" width="1920" height="1056" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/02/dragon-quest-builders-10-20-16-2.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/02/dragon-quest-builders-10-20-16-2-300x165.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/02/dragon-quest-builders-10-20-16-2-768x422.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/02/dragon-quest-builders-10-20-16-2-1024x563.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p align="JUSTIFY">As you level up the story continues, where eventually you move to a new chapter, where you basically start again but in a different location with different objects. To fill in time you will be able to do side quests which will reward you with things such as new recipes or new members of your town. These are entertaining until combat is involved.</p>
<p align="JUSTIFY">Combat in the game is terrible. Running around and slashing, while trying to avoid enemies is boring. Fortunately, if you build enough defenses a lot of the attacking challenges will be done for you. Completing side quests, or even exploring means you need to get stuck into the bad hacking and slashing.</p>
<p align="JUSTIFY">Another issue the game has is with its camera angles. Because it is in the third person, when you move into rooms, the camera can sit uncomfortably outside meaning you can’t see your character. You can then change the zoom, but then the camera can wind up stuck in wall. Generally, this isn’t too much of an issue, however small rooms with roofs can be painful.</p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-28366" src="https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-1-2.jpg?x59030" alt="" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-1-2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-1-2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-1-2-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/02/maxresdefault-1-2-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p align="JUSTIFY">A mechanic I would have been happy to see the creators not pull from Minecraft would have been the hunger mechanic. Where your hungriness is represented with pictures of bread beside your health. If it drops to zero, you start losing health. It’s an unnecessary thing to worry about during the game, but it’s not a big deal as cooking food is easy enough.</p>
<p align="JUSTIFY">The most interesting thing the game does though is mix the Minecraft blocky aesthetic for the world, with the Dragon Quest / normal objects looking as you would expect in any other game.</p>
<p align="JUSTIFY">Minecraft kept it all blocky, so to see blocky mixed with normal proportions is different, but awesome.</p>
<p style="text-align: center;" align="JUSTIFY"></p>
<p style="text-align: center;" align="JUSTIFY"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dragon-quest-builders-switch-review/">Dragon Quest Builders (Switch) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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