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	<title>oriandtheblindforest Archives - Shane the Gamer</title>
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		<title>Ori and the Blind Forest: Definitive Edition (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Wed, 11 May 2016 02:40:57 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
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		<category><![CDATA[definitiveedition]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=17096</guid>

					<description><![CDATA[<p>Ori and the Blind Forest: Definitive Edition is the natural progression of what is already a superbly tight platformer. Definitive Edition is not a remaster or a remake, but the final polishing of game to realise the true vision of its designers. It stands as what the developers want you to know the game as, [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/">Ori and the Blind Forest: Definitive Edition (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><em>Ori and the Blind Forest: Definitive Edition</em> is the natural progression of what is already a superbly tight platformer. <em>Definitive Edition</em> is not a remaster or a remake, but the final polishing of game to realise the true vision of its designers. It stands as what the developers want you to know the game as, and it has something for both those who fell in love with <em>Ori</em> the first time and for newcomers alike.</p>
<p>I played the original game on the Xbox One last year, so what do I think of this new version? Is it truly definitive, or was the original a sufficient declaration of a vision?</p>
<p>In 2015 Moon Studios demonstrated that Nintendo now has some serious competition in platformers from indie developers. While major publishers have largely left the platformer genre to Nintendo, indie developers have created a number of unique, challenging and quirky platformers. <em>Ori and the Blind Forest</em> is one of the latest in this series of platformers, taking significant history from the Metroid and Castlevania games.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-12338" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In essence, <em>Ori</em> is a metroidvania that combines twitch platforming with exploration, combat and action sequences. On top of that it has a stunning art direction which has been extremely well executed. If that’s the sort of game that sounds attractive to you, and you haven’t played <em>Ori </em>at all, then there’s almost no need to read the rest of this review. Go out and download this game now, safe in the knowledge that what awaits you will be a challenging adventure. If you’re still not convinced, then I hope what follows will take you over the line.</p>
<p><em>Ori </em>begins with a very Up-like beginning that will leave you emotional as anything. Though the actual content amounts tired trope, it is performed so excellently with such great character animations that it can’t help but be affecting. Over the course of the game the omnipresent narrator fleshes out what has happened to the forest and <em>Ori’s</em> unique role in bringing it back from the brink of destruction. While the story begins strongly I never felt compelled by it after that. It reeks of melodrama and generally takes itself rather too seriously. That said, it never really gets in the way too much and does nicely link into the environment at times.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12339" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>All this the new <em>Definitive Edition</em> retains from the original. There are a couple of extra areas that flesh out some more of the background details of the narrative. Some other welcome additions are cross-save between the Xbox One and Windows 10 devices and support for 4K and ultra-wide displays. There has also been some quality of life improvements such as the addition of teleporting between regions at wells. Teleportation in particular greatly incentives more exploration than the original, where it was tedious (and difficult!) to backtrack to old areas.</p>
<p><em>Ori and the Blind Forest: Definitive Edition</em> retains the game’s trademark gorgeous environments that slowly unlock as you gain new abilities to smash walls and unlock new areas.</p>
<p>But don’t let those looks fool you. Ori is an incredibly complex game, mechanically speaking. Almost from the earliest stages you will be tasked with fairly advanced platforming mechanics that are most definitely not welcoming to new players. At times this felt a bit unfair, with points of failure impossible to see beforehand or even to predict. Too many times I dropped or climbed up to a new area only to be quickly dispatched by an unknown environmental obstacle or enemy.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-12338" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Fortunately, the game resets quickly, allowing you to try again (and again) without lengthy loading screens. The feeling of accomplishment after completing a particularly gnarly section is immense, though particular areas point much more to frustration than adulation. These environmental challenges are somewhat softened by the ability to save almost anywhere in the game.</p>
<p>The self-selecting save point ability remains as one of the more innovative and welcome design decisions. That said, if you play on anything but easy expect to be frustrated at many points in your journey. Speaking of, the <em>Definitive Edition</em> allows you to cut down the difficulty even further through the addition of an Easy mode. But be careful, changing it down to easy resets your leaderboards. This won’t be an issue for most who will play Ori as a single-player game, but for those looking to compete it’s worth noting.</p>
<p>I recommend playing Ori on the largest screen with the lowest refresh rate. If you’re on a TV make sure that it’s on the “Game” mode – where most TV post-processing is turned off. Input lag can be extremely detrimental so eliminating it as much as possible is essential.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12335" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/ori-and-the-blind-forest-screen-4-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>You’re also mad if you play Ori with a mouse and keyboard – I recommend either a PS4 (through enabling software such as DS4Windows) or an Xbox One controller. The disappointing D-Pad on the Xbox 360 controller makes it less suitable, though still workable.</p>
<p>Finally, Ori in its definitive edition is now available on the Windows Store, but using that version led to a number of headaches for me – all avoidable if playing the game sourced from other storefronts. It had a hard time downloading in the first place, going full screen and hiding the Windows taskbar, and in detecting my controller.</p>
<p>Ori’s <em>Definitive Edition</em> is a strangely-priced $6.65 (AUD) upgrade for existing game owners and $26.95 (AUD) for new owners. So is it worth the upgrade?</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12334" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/3f2a983bcdf986d535017c674cc9c1c179a35e9d.jpg__1920x1080_q85_crop_upscale-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>If you’re a completionist and want to spend as much time in the Ori’s forest home, then the new edition will be a boon to you. Alternatively, if the immense difficulty of the game has put you off ever trying it, the new easy mode should help you along. Despite important issues and frustrations with the core platforming, the whole package of Ori continues to be a stunning display of what a modern platformer can be. It’s a fine contribution and heir of masterful game design, and something that’s well worth experiencing on your own.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="17096"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Ori and the Blind Forest: Definitive Edition (PC) Review</div><div class="cb-conclusion"><p>Released: April 2016<br />
Rating: M15<br />
Platforms: PlayStation 4, Xbox One, PC (Windows 7 or higher)<br />
Genre: Action, Adventure, Platformer<br />
Developer: Moon Studios<br />
Publisher: Moon Studios</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-17096" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="6e62297357"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/ori-and-the-blind-forest-definitive-edition-pc-review/">Ori and the Blind Forest: Definitive Edition (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Stellar Spring Games Lineup for Xbox One and Windows 10</title>
		<link>https://www.shanethegamer.com/video-gaming/news/stellar-spring-games-lineup-for-xbox-one-and-windows-10/</link>
					<comments>https://www.shanethegamer.com/video-gaming/news/stellar-spring-games-lineup-for-xbox-one-and-windows-10/#respond</comments>
		
		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Wed, 02 Mar 2016 07:46:33 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[Xbox One News]]></category>
		<category><![CDATA[below]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=16304</guid>

					<description><![CDATA[<p>In San Francisco last week, Head of Xbox Phil Spencer reaffirmed Microsoft’s commitment to bringing the biggest Microsoft Studios franchises to both Xbox One and Windows 10, and provided us video gaming journalists, YouTube personalities and Twitch streamers hands-on time with Xbox’s most-anticipated spring games and platform experiences. Kicking off with today’s release of Gears [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/stellar-spring-games-lineup-for-xbox-one-and-windows-10/">Stellar Spring Games Lineup for Xbox One and Windows 10</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>In San Francisco last week, Head of Xbox Phil Spencer reaffirmed Microsoft’s commitment to bringing the biggest Microsoft Studios franchises to both Xbox One and Windows 10, and provided us video gaming journalists, YouTube personalities and Twitch streamers hands-on time with Xbox’s most-anticipated spring games and platform experiences.</p>
<p>Kicking off with today’s release of <em>Gears of War: Ultimate Edition</em> for Windows 10, the Xbox spring games lineup includes a wide array of fan-favorite franchises coming to both Xbox One and Windows 10, including <em>Quantum Break, Forza, Killer Instinct</em> and more.</p>
<p>“At Xbox we believe gamers should be able to play the games they want, with the people they want, on the devices they want,” Spencer said. “Making more of our popular games available for gamers to play on either Xbox One or Windows 10, each powered by Xbox Live, is another important step towards this vision. We are committed to delivering amazing gaming experiences for gamers who play on consoles, PCs or both.”</p>
<p><img decoding="async" class="aligncenter size-full wp-image-16053" src="https://www.shanethegamer.com/wp-content/uploads/2016/02/2916103-quantum-break-gunfight.jpg?x59030" alt="Quantam Break" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/02/2916103-quantum-break-gunfight.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2916103-quantum-break-gunfight-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2916103-quantum-break-gunfight-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/02/2916103-quantum-break-gunfight-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Whether you enjoy hitting the race track in a gorgeous supercar, bending time to your will, or venturing deep into apocalyptic worlds, Xbox is delivering an amazing lineup of games this spring and beyond:</p>
<p><em>Dark Souls III</em> – Attendees enjoyed hands-on with new content from the third entry in the acclaimed <em>Dark Souls</em> series at the Xbox Spring Showcase. Releasing on April the 12th, 2016 on Xbox One, <em>Dark Souls III</em> takes players through an apocalyptic, dark journey to unfold the secrets of the unique universe created by Hidetaka Miyazaki, FromSoftware and BANDAI NAMCO Entertainment.<br />
<em>Forza Motorsport 6: Apex</em> – Arriving in the Windows Store this spring, <em>Forza Motorsport 6: Apex</em> is a free, curated standalone experience for Windows 10 that provides fans with a diverse tour of what <em>Forza Motorsport 6</em> has to offer, including trademark innovations iconic to the Forza franchise, such as Drivatar opponents and Forzavista cars, as well as new ways to play and compete. The experience also takes advantage of DirectX 12, delivering breathtaking visuals at up to 4K resolution, and was playable for the first time at the Xbox Spring Showcase on an Intel Unleashed Custom (additional details).<br />
<em>Forza Motorsport 6</em> (Porsche Expansion Pack) – Available today, the Porsche Expansion Pack for Forza Motorsport 6 on Xbox One spans Porsche’s 60-year history, giving players the chance to race and master 21 Porsche models, including nine new to Xbox One, in an all-new eight-hour Career campaign. The Porsche Expansion also features the debut of the Virginia International Raceway track, in both night and wet conditions (additional details).<br />
<em>Gears of War: Ultimate Edition</em> for Windows 10 – Available in the Windows Store starting today, <em>Gears of War: Ultimate Edition</em> is playable for the first time on Windows 10, and was shown on Alienware Area 51 and iBUYPOWER Revolt 2 at the Xbox Spring Showcase. Remade from the ground-up, the game features amazing 4k resolution built with DirectX 12, unlimited refresh rates and controller and mouse and keyboard controls.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-13346" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Gears-of-War.jpg?x59030" alt="Gears of War" width="1280" height="724" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Gears-of-War.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Gears-of-War-300x170.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Gears-of-War-1024x579.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>ID@Xbox – ID@Xbox showcased two marquee titles:<br />
<em>Pit People</em> from The Behemoth is coming first to Xbox One, followed by Windows 10. It is a fast-paced, turn-based co-op adventure in a closed Beta later this year.<br />
<em>Below</em> from Capy is coming to Xbox One. <em>Below</em> is a descent into the Depths. Explore. Survive. Discover.<br />
<em>Killer Instinct: Season 3</em> – Microsoft Studios and Iron Galaxy announced that eight new fighters are joining the arena in <em>Killer Instinct: Season 3</em>, available March 29th, 2016 on both Xbox One and Windows 10. The team provided hands-on with the first four characters available on launch day – Kim Wu, Tusk, The Arbiter from the Halo franchise, and Rash from Battletoads – on Xbox One and an MSI Nightblade X2 Windows 10 PC.<br />
<em>Minecraft</em> with Oculus Rift support – Microsoft and Mojang are teaming up with <em>Oculus</em> to provide the first-ever demos of <em>Minecraft: Windows 10 Edition</em> with <em>Oculus Rift</em> support, shown at the Xbox Spring Showcase on Cyberpower Black Crow and Acer Predator G6. You can play <em>Minecraft: Windows 10 Edition</em> in Creative or Survival mode in full 3D while using the familiar Xbox One controller that ships with every Rift sold. <em>Minecraft: Windows 10 Edition</em> with <em>Oculus Rift</em> support will be available through the Windows Store and Oculus Store this spring.<br />
<em>Ori and the Blind Forest: Definitive Edition</em> – Microsoft Studios highlighted additional content for<em> Ori and the Blind Forest: Definitive Edition</em>, demoed at the Xbox Spring Showcase on Xbox One. The <em>Definitive Edition</em> enhances the award-winning original game release with new content, including new areas, abilities, more story sequences, multiple difficulty modes, fast travel between areas, and more. Available March 11th, 2016 on both Xbox One and Windows 10.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12339" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><em>Quantum Break</em> – Remedy Entertainment debuted the DirectX 12-powered Windows 10 version of <em>Quantum Break</em> at the Xbox Spring Showcase, offering hands-on demos running on an Nvidia Z97 Carbide, Asus ROG G11 Series, and Acer Predator G6 (additional details). Anyone who pre-orders the Xbox One digital version through the Xbox Store, purchases an Xbox One digital token at participating retailers, or pre-orders an Xbox One <em>Special Edition Quantum Break</em> bundle, will receive the Windows 10 version of the game for free, downloadable from the Windows Store via redemption code when <em>Quantum Break</em> launches on Xbox One and Windows 10 on April 5th, 2016.<br />
<em>Tom Clancy’s The Division</em> – Ubisoft treated attendees to in depth hands on time with the open beta content for <em>Tom Clancy’s The Division</em>, an immersive online open-world action role-playing game. Releasing March the 8th, 2016 on Xbox One, players will team up with other Division agents to reclaim New York City from the chaos of a deadly pandemic (additional details).<br />
DirectX 12 Showcase: <em>Rise of the Tomb Raider, Ashes of the Singularity, King of Wushu</em> – Square Enix, Snail, and Stardock showcased their latest DirectX 12 enhancements for <em>Rise of the Tomb Raider</em>, <em>King of Wushu</em>, and <em>Ashes of the Singularity</em> on Origin PCs, iBUYPOWER Revolt 2, and Maingear PCs. <em>Ashes of the Singularity</em> is taking advantage the DirectX 12 multi-adapter technology, allowing PCs to use multiple GPUs, even from different manufacturers. <em>Rise of the Tomb Raider</em> was playable for the first time at the Xbox Spring Showcase running DirectX 12.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-14497" src="https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106.jpg?x59030" alt="Forza 6" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>New features for the Windows 10 Xbox App and Xbox One were also announced, the Xbox team discussed new updates arriving soon on Xbox One and also in the Xbox app in Windows 10, demoing some of the new features on a top-of-the-line Razer Razerblade 14-inch laptop. Here&#8217;s what we are in for:</p>
<p>&#8211; Gamerscore Leaderboard in the Achievements section and Hero Stat Leaderboards in Game Hubs<br />
&#8211; See Avatars in your Activity Feed if you’ve chosen to replace your gamerpic with your Avatar<br />
&#8211; An updated “Featured” section spotlights games, deals, community events and more<br />
&#8211; 16-person Party Chat is enabled across both Xbox One and the Windows 10 Xbox app<br />
&#8211; Xbox 360 achievements will automatically post to your Activity Feed<br />
&#8211; More interactive Game Hubs with web-linking<br />
&#8211; Compare your Avatar with your friends’ Avatars<br />
&#8211; Reputation interface changes, players with ‘good’ profiles will no longer feature a reputation gauge</p>
<p>Stay tuned for more exciting news and reveals at E3 2016, including our full lineup of holiday exclusives as well as new innovations, features and experiences coming to Xbox One, Windows 10 and Xbox Live.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/stellar-spring-games-lineup-for-xbox-one-and-windows-10/">Stellar Spring Games Lineup for Xbox One and Windows 10</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>2015 &#8211; A Gaming Year in Review</title>
		<link>https://www.shanethegamer.com/video-gaming/news/2015-a-gaming-year-in-review/</link>
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		<dc:creator><![CDATA[Darren Price]]></dc:creator>
		<pubDate>Thu, 07 Jan 2016 08:36:26 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[PC / Mac Gaming News & Features]]></category>
		<category><![CDATA[PlayStation 4 News & Features]]></category>
		<category><![CDATA[Xbox One News]]></category>
		<category><![CDATA[arkhamknight]]></category>
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					<description><![CDATA[<p>2015, what a year. It’s been a year where I spent many an hour retreating old games with shiny new visuals, but also one where I experienced gameplay and graphical fidelity unlike anything I’d seen in the thirty-five years that I’ve been playing video games. Here are some of the highlights of my gaming year. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/2015-a-gaming-year-in-review/">2015 &#8211; A Gaming Year in Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>2015, what a year. It’s been a year where I spent many an hour retreating old games with shiny new visuals, but also one where I experienced gameplay and graphical fidelity unlike anything I’d seen in the thirty-five years that I’ve been playing video games. Here are some of the highlights of my gaming year.</p>
<p>PlayStation 4 exclusive <em><a href="https://www.shanethegamer.com/page/the-order-1886-review/" target="_blank">The Order: 1886</a></em> broke new ground in interactive storytelling. A visual feast depicting characters and Victorian London with almost photo-real clarity, sadly it didn’t get the acclaim I thought it deserved.</p>
<p>Press coverage for <em>The Order</em>, instead of lauding the interesting story and beautiful visuals, decided to slaughter the game, deriding it for is brevity, excessive quick time events and lengthy cut-scenes. I think they missed the point, myself, but it meant that the game was practically stillborn. Such a shame.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886.jpg?x59030" rel="attachment wp-att-15652" data-rel="lightbox-image-0" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15652" src="https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886.jpg?x59030" alt="The Order 1886" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/01/The-Order-1886-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Despite my misgivings based on playing a preview build, Techland’s <em><a href="https://www.shanethegamer.com/page/dying-light-review/" target="_blank">Dying Light</a></em> managed to reinvent the open-world zombie game that the developer practically invented with their <em>Dead Island</em> series. Intelligent, interesting and above all pretty frightening, <em>Dying Light</em> immediately took my top spot when it comes to surviving a virtual zombie apocalypse.</p>
<p>EA’s <em>Battlefield Hardline</em> didn’t quite do it for me. Whilst I salute Visceral Studios for trying something different with DICE’s Battlefield series, <em>Hardline</em> was perhaps too much of a departure. In swapping huge battlegrounds for urban cops and robbers, the game lacked the scale and excitement of it’s military-themed predecessors. By all accounts, still a good game, but not a good Battlefield game.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline.jpg?x59030" rel="attachment wp-att-15653" data-rel="lightbox-image-1" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15653" src="https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline.jpg?x59030" alt="Battlefield Hardline" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Battlefield-Hardline-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em><a href="https://www.shanethegamer.com/page/cities-skylines-pc-review/" target="_blank">Cities: Skylines</a></em> on PC was a pleasant surprise. The city building game manages to take everything that was wrong with <em>SimCity</em> (a game that I personally still enjoyed) and create a nigh-on perfect example of the sometimes embittered genre.</p>
<p>Easy to get to grips with, beautiful to look at and relatively bug-free, <em>Cities: Skylines</em> has become my go-to city building game. With the introduction of a day/night cycle later in the year, the game became even more beautiful to look at.</p>
<p><em><a href="https://www.shanethegamer.com/page/ori-and-the-blind-forest-review/" target="_blank">Ori and the Blind Forest</a></em> provided a charming break from the AAA action-fests that dominated 2015. Taking more than a little inspiration from the visual style of Hayao Miyazaki and his Studio Ghibli animated movies, <em>Ori and the Blind Forest</em> follows the trials of the orphaned guardian spirit, Ori.</p>
<p>It sends players on a magical journey and is full of emotion. At its heart, though, <em>Ori and the Blind Forest</em> is no more than an old-school platformer which with repeated plays felt more and more derivative. A great game if you are looking for something short and sweet.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg?x59030" rel="attachment wp-att-12339" data-rel="lightbox-image-2" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12339" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg?x59030" alt="Ori and the Blind Forest" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/04/e28098ori-and-the-blind-forest_-screen-6-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>As a gamer that likes a bit of story with my action, 2K’s multiplayer squad shooter, <a href="https://www.shanethegamer.com/page/evolve-review/" target="_blank"><em>Evolve</em></a> didn’t really do it for me. It’s nice idea, being a member of a group of mercenaries charged with hunting and killing a gigantic player-controlled monster, but it lacked that <em>Left 4 Dead</em> feeling of comradery.</p>
<p>I’ve returned to the game many times over the year and enjoyed my time with it, but there are plenty of other games that I’d sooner be playing. To all intents and purposes, <em>Evolve</em> is still a great game, but not necessarily my sort of game.</p>
<p>The classic fighting franchise, Mortal Kombat made it’s new-gen debut in 2015 with <em><a href="https://www.shanethegamer.com/page/mortal-kombat-x-review/" target="_blank">Mortal Kombat X</a></em>. With new-gen visuals, the series gruesome finishing mores were too much for Australian censors which slapped it with an R rating.</p>
<p>With a great story featuring character both old and new, beautiful graphics and some fantastic gameplay, <em>Mortal Kombat X</em> is the best fighting game I’ve played in a long time.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15.jpg?x59030" rel="attachment wp-att-15654" data-rel="lightbox-image-3" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15654" src="https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15.jpg?x59030" alt="Mortal Kombat X" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/01/mortal-kombat-x-screenshot-16-ps4-ps3-us-20jan15-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>In real life I’d say that two wheels are better than four when it comes to having fun on the road. I’ve never really found a game that has managed to capture the excitement of motorcycling. Milestone S.r.l.’s <em><a href="https://www.shanethegamer.com/page/ride-review/" target="_blank">Ride</a></em> comes close.</p>
<p>Building on their successful Moto GP franchise, the Italian developers have, with <em>Ride</em>, created a game that celebrates the motorcyclist, their machine and racing on the open road.</p>
<p>Whilst it was released in 2014, <em><a href="https://www.shanethegamer.com/page/dragon-age-inquisition-review/" target="_blank">Dragon Age: Inquisition</a></em> dominated my playing schedule throughout 2015 due to the great DLC release during the year that bought the amazing story to its conclusion. The game received seven expansions during 2015, from the beautiful and varied terrain in the <em>Jaws of Hakken</em> to the conclusion of <em>Trespasser</em>. <em>The Black Emporium</em> gave players opportunity to change their character’s face (something that my unfortunate-looking Inquisitor was in dire need of).</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/05/maxresdefault2.jpg?x59030" rel="attachment wp-att-12662" data-rel="lightbox-image-4" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12662" src="https://www.shanethegamer.com/wp-content/uploads/2015/05/maxresdefault2.jpg?x59030" alt="Project CARS" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/05/maxresdefault2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/05/maxresdefault2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/05/maxresdefault2-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>The crowd funded / developed <em><a href="https://www.shanethegamer.com/page/project-cars-review/" target="_blank">Project CARS</a> </em>really upped the ante when it comes to racing games. It the tradition of <em>Gran Turismo</em>, <em>Forza Motorsport</em> and <em>GRID AutoSport</em>, <em>Project CARS</em> is a driving simulator rather than an arcade racer.</p>
<p><em>Project CARS</em> copped a lot of flak for being virtually unplayable on a gamepad. With a decent steering wheel and shifter, however, the game is in a league of its own. Add a couple more monitors for a panoramic view of the track and it’s just like being there, sitting in a race car.</p>
<p>May 2015 finally saw the release of one of the year’s most anticipated games, <em><a href="https://www.shanethegamer.com/page/the-witcher-3-wild-hunt-review/" target="_blank">The Witcher 3: Wild Hunt</a></em>. This is the game that I still return to when I game in my own time. CD Projekt RED polished up the gameplay that they had been developing over the last two games and dropped players in a gorgeous open-world.</p>
<p>The vast world of <em>The Witcher 3: Wild Hunt</em> offers player hours and hours of adventure, which the developers augmented with 12 free DLC packs and an expansion called Hearts of Stone.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/witcher3forest.jpg?x59030" rel="attachment wp-att-12832" data-rel="lightbox-image-5" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12832" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/witcher3forest.jpg?x59030" alt="The Witcher 3: Wild Hunt" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/witcher3forest.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/witcher3forest-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/witcher3forest-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Warner’s <em><a href="https://www.shanethegamer.com/page/batman-arkham-knight-review/" target="_blank">Batman: Arkham Knight</a> </em>managed to polarise the fans. Not a game that I had to review, but one that I purchased myself, on PC. Whilst the console version was, for the most part, celebrated, the PC version was not. PC gamers reported performance issues and missing effects indicated a badly-ported console to PC game.</p>
<p>Running <em>Batman: Arkham Knight </em>on a PC-rig bordering on the un-natural, my 32 gigs and 2xSLI GTX980 machine never really had any problems running the game, much to the ire of my peers. Still the PC version was a massive fail for both Warner Interactive and nVIDIA, whose Gameworks code seems to be a root cause of many of the problems. To this day, <em>Batman: Arkham Knight</em> still doesn’t run as intended on PC.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/BM1.jpg?x59030" rel="attachment wp-att-12908" data-rel="lightbox-image-6" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12908" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/BM1.jpg?x59030" alt="Batman Arkham Knight" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/BM1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/BM1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/BM1-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em>Rory McIlroy PGA Tour </em>kicked of EA Sports’ annual barrage of sports sims. The franchises two-year break allowed the developers to rebuild the game using Battlefield’s Frostbite engine and even including the Battlefield 4-themed Paracel Islands course.</p>
<p>I found the fantasy courses in <em>Rory McIlroy PGA Tour</em> more interesting than the real-life course which is probably because I don’t follow the game on TV. Still, PGA Tour is a good game and a was a great start to the 2015 EA Sports season.</p>
<p>I feel that I’d played every game that’ll ever be made. Most games wear their inspiration on their sleeve to such an extent that they seem like no more than derivative rehashes. Original gaming experiences are few and far between. Sony’s <em><a href="https://www.shanethegamer.com/page/everybodys-gone-to-rapture-playstation-4-review/" target="_blank">Everyone’s Gone to the Rapture</a></em> is one of the most original games that I’ve played in a long time.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/IGN_005_1434020819.jpg?x59030" rel="attachment wp-att-13116" data-rel="lightbox-image-7" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13116" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/IGN_005_1434020819.jpg?x59030" alt="Everybodys Gone to Rapture" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/IGN_005_1434020819.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/IGN_005_1434020819-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/IGN_005_1434020819-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Derided as being no more than a walking simulator by those that fail to be engaged by the game’s subtle storytelling, <em>Everyone’s Gone to the Rapture</em> is an apocalyptic game with a difference. Set in a deserted English village, the game reveals the tragic events that befall on the people at the end of the world. It’s a very British horror story in the vein of Nigel Kneale’sQuatermass and one that keeps you thinking about it long after you’ve switched it off.</p>
<p>The PlayStation 4 exclusive <em><a href="https://www.shanethegamer.com/page/until-dawn/" target="_blank">Until Dawn</a></em> was a bit of a surprise. Perfectly capturing the teen slasher movie look and feel, the game put the lives of a group of friends trapped in a mountain lodge in the hands of the player. Everyone that I spoke to about the game had a different experience with it. Not the longest game out there, but certainly nigh-on perfectly formed.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/09/maxresdefault-2.jpg?x59030" rel="attachment wp-att-14391" data-rel="lightbox-image-8" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-14391" src="https://www.shanethegamer.com/wp-content/uploads/2015/09/maxresdefault-2.jpg?x59030" alt="Until Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/09/maxresdefault-2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/09/maxresdefault-2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/09/maxresdefault-2-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>2015 saw the release of a game that seemed to have taken forever to arrive. Hideo Kojima’s <a href="https://www.shanethegamer.com/page/metal-gear-solid-5-the-phantom-pain-review/" target="_blank"><em>Metal Gear Solid V: The Phantom Pain</em></a> arrived in a storm of controversy that, for a change, had nothing to do with the game’s female lead wearing next to nothing. The launch was overshadowed by the seemingly very public, and rather unprofessional, spat between the game’s publishers, Konami, and the Metal Gear series’ creator, Hideo Kojima.</p>
<p>Regardless of the politics surrounding the game, <em>Metal Gear Solid V: The Phantom Pain</em> is a superb effort, with the open-world gameplay taking the series’ tried and tested mechanics to a new level.</p>
<p>As accomplished as it is, I thought that Microsoft’s <em><a href="https://www.shanethegamer.com/page/forza-motorsport-6-review/" target="_blank">Forza Motosport 6</a></em> failed to live up to the excitement of 2014’s <a href="https://www.shanethegamer.com/page/forza-horizons-2-review/" target="_blank">Forza Horizons 2</a>.</p>
<p>Still a beautiful game, possibly the best-looking racing game ever, <em>Forza 6</em> felt held back by the real-life locations that we’ve seen countless times before. The end result is a very accomplished game, but one that still feels a bit sterile.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106.jpg?x59030" rel="attachment wp-att-14497" data-rel="lightbox-image-9" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-14497" src="https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106.jpg?x59030" alt="Forza 6" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/09/f3fed74c-28b3-4ffa-8c6b-6e46bd6fe106-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em><a href="https://www.shanethegamer.com/page/destiny-the-taken-king-review/" target="_blank">Destiny: The Taken King</a></em> proved to be more than just an expansion for Activision’s acclaimed shooter. <em>Destiny’s</em> second year of adventure kicked off by wiping Game of Thrones actor, Peter Dinklage’s much-maligned voice-over work from the game and replacing it with that of <em>Uncharted</em>’s Nolan North.</p>
<p>The inclusion of a revised leveling system, more akin to traditional role-playing games in <em>Destiny: The Taken King</em> as well as new missions, locations and a sinister new foe makes the game feel fresh again.</p>
<p>In a seemingly desperate move to shake their alleged misogynistic reputation, EA’s <em><a href="https://www.shanethegamer.com/page/fifa-16-review/" target="_blank">FIFA 16</a></em> includes, for the very first time, a selection of Women’s international teams. I found it to be a rather welcome move, making the 2016 entry more than just a roster update with a few token gameplay changes.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/10/2882732-fifa16_xboxone_ps4_e3_henderson_hr_wm.jpg?x59030" rel="attachment wp-att-14731" data-rel="lightbox-image-10" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-14731" src="https://www.shanethegamer.com/wp-content/uploads/2015/10/2882732-fifa16_xboxone_ps4_e3_henderson_hr_wm.jpg?x59030" alt="FIFA 16" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/10/2882732-fifa16_xboxone_ps4_e3_henderson_hr_wm.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/10/2882732-fifa16_xboxone_ps4_e3_henderson_hr_wm-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/10/2882732-fifa16_xboxone_ps4_e3_henderson_hr_wm-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>EA Sports’<em>FIFA 16</em> is also the best looking entry in the series, the developers really starting to embrace the new-gen console’s graphics abilities.</p>
<p><em><a href="https://www.shanethegamer.com/page/rock-band-4-review/" target="_blank">Rock Band 4</a></em> re-introduced a new-generation of gamers to the rhythm music game. As I said in my review, <em>Rock Band 4</em> was likely borne out of necessity over anything else as the die-hard Rock Band fans replaced their PS3s and Xbox 360s with new-gen consoles.</p>
<p><em>Rock Band 4</em> really doesn’t bring anything new to the table, apart from freestyle solos, which allow you to basically go mad with your instrument and still make a sound that seems like real music. Despite the lack of innovation for this fourth outing, <em>Rock Band 4</em> is still an excellent game. The fact that you can still use your old instruments and previously purchased music make the game an essential purchase for fans.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/10/RockBand4-Screenshot-GuitarSolo01.jpg?x59030" rel="attachment wp-att-14875" data-rel="lightbox-image-11" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-14875" src="https://www.shanethegamer.com/wp-content/uploads/2015/10/RockBand4-Screenshot-GuitarSolo01.jpg?x59030" alt="Rockband 4" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/10/RockBand4-Screenshot-GuitarSolo01.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/10/RockBand4-Screenshot-GuitarSolo01-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/10/RockBand4-Screenshot-GuitarSolo01-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>I wasn’t particularly happy when I found out that <em><a href="https://www.shanethegamer.com/page/rise-of-the-tomb-raider-review/" target="_blank">Rise of the Tomb Raider</a></em> was being release, initially anyway, as an Xbox exclusive. I’d been playing the Tomb Raider reboot on PC, with all its exquisite graphics cranked up to the max. I just could help but think that the Xbox One version’s visuals could be anything other than a disappointment.</p>
<p>Of course, I was wrong. The <em>Rise of the Tomb Raider</em> development team had been working closely with the guys at Microsoft to ensure that the latest adventure of Lara Croft looked nothing short of fabulous on the Xbox One. Whilst lacking a bit in the story department, the inclusion of more tombs to raider was welcome, even if the puzzles are still a lot easier that they were back in the day.</p>
<p>Likely in response to Harmonix and their rebooting of the Rock Band franchise, Activision countered with their <em><a href="https://www.shanethegamer.com/page/guitar-hero-live-review/" target="_blank">Guitar Hero Live</a>.</em> Whereas Rock Band was essentially the same as before, it was all change for Guitar Hero.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/7239_0321_GHLive_Negative.0.jpg?x59030" rel="attachment wp-att-13021" data-rel="lightbox-image-12" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13021" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/7239_0321_GHLive_Negative.0.jpg?x59030" alt="Guitar Hero Live" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/7239_0321_GHLive_Negative.0.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/7239_0321_GHLive_Negative.0-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/7239_0321_GHLive_Negative.0-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>With an almost retro feel, <em>Guitar Hero Live</em> uses real-life video from the point of view of the guitar player to put you right into the performance. The Guitar Hero TV experience allows players to stream official music videos and play them on the redesigned Guitar Hero guitar.</p>
<p>Fans of post-apocalyptic role-playing games got everything they could wish for with the release of <em><a href="https://www.shanethegamer.com/page/fallout-4-review/" target="_blank">Fallout 4</a></em>. Not only does the game offer players a vast world to explore and a superb story, but you can also spend literally hours building things.</p>
<p>In previous games I’ve often wondered why the developers littler the world with useless objects. In <em>Fallout 4</em> I could break items down to material and create all sorts of things from essential water purification systems to rather extravagant outdoor lighting.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/Fallout4_E3_Behemoth.jpg?x59030" rel="attachment wp-att-15094" data-rel="lightbox-image-13" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15094" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/Fallout4_E3_Behemoth.jpg?x59030" alt="Fallout 4" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/Fallout4_E3_Behemoth.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Fallout4_E3_Behemoth-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Fallout4_E3_Behemoth-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>In the build-up for the release of the new Star Wars movie, The Force Awakens, the release of EA Games’ <em><a href="https://www.shanethegamer.com/page/star-wars-battlefront-review/" target="_blank">Star Wars Battlefront</a></em> was perfectly timed. The free DLC, The Battle of Jakku, offered players their first peek at a key new location from the film.</p>
<p>With visuals plucked straight from the movies, <em>Star Wars Battlefront</em>, pressed all the right buttons for me and many of us that had been waiting nearly forty years to step into the movies. Many, however, were a bit upset with the lack of content included in the retail package and the price tag that EA put on the game’s season pass.</p>
<p>When it comes to over-the-top action, the Just Cause series turns it up to eleven. With <em><a href="https://www.shanethegamer.com/page/just-cause-3-review/" target="_blank">Just Cause 3</a></em> Avalanche Studios took what was best about the other games- blowing shit up, and basically made the game all about that. The result is a game that doesn’t take itself too seriously, but offers players a crazy amount of fun.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/Just-Cause-3.jpg?x59030" rel="attachment wp-att-15069" data-rel="lightbox-image-14" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15069" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/Just-Cause-3.jpg?x59030" alt="Just Cause 3" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/Just-Cause-3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Just-Cause-3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/Just-Cause-3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>You can spend hours in <em>Just Cause 3</em> just designing mayhem. Be it tying stuff together and watching what happens or putting rocket mines on cows’ butts and having them fly about before exploding in a red mist. Naughty, but nice.</p>
<p>I’m still putting the finishing touches together for my <em>Call of Duty: Black Ops III</em> review. A far cry from last year’s <em><a href="https://www.shanethegamer.com/page/call-of-duty-advanced-warfare-review/" target="_blank">Advance Warfare</a></em>, <em>Black Ops III</em> has, in my mind, finally pushed the series too far away from its original premise and turned Call of Duty into a sci-fi shooter.</p>
<p>With an enjoyable if incomprehensible single-player campaign and a multiplayer experience that feels borrowed from <a href="https://www.shanethegamer.com/page/titanfall-review/" target="_blank">T<em>itanfall </em></a>(but without the big robots), <em>Call of Duty: Black Ops III</em> really jumps the shark, giving us a fun, if totally brain-dead entry in to the series.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III.jpg?x59030" rel="attachment wp-att-15655" data-rel="lightbox-image-15" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15655" src="https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III.jpg?x59030" alt="Black Ops III" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/01/Black-Ops-III-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>After last year’s critically panned game, I was surprised to find that the Victorian London-based <em><a href="https://www.shanethegamer.com/page/assassins-creed-syndicate/" target="_blank">Assassin’s Creed Syndicate</a></em> shared most of its gameplay with the very similarly styled <em><a href="https://www.shanethegamer.com/page/assassins-creed-unity-review/" target="_blank">Assassin’s Creed Unity</a></em>. It was interesting to find that whilst one game was derided regarding awkward controls, this new, much-lauded entry seemed to share most of the same mechanics.</p>
<p><em>Assassin’s Creed Syndicate </em>did, however, work right out of the box on both console and PC. Personally I found the brother / sister team of Jacob and Evie Frye not as interesting as previous protagonists (notably Edward Kenway, who they will forever have trouble following) and the setting, Victorian London a bit too familiar and not as exotic as, say, the pirate-ridden Caribbean.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_Assassination_wm_20150512_1830cet.jpg?x59030" rel="attachment wp-att-12669" data-rel="lightbox-image-16" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12669" src="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_Assassination_wm_20150512_1830cet.jpg?x59030" alt="Assassins Creed Syndicate" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_Assassination_wm_20150512_1830cet.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_Assassination_wm_20150512_1830cet-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_Assassination_wm_20150512_1830cet-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Ubisoft’s <em>Rainbow Six: Siege</em>, for me, suffers in a similar way that many found with <em>Star Wars Battlefront</em>. In leaving out the traditional single-player experience, the game just did sit well with me. Here was a full-priced game to all intents and purposes missing half of its content.</p>
<p>Don’t get me wrong, the multiplayer experience in <em>Rainbow Six: Siege</em> is very well honed, but with only a handful of maps, I’d hardly have called it complete. Add the real need for online co-operation into the mix and you’ve got a game that can really only be played within your circle of friends.</p>
<p>It was the year of the remaster and resurrecting games that were originally released in previous years I’ve deliberately left them out of the list above. I took a look at <em><a href="https://www.shanethegamer.com/page/saints-row-iv-review/" target="_blank">Saints Row IV: Re-Elected</a></em>, <em><a href="https://www.shanethegamer.com/page/dmc-devil-may-cry-definitive-edition-review/" target="_blank">DMC Devil May Cry: Definitive Edition</a></em>, <em><a href="https://www.shanethegamer.com/page/borderlands-the-handsome-collection-review/" target="_blank">Borderlands: The Handsome Jack Collection</a></em>, <em><a href="https://www.shanethegamer.com/page/journey-remastered-review/" target="_blank">Journey</a>, <a href="https://www.shanethegamer.com/page/god-of-war-iii-remastered-ps4-review/" target="_blank">God of War III Remastered</a></em>, <em><a href="https://www.shanethegamer.com/page/rare-replay-xbox-one-review/" target="_blank">Rare Replay</a></em> and <em><a href="https://www.shanethegamer.com/page/uncharted-the-nathan-drake-collection-review/" target="_blank">Uncharted: The Nathan Drake Collection</a></em>. With the exception of <em>Journey</em> and <em>Uncharted: The Nathan Drake Collection</em>, none of the others really did it for me. <em>Rare Replay</em> was an interesting trip down memory lane, but there was no way I was playing a thirty-five-year-old game for hours. <em>Borderlands: The Handsome Jack Collection</em> was good, but these where game that were still fresh in my mind and, quite frankly, looked just as good on the last-gen consoles.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/10/uncharted-nathan-drake-collection-screencap_1920.0.0.jpg?x59030" rel="attachment wp-att-14905" data-rel="lightbox-image-17" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-14905" src="https://www.shanethegamer.com/wp-content/uploads/2015/10/uncharted-nathan-drake-collection-screencap_1920.0.0.jpg?x59030" alt="Uncharted Collection" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/10/uncharted-nathan-drake-collection-screencap_1920.0.0.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/10/uncharted-nathan-drake-collection-screencap_1920.0.0-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/10/uncharted-nathan-drake-collection-screencap_1920.0.0-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>2015 has been an epic gaming year, with the release of many games that we had been waiting quite some time for. There was very little to be disappointed with, either, with most games living up to the hype, the notable exceptions being <em>Star Wars Battlefront</em> (which could never have lived up to that sort of hype) and the disappointing PC port of <em>Batman: Arkham Knight</em>.</p>
<p>I’m going to close this feature with a list of my top games for 2015:</p>
<p><strong>Best Story</strong> –<em>Everyone’s Gone to the Rapture</em></p>
<p><strong>Best Graphic</strong>s – <em>Star Wars Battlefront</em></p>
<p><strong>Best Shooter/Combat Game</strong> – <em>Metal Gear Solid V: The Phantom Pain</em></p>
<p><strong>Best RPG</strong> – <em>The Witcher 3: Wild Hunt</em></p>
<p><strong>Best Sports Game</strong> – <em>FIFA 16</em></p>
<p><strong>Best Music Game</strong> – <em>Guitar Hero Live</em></p>
<p><strong>Best Racing Game</strong> – <em>Project CARS</em></p>
<p><strong>Best Action Game</strong> – <em>Just Cause 3</em></p>
<p><strong>Best Sci-Fi Game</strong> – <em>Fallout 4</em></p>
<p><strong>Best DLC</strong> &#8211; <em>Dragon Age Inquisition: The Jaws of Hakkon</em></p>
<p><strong>Best Remaster</strong> – <em>Uncharted: The Nathan Drake Collection</em></p>
<p><a href="https://www.shanethegamer.com/page/the-witcher-3-wild-hunt-review/" target="_blank"><span style="text-decoration: underline;"><strong>Game of the Year – <em>The Witcher 3: Wild Hunt</em></strong></span></a></p>
<p>Here’s to a great 2016!</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/2015-a-gaming-year-in-review/">2015 &#8211; A Gaming Year in Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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