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	<title>IGEA Archives - Shane the Gamer</title>
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	<lastBuildDate>Wed, 04 Sep 2019 20:51:25 +0000</lastBuildDate>
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	<title>IGEA Archives - Shane the Gamer</title>
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		<title>The Power of Games in New Zealand</title>
		<link>https://www.shanethegamer.com/video-gaming/news/the-power-of-games-in-new-zealand/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Wed, 04 Sep 2019 20:51:25 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[DigitalNewZealand]]></category>
		<category><![CDATA[IGEA]]></category>
		<category><![CDATA[videogaming]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=40191</guid>

					<description><![CDATA[<p>The Interactive Games &#38; Entertainment Association (IGEA) has today released new research into the impact and power of video games in New Zealand, revealing that two-thirds of New Zealanders play video games and nine out of 10 households own a video game device. Digital New Zealand 2020 is the latest study of 801 New Zealand [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-power-of-games-in-new-zealand/">The Power of Games in New Zealand</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p style="font-weight: 400;">The Interactive Games &amp; Entertainment Association (IGEA) has today released new research into the impact and power of video games in New Zealand, revealing that two-thirds of New Zealanders play video games and nine out of 10 households own a video game device.</p>
<p style="font-weight: 400;">Digital New Zealand 2020 is the latest study of 801 New Zealand households and 2,255 individuals. The research was undertaken by Bond University and shows that New Zealanders enjoy and engage with video games with a consistently positive outcome on their overall health, education and wellbeing.</p>
<p style="font-weight: 400;"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-40057" src="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019.jpg?x59030" alt="Control" width="1296" height="730" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019.jpg 1296w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-768x433.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-1024x577.jpg 1024w" sizes="(max-width: 1296px) 100vw, 1296px" /></p>
<p style="font-weight: 400;">The average age of a video game player in New Zealand has remained at 34 years old, the same age found in the Digital New Zealand report released two years ago and around half of those playing video game players are women and girls.</p>
<p style="font-weight: 400;">Older New Zealanders also continue to be attracted to games, with 42 per cent of those aged 65 and over self-identifying as gamers. In fact, 78 per cent of video game players are over the age of 18.</p>
<p style="font-weight: 400;">The study also exposes the perception of the true power of video games and how they affect the lives of New Zealanders.  A large percentage, 87 per cent, says it helps them keep up their general knowledge, 70 per cent say it helps them connect with others and 65 per cent say it improves their overall life satisfaction.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-38126" src="https://www.shanethegamer.com/wp-content/uploads/2019/05/CTR-CUSTOM-B-TOUT.jpg?x59030" alt="Crash Team Racing" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/05/CTR-CUSTOM-B-TOUT.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/05/CTR-CUSTOM-B-TOUT-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/05/CTR-CUSTOM-B-TOUT-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/05/CTR-CUSTOM-B-TOUT-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">Dr Jeff Brand, Professor at Bond University and lead author of the report since its inception, says the reasons New Zealanders play games continues to broaden from their heritage of recreation and entertainment.</p>
<p style="font-weight: 400;">“With more than 10 years of research behind it, Digital New Zealand 2020 (DNZ20) gives us a gold standard into who plays video games, how they play, and why they play. Whereas in the early years, this longitudinal research helped overturn stereotypes of the average gamer, in recent years we have started to understand the deeper reasons why people play.”</p>
<p style="font-weight: 400;">“While fun is still first and foremost for New Zealand gamers, it is by no means the only reason. We found a diversity to how New Zealanders use games – from education and upskilling, to preserve social and emotional connections and as a powerful health and wellness tool in staying fit and reducing stress.”</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-40192" src="https://www.shanethegamer.com/wp-content/uploads/2019/09/Battlefield-1.jpg?x59030" alt="Battlefield 1" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/09/Battlefield-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2019/09/Battlefield-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/09/Battlefield-1-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/09/Battlefield-1-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p style="font-weight: 400;">The Digital New Zealand study also highlights how videos games are making an impact on New Zealand’s cultural footprint in the global technology ecosystem and the digital economy, with video game sales in New Zealand growing at a rate of 15% CAGR between 2013 and 2018. The latest report shows that 72% of adults believe making video games in New Zealand benefits the economy.</p>
<p style="font-weight: 400;">When it comes to training a workforce, video games are a very useful tool and 29 per cent have used video games to train workers with new skills. Interestingly, this year we saw New Zealanders of working age taking the lead in average time spent engaged with video games, with typical working age adults spending 90 minutes playing per day on average compared to the national average of all ages being 88 minutes per day.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-33223" src="https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08.jpg?x59030" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/09/Forza_Horizon_4_08-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">Furthermore, the report shows the importance of video games on developing critical thinking skills. In fact, 65 per cent of parents see video games as a valuable teaching tool for STEM.</p>
<p style="font-weight: 400;">“We need to harness games as a powerful tool in building a strong and competitive future for New Zealand. The inherent problem-solving nature of interactive game play hones critical thinking and strategy skills,” said Dr Brand. “These skills can easily be applied in a professional environment, and in fact we found that New Zealanders of working age were more likely to spend longer on average playing games than those under 18 years of age.”</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-34513" src="https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five.jpg?x59030" alt="Spyro Reignited trilogy Activision" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/11/spyro-reignited-trilogy-review-five-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">Ron Curry, CEO of IGEA, said, “Digital New Zealand 2020 showcases how important video games are for New Zealanders. Far from the stereotype of being a solitary pursuit, in fact we found that video games continue to facilitate a shared experience for families, friends and co-workers. Video games are a key influence on all aspects of society &#8211; at home, in the workplace, and in schools. The reasons New Zealanders are playing is becoming more nuanced – it’s not just for entertainment but also to learn and connect.”</p>
<p style="font-weight: 400;">Other key findings of the <em>Digital New Zealand Report 2020</em> include:</p>
<ul style="font-weight: 400;">
<li><strong>New Zealand households mostly use PCs to play video games –</strong> The most popular way to play games is with a PC (72 per cent), while 65 per cent of households use a smart phone to play, and 19 per cent of households own a virtual reality headset.</li>
</ul>
<p style="font-weight: 400;">
<ul style="font-weight: 400;">
<li><strong>The average New Zealander’s consumption of games has increased –</strong> The average total daily video game consumption is 88 minutes, up from 85 minutes in 2018. Breaking this down by demographic – working age adults play for the longest, averaging 90 minutes a day, whereas retirement age adults play for 79 minutes. Children sit in the middle, playing video games for an average of 84 minutes a day.</li>
</ul>
<p style="font-weight: 400;">
<ul style="font-weight: 400;">
<li><strong>Video games play a vital role in ageing positively –</strong> Older New Zealanders cite the role video games play in positive ageing, with the main uses cited as being to keep the mind active, have fun and be challenged.</li>
</ul>
<p style="font-weight: 400;">
<ul style="font-weight: 400;">
<li><strong>Video games play a critical role in connecting parents with their children –</strong> Parents increasingly place importance on the impact video games have on forging a connection with their children. The research shows that 42 per cent of parents play games with their children in the same room, and 33 per cent play online games with their children.</li>
</ul>
<p style="font-weight: 400;">
<ul style="font-weight: 400;">
<li><strong>Parents are still cautious when it comes to ensuring safety online –</strong> 84 per cent indicate they have talked with their children about playing games safely online, with 91 per cent of parents aware of parental controls, up from 88 per cent in 2018.</li>
</ul>
<p style="font-weight: 400;">
<ul style="font-weight: 400;">
<li><strong>Video games continue to educate –</strong> Games continue to play an important role in a teaching and training setting. Sixty per cent of the parents surveyed said that their children use video games for educational purposes in school and 48 per cent believe that games can imbue their children with greater confidence at school.</li>
</ul>
<p>Overall the habits of New Zealand gamers reflect the country as a gaming nation, embracing the likes of eSports and streaming as mediums to further extend the realm of play.</p>
<p>New Zealand it is game on!</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-power-of-games-in-new-zealand/">The Power of Games in New Zealand</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>NZ Gamers Hungry for Video Gaming</title>
		<link>https://www.shanethegamer.com/video-gaming/news/nz-gamers-hungry-for-video-gaming/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Mon, 27 May 2019 13:15:26 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[esports]]></category>
		<category><![CDATA[IGEA]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[newzealand]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[videogaming]]></category>
		<guid isPermaLink="false">http://www.shanethegamer.com/?p=38552</guid>

					<description><![CDATA[<p>New Zealanders’ love of playing video games shows no sign of slowing down, as highlighted in data released today by the Interactive Games and Entertainment Association (IGEA). The New Zealand video and computer games industry generated $548 million in the 2018 calendar year, posting a growth of 21 per cent, with strong performances from both [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/nz-gamers-hungry-for-video-gaming/">NZ Gamers Hungry for Video Gaming</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p style="font-weight: 400;">New Zealanders’ love of playing video games shows no sign of slowing down, as highlighted in data released today by the Interactive Games and Entertainment Association (IGEA).</p>
<p style="font-weight: 400;">The New Zealand video and computer games industry generated $548 million in the 2018 calendar year, posting a growth of 21 per cent, with strong performances from both the traditional retail and digital sectors.</p>
<p style="font-weight: 400;">Overall, sales in the physical retail sector hit the $143.1 million mark while overall digital sales generated $405 million, both were a 21 per cent jump on results from the previous year.</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-38555" src="https://www.shanethegamer.com/wp-content/uploads/2019/05/TIV-2018-Infographic-NZ-01.jpg?x59030" alt="Video Games New Zealand" width="1920" height="1745" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/05/TIV-2018-Infographic-NZ-01.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/05/TIV-2018-Infographic-NZ-01-300x273.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/05/TIV-2018-Infographic-NZ-01-768x698.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/05/TIV-2018-Infographic-NZ-01-1024x931.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p style="font-weight: 400;">This includes physical retail sales reaching $143.1 million, and overall digital sales hit $405 million and within physical retail sales, there&#8217;s been a significant growth come from the upswing in the sale of console accessories, up 45 per cent to $27.7 million in 2018.</p>
<p style="font-weight: 400;">Hardware sales still continue to outstrip software sales, with the former hitting $59.3 million, an increase of 37 per cent from the previous year and mobile is still the dominant category, generating $194 million, up 11 per cent.</p>
<p style="font-weight: 400;">“Once again the data shows New Zealanders’ clear love of playing video games,” said Ron Curry, CEO of IGEA. “The fact that the industry has rocketed through the half billion dollar mark is evidence of an industry in great shape. New Zealanders’ are clearly engaged in playing games both physically and digitally, and they continue to find ways to upgrade and extend the life of their games and hardware, evidenced by the clear growth in console accessories sales.</p>
<p style="font-weight: 400;">“In the coming months we will be releasing our biennial Digital New Zealand 2020 report, <em>‘The Power of Games’,</em> which will shed light on who plays games and why they play them, as well as offering insights into the use of games beyond pure entertainment.”</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-38554" src="https://www.shanethegamer.com/wp-content/uploads/2019/05/video-games-powerup.jpg?x59030" alt="Video Gaming New Zealand" width="1600" height="786" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/05/video-games-powerup.jpg 1600w, https://www.shanethegamer.com/wp-content/uploads/2019/05/video-games-powerup-300x147.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/05/video-games-powerup-768x377.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/05/video-games-powerup-1024x503.jpg 1024w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>
<p style="font-weight: 400;">According to market research from Telsyte, overall sales in digital were again strong in 2018, with sales breaking the $400 million mark, reaching $405 million. The biggest increase was experienced by sales in mobile games, which generated $194 million in revenue.</p>
<p style="font-weight: 400;">Foad Fadaghi, Telsyte Managing Director, said: “Double digit growth in the digital and mobile games segments shows New Zealanders continue to have an unabated appetite for downloading their favourite titles to their devices, both in the living room and on the go.”</p>
<p style="font-weight: 400;">Market data from The NPD Group shows that overall digital sales were augmented by sales in the traditional physical retail sector, with overall physical sales reaching $143.1 million. This growth was driven primarily by the increase in console hardware and console accessories sales, with console software also proving popular.</p>
<p style="font-weight: 400;">“Sales of physical video games continue to look strong in New Zealand. We saw a number of physical software titles break fastest-selling records, but the key take away from New Zealand’s performance in 2018 was how prominent both Hardware and Accessories performed year on year. In 2018, we saw all three major gaming platforms are in double-digit growth in hardware, which is outstanding at this point in the generation,” said Aidan Sakiris of The NPD Group. “This goes to show how strong the New Zealand video game market is, with double-digit increased spend across the majority of video games categories in 2018 year on year”.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/nz-gamers-hungry-for-video-gaming/">NZ Gamers Hungry for Video Gaming</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Game developer and publisher Gameloft joins IGEA</title>
		<link>https://www.shanethegamer.com/video-gaming/news/game-developer-and-publisher-gameloft-joins-igea/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 24 Jun 2018 09:29:41 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[Gameloft]]></category>
		<category><![CDATA[IGEA]]></category>
		<category><![CDATA[mobilegaming]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=31397</guid>

					<description><![CDATA[<p>The Interactive Games &#38; Entertainment Association (IGEA) has expanded its membership, welcoming game developer and publisher Gameloft into the association. Gameloft has 40 offices and 18 studios around the world. The company has had a presence in Australia and New Zealand since 2006 and now has offices in Sydney and Melbourne as well as a premier development [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/game-developer-and-publisher-gameloft-joins-igea/">Game developer and publisher Gameloft joins IGEA</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p style="font-weight: 400;">The Interactive Games &amp; Entertainment Association (IGEA) has expanded its membership, welcoming game developer and publisher Gameloft into the association.</p>
<p style="font-weight: 400;">Gameloft has 40 offices and 18 studios around the world. The company has had a presence in Australia and New Zealand since 2006 and now has offices in Sydney and Melbourne as well as a premier development studio located in Brisbane.</p>
<p style="font-weight: 400;">
<p style="font-weight: 400;">In welcoming Gameloft to the family, IGEA is able to expand policy and advocacy discussions across all sectors of the local video games industry and assist in creating synergies and partnerships within its existing membership.</p>
<p style="font-weight: 400;">“Our vision at Gameloft is to provide high quality gaming entertainment on mobile, anytime, anywhere,” said Bruno Ambregni, Managing Director, Gameloft Australia. “By formalising our relationship with IGEA, we can work alongside other high quality Australian studios, publishers and distributors to deliver insights and have a voice that assists in driving the local industry forward.”</p>
<p style="font-weight: 400;"><img decoding="async" class="aligncenter size-full wp-image-31398" src="https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft.jpg?x59030" alt="" width="1600" height="1075" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft.jpg 1600w, https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft-300x202.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft-768x516.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft-1024x688.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/06/Gameloft-750x504.jpg 750w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>
<p style="font-weight: 400;">Ron Curry, CEO of IGEA, said “We are thrilled to have a multinational company, with a significant Australian presence, contribute to the work we undertake on behalf of the video games industry. Adding a new voice will certainly help us speak on behalf of the entire video games ecosystem and shape our future remit.”</p>
<p style="font-weight: 400;">IGEA is the industry association representing the business and public policy interests of Australian and New Zealand companies in the computer and video games industry. IGEA’s members publish, develop, market and/or distribute interactive games and entertainment content and related hardware including mobile and handheld games.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/game-developer-and-publisher-gameloft-joins-igea/">Game developer and publisher Gameloft joins IGEA</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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