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		<title>ELDEN RING NIGHTREIGN REVEAL</title>
		<link>https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 15 Dec 2024 04:13:03 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63105</guid>

					<description><![CDATA[<p>The world of Elden Ring is getting a standalone multiplayer co-op action survival game that challenges players to band together in order to defeat the Nightlord. Developed by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., the upcoming game, Elden Ring NightReign will thrust players into co-op multiplayer PVE combat against a harsh and [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/">ELDEN RING NIGHTREIGN REVEAL</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>The world of Elden Ring is getting a standalone multiplayer co-op action survival game that challenges players to band together in order to defeat the Nightlord.</p>
<p>Developed by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., the upcoming game, Elden Ring NightReign will thrust players into co-op multiplayer PVE combat against a harsh and unforgiving world. Teaming up in squads of three – or daring to go solo – they must outlast a three day-and-night cycle, making split decisions about combat and exploration across changing maps to become strong enough to take down terrifying bosses at the end of each day.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-63108" src="https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk.jpg?x59030" alt="Elden Ring NightReign" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Players take on the night together in an all-new experience from the team at FromSoftware. Elden Ring NightReign will be a multiplayer-focused return to Roundtable Hold, set in a universe parallel to the events of Elden Ring. Players must choose from eight unique characters, each with their own unique abilities and powerful Ultimates.</p>
<p>Their journeys take them to Limveld, where they will have to make split-second decisions when it comes to combat and exploration in the face of a night cycle that shrinks the map with the coming Night’s Tide. At the end of each night, players will face a powerful boss and, if victorious, awaken to bigger challenges. Each session will culminate in the third night when they must face off against the chosen Nightlord. Individuals can fight the night alone, but strength will come in numbers.</p>
<p>Nightfarers must learn to cooperate to take down these challenges, combining their unique abilities together for an unparalleled experience in the ELDEN RING universe. All is not lost for those who fall in defeat. Unsuccessful runs will grant players relics to allow them to customize and upgrade their characters tailored to their personal play styles.</p>
<p><iframe title="ELDEN RING NIGHTREIGN – REVEAL GAMEPLAY TRAILER" width="1200" height="675" src="https://www.youtube.com/embed/Djtsw5k_DNc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Elden Ring NightReign is unlike any experience created before by FromSoftware.</p>
<p>In this condensed action RPG, players will never experience the same journey twice as enemies, rewards and Limveld itself are ever-shifting and evolving each session in the realm of the Nightlord, Defeating greater enemies and venturing into the more dangerous parts of the map will uncover more powerful weapons and greater Rune rewards.</p>
<p>Find Sites of Grace to give each hero a chance to level up and gain crucial power. With each session-based adventure being akin to playing through an open-air dungeon, every journey provides an opportunity to grow lasting stat bonuses. Successful runs against the night bring players ever closer to defeating the realm of the Nightlord and unraveling the story behind each Hero in this parallel world.</p>
<p style="font-weight: 400;">Elden Ring NightReign will launch in 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/">ELDEN RING NIGHTREIGN REVEAL</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>The Elden Ring (Xbox Series X) Review</title>
		<link>https://www.shanethegamer.com/xbox/xbox-series-x-reviews/the-elden-ring-xbox-series-x-review/</link>
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		<dc:creator><![CDATA[Darren Price]]></dc:creator>
		<pubDate>Fri, 18 Mar 2022 23:24:48 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=54769</guid>

					<description><![CDATA[<p>From Software’s latest game to feature their infamous “Souls-borne” gameplay, The Elden Ring, is now thrilling and tormenting players in equal measure. The Elden Ring places players in the shoes of the exiled Tarnished on a mission to restore the Elden Ring, of which pieces are scattered across the Lands Between, the game world. It’s [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/xbox/xbox-series-x-reviews/the-elden-ring-xbox-series-x-review/">The Elden Ring (Xbox Series X) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>From Software’s latest game to feature their infamous “Souls-borne” gameplay, <em>The Elden Ring</em>, is now thrilling and tormenting players in equal measure.</p>
<p><em>The Elden Ring</em> places players in the shoes of the exiled Tarnished on a mission to restore the Elden Ring, of which pieces are scattered across the Lands Between, the game world. It’s a fantasy role-playing game of the same ilk as developer From Software’s usual offerings.</p>
<p>I’ve played a lot of From Software’s <em>Dark Souls</em> games, I’ve even dabbled with PlayStation exclusive <em>Bloodborne</em>. Try as I have, especially with <em>Dark Souls III</em>, I can’t say I’ve got on with them. I can see the brilliance in them and their appeal to some, I really can. But unless I had to, I wouldn’t choose to play any of them. I think I lot of that is the time required, the thanklessness, and the general lack of rewards for the first 10-15 hours of play. From Software expects players to invest in their games, more time than most of us have.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54781" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_01-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>With <em>The Elden Ring</em>, it took several factors to make this particular game from the <em>Dark Souls</em> developer appealing.</p>
<p>Since my last <em>Dark Souls</em> experience, I’ve played three other games with Souls-like gameplay: <em>Star Wars: Fallen Jedi</em>, <em>Nioh,</em> and <em>Nioh 2</em>. It was these games that allowed me to get to grips with the very different game design employed by From Software and its imitators. To play one of these games as you would, say, an Assassin’s Creed game (or any constant endorphin-releasing game from Ubisoft), expecting the same rewards, you are going to be disappointed.</p>
<p>Souls-borne games are closer to the unforgiving arcade games of old where you die and there’s actually a cost. Just like games of old, you’ll find yourself having lost your progress and back to the last checkpoint. Also, taking a leaf right out of MMOs like <em>Everquest</em> and <em>World of Warcraft</em>, some of your stuff will need collecting from the location at which you fell.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54780" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_02-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><em>The Elden Ring</em>’s story has apparently been molded by Game of Thrones writer George R. R. Martin, but still bears the hallmark of <em>Dark Soul</em>’s odd dialogue, in this case usually spoken by someone with a northern English accent that apes Sean Bean. To be honest I found the plot to be a hodgepodge of whatever. I wouldn’t be rushing out to buy an Elden Ring novel.</p>
<p>The big deal with <em>The Elden Ring</em> over other From Software games is that it is set in a full-on open world. This means more opportunities to explore without running into deadly enemies at every corner. You can even choose to sneak by some bad guys.</p>
<p>I made the mistake of initially choosing the Vagabond character class from the myriad of choices at the beginning of the game. The resultant experience was very similar to my experiences with the <em>Dark Souls</em> games. I had to get uncomfortably close to my vastly more proficient opponents resulting in some very frustrating encounters that ended with a rage quit.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54771" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_11-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>As luck would have it, a friend pointed out that the magic-using Astrologer class may be a better option. Having ranged attacks proved to be a game-changer allowing me to open up the world, get exploring, and levelling up. The early introduction to my mount, Torrent, helped me get around enemies that would otherwise have destroyed me.</p>
<p>The gameplay distils itself into a journey between the game’s save points, called Sites of Grace. Locating these creates a spawn point should you die, which you will, and a fast travel point. Resting here allows players&#8217; characters to be rejuvenated, level up, move items to storage, and other admin. Unfortunately, resting causes all the enemies to respawn.</p>
<p>To be honest, if the enemies respawning is an issue, you should probably remain in that area. Killing enemies repeatedly until you’ve collected enough runes allows you to level up and equip yourself for the next area. As with all Souls games, players’ characters start ill-equipped for the task at hand and players without the skills to proceed at any real pace. I found it takes about seven hours of slog to “git gud”.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54772" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_10-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Inventory management is a big part of the game.</p>
<p>Whereas other games may allow the player to forgo optimising their character’s loadout, <em>The Elden Ring</em> is not so accommodating. Having armour that is too heavy may afford better protection than light armour, but may severely affect the ability to roll out of the way enemy strikes, in fact making you even more vulnerable.</p>
<p>Flasks need to be filled for use when healing HP (Flask of Crimson Tears) or replenishing FP for magic attacks (Flask of Cerulean Tears). These are automatically filled at Sites of Grace, but the number of each can be adjusted according to likely use. Killing an entire group of enemies will also fill the flasks, as notified by a swirling mist around the player.</p>
<p>It’s also important to ensure that the right stats are increased in accordance with your play style, personal skill level, and character class. Leveling up and unlocking a point to spend on a particular attribute is only available when you have collected enough runes from killing opponents. These are the same runes that are lost if you die and don’t retrieve them from the location of your character’s demise. <em>The Elden Ring</em> engages players in a huge risk/reward gamble that is, at its heart just a game of patience.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54775" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_07-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Possibly the most frustrating thing about From Software’s games is not that the games are unfair, it’s that they require a level of discipline that most modern games forgo. Attacks and defensive moves are designed with very specific timings. Similarly with enemies’ attacks and defensive moves. It’s all about watching for openings and carefully choosing when and how to attack. Most games (I’m looking at you Ubisoft) have training us all to smash buttons until opponents fall.</p>
<p><em>The Elden Ring</em> is not so slapdash.</p>
<p>But I would say that it seems a little more accommodating than the developer’s other games.</p>
<p>The game looks good. Some areas look better than others. Some are a bit bland, others pretty spectacular. Again, the similarities with <em>Dark Souls</em> are very apparent. The landscape invites exploration. The world is full of secrets and surprises that can help you progress if you take the time to locate them.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54773" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_09-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Whilst there is a set path defined between the Sites of Grace, exploration is key to progressing in the game. There is no real fast way to play the game. Attempting to progress before your character is ready is a recipe for disaster. Even with your mount, you will come across foes that you just can’t beat. These bosses act as gatekeepers, restricting access to other areas.</p>
<p>The game features what I consider to be the absolute bane of Japanese games, ridiculously long, and involved boss battles. Some people like them, and that’s fair enough. But these literal gatekeepers can take some beating. At least, as with enemies in general, the game lets you back off, lick your wounds and try again once your character is stronger. Particularly troubling bosses can be defeated with the help of NPCs summoned by the player or with real players answering requests to take out the monster in co-op.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54774" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_08-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><em>The Elden Ring</em> is a game that I found best played organically. Running from Site of Grace to Site of Grace, I was able to set up a network of areas that I could explore with little consequences if I die.  Not only is it fun to explore and uncover new locations, but I was also able to find interesting and useful artifacts.</p>
<p>Reviewing a game as vast as <em>The Elden Ring</em> is an almost impossible task, as I am constantly discovering new things and hitting the metaphorical wall. It’s a massive game made even larger by cunning enemies. It’s a game that is going to divide players, just as with all <em>Dark Souls</em> games and their ilk.</p>
<p>For me, <em>The Elden Ring</em> adds a level of accessibility and freedom to explore that sets it apart from similar games. Even 20 hours in, I still feel like I’m playing a tutorial and can’t see myself understanding anything other than a basic nuance of the game mechanics without either a crash course on YouTube or another 20 hours of play.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-54770" src="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12.jpg?x59030" alt="The Elden Ring" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2022/03/The_-Elden_Ring_12-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>By no means is this a comprehensive review of <em>The Elden Ring</em>, but it should be enough gauge if it is the game for you.</p>
<p>If you hated <em>Dark Souls</em>, you may still hate this game. If, however, you wanted to like <em>Dark Souls</em> and feel you missed out on something great, <em>The Elden Ring</em> comes highly recommended. Of course, if you loved <em>Dark Souls</em>, unless you feel the need to turn up your nose to the more accessible (and interesting) open-world setting, <em>The Elden Ring</em> comes across as a natural progression.</p>
<p>With <em>The Elden Ring</em>, From Software may have finally opened up their unique, refined, and challenging gameplay to the masses.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/xbox/xbox-series-x-reviews/the-elden-ring-xbox-series-x-review/">The Elden Ring (Xbox Series X) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>FIRST ELDEN RING GAMEPLAY REVEALED</title>
		<link>https://www.shanethegamer.com/video-gaming/news/first-elden-ring-gameplay-revealed/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 05:07:47 +0000</pubDate>
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					<description><![CDATA[<p>The long-awaited gameplay reveal of ELDEN RING, the grand fantasy Action-RPG title developed by FromSoftware Inc. and produced by BANDAI NAMCO is released!  Dive into a thrilling adventure and decide the fate of a vast world filled with intrigue and power. Fight against formidable enemies with FromSoftware’s signature melee combat and discover a wide range of inventive strategies [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/first-elden-ring-gameplay-revealed/">FIRST ELDEN RING GAMEPLAY REVEALED</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p><span lang="EN-US">The long-awaited gameplay reveal of ELDEN RING, the grand fantasy Action-RPG title developed by FromSoftware Inc. and produced by BANDAI NAMCO is released!</span><u></u></p>
<p><span lang="EN-US"> </span><u></u><u></u><span lang="EN-US">Dive into a thrilling adventure and decide the fate of a vast world filled with intrigue and power. Fight against formidable enemies with FromSoftware’s signature melee combat and discover a wide range of inventive strategies made possible by the open-ended Action-RPG gameplay of ELDEN RING.</span><span lang="EN-US"> </span><u></u><u></u></p>
<p><span lang="EN-US"><u></u> <img decoding="async" class="aligncenter size-full wp-image-51246" src="https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1.jpg?x59030" alt="Elden Ring" width="1920" height="1237" srcset="https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1-300x193.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1-1280x825.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1-768x495.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1-1536x990.jpg 1536w, https://www.shanethegamer.com/wp-content/uploads/2021/06/FromSoftware_Neil-Haeems_Staff-900x580-1-100x65.jpg 100w" sizes="(max-width: 1920px) 100vw, 1920px" /><u></u></span></p>
<p><span lang="EN-US">A new world filled with fantastic tales and lore has been woven by Hidetaka Miyazaki – creator of the influential and critically acclaimed DARK SOULS video game series; and George R.R. Martin – author of The New York Times best-selling fantasy series, A Song of Ice and Fire. </span></p>
<p><span lang="EN-US">Players will embark on a journey across a meticulously handcrafted world dripping in blood and deception brought upon by a variety of characters with their own unique motivations for helping or hindering the player’s progress, adversaries with profound backgrounds, and fearsome creatures. Throughout their adventures, players will choose the fate of this cursed land by unravelling its secrets and myths. </span><span lang="EN-US"> </span><u></u><u></u></p>
<p style="text-align: center;"><span lang="EN-US"><u></u> <u></u></span></p>
<p><span lang="EN-US">Featuring a vast and seamless landscape with natural weather and time-of-day progression, players will become fully immersed in the world of ELDEN RING as they begin their journey and choose on their own path. </span></p>
<p><span lang="EN-US">Traverse on foot or horseback, alone or online with friends across grassy plains, suffocating swamps and lush forests. Ascend spiraling mountains, enter breathtaking castles, and witness other sites of grandeur on a scale never seen before in a FromSoftware title. </span></p>
<p><span lang="EN-US">ELDEN RING’s role-playing and customization options allow players to define their own unique playstyle. Experimentation is encouraged with a wide variety of weapons, magical abilities and skills found throughout the world; enticing players to follow previously unexplored progression paths.</span><span lang="EN-US"> </span><u></u><u></u></p>
<p><span lang="EN-US"><u></u> <img decoding="async" class="aligncenter size-full wp-image-51245" src="https://www.shanethegamer.com/wp-content/uploads/2021/06/elden_ring_release_date.jpg?x59030" alt="Elden Ring" width="1460" height="821" srcset="https://www.shanethegamer.com/wp-content/uploads/2021/06/elden_ring_release_date.jpg 1460w, https://www.shanethegamer.com/wp-content/uploads/2021/06/elden_ring_release_date-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2021/06/elden_ring_release_date-1280x720.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2021/06/elden_ring_release_date-768x432.jpg 768w" sizes="(max-width: 1460px) 100vw, 1460px" /><u></u></span></p>
<p><span lang="EN-US">ELDEN RING</span><span lang="EN-US"> gives players the opportunity to chart their own path through its world. Choose to run headlong into fierce battles against daunting foes or take advantage of the game’s stealth and combat systems to gain the upper hand. </span></p>
<p><span lang="EN-US">It is up to the player to decide how to handle the many challenges that lay before them.</span><span lang="EN-US"> </span><u></u><u></u></p>
<p><span lang="EN-US">“With ELDEN RING, we have applied all our dark fantasy and action-RPG expertise cultivated throughout the Dark Souls series, in order to create a bold, classical evolution of the genre,”</span><span lang="EN-US"> commented Hidetaka Miyazaki, Director at FromSoftware, “We&#8217;ve crafted a rich world with a staggering sense of scale, based off of legends written for the game by George R. R. Martin. ELDEN RING is a world full of mystery and peril, ready to be explored and discovered; a drama in which various characters flaunt their own mystique and ulterior motives. We sincerely hope you enjoy experiencing it for yourself.”</span><span lang="EN-US"> </span></p>
<p style="text-align: center;"></p>
<p><u></u><u></u><span lang="EN-US">“I am very happy and excited to announce the release date of ELDEN RING, a new game created by Mr. Miyazaki and Mr. George R.R. Martin, two creators that I truly admire and have a passionate fan base around the world. I am very happy and excited to be able to tell you about it.”  </span><span lang="EN-US">Added Yasuo Miyakawa, President &amp; CEO, BANDAI NAMCO Entertainment Inc. “We will continue to develop ELDEN RING not only as a game but also in a variety of other areas in order to deliver the worldview and charm of this title to our fans around the world. We look forward to your continued support.”</span><span lang="EN-US"> </span><u></u><u></u></p>
<p><span lang="EN-US">ELDEN RING</span><span lang="EN-US"> will launch on January 21, 2022 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via STEAM. The game supports the Smart Delivery on Xbox consoles as well as a Free Upgrade to PS5 for players who purchase the PS4 version. </span></p>
<p><span lang="EN-US">Stay tuned for more ELDEN RING news throughout the year.</span></p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/first-elden-ring-gameplay-revealed/">FIRST ELDEN RING GAMEPLAY REVEALED</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Sekiro: Shadows Die Twice (PlayStation 4) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/</link>
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		<dc:creator><![CDATA[Darren Price]]></dc:creator>
		<pubDate>Sun, 14 Apr 2019 21:54:37 +0000</pubDate>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=37580</guid>

					<description><![CDATA[<p>Before I start, I’d like to point a few things out. Sekiro will likely already have a feverishly loyal user base, and they will love the game, just as they loved From Software’s Dark Souls games and Bloodborne. This review is not for those guys, who should go out right now and pick up Sekiro. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/">Sekiro: Shadows Die Twice (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
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<p>Before I start, I’d like to point a few things out. <em>Sekiro </em>will likely already have a feverishly loyal user base, and they will love the game, just as they loved From Software’s <em>Dark Souls</em> games and <em>Bloodborne</em>. This review is not for those guys, who should go out right now and pick up <em>Sekiro</em>. This review is for the rest of us.</p>
<p>Ninjas and samurai are cool. And it’s to feudal Japan that From Software take us to for this punishing stealth/combat game. As the one-armed Wolf, or <em>Sekiro</em>, players must utilise the abilities of a special artificial arm, the shinobi prosthetic, to free the Divine Heir, Kuro from the clutches of Genichiro. Genichiro wants to use Kuro’s Dragon Heritage, the same power that kept his mortally wounded bodyguard, the shinobi (ninja) Wolf after losing his arm, to create an immortal army.</p>
<p>The plot is esoteric and either natively mad or lost in translation. But it is Japan, with ninjas and samurais. The perfect setting for a sword-fighting action game with a sprinkling of the supernatural about it.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37596" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_02-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The game uses that awful, dated 90s-style user interface favoured by the likes of Capcom. Why Japanese developers can’t send their people on decent UI design courses is a mystery to me. To be honest, it’s not a nice-looking game. It looks better than <em>Dark Souls I-III</em>, but probably not as good as <em>Bloodborne</em> or 99% of other recently released supposedly AAA titles.</p>
<p>The general gameplay visuals are acceptable, but offer little of note, as with the UI, the animations, and general polish all feel very dated. If From Software just don’t seem to offer the same level of finesse of their peers.</p>
<p><em>Sekiro</em> is all about the combat or avoiding it. I never worked out when I should be taking which approach. Nine times out of ten I got the same result…death. The combat is OK, better than I found that of Dark Souls et al, probably only because it is easier. Likely alienating those players. The stealth makes no real sense, the game offering literally no explanation.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37597" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_05-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>You die a lot, sometimes it seems as if you are supposed to die, like your death propels the story. It’s not clear, what is clear is that every time you die the world, especially those that you have come into contact with start to succumb to a sickness. This adds some narrative guilt to your already bruised sense of gaming prowess.</p>
<p>The grapple is fun, like a feudal Japanese Batman, you can swing into, and out of, combat and climb onto rooftops to traverse the huge open world. It is an extra control that adds to a very unintuitive control scheme.</p>
<p>There is a glimmer, and I say a glimmer, of genius in the game. As you fight, die, rinse, repeat, the game starts to grant players a small insight as to how it is supposed to be played. The poorly communicated on-screen prompts start to make a bit more sense. All I could think, though, was what a wasted opportunity to make a break out game, rather than just another niche effort.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-37598" src="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04.jpg?x59030" alt="Sekiro: Shadows Die Twice" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/04/Sekrio_04-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>I want to like <em>Sekiro</em>. I like it more that Dark Souls and it is much better than Bloodborne. But it’s still a chore to play. <em>Sekiro’</em>s chaotic player immersion system, whilst better than the usual From Software game, is at the opposite end of the careful, skilful-to-the-point-of-clinical way Ubisoft eases player into the gameplay. It’s basically bad game design masked as a difficult game mechanic for a more discerning player. Elite gaming snobs will, no doubt take issue with this. Well, I don’t care.</p>
<p>If you seek the challenge missing from your general hum-drum existence, and enjoy using video-games to give your life meaning, you are propably going to like <em>Seiko: Shadows Die Twice</em>. But you’d be better off seeking real life challenges that improve you as a person.</p>
<p>For the rest of use that cherish our time playing games, but don’t have the twenty-odd hours required just to “git gud” on <em>Sekiro</em>, forget it. There are plenty of other games out there far more deserving of your time.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/sekiro-shadows-die-twice-playstation-4-review/">Sekiro: Shadows Die Twice (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Déraciné (PlayStation 4 / PSVR) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/deracine-playstation-4-psvr-review/</link>
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		<dc:creator><![CDATA[Mark Arnold]]></dc:creator>
		<pubDate>Thu, 08 Nov 2018 19:29:27 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=34147</guid>

					<description><![CDATA[<p>Déraciné is a tricky one. In one hand it’s a very deliberately paced puzzle adventure oozing with ethereal atmosphere, but on the other hand it’s an insufferable exercise of boredom and painfully pedestrian gameplay. Developed mostly by FROMSoftware in collaboration with Japan Studios, one would be forgiven in assuming Déraciné is a VR successor to [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/deracine-playstation-4-psvr-review/">Déraciné (PlayStation 4 / PSVR) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"></p>
<p><em>Déraciné</em> is a tricky one. In one hand it’s a very deliberately paced puzzle adventure oozing with ethereal atmosphere, but on the other hand it’s an insufferable exercise of boredom and painfully pedestrian gameplay.</p>
<p>Developed mostly by FROMSoftware in collaboration with Japan Studios, one would be forgiven in assuming <em>Déraciné</em> is a VR successor to their accomplished non-VR titles like Bloodborne and Dark Souls. However, digging through their  back catalogue, FROMSoftware actually have somewhat of a curiously eclectic past, with a number of translucent experimental titles dotted among them.</p>
<p><em>Déraciné</em> seems to harken back to those days, and it makes sense &#8211; this being their first foray into VR. Why push the boat out too far right away&#8230;</p>
<p><img decoding="async" class="aligncenter size-full wp-image-34149" src="https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0.jpg?x59030" alt="Déraciné PlayStation 4 Virtual Reality PSVR" width="1869" height="1026" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0.jpg 1869w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0-300x165.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0-768x422.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0-1024x562.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_E3_2018_4.0-750x412.jpg 750w" sizes="(max-width: 1869px) 100vw, 1869px" /></p>
<p>You play as a disembodied “faerie” who, according to European folk lore, is a young and pure spirit removed from the confines of its spiritual realm and placed as a presence among the living.</p>
<p>It’s set inside the grounds of a stately period-style boarding school where you uncovering a variety of mysteries contained within its 4 hour or so story.</p>
<p>The gameplay basically involves interacting with, or running errands for a number of children, initially to convince of your presence, and then set to complete a variety of mostly insultingly basic (put this object in this location) or unintuitive (whatever I’m thinking, do that) puzzles or tasks. Thus moving the story forward, and onto the next melancholy vignette.</p>
<p>The conceit here is that the entire world is frozen in time, only coming alive at specific contextual trigger points and mostly consisting of serviceable animations and flat, sonnet-like dialogue. Though in fairness, the dreary blandness of its storytelling may actually appeal to those who don’t want to wrestle with the sensory overload of many other VR titles.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-34150" src="https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault.jpg?x59030" alt="Déraciné PlayStation 4 Virtual Reality PSVR" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/11/maxresdefault-750x422.jpg 750w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The game requires dual move controller support and is bereft of full locomotion and smooth turning, providing only set teleportation positions to warp towards and incremental turning. This means that those with already well-developed VR legs will probably find it disorienting at times.</p>
<p>As a faerie, you have the ability to transfuse the spiritual energy out of a living object into a dead one, and while this sounds like a fascinating mechanic &#8211; is routinely used for perfunctory tasks like reviving a dead flowers&#8230;</p>
<p>Graphically though, <em>Déraciné</em> is pretty. With fairly realistic textures and well lit environments, the world is among PSVRs best realised visually. Though hardly an argument since its viewed from very specific viewpoints, it’s still nice to look around and breathe in the atmosphere.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-34148" src="https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576.jpg?x59030" alt="Déraciné PlayStation 4 Virtual Reality PSVR" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/11/Deracine_2-1024x576-750x422.jpg 750w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>There are also a number of collectable keys to find, which could possibly warrant replay for the most hardy and possibly self-deprecating of players. Once through is almost certainly enough though.</p>
<p>If it’s meant to feel somewhat poetic and dreamlike, it goes some way to achieving that &#8211; but getting through it was an effort of tenacity rather than genuine intrigue.</p>
<p>All in all, personal taste is the key here. The point and click adventure style in VR doesn’t appeal greatly to me but mileage will almost certainly vary. But on my personal opinion alone, and based on the wealth of other great VR titles out there, I can’t easily recommend <em>Déraciné</em>.</p>
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<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/deracine-playstation-4-psvr-review/">Déraciné (PlayStation 4 / PSVR) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls Remastered (PlayStation 4) Review</title>
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		<dc:creator><![CDATA[Blair Loveday]]></dc:creator>
		<pubDate>Sat, 04 Aug 2018 08:13:57 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
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					<description><![CDATA[<p>Let me tell you a story. A naïve, youngish man had heard about this Souls series, who got excited to see Demon Souls pop up on PlayStation Plus. After downloading it with excitement, he got in and started making his way through this creepy world and died. Then he started again, and died, followed by [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-remastered-playstation-4-review/">Dark Souls Remastered (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">Let me tell you a story. A naïve, youngish man had heard about this Souls series, who got excited to see Demon Souls pop up on PlayStation Plus. After downloading it with excitement, he got in and started making his way through this creepy world and died. Then he started again, and died, followed by a couple of hours of dying and throwing his controller down in frustration. Following this he spent the next few years hearing about how amazing <em>Dark Souls</em> is but feeling as if that boat had sailed. Along comes </span></span><span style="color: #222222;"><span style="font-family: Calibri, serif;"><i>Dark Souls Remastered</i></span></span><span style="color: #222222;"><span style="font-family: Calibri, serif;"> and new chance to jump on that boat.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;"><i>Dark Souls Remastered</i></span></span><span style="color: #222222;"><span style="font-family: Calibri, serif;"> has you create a character to wake up in a cell, in what appears to be the worst world to be a human. This world has been through some stuff, starting with being a foggy world ruled by dragons. An age of fire came where many prospered including humans, but the age of fire has started to fade, and people are dying. Your character is one that is losing its humanity when you take over, and you stumble your way through the world.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">Not too much more story is unfolded, at least for the first long while. Instead the next stage has you stumble out of this prison and give your first major goal of ringing a couple of bells. The first one of these took me over 20 hours thanks to the many undead enemies between me and it.</span></span></p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-32139" src="https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1.jpg?x59030" alt="" width="1440" height="810" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1.jpg 1440w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-1-750x422.jpg 750w" sizes="(max-width: 1440px) 100vw, 1440px" /></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">The hardest stage of the game to enjoy, and get through, is learning the game’s systems. It will take a couple of hours of experimenting and dying before things start to click. This is mostly because of the clunky combat system. Attacks are slow to initiate and hit, sharing the same stamina bar with blocking. Learning to balance these, especially as someone who is used to fast paced combat is no small hurdle. If you run at enemies and swing willy nilly, you will die a lot, as I did.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">Venturing forward can be hard too, because you will travel quite a way between the fires that you use as checkpoints. This means that if you die, at times you may find yourself needing to cover quite a bit of ground. This at first is quite a chore and demotivating but after a while it becomes a system you learn to use, that’s punishing and rewarding. The hardest part of this is that the souls you collect work as experience but can’t be applied until you reach a camp fire or backtrack to one. If you die, your souls get dropped on the ground, and you must make your way back to retrieve them, with all those enemies back in place.</span></span></p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-32142" src="https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482.jpg?x59030" alt="" width="1600" height="900" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482.jpg 1600w, https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/08/s5-56876fa2ceffbff0f7d7732fe7c2c482-750x422.jpg 750w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">This wouldn’t be so hard if it wasn’t for the enemies all respawning. Because running uses your stamina bar, you can’t run for long, paired with tight corridors it can be tough to get those souls back without fighting your way through the enemies again. You must do at least as well as your last attempt to keep all that experience, because dying drops your new bounty of souls, and the previous one disappears.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">This means you will keep repeating the same runs, until you finally get to your new campfire. Hard learned lessons include not discovering that you must ignite them AND sit by them for it to be a checkpoint. </span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">The one thing about the game I hate, but laugh about now, is the unfair deaths. Take for instance a bridge I am running across at enemies. A dragon flew from behind without warning and burned me alive. I had no reason to think he was there, and I hadn’t learned I had to ignite the fire and sit by it, so this was a tough lesson. Another moment I finally got past a section that was plaguing me, and I run up an enclosed circular stair case, to immediately be slammed by some super powerful, optional boss that instantly killed me. As I have improved, those moments have become funny, but at the time I wanted to scream.</span></span></p>
<p align="JUSTIFY"><img decoding="async" class="aligncenter size-full wp-image-32140" src="https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup.jpg?x59030" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2018/08/dark-souls-remastered-powerup-750x422.jpg 750w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">The other annoyance, which may be in part due to the game’s age, is some elements of the combat such as swords hitting objects. The number of times you must fight in enclosed spaces where you can’t swing your sword because it hits a wall giving your opponent an opportunity to take you out was, and still is, infuriating. You lean to coax enemies out, but if you have been having a good run and that kills you, it feels unnecessary.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">Yet despite the game’s many flaws, I found myself returning night in and night out, excited to try to get further. The game gave me every reason to be grumpy and quit, but it’s so darn exciting to get a little further, especially when you finally topple a boss that has troubled you.</span></span></p>
<p align="JUSTIFY"><span style="color: #222222;"><span style="font-family: Calibri, serif;">Now I finally get to understand what “the Dark Souls of…” means. A brutally difficult, sometimes unfair, game that is frustrating, repeatable, and fun. I am far from beating it with thirty-ish hours at this point, but now this game has become a gaming ambition. Even with its flaws, I hope one day to beat it, but for now, I need to rest my soul.</span></span></p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-remastered-playstation-4-review/">Dark Souls Remastered (PlayStation 4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls 3: Ashes of Ariandel DLC Review</title>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 19:37:59 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
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					<description><![CDATA[<p>Dark Souls has become formulaic. An exciting, familiar routine of dread and difficulty, but a routine nonetheless. That’s not a criticism. Bonfires, weak and strong attacks, rolling, backstabbing, shortcuts &#8211; these are all things that we as Dark Souls players have loved so much they are now being almost directly facsimiled into other games. But [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-3-ashes-of-ariandel-dlc-review/">Dark Souls 3: Ashes of Ariandel DLC Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Dark Souls has become formulaic. An exciting, familiar routine of dread and difficulty, but a routine nonetheless. That’s not a criticism. Bonfires, weak and strong attacks, rolling, backstabbing, shortcuts &#8211; these are all things that we as Dark Souls players have loved so much they are now being almost directly facsimiled into other games. But it does point out that the series, after so many games, has perhaps worn out its novelty. Like an uncle who pulls a coin out of your ear at every single Christmas dinner, it is exciting now for the nostalgia that lingers, not for the freshness of the experience.</p>
<p>But what am I talking about? <em>Ashes of Ariandel</em> is the first of two planned downloadable content packs for <em>Dark Souls 3</em>, and the two are said to be linked. Set in the Painted World of Ariandel &#8211; a white wonderland of mystery and pain, it is a relatively short experience (set aside one or two sittings to see everything) with one main boss and one optional one. There are a range of new weapons and outfits, but I never really felt the need to swap anything around.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19449" src="https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0001.jpg?x59030" alt="darksouls0001" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0001.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0001-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0001-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0001-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The DLC environment features more open areas than the largely linear main game. Though these areas give the illusion of being open, with wide expanses for you to explore, what you quickly realise however is that they are deceptive, as they are for the most part linearly connected to each other. Once I figured this out, I felt a bit disappointed, especially with the relatively large number of bonfires, cutbacks and shortcuts you can unlock to make reaching each connecting corridor much easier. What appears to be a real challenge at the start is, in the end, not much different from the rest of the series. The DLC was an opportunity to push the boundaries and give the more dedicated players a chance to really stretch themselves, yet From Software largely let this slip by in this release.</p>
<p>Besides the main story, there’s a new dedicated PvP arena for those who have missed that functionality from previous entries in the series &#8211; though PvP was never really my cup of tea. Although there’s only one arena at present, the game seems to indicate more may be added as time goes by. The inclusion of a PvP arena may be enough for some to make this an instant purchase, though From Software will have to maintain a close eye on the evolving meta to make this viable over the long term.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19450" src="https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0002.jpg?x59030" alt="darksouls0002" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0002.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0002-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0002-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/11/darksouls0002-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In the end more Dark Souls is never a bad thing. It is still a beautiful, foreboding world full of well thought-out places and challenging enemies. The gigantic vikings especially were a test of skill and patience. Yet I cannot help but feel a little let down by <em>Ashes of Ariandel</em>. Where <em>Dark Souls II’s</em> DLC explored new and delightful worlds and mechanics, this DLC simply follows patterns that we as players are well (perhaps overly) accustomed to. This isn’t <em>bad</em> per se, but it isn’t hard to imagine that it could have been more</p>
<p>If you loved and played <em>Dark Souls 3</em>, then <em>Ashes of Ariandel</em> is more of the same, and is an essential pick up. If you were perhaps a bit bored or put off by the main game, then this DLC unfortunately has almost nothing new to offer you to convince you to get into the series.</p>
<p>Dark Souls is an equation that we know so well now that we often know the answers before fulling reading the question. <em>Ashes of Ariandel</em> then is some more rote learning, more pages in the textbook to memories. I hope that the next, and last DLC experiments more, takes more risks. It would be a pity for Dark Souls to end on a similar, unsatisfying note.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="19447"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Dark Souls 3: Ashes of Ariandel DLC Review</div><div class="cb-conclusion"><p>Released: October 2016<br />
Rating: M<br />
Platforms: PlayStation 4, Xbox One, PC (Windows 7 higher)<br />
Genre: Action, RPG<br />
Developer: From Software<br />
Publisher: BandaiNamco</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Audio</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-19447" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="0df7f082c1"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-3-ashes-of-ariandel-dlc-review/">Dark Souls 3: Ashes of Ariandel DLC Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls III (PS4) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/dark-souls-iii-ps4-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Sun, 10 Apr 2016 01:06:42 +0000</pubDate>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16754</guid>

					<description><![CDATA[<p>What gives a Souls game it’s, well&#8230;soul? That’s the fundamental question came to mind while playing Dark Souls III. The latest creation in a series that is now five games old, Dark Souls III is the culmination of years of experience and refinement of what has made the other games so memorable. Dark Souls III [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-iii-ps4-review/">Dark Souls III (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>What gives a <em>Souls</em> game it’s, well&#8230;soul? That’s the fundamental question came to mind while playing <em>Dark Souls III</em>. The latest creation in a series that is now five games old, <em>Dark Souls III</em> is the culmination of years of experience and refinement of what has made the other games so memorable.</p>
<p><em>Dark Souls III</em> doesn’t vary away from the pillars of the <em>Souls</em> series: the World, the Combat, the Lore and the Difficulty, and in looking at the ways in which <em>III</em> decorates these pillars we can see what Hidetaka Miyazaki’s latest creation is all about.</p>
<p>In my previous two times with the game before launch I was worried that the drab and monotonous greys of <em>Bloodborne</em> would overwhelm Dark Souls III. Thankfully, this worry was misplaced. While it is true the first few hours feature a rather boring and unoriginal castle-top walk (seen in almost every <em>Souls</em> game), the landscape soon opens up with a much larger colour palette. Gone are the endless rows of coffins and gravestones of <em>Bloodborne</em>, though everything does retain that games unusual sheen and gloss.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16765" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/oed1eejxyrwesahhj152.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/oed1eejxyrwesahhj152.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/oed1eejxyrwesahhj152-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/oed1eejxyrwesahhj152-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/oed1eejxyrwesahhj152-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>In moving through the standard areas <em>Dark Souls III</em> sticks to the tried-and-tested formula of normal enemies, mini-bosses and main bosses. Progression through the game is almost painfully prescriptive, with the exception of a few key areas. You’ll be going through normal enemies, unlocking shortcuts, defeating mini-bosses, exploring more, opening another shortcut and defeating the main area boss. Where the game breaks with the established formula is where I enjoyed it the most. There does exist a general feeling of linearity that encourages a push through the content and discourages exploration. Even so, I struggled to sometimes keep the entirety of a region in my head like I was able to in <em>Dark Souls I</em> or <em>Bloodborne</em> as the world is simply denser, due to both increased geometry count and topological design.</p>
<p>Bonfires were sometimes far too close together, and there were just far too many of them. There is even a couple of times where I could see the previous bonfire from the second. That said the world is more connected than <em>Dark Souls II</em> and there is a greater use of verticality in the spatial layout of the areas. You’ll be unlocking elevators, opening doors from a specific side and finding keys to gates just as before.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16764" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-3.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-3-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/maxresdefault-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Firelink Shrine makes a welcome return in a form much more similar to <em>Demon’s Souls&#8217;</em> the Nexus. Here you can upgrade gear, interact with NPCs and level up. The blacksmith now gives you the ability to choose your preferred balance of health and mana estus flasks, though more on that later.</p>
<p><em>Dark Souls III</em> clearly benefits from the now current generation hardware. There are some spectacular vistas and the level of general environmental detail is far above that ever seen before, even in <em>Bloodborne</em>. There are a few awe-inspiring moments where the world opens up before you and genuinely takes your breath away.</p>
<p>The world feels lived in and real in a way that was clearly lacking in the empty stone rooms of <em>Dark Souls II</em>. There are innumerate details that make Lothric appear coherent and logical, signifying a return to the non-dialogue narrative of previous games. Environmental storytelling is evident throughout; where oddities occur, so very often does an illusory wall or other hidden trick.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16763" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-throne-fextralife.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-throne-fextralife.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-throne-fextralife-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-throne-fextralife-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-throne-fextralife-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Nevertheless, the world of <em>Dark Souls III</em> is fulfilling in the observation of the realisation of Miyazaki’s vision rather than the wonderment of an originality of construction. There are too many clichés and borrowed ideas to truly be able to distinguish <em>III</em> from its predecessors. It becomes all a bit of a trope &#8211; the poisonous swamp, the castle battlements, the skeletons, the dragons. You get the feeling that this was the perfection of the idea that has been refined over and over since 2009’s Demon’s Souls rather than a wholly new creation.</p>
<p>And for those fresh to the series there will be much to delight. But for those more intimate with the inner workings of a <em>Souls</em> game I expect an overwhelming sense of familiarity.</p>
<p>The game’s narrative is, as always, defined by the obtuse ramblings gleaned from NPCs as you save them, support them, or eliminate them. But even in comparison to other <em>Souls</em> games I found the story to be shrouded in layers of meaning and unmeaning, so I look forward to seeing how the game’s community plumbs the depths of the infinite variations and sequences of events that lead to unexpected NPC interactions and story arcs.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16761" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-screenshot-2.0.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-screenshot-2.0.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-screenshot-2.0-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-screenshot-2.0-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/dark-souls-3-screenshot-2.0-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>That said, it is clear from the beginning that the main task given to your chosen unkindled is to take on all the Lords of Cinder to claim their thrones &#8211; which are always looming over you in the Firelink Shrine &#8211; an ominous presence that reinforces your sense of purpose every time you visit the shrine to level up or purchase a new weapon. You slowly attempt to defeat each Lord of Cinder until&#8230; I’ll leave the spoilers there.</p>
<p>Combat is sped up and is now much more reminiscent of <em>Bloodborne</em>. Going back to the original <em>Dark Souls</em> feels positively antiquated, slow in an almost unbearable way. I welcome the faster pace, more like <em>The Witcher</em> than the slow turtling <em>Souls </em>games have been known for.</p>
<p>In the game’s opening area there is a foreboding sense of the world being wrong. Writhing snakes and other gruesome oddities transmogrify normal hollows when least expected. The world is not as it should be, not even for the world of <em>Dark Souls</em>. I was disappointed to see that unfortunately this sense of foreboding does not extend to most of the rest of the game. Bigger enemies bursting forth from smaller ones becomes trite pretty quickly, and the slaughter of these poor hollows soon become routine. Still, their design is constantly creative and it is good to see such variety instead of endless hordes of shining knights.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16760" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/DarkSouls3_01.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/DarkSouls3_01.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/DarkSouls3_01-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/DarkSouls3_01-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/DarkSouls3_01-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Bosses are creative in a way that was lacking in <em>Dark Souls II</em>. Fights are multi-stage and can change dramatically as they progress. The AI is much more intelligent and capable now, and dramatically reduces the opportunities to quick roll away and heal. The bosses were well placed and relevant to the areas they were in. While there were a couple of dud ones, the creativity in encounter design was a delight with which to engage.</p>
<p>Your weapons remain as essential in taking on these challenges as ever before. Each weapon now has access to what is referred to as “weapon arts,” a special attack or ability that is activated by, in two-handed mode, holding down, on a PS4, the R2 trigger. Some raise certain stats, some form a new and powerful movement and others for off-hand weapons such as shield carry passive abilities.</p>
<p>Using a weapon art uses up some of your FP (magic) meter, though playing a melee quality build this never really concerned me. While the weapon art attacks are animated beautifully and were occasionally useful, they felt like a gimmick tacked onto the existing combat mechanics. In boss fights especially, the subtleties of the new system was replaced with the urgencies of utilising well-honed muscle memory built up over the last four games &#8211; memory that was devoid of the new system and as such consequently ignored.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16759" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/2954896-darksouls3_academyassassin_rgb_1444817892.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/2954896-darksouls3_academyassassin_rgb_1444817892.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2954896-darksouls3_academyassassin_rgb_1444817892-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2954896-darksouls3_academyassassin_rgb_1444817892-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2954896-darksouls3_academyassassin_rgb_1444817892-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>It is fundamentally necessary to move beyond the tired cliche of “it’s so hard, but in a good way” when describing the last, and most impressionable pillar of a <em>Souls</em> game. As I mentioned in my last media preview for <em>Dark Souls III</em>, knowledge, or rather the lack of knowledge, is the true ability to overcome in a <em>Souls</em> game. Difficulty then is, with the already huge amount of information available on the game, relatively self-selecting. Going into the game without any foreknowledge will give you the experience that the developers originally envisaged, but it can be substantially easier than that by watching let’s plays, reading guides and wiki entries.</p>
<p>That’s because in the end you are battling yourself, and your patience. And as ever before <em>Dark Souls III</em> brutally punishes impatience and egotism. Curiosity is rewarded however, though it always exists in tension with the knowledge surprises may be around the next corner. The power fantasy of the <em>Souls</em> games always teeters on the edge of failure, and this gives players the exhilarating rush the series is known for.</p>
<p>Unfortunately, there were quite a number of technical issues that plagued my time with the game. There were severe framerate drops, together with a sometimes awful amount of stuttering. Texture pop-in as experienced during my two previews with the game was still present and the whole game crashed when I summoned other players while online (fixed in an update).</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16758" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/2951306-dark-souls-iii_2015_10-15-15_009.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/2951306-dark-souls-iii_2015_10-15-15_009.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2951306-dark-souls-iii_2015_10-15-15_009-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2951306-dark-souls-iii_2015_10-15-15_009-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2951306-dark-souls-iii_2015_10-15-15_009-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The PC version may address these issues as it has relatively low minimum requirements but I was unable to test that version. PS4 players who pick up this game at the start may face these issues until such as time as From Software addresses them. Given the game has already had two patches before its Western release I do have confidence that they will be addressed.</p>
<p>What is more unlikely to be addressed though is the camera, which is somehow still not as good as it should be this many game into the series. I had a hard time simply keeping up with what was happening while watching this game, mostly due to the unpredictability of where the camera would take you. Combined with the more aggressive enemies there were a few times where a death felt un-earnt and cheap.</p>
<p>In reviewing and rating <em>Dark Souls III</em>, I need to interrogate my own biases and recognise that I am a willing passenger on the hype-train that Bandai Namco and From Software have created.</p>
<p>Being overwhelmed by the availability of content that I have wanted may put blinders on to how the game as a whole is structured. Playing through blind, it is easy to become focused solely on the personal experience of the game, without particularly experiencing or understanding the entirety of the game’s offerings. So take my review in context with others. I cannot speak to how the game will hold up over time.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16757" src="https://www.shanethegamer.com/wp-content/uploads/2016/04/2918185-rollingshot_sample_1438786866.jpg?x59030" alt="Dark Souls III" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/04/2918185-rollingshot_sample_1438786866.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2918185-rollingshot_sample_1438786866-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2918185-rollingshot_sample_1438786866-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/04/2918185-rollingshot_sample_1438786866-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><em>Dark Souls III</em> is a thoroughly modern <em>Dark Souls</em>, the continuation and refinement of everything that has made the series great. It does what the best sequels do &#8211; build upon the successes of the past and sandpaper back the rough edges of the elements that needed improvement.</p>
<p>That said, I hope this is the last of the <em>Dark Souls</em> games. From Software have demonstrated they are amply able to experiment with variations in 2015’s <em>Bloodborne</em>, and it is my hope they continue to reach out past the standard fare knights and dragons. Otherwise the <em>Souls</em> series may face the same issues as many of Ubisoft’s games in repetition.</p>
<p>To veterans of the series, <em>Dark Souls III</em> was never going to give you that first-time experience &#8211; but nothing could. Because From Software has been relatively conservative with any changes there is much head knowledge that is transferred between their series. Instead of feeling like heirs of each other, the <em>Souls</em> series has begun to feel more like siblings to one another. Different, but clearly from the same genetic heritage.</p>
<p>So while <em>Dark Souls III</em> doesn’t provide the series with any clear or controversial differentiation, it does not need to. It remains a fantastic, rewarding, punishing and fulfilling journey through a wonderland of insane disturbances and delights.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="16754"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Dark Souls III (PS4) Review</div><div class="cb-conclusion"><p>Released: April 2016<br />
Rating: R18<br />
Platforms: PlayStation 4, Xbox One, PC Gaming (Windows 7 or higher)<br />
Genre: Action, survival, Horror<br />
Developer: From Software<br />
Publisher: BandaiNamco</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.5</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-16754" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="0df7f082c1"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/dark-souls-iii-ps4-review/">Dark Souls III (PS4) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls III Preview Event</title>
		<link>https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 00:56:33 +0000</pubDate>
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					<description><![CDATA[<p>If there has been any game series to prove an axiom true, it has been Dark Souls, and thus it remains with the latest entry, Dark Souls III. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>If there has been any game series to prove an axiom true, it has been <em>Dark Souls</em>, and thus it remains with the latest entry, <em>Dark Souls III</em>. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever with the <em>Soul</em> series, you yourself level up moreso than the character you’re playing.</p>
<p>I recently had the chance to play roughly two hours of the latest in the <em>Souls</em> franchise. What I played was a near final build of the game as it will be released on April 22nd, 2016, although there may be tweaks and changes in the final product. Needless to say what follows below contains significant spoilers for certain elements of <em>Dark Souls III</em> so if you want to go in blind then best avoid what follows.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16316" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Fire, which has been at the core of the previous <em>Dark Souls</em> games’ mysterious and obtuse lore, is now brought front and center. Rather than being undead turning hollow, you are “unkindled,” risen from the grave to destroy the Lords of Cinder. The opening cinematic gives us an idea of who they might be, though only small pieces of the esoteric story were on show.</p>
<p>Otherwise, what I played was immensely familiar to the other games in the <em>Souls</em> series. Fans will be comforted to know that they will feel right at home from the first moments of <em>Dark Souls III</em>. That said, <em>III</em> appears to take elements each game and create a greatest hits album.</p>
<p>From the album before the band was mainstream (<em>Demon’s Souls</em>), <em>Dark Souls III</em> reintroduces the Nexus (technically here the Firelink Shrine), a safe place where you can level up, shop and go to the blacksmith. There are some mysterious objects in this space and much of the area was uninhabited, teasing a future that couldn’t be fulfilled in my short time with the game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16317" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The core gameplay is that taken straight out of the first hit single, <em>Dark Souls I</em>. There are a wide variety of classes returning though I stuck with the old classic knight in shining armour.</p>
<p>There is also some evidence from the group’s second album, which disappointed hardcore fans but is generally underrated. You can warp between bonfires almost right from the start, a feature I found a sensible addition.</p>
<p>Finally, from the lead singer’s other band comes some of the most immediate design choices and changes. Movement is much faster, and together with some returning enemies (such as the incredibly annoying pitchfork peasant) the DNA of Bloodborne is made clear. <em>III</em> is also running on the <em>Bloodborne</em> engine, and there are perhaps one too many visual similarities between the titles, at least in the areas I was able to access.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16318" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Which is all to say that if you are familiar with the franchise, you will be immediately comfortable in this game. Together, these changes combined make the standard procedure fresh, and add up to more than the sum of their parts.</p>
<p>Which is not to say that <em>III</em> is a slap-dash potpourri of a game, a bit of everything thrown in the mix and that’s it. <em>III</em> introduces some welcome changes of its own that new and existing players I’m sure will appreciate</p>
<p>Enemies are both more relentless but won’t appear to chase you as far as before, much to my own (perhaps embarrassing) pleasure. There were a small number of sub boss type enemies that I simply ran past in desperate search for the next bonfire.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16319" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Magic makes some serious changes in III. Magic uses are now defined by an FP bar, which is filled with its own “Ashen” Estus Flasks. Interestingly, you have a pool of total estus flasks, and can choose between having more available mana or health restoration.</p>
<p>Mana restoration takes on a new importance in III, as even heavily melee characters such as what I usually like to play need to use the FP meter to use the new weapon arts.</p>
<p>Weapons arts are activated by first two-handing your weapon before holding L2 then pressing R2. Each weapon that I saw has its own ability. Warm up times are incredibly long so you must have impeccable timing to use these special abilities. Honestly though, I was able to get by perfectly well without using weapon arts for the entire time that I played, except to experiment with them.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16320" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In my time I encountered two major boss enemies. Surprisingly I was able to take down both of them on the first try. Unfortunately it was only after I had played through my time that I discovered I could record my exploits. Sadly they will have to stay hidden from history, but I guarantee that I speak the truth. In comparison to the rather standard bosses of <em>Dark Souls II</em>,  both were more compelling, and set in arenas that felt more connected to the character and their presence. Both were much more aggressive, keeping close to me and giving me less time to dodge roll my way to safety &#8211; another element that has been inherited from <em>Bloodborne</em>.</p>
<p>Both demonstrated metastatic changes after they had taken a certain amount of damage, changes which dramatically altered their attack patterns and behaviour. Nevertheless, while I won’t go into any more specific details about who they are, for both tried and true tactics from the previous games worked to defeat them. Perhaps future bosses will be a bit more varied, but overall I was satisfied with these first two challenges.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16321" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The equivalent of regaining your humanity in this game seems to be restoring your ember. After each boss fight my character glowed through cracks, as if I were full of lava escaping its bounds.</p>
<p>I have always been a bit of a different <em>Dark Souls</em> player, in that I enjoy the exploration over the boss fights. While I appreciate the bosses, the unfurling of the world map in front of me, and embedding it in my mind has always been what draws me to the games. <em>Dark Souls III</em> manages to return the genius sense of dread, excitement and (over)confidence that both <em>Dark Souls</em> and <em>Bloodborne</em> captured so well.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16322" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The primary challenge of <em>Dark Souls III</em> will be to continue and enhance the foundation characteristics of the <em>Souls</em> series while keeping it fresh for veteran and newcomer players alike. Because even though our player characters start at level one, we veteran human players do not. We have the knowledge and the experience built up over four games to counter what From Software have devised.</p>
<p>It is beholden on From Software then to excite us and give us something fresh</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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