NVIDIA DLSS 4.5 is rolling out alongside Resident Evil Requiem, and if you are playing on PC with an RTX card, this is one of the biggest visual and performance upgrades of 2026 so far. The new survival horror entry launches with DLSS 4 support, path tracing, and Multi Frame Generation, while other major titles like Crimson Desert and John Carpenter’s Toxic Commando are also jumping on board.
Here is what DLSS 4.5 actually brings to Resident Evil Requiem, how it benefits older RTX cards, and where the full 6x frame generation fits in.
Resident Evil Requiem On PC Gets Path Tracing And DLSS 4
The game follows Grace Ashcroft and Leon S. Kennedy as they investigate a series of strange deaths connected to the 1998 Raccoon City incident. On GeForce RTX systems, players can enable full path-traced lighting, which dramatically improves how light and shadow behave in dark corridors, neon-lit streets, and reflective interiors.
Path tracing renders multiple shadows from different light sources and simulates complex reflections and refractions, particularly noticeable through glass and wet surfaces. In a horror game where atmosphere depends on subtle lighting shifts, this makes a real difference to immersion.
DLSS Ray Reconstruction further enhances these effects by cleaning up noise from ray-traced scenes, resulting in sharper, more stable visuals.
DLSS 4.5 And Multi Frame Generation Explained
The biggest headline feature is Multi Frame Generation that can multiply frame rates by up to six times. However, the full 6x mode is exclusive to the GeForce RTX 50 Series at launch.
RTX 20, 30, and 40 series cards still receive the improved DLSS Super Resolution and image stability upgrades, meaning older RTX owners are not left behind. GTX cards remain unsupported, as DLSS relies on dedicated AI tensor cores.
The advantage here is twofold. Players can push higher resolutions like 4K while maintaining strong frame rates, and those using ultra-high refresh rate monitors above 240Hz can better saturate their display’s refresh potential without sacrificing responsiveness.
