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		<title>WELCOME TO THE WILDLANDS</title>
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		<dc:creator><![CDATA[Dhayana]]></dc:creator>
		<pubDate>Wed, 01 Mar 2017 09:02:00 +0000</pubDate>
				<category><![CDATA[Film | TV News & Features]]></category>
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					<description><![CDATA[<p>A week from today, Ubisoft will premiere a ground-breaking documentary, which is set to offer one of the most revealing insights to date into the drug trade in South America, and the battle to contain it. Scheduled to release on March the 6th, 2017, on major digital platforms; iTunes and Google Play, the feature length [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/film-tv-news/welcome-to-the-wildlands/">WELCOME TO THE WILDLANDS</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>A week from today, Ubisoft will premiere a ground-breaking documentary, which is set to offer one of the most revealing insights to date into the drug trade in South America, and the battle to contain it. Scheduled to release on March the 6th, 2017, on major digital platforms; iTunes and Google Play, the feature length film, titled “Wildlands”, will showcase the real stories behind Tom Clancy’s Ghost Recon Wildlands’ fictional Bolivian setting.</p>
<p>The documentary provides a fascinating insight and wider context to the inspirational themes in the videogame, further highlighting the incredible lengths that the Paris based development team has gone to in order to create a truly believable setting.</p>
<p>This feature length documentary explores the real-life stories of key figures, who have been at the centre of the war on drugs from the past thirty years. Viewers will accompany narrator Rusty Young, author of New York Times best-seller, <em>Marching Powder</em>, as he meets the people, who have been involved in shaping the cocaine trade in South America, many of whom are telling their stories for the first time.</p>
<p>Travelling from Bolivia, and up through to the United States, he will listen to the fascinating stories of characters from both sides of the law, from the coca farmers, through the drug supply chain, to the Special Forces soldiers fighting the war on drugs – to get a raw snapshot of drug trafficking and production in South America.</p>
<p>&nbsp;</p>
<p>Developed in partnership with Chief Productions, <em>Wildlands </em>captures the stories of some of the most influential voices on the matter. For the very first time, these diverse characters are brought together to give a broad perspective on a global crisis. Bolivia, Colombia and North America form the landscape for this complex story of the battle between law enforcement and criminal organisations seeking to monopolise a multi-billion-dollar illegal industry.<img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-21770" src="https://www.shanethegamer.com/wp-content/uploads/2017/03/WILDLANDS_-1.jpg?x59030" alt="" width="1920" height="2844" srcset="https://www.shanethegamer.com/wp-content/uploads/2017/03/WILDLANDS_-1.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2017/03/WILDLANDS_-1-203x300.jpg 203w, https://www.shanethegamer.com/wp-content/uploads/2017/03/WILDLANDS_-1-768x1138.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2017/03/WILDLANDS_-1-691x1024.jpg 691w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Director, Colin Offland, described the process involved in gathering the compelling and visceral source material; “We spoke to the people who know the drug trade better than anyone else; iconic characters, from either side of the law, who have defined this continent’s notorious image. The war on drugs is a complex one and we give viewers unprecedented insight to the people who have shaped this landscape, enabling a better understanding of a global issue which affects us all.”</p>
<p><em>Wildlands</em> introduces the compelling, unbelievable, and often devastating, life stories of a number of individuals, including &#8211; George Jung: The man known for hooking North America on cocaine, George Jung was a major player in the cocaine trade during the 70’s and 80’s and was immortalised by Johnny Depp in the movie ‘Blow’. Adam Newbold: A former Navy SEAL with over 20 years’ combat experience, Adam has worked throughout South America. Thomas McFadden: Reformed drug trafficker, and subject of “Marching Powder”, reveals the tricks of his trade, which saw him become a prolific smuggler, until the day he was arrested with 5kg of cocaine at La Paz airport – leading to a lengthy stay at the notorious San Pedro Prison.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-17354" src="https://www.shanethegamer.com/wp-content/uploads/2016/05/36190303ghostreconwildlandsintel-developerqaign-1449857541519.jpg?x59030" alt="" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/05/36190303ghostreconwildlandsintel-developerqaign-1449857541519.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/05/36190303ghostreconwildlandsintel-developerqaign-1449857541519-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/05/36190303ghostreconwildlandsintel-developerqaign-1449857541519-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/05/36190303ghostreconwildlandsintel-developerqaign-1449857541519-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Alongside these individuals, <em>Wildlands</em> introduces traffickers, smugglers, money launderers, informants and law enforcers that shape the complex jigsaw forming the criminal underworld profiteering from this thriving industry and those seeking to defeat it.</p>
<p>Geoffroy Sardin, Senior Vice President &#8211; Sales &amp; Marketing at Ubisoft said, <em>“Wildlands </em>is a thought-provoking depiction of this complex issue. This subject matter has accumulated huge global interest and we believe that, as a companion to Tom Clancy’s Ghost Recon Wildlands, we take gamers and viewers of <em>Wildlands</em> on a journey of discovery of an issue that continues to grip and fascinate global audiences. We are delighted to bring <em>Wildlands</em> to a global audience across three of the major digital platforms; Amazon Prime, Google Play and iTunes.”</p>
<p>Tom Clancy’s Ghost Recon Wildlands will be available on March 7th 2017 for Xbox One, PlayStation 4 and Windows PC.</p>
</span><p>The post <a href="https://www.shanethegamer.com/film-tv-news/welcome-to-the-wildlands/">WELCOME TO THE WILDLANDS</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dark Souls III Preview Event</title>
		<link>https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 00:56:33 +0000</pubDate>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16313</guid>

					<description><![CDATA[<p>If there has been any game series to prove an axiom true, it has been Dark Souls, and thus it remains with the latest entry, Dark Souls III. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>If there has been any game series to prove an axiom true, it has been <em>Dark Souls</em>, and thus it remains with the latest entry, <em>Dark Souls III</em>. In From Software’s latest creation, knowledge is power. Even the greatest fear, the greatest enemy, can be overcome when you know what’s around the corner. As ever with the <em>Soul</em> series, you yourself level up moreso than the character you’re playing.</p>
<p>I recently had the chance to play roughly two hours of the latest in the <em>Souls</em> franchise. What I played was a near final build of the game as it will be released on April 22nd, 2016, although there may be tweaks and changes in the final product. Needless to say what follows below contains significant spoilers for certain elements of <em>Dark Souls III</em> so if you want to go in blind then best avoid what follows.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16316" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/001_1456753972-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Fire, which has been at the core of the previous <em>Dark Souls</em> games’ mysterious and obtuse lore, is now brought front and center. Rather than being undead turning hollow, you are “unkindled,” risen from the grave to destroy the Lords of Cinder. The opening cinematic gives us an idea of who they might be, though only small pieces of the esoteric story were on show.</p>
<p>Otherwise, what I played was immensely familiar to the other games in the <em>Souls</em> series. Fans will be comforted to know that they will feel right at home from the first moments of <em>Dark Souls III</em>. That said, <em>III</em> appears to take elements each game and create a greatest hits album.</p>
<p>From the album before the band was mainstream (<em>Demon’s Souls</em>), <em>Dark Souls III</em> reintroduces the Nexus (technically here the Firelink Shrine), a safe place where you can level up, shop and go to the blacksmith. There are some mysterious objects in this space and much of the area was uninhabited, teasing a future that couldn’t be fulfilled in my short time with the game.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16317" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/002_1456753981-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The core gameplay is that taken straight out of the first hit single, <em>Dark Souls I</em>. There are a wide variety of classes returning though I stuck with the old classic knight in shining armour.</p>
<p>There is also some evidence from the group’s second album, which disappointed hardcore fans but is generally underrated. You can warp between bonfires almost right from the start, a feature I found a sensible addition.</p>
<p>Finally, from the lead singer’s other band comes some of the most immediate design choices and changes. Movement is much faster, and together with some returning enemies (such as the incredibly annoying pitchfork peasant) the DNA of Bloodborne is made clear. <em>III</em> is also running on the <em>Bloodborne</em> engine, and there are perhaps one too many visual similarities between the titles, at least in the areas I was able to access.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16318" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/003_1456753990-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Which is all to say that if you are familiar with the franchise, you will be immediately comfortable in this game. Together, these changes combined make the standard procedure fresh, and add up to more than the sum of their parts.</p>
<p>Which is not to say that <em>III</em> is a slap-dash potpourri of a game, a bit of everything thrown in the mix and that’s it. <em>III</em> introduces some welcome changes of its own that new and existing players I’m sure will appreciate</p>
<p>Enemies are both more relentless but won’t appear to chase you as far as before, much to my own (perhaps embarrassing) pleasure. There were a small number of sub boss type enemies that I simply ran past in desperate search for the next bonfire.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16319" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/004_1456753994-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Magic makes some serious changes in III. Magic uses are now defined by an FP bar, which is filled with its own “Ashen” Estus Flasks. Interestingly, you have a pool of total estus flasks, and can choose between having more available mana or health restoration.</p>
<p>Mana restoration takes on a new importance in III, as even heavily melee characters such as what I usually like to play need to use the FP meter to use the new weapon arts.</p>
<p>Weapons arts are activated by first two-handing your weapon before holding L2 then pressing R2. Each weapon that I saw has its own ability. Warm up times are incredibly long so you must have impeccable timing to use these special abilities. Honestly though, I was able to get by perfectly well without using weapon arts for the entire time that I played, except to experiment with them.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16320" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/006_1456754009-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In my time I encountered two major boss enemies. Surprisingly I was able to take down both of them on the first try. Unfortunately it was only after I had played through my time that I discovered I could record my exploits. Sadly they will have to stay hidden from history, but I guarantee that I speak the truth. In comparison to the rather standard bosses of <em>Dark Souls II</em>,  both were more compelling, and set in arenas that felt more connected to the character and their presence. Both were much more aggressive, keeping close to me and giving me less time to dodge roll my way to safety &#8211; another element that has been inherited from <em>Bloodborne</em>.</p>
<p>Both demonstrated metastatic changes after they had taken a certain amount of damage, changes which dramatically altered their attack patterns and behaviour. Nevertheless, while I won’t go into any more specific details about who they are, for both tried and true tactics from the previous games worked to defeat them. Perhaps future bosses will be a bit more varied, but overall I was satisfied with these first two challenges.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16321" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/007_1456754012-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The equivalent of regaining your humanity in this game seems to be restoring your ember. After each boss fight my character glowed through cracks, as if I were full of lava escaping its bounds.</p>
<p>I have always been a bit of a different <em>Dark Souls</em> player, in that I enjoy the exploration over the boss fights. While I appreciate the bosses, the unfurling of the world map in front of me, and embedding it in my mind has always been what draws me to the games. <em>Dark Souls III</em> manages to return the genius sense of dread, excitement and (over)confidence that both <em>Dark Souls</em> and <em>Bloodborne</em> captured so well.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16322" src="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg?x59030" alt="Dark Souls III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/03/014_1456754052-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The primary challenge of <em>Dark Souls III</em> will be to continue and enhance the foundation characteristics of the <em>Souls</em> series while keeping it fresh for veteran and newcomer players alike. Because even though our player characters start at level one, we veteran human players do not. We have the knowledge and the experience built up over four games to counter what From Software have devised.</p>
<p>It is beholden on From Software then to excite us and give us something fresh</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/dark-souls-iii-preview-event/">Dark Souls III Preview Event</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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