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	<title>Miks VALORANT Archives - Shane the Gamer</title>
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	<title>Miks VALORANT Archives - Shane the Gamer</title>
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		<title>VALORANT Patch 12.05 Adds Miks, Nerfs Yoru And Clove, Introduces Knockout Mode</title>
		<link>https://www.shanethegamer.com/esports-news/valorant-patch-12-05-miks-knockout-mode/</link>
					<comments>https://www.shanethegamer.com/esports-news/valorant-patch-12-05-miks-knockout-mode/#respond</comments>
		
		<dc:creator><![CDATA[Dimas Ibnu]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 08:22:20 +0000</pubDate>
				<category><![CDATA[eSports News]]></category>
		<category><![CDATA[Clove nerf]]></category>
		<category><![CDATA[Knockout mode]]></category>
		<category><![CDATA[Miks VALORANT]]></category>
		<category><![CDATA[Skye flash cooldown]]></category>
		<category><![CDATA[Valorant]]></category>
		<category><![CDATA[Valorant new agent]]></category>
		<category><![CDATA[VALORANT Patch 12.05]]></category>
		<category><![CDATA[Yoru nerf]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=81260</guid>

					<description><![CDATA[<p>VALORANT Patch 12.05 is here, and it’s a pretty meaningful one if you care about how the game actually plays at a team level. Riot isn’t just dropping a new Agent, it’s clearly trying to shift the meta away from solo carry potential and toward coordinated teamplay, with a mix of nerfs, UI upgrades, and [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/esports-news/valorant-patch-12-05-miks-knockout-mode/">VALORANT Patch 12.05 Adds Miks, Nerfs Yoru And Clove, Introduces Knockout Mode</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><a href="https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-05/">VALORANT Patch 12.05</a> is here, and it’s a pretty meaningful one if you care about how the game actually plays at a team level. Riot isn’t just dropping a new Agent, it’s clearly trying to shift the meta away from solo carry potential and toward coordinated teamplay, with a mix of nerfs, UI upgrades, and a brand-new limited-time mode to shake things up.</p>
<p>At the centre of it all is Miks, a new Controller designed to support teammates rather than dominate rounds alone, alongside balance changes targeting some of the game’s strongest “selfish” picks like Yoru and Clove.</p>
<h2>New Agent Miks Brings A Teamplay-Focused Controller</h2>
<p><a href="https://www.shanethegamer.com/esports-news/valorant-agent-miks-abilities/">Miks joins the roster</a> as VALORANT’s 29th Agent and seventh Controller, arriving from Croatia with a kit built around synergy and momentum rather than raw individual power.</p>
<p><a href="https://www.shanethegamer.com/esports-news/valorant-agent-miks-abilities/">His abilities</a> revolve around buffing allies, disrupting enemies, and controlling space through sound-based mechanics. Harmonize lets him grant a Combat Stim to both himself and a teammate, refreshing on kills, while M-pulse can switch between healing and concussive effects depending on how it’s deployed. Waveform gives him flexible smoke placement through a map targeter, and his ultimate, Bassquake, sends out a wave that knocks back, slows, and deafens opponents.</p>
<p>Riot describes him as the “ultimate wingman”, and that design philosophy shows across his entire kit. Instead of enabling solo plays, Miks works best when you’re coordinating pushes and trades with your team.</p>
<p>He starts rolling out globally from March 18, giving players immediate access as Act 2 kicks off.</p>
<h2>Riot Targets “Selfish” Agents With Balance Changes</h2>
<p>A big part of Patch 12.05 is clearly aimed at reducing how much impact certain Agents can have on their own.</p>
<p>Yoru has been one of the most dominant picks, especially at higher ranks and in pro play. His Gatecrash duration has been cut from 30 seconds to 15 seconds, and his Blindside flashes have been reduced from two charges down to one. Riot says his ability to rotate across the map and create pressure was starting to push out other roles entirely.</p>
<p>Clove is also getting toned down, particularly their ability to influence rounds after death. Smoke duration while dead has been reduced from 14 seconds to just 6 seconds, and Meddle’s area of effect has been shrunk. The goal here is to make Controllers more balanced across the board, especially with Miks entering the pool.</p>
<p>According to Riot’s Global Community Manager Kenny “Karnifexlol” Cameron, these changes are part of a wider push to “support coordinated teamplay and increase pick diversity,” rather than letting a handful of Agents dominate the meta.</p>
<h2>Skye Flash Returns To Cooldown System</h2>
<p>Skye players will notice a familiar change, her Guiding Light flash is now back on a cooldown, set at 60 seconds.</p>
<p>Previously, the ability had no recharge at all after earlier adjustments, but Riot says that created awkward decision-making where players either held onto it too long or used it too freely without meaningful tradeoffs.</p>
<p>By bringing back a longer cooldown, Skye players now have to choose more carefully between using the flash for scouting or saving it for key engagements, especially after broader Initiator changes in recent patches.</p>
<h2>New Knockout Mode Introduces Revival-Based Combat</h2>
<p>Patch 12.05 also introduces a new limited-time mode called<a href="https://www.shanethegamer.com/esports-news/valorant-agent-miks-abilities/"> Knockout</a>, which plays very differently from standard VALORANT.</p>
<p>It’s a 5v5 round-based mode where eliminating an enemy brings a fallen teammate back to life. That alone changes the pacing massively, as fights can swing back and forth depending on trades and coordination.</p>
<p>Matches take place on TDM maps with no economy system, and weapons escalate as rounds progress. There’s also a territory mechanic where teams push a central line across the map, gaining advantages like healing and ultimate charge through orb captures.</p>
<p>Rounds last three minutes, with overtime forcing a final fight by disabling respawns and applying damage over time. First to four rounds wins, making matches relatively quick at around 8 to 15 minutes.</p>
<p>At the same time, Riot is rotating out All Random One Site and Skirmish: 2v2 to make space for the new mode.</p>
<h2>Quality Of Life Updates Focus On Team Recognition</h2>
<p>Beyond Agents and modes, Riot has added several UI improvements aimed at better highlighting teamwork.</p>
<p>Assist banners now appear on-screen when you contribute to a kill, showing exactly how you helped, whether through damage or utility.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-81261 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222914.598.webp?x67281" alt="VALORANT Patch 12.05 UI" width="1314" height="414" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222914.598.webp 1314w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222914.598-300x95.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222914.598-1280x403.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222914.598-768x242.webp 768w" sizes="(max-width: 1314px) 100vw, 1314px" /></p>
<p>The killfeed has also been updated to display assisting players and abilities more clearly, though this information is only visible to your team.</p>
<p><img decoding="async" class="aligncenter wp-image-81262 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496.webp?x67281" alt="VALORANT Patch 12.05 UI" width="1977" height="95" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496.webp 1977w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496-300x14.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496-1280x62.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496-768x37.webp 768w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T222952.496-1536x74.webp 1536w" sizes="(max-width: 1977px) 100vw, 1977px" /></p>
<p>Status effects on the HUD have been reorganised as well, with buffs shown on the left and debuffs on the right, making it easier to track what’s affecting you mid-fight.</p>
<p><img decoding="async" class="aligncenter wp-image-81263 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T223011.942.webp?x67281" alt="VALORANT Patch 12.05 UI" width="1280" height="502" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T223011.942.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T223011.942-300x118.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-18T223011.942-768x301.webp 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Even ally targeting has been updated, with Sage receiving improved UI to match Miks’s targeting system, alongside a visual model update that reflects her evolving role in VALORANT’s story.</p>
<h2>Lotus Changes And Map Pool Rotation</h2>
<p>On the map side, Lotus remains in the competitive pool but has received targeted adjustments to A-site.</p>
<p>Walls have been reinforced to reduce early-round wall penetration, especially right after barriers drop. The jump-up to Vines has been repositioned to give attackers a better chance of pushing out of lobby, and additional space has been added near A-site stairs to give defenders more flexibility when holding.</p>
<p>The A-site plant zone has also been adjusted, removing certain safe plant positions tied to breakable structures.</p>
<p>Meanwhile, Lotus and Fracture are now in the Competitive and Deathmatch queues, while Abyss and Corrode have been rotated out.</p>
<h2>Competitive And Premier Tweaks Roll Out</h2>
<p>On PC, Premier Stage V26A2 kicks off alongside the patch, running for six weeks instead of the usual seven. Teams will need at least 500 Premier Score to qualify for Playoffs on April 26.</p>
<p>Ranked is also getting a subtle adjustment, with new thresholds for Immortal 2, Immortal 3, and Radiant to ensure consistency across regions. Riot notes that underlying MMR systems haven’t changed, so leaderboard composition should remain largely the same.</p>
<h2>A Clear Shift Toward Teamplay In VALORANT</h2>
<p>Taken as a whole, Patch 12.05 feels like a deliberate step toward a more team-focused VALORANT experience.</p>
<p>Between Miks’s supportive design, nerfs to high-impact solo Agents, and UI changes that highlight assists, Riot is clearly trying to reward coordination over individual hero plays.</p>
<p>Whether that fully reshapes the meta or just nudges it in a new direction will depend on how players adapt, but for now, it’s one of the more philosophy-driven updates the game has seen in a while.</p>
</span><p>The post <a href="https://www.shanethegamer.com/esports-news/valorant-patch-12-05-miks-knockout-mode/">VALORANT Patch 12.05 Adds Miks, Nerfs Yoru And Clove, Introduces Knockout Mode</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>VALORANT Knockout Mode Explained: Fast-Paced New Team Mode</title>
		<link>https://www.shanethegamer.com/esports-news/valorant-knockout-mode/</link>
					<comments>https://www.shanethegamer.com/esports-news/valorant-knockout-mode/#respond</comments>
		
		<dc:creator><![CDATA[Dimas Ibnu]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 00:23:46 +0000</pubDate>
				<category><![CDATA[eSports News]]></category>
		<category><![CDATA[Miks VALORANT]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[Valorant]]></category>
		<category><![CDATA[VALORANT game modes]]></category>
		<category><![CDATA[VALORANT Knockout mode]]></category>
		<category><![CDATA[VALORANT Season 2026 Act 2]]></category>
		<category><![CDATA[VALORANT Update]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=81135</guid>

					<description><![CDATA[<p>Riot Games is adding a brand-new game mode to Valorant called Knockout, and it is designed to deliver quick, action-heavy matches built around teamwork and trading kills. The mode was officially revealed during the grand finals broadcast of VALORANT Champions Tour 2026 Masters Santiago and will go live on March 18, 2026 as part of [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/esports-news/valorant-knockout-mode/">VALORANT Knockout Mode Explained: Fast-Paced New Team Mode</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Riot Games is adding a brand-new game mode to Valorant called Knockout, and it is designed to deliver quick, action-heavy matches built around teamwork and trading kills. The mode was officially revealed during the grand finals broadcast of VALORANT Champions Tour 2026 Masters Santiago and will go live on March 18, 2026 as part of the Season 2026 Act 2 update.</p>
<p>Knockout launches alongside the game’s newly <a href="https://www.shanethegamer.com/esports-news/valorant-agent-miks-abilities/">revealed agent Miks</a> and introduces a round-based elimination format that mixes the fast pacing of Team Deathmatch with more tactical team coordination. Riot says matches are designed to last roughly 8 to 15 minutes, making it a quick mode players can jump into without committing to a full competitive match.</p>
<h2>What Is The VALORANT Knockout Mode?</h2>
<p>Knockout is essentially a tactical evolution of Team Deathmatch. Two teams face off in round-based elimination rounds where the objective is simple, wipe out the enemy team.</p>
<p>What makes the mode different is its kill-to-revive mechanic. Instead of players respawning on timers, eliminating an enemy immediately revives one of your fallen teammates. Every kill therefore has a double impact, weakening the opponent while restoring your own numbers.</p>
<p><img decoding="async" class="aligncenter wp-image-81136 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173308.896.webp?x67281" alt="VALORANT Knockout mode" width="1536" height="864" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173308.896.webp 1536w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173308.896-300x169.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173308.896-1280x720.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173308.896-768x432.webp 768w" sizes="(max-width: 1536px) 100vw, 1536px" /></p>
<p>The mechanic creates constant momentum swings. A team that appears to be losing can quickly recover if a player secures a few key eliminations. In extreme cases, a player stuck in a 1v5 situation could chain a couple of kills and suddenly bring the round back to a 3v3.</p>
<p>Rounds end when one team eliminates the other entirely. If neither side finishes the job before the time limit expires, an overtime mechanic triggers to force a resolution. The first team to win four rounds takes the match.</p>
<h2>How Knockout Matches Work</h2>
<p>Each round begins with both teams spawning in separate areas behind raised barriers. This short pre-round phase allows players to select their loadouts and coordinate strategies before the barriers drop and the fight begins.</p>
<p>Once the round starts, both teams push toward a central dividing wall that separates the two sides of the map. The wall is designed to encourage coordinated movement. Pushing across it alone is considered a tactical mistake, and the mode mechanically rewards teams that move together.</p>
<p>Abilities play a big role here. Teams are expected to use smokes, flashes, and other utility to clear angles and create safe crossings before pushing forward as a group.</p>
<p>Another layer of strategy comes from territory control. Teams can capture special orbs that push the centre wall toward the enemy side of the map.</p>
<p><img decoding="async" class="aligncenter wp-image-81137 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173418.442.webp?x67281" alt="VALORANT Knockout mode" width="1536" height="864" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173418.442.webp 1536w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173418.442-300x169.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173418.442-1280x720.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/03/image-2026-03-16T173418.442-768x432.webp 768w" sizes="(max-width: 1536px) 100vw, 1536px" /></p>
<p>This gradually compresses the opponent’s space, forcing them into tighter angles while giving the attacking team stronger positions.</p>
<h2>The Kill And Revive System Keeps Rounds Alive</h2>
<p>The defining feature of Knockout is its kill and resurrect loop.</p>
<p>Every elimination revives a teammate who has already fallen in the same round. Because of that system, no player is permanently out until the round ends. The number of active players can swing dramatically depending on how quickly teams trade kills.</p>
<p>This structure encourages coordinated pushes and trading rather than individual hero plays. Teams that stick together and support each other are far more likely to maintain a numbers advantage.</p>
<p>It also creates dramatic comeback moments. Riot designed the mode so that even a heavily disadvantaged team still has a path back into the round through smart positioning and well-timed eliminations.</p>
<h2>Why Riot Is Expanding VALORANT’s Casual Modes</h2>
<p>Knockout arrives as Riot continues to expand the non-competitive side of Valorant.</p>
<p>The developer recently introduced a 2v2 Skirmish mode earlier in 2026, signalling a broader effort to give players more ways to experience the game outside of traditional Spike modes.</p>
<p>Knockout fills a specific niche between casual and tactical play. It removes the complexity of spike planting and site management while still preserving the team coordination and ability usage that define the game’s core combat.</p>
<p>For new players, it offers a faster way to learn key concepts such as trading kills and moving with teammates. For experienced players, it provides a sandbox to practise aggressive pushes and coordinated plays without the pressure of ranked matches.</p>
<h2>When Knockout Releases In VALORANT</h2>
<p>Knockout officially launches on March 18, 2026 as part of the Season 2026 Act 2 update.</p>
<p>The update will also introduce <a href="https://www.shanethegamer.com/esports-news/valorant-agent-miks-abilities/">the new agent Miks</a>, alongside other seasonal changes including patch updates and map rotation adjustments.</p>
<p>With its focus on teamwork, fast matches, and comeback-heavy mechanics, Knockout could quickly become one of the most accessible modes for players who want a shorter but still tactical version of the Valorant experience.</p>
</span><p>The post <a href="https://www.shanethegamer.com/esports-news/valorant-knockout-mode/">VALORANT Knockout Mode Explained: Fast-Paced New Team Mode</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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