If you’ve been wondering just how big Roblox really is in 2025, the latest numbers are genuinely staggering. According to Matthew Ball’s State of Video Gaming 2025 report from Epyllion, Roblox recorded just over 10 billion monthly hours of playtime in 2025, compared to roughly 5 billion on Steam and just over 4 billion on PlayStation. That means Roblox was played more than PlayStation and Steam combined.
That is not a slight edge either. The gap of more than a billion hours signals a real shift in where players are spending their time.
Roblox Engagement Hits 10 Billion Monthly Hours
For comparison, Steam reached just over 5 billion monthly hours, while PlayStation recorded just over 4 billion. Combined, that brings Steam and PlayStation to roughly 9 billion monthly hours, still short of Roblox’s total.
An earlier breakdown of the same report notes that by the end of 2024, Roblox had already surpassed major console platforms in daily active users. In 2025, those daily active users increased by a further 69 percent year on year, reinforcing that this is not a one-off spike but sustained growth.
It is worth noting that PlayStation’s engagement data cited in the report comes from 2024. However, platform engagement trends tend to remain relatively consistent year to year, making it unlikely that PlayStation alone could close a billion-hour gap.
Individual Roblox Games Compete With Major Franchises
One of the most eye-opening slides in the report highlights how individual Roblox titles are now competing with some of the biggest names in gaming.
For example, Fortnite averages around 0.86 billion monthly hours of engagement. Meanwhile, the Roblox experience Grow a Garden reached approximately 0.71 billion monthly hours across a ten month period. That places a single Roblox game not far behind one of the largest live service titles in the world.
Even more surprising, Grow a Garden’s engagement figure reportedly exceeds the combined engagement of Blizzard Entertainment’s entire software lineup, which sits at around 0.69 billion monthly hours.
Another Roblox hit, Steal a Brainrot, has also attracted massive concurrent player numbers and sustained activity. These breakout experiences scale rapidly within Roblox’s ecosystem, often without traditional marketing campaigns or boxed launches.
A Different Platform Model To PlayStation And Steam
Part of what makes Roblox engagement so dominant is how the platform operates.
Unlike PlayStation and Steam, which rely heavily on major game launches to drive spikes in activity, Roblox functions as a continuous ecosystem. New experiences are released constantly, and viral hits can explode in popularity within days.
This constant turnover keeps players inside the platform rather than hopping between separate storefronts and releases. It also allows smaller teams to tap into Roblox’s global audience without the barriers that traditional publishing often brings.
The result is a platform that behaves less like a single game and more like a persistent digital space where trends shift quickly, but total engagement remains extremely high.
Gaming Attention Is Fragmenting
The broader State of Video Gaming report also points out that gaming overall is competing harder than ever with mobile apps and other forms of instant entertainment. Even within gaming, attention is fragmenting across platforms and ecosystems.
Against that backdrop, Roblox’s scale becomes even more striking. It is not just outperforming one console, it is outperforming two major ecosystems combined in terms of engagement hours.
That does not mean traditional platforms are disappearing. PlayStation and Steam remain hugely influential, especially for premium AAA releases. But when it comes to sheer time spent, Roblox is now the single most engaged gaming platform per month by a clear margin.
Roblox still faces well-documented challenges, from moderation concerns to platform governance issues. However, purely in terms of player engagement, the numbers show it has become one of the most dominant forces in modern gaming.
With user growth still climbing and viral hits continuing to emerge from within its ecosystem, it will be interesting to see whether any traditional platform can realistically close the engagement gap in the near future.
