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	<title>plaion Archives - Shane the Gamer</title>
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	<title>plaion Archives - Shane the Gamer</title>
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		<title>AN ICON RETURNS</title>
		<link>https://www.shanethegamer.com/video-gaming/news/an-icon-returns/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 27 Aug 2023 07:50:03 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Atari2600]]></category>
		<category><![CDATA[plaion]]></category>
		<category><![CDATA[retro]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=59741</guid>

					<description><![CDATA[<p>PLAION and Atari, one of the world’s most iconic consumer brands and interactive entertainment producers, are proud to announce the Atari 2600+. A modern day faithful recreation of the pioneering console that first appeared in 1977, will be launching worldwide in 2023. Launching with ten of some of the most important video games in Atari’s history, [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/an-icon-returns/">AN ICON RETURNS</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p style="font-weight: 400;">PLAION and Atari, one of the world’s most iconic consumer brands and interactive entertainment producers, are proud to announce the Atari 2600+.</p>
<p style="font-weight: 400;">A modern day faithful recreation of the pioneering console that first appeared in 1977, will be launching worldwide in 2023.</p>
<p style="font-weight: 400;">Launching with ten of some of the most important video games in Atari’s history, including Adventure and Missile Command, the Atari 2600+ has been created using modern technology to authentically replicate the original 4-switch Atari 2600 Video Game System.</p>
<p style="font-weight: 400;">For those looking to relive the gameplay experiences of the ‘70s and &#8217;80s, included with the Atari 2600+ is the CX40+ Joystick Controller, recreated with the same size and layout as the original 2600 Joystick Controller for that added touch of nostalgia.</p>
<p><iframe title="AN ICON RETURNS: The Atari 2600+" width="1200" height="675" src="https://www.youtube.com/embed/s0nKY-MLm-Y" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p style="font-weight: 400;">“Making classic games accessible to everyone is a priority for Atari, and the release of the Atari 2600+ is a big step towards the preservation of 2600 and 7800 games,” said Atari Chairman and CEO, Wade Rosen. “In our mission in giving retro enthusiasts more ways to play iconic games, PLAION’s approach to a quality recreation of iconic Atari hardware made them a perfect partner when choosing to bring the 2600+ to market.”</p>
<p style="font-weight: 400;">“We’re excited to be working with Atari to bring back the Atari 2600 and help meet the growing consumer demand for retro hardware,” said Commercial Director of Retro at PLAION, Ben Jones. “For gamers who remember the thrill of playing arcade games at home for the very first time, the Atari 2600+ will take you right back. For everyone else, the offer is one of timeless fun and the chance to experience a golden age of video games in a way that could only come from Atari.”</p>
<p style="font-weight: 400;">PLAION and Atari also announce the availability of The CX-30 Paddle Controller with 4-in-1 multi game cartridge, and additional launch titles including Bezerk Enhanced Edition and Mr. Run and Jump will also be available on The Atari 2600+, as well as a standalone CX-40 Joystick.</p>
<p style="font-weight: 400;">The Atari 2600+ will be available from 17th November 2023.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/an-icon-returns/">AN ICON RETURNS</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Dead Island 2 (PC) Review</title>
		<link>https://www.shanethegamer.com/pc-mac/pc-mac-gaming-reviews/dead-island-2-pc-review/</link>
					<comments>https://www.shanethegamer.com/pc-mac/pc-mac-gaming-reviews/dead-island-2-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Tue, 02 May 2023 19:08:37 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[deadisland]]></category>
		<category><![CDATA[deadisland2]]></category>
		<category><![CDATA[deepsilver]]></category>
		<category><![CDATA[deepsilverdambusterstudio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[plaion]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=58857</guid>

					<description><![CDATA[<p>Dead Island 2 is one of those often-discussed, never-released type of games. It has been part of the list of in development games for so long that many doubted that it would ever be released. And by what we know, it has been a rough ride &#8211; throughout an entire console generation &#8211; for the [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/pc-mac/pc-mac-gaming-reviews/dead-island-2-pc-review/">Dead Island 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p><em>Dead Island 2</em> is one of those often-discussed, never-released type of games.</p>
<p>It has been part of the list of in development games for so long that many doubted that it would ever be released. And by what we know, it has been a rough ride &#8211; throughout an entire console generation &#8211; for the sequel to the Xbox 360-era first game to finally be released.</p>
<p>So it had better be worth it, and luckily, in its own way, it is.</p>
<p><em>Dead Island 2</em> takes place in the early stages of a zombie apocalypse taking place in Los Angeles, California.</p>
<p>The city of angels serves as a backdrop for a relatively mediocre story that nevertheless moves you through different environments at a solid clip. Each level (despite it being set in a semi-open world) is highly detailed but also relatively contained, in a way that makes it feel like they are sets and stages. There’s the obligatory movie studio set, the upper class mansions set in the hills, an influencer incubator’s set and more, each making their own impression and in many cases directly contributing to the gameplay for each area, with specific mechanics just for that level.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-58861" src="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-1.jpg?x67281" alt="Dead Island 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-1-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>And while the environments are nice, the core innovation of <em>Dead Island 2</em>’s melee combat is the FLESH system. The “Fully Locational Evisceration System for Humanoids” (FLESH) system is one of the most intense and gory sights I’ve ever beheld.</p>
<p>With each whack of your weapon, zombie flesh is progressively revealed and destroyed, exposing more of the zombie’s internals than you ever thought possible, right down to the skeleton. It&#8217;s not just a visual trick either, as the game encourages you to aim your swings intentionally &#8211; to cripple a zombie so they fall over, or target a head if the chest is covered by body armour.</p>
<p>It makes your otherwise wild swings feel more impactful; the addition of directionality imparts a small amount of tactics to each encounter. In addition, blocks, dodges, other skills, and environmental hazards all add up to combat that has a surprising amount of variety, even if it doesn’t reach the depths of something like <em>The Last of Us</em>.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58860" src="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-preview-1.jpg?x67281" alt="Dead Island 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-preview-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-preview-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead-island-2-preview-1-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>This variety is further spiced up by the relatively large amount of melee weapons that the game throws at you. While I wasn’t a fan of the <em>Fallout / Skyrim</em>-style enforced scrounging for random detritus strewn throughout each area, this detritus can be turned into solid upgrade for your weapons that can, for example, light zombies on fire or work with environmental hazards such as water puddles to electrocute them.</p>
<p>Weapons do degrade relatively quickly &#8211; perhaps a bit too quickly for my taste &#8211; and so you’ll constantly be searching for more, upgrading and swapping them for new options.</p>
<p>Performance is, surprisingly, excellent on PC. This is a nice breath of fresh air coming off the back of <em>The Last of Us Part 1’s</em> port issues, amongst other recent releases that haven’t been up to an acceptable quality level at launch. It ran at above 4K 60FPS on my RTX 3080 and Core i7-13700KF PC, using the Quality setting of AMD’s FSR 2 temporal upscaling option. There’s no sign of Intel’s XeSS or NVIDIA’s DLSS though, which seems like an intentional omission considering that there are good plugins for Unreal Engine 4 to enable these alternative upscalers relatively easily.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-58859" src="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead_island_2_screenshot_5.jpg?x67281" alt="Dead Island 2" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2023/05/dead_island_2_screenshot_5.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead_island_2_screenshot_5-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2023/05/dead_island_2_screenshot_5-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>I did have one annoying recurring bug however that resulted in an immediate crash to the desktop, revealing the flaws in <em>Dead Island 2’s </em>somewhat wonky checkpoint system.</p>
<p>Sometimes it would reset the entire scene, weapons, environmental hazards, zombies and all, while other times it would keep my weapon degradation or number of zombies taken out, or random combinations of the above.</p>
<p>So will <em>Dead Island 2</em> blow your socks off?</p>
<p>Well, no. But it is a highly enjoyable time for what it is &#8211; a relatively brainless first person hack and slash that is easy to wile away the hours on, waiting, perhaps for <em>The Legend of Zelda: Tears of the Kingdom</em> to arrive.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/pc-mac/pc-mac-gaming-reviews/dead-island-2-pc-review/">Dead Island 2 (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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