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		<title>Deus Ex: Mankind Divided (Xbox One) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/deus-ex-mankind-divided-xbox-one-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Fri, 26 Aug 2016 23:41:52 +0000</pubDate>
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					<description><![CDATA[<p>What happens when the world changes? Do you fight for the oppressed, flawed as they may be? Or do you join the persecutors, intent on keeping the peace even if it goes against everything you stand for? That’s what Deus Ex: Mankind Divided asks of you. The game follows 2011’s Human Revolution, picking up two [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/deus-ex-mankind-divided-xbox-one-review/">Deus Ex: Mankind Divided (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>What happens when the world changes? Do you fight for the oppressed, flawed as they may be? Or do you join the persecutors, intent on keeping the peace even if it goes against everything you stand for?</p>
<p>That’s what <em>Deus Ex: Mankind Divided</em> asks of you. The game follows 2011’s <em>Human Revolution</em>, picking up two years after the tragedy of the Aug Event, when every augmented human was taken over by a sociopath and taken on a murdering spree.</p>
<p>But the mainstay of <em>Mankind Divided</em> is not its story. It is better understood as the narrative thread that holds together a number of genuinely intriguing set pieces of action and stealth. If only it could get out of the way more often.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-18604" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/5dc6c6fd3c69262f8c5a54d640d520802143821b.jpg?x59030" alt="5dc6c6fd3c69262f8c5a54d640d520802143821b" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/5dc6c6fd3c69262f8c5a54d640d520802143821b.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/08/5dc6c6fd3c69262f8c5a54d640d520802143821b-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/5dc6c6fd3c69262f8c5a54d640d520802143821b-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/5dc6c6fd3c69262f8c5a54d640d520802143821b-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>When you start up the game there’s a helpful twelve minute catch up video for the events from Human Revolution. But let’s not fool ourselves, the main story is trash and the video does little to assuage you of that. The complexities and overwhelming number of shady corporations and bodies soon leaves you reeling and confused, especially if you haven’t played <em>Human Revolution</em>.</p>
<p>I also have a problem with the way <em>Mankind Divided</em> sets up its story of oppression and insurrection with liberal references to actual contemporary world events. Posters with catchphrases such as “Aug Lives Matter” and strong analogies to Nazi oppression and minority ghettoisation abound, yet <em>Mankind Divided </em>has nothing notable to actually say on the issue. At best it points out the oppression and injustice, but protagonist Jensen isn’t a hero for justice. Instead he is an observer, a sojourner in a world that he, by virtue of his position is largely excluded from.</p>
<p>Ignoring the story however, which is mediocre at best, we can focus on the gameplay. Environments and Jensen’s abilities have been closely designed in concert with one another. This leads to satisfying moments where by just looking at a scene you understand what you can and can’t do with a decent range of abilities (Augs) at your behest.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18603" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/2016-deus-ex-mankind-divided-game-ap-2048x1152.jpg?x59030" alt="2016-deus-ex-mankind-divided-game-ap-2048x1152" width="2048" height="1152" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/2016-deus-ex-mankind-divided-game-ap-2048x1152.jpg 2048w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2016-deus-ex-mankind-divided-game-ap-2048x1152-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2016-deus-ex-mankind-divided-game-ap-2048x1152-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2016-deus-ex-mankind-divided-game-ap-2048x1152-1024x576.jpg 1024w" sizes="(max-width: 2048px) 100vw, 2048px" /></p>
<p>The streets of militarised central Prague, where you spend the very large majority of your time, is riddled with secrets for you to discover and use those abilities. Though why Jensen feels that he has the right break in, steal and hack almost everything from any old apartment or store is not entirely explained. Yet breaking into a stranger’s laptop can set off a delightful chain of events that can quickly take up hours of your time.</p>
<p>When you do finally get around to the main storyline and into a mission you can play the game really in a way that make sense to you, which I appreciated greatly. The story forces Jensen into a “factory reset” of his systems, letting you build the type of player you want to be. Yet while you can build a sociopathic killing machine, <em>Mankind Divided</em> clearly wants you to move among the shadows. I ended up as a relatively stealthy hacker who wasn’t much of a fighter.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18602" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647.jpg?x59030" alt="2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647" width="2048" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647.jpg 2048w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647-300x158.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647-768x405.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/2916836-dxmd_2015_08_05_gc_screen_online_022_1438762647-1024x540.jpg 1024w" sizes="(max-width: 2048px) 100vw, 2048px" /></p>
<p>But if you want to max out all your abilities, it is perhaps a little too easy to do so. Side missions, which were often more interesting than the more story, provide literally thousands of experience points if you don’t rush through the game. These side quests offer some genuinely interesting moments that helped flesh out the world that Jensen has found himself in. A favourite of mine was a random discovery of a cult hidden in the midst of the sewers.</p>
<p>Quests are interesting and complex, and even the fetch quests are never simple or boring.</p>
<p>That said, I was never quite sure what doing side missions would actually achieve for me (beyond the XP and a chance to unlock my abilities) and what I would lose out by abandoning or failing them. Yet some of the missions are barely “side” missions at all; they are important contributors to the main story in a variety of ways that I won’t spoil. So as the side missions tend to be higher quality than the main story anyway, I highly suggest following them all to the end, as much as possible. And remember that even though you may think you have hit a roadblock, <em>Mankind Divided</em> usually provides a way to get past it &#8211; even if it means going off script.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18601" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-1.jpg?x59030" alt="1428435040-deus-ex-mankind-divided-screen-1" width="1925" height="1045" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-1.jpg 1925w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-1-300x163.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-1-768x417.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-1-1024x556.jpg 1024w" sizes="(max-width: 1925px) 100vw, 1925px" /></p>
<p>Too often however you’re walking back and forth between markers on the minimap for far too much of your time. I found the pacing overall to be uneven with long stretches of endless conversation before I could really get into the action. The talk is boring, stilted and overly long. While the choice-driven dialogue system helpfully shows what you’re actually going to say (unlike, say, the <em>Witcher 3</em>), I was regularly bored by what NPCs had to say. Once I found the skip audio button (B on Xbox One) I used it exceptionally frequently.</p>
<p>I wasn’t such a fan of the energy system either, which meant there was an appreciable cool-down time between actions (at least at first), often leading to funny moments of literally running around goons waiting for my energy meter to refill before I could perform a one-hit knockout.</p>
<p>Silly first person platforming sections were also a strain, and the floaty camera system didn’t help to ground me in understanding where I was spatially. Disconcertingly, when you grab an item Jensen doesn’t actually touch it, instead the item floats in front of you, which seems like a strange omission on Square Enix’s part, one that disconnects you a little from what’s actually happening.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18600" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-2.jpg?x59030" alt="1428435040-deus-ex-mankind-divided-screen-2" width="1440" height="938" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-2.jpg 1440w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-2-300x195.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-2-768x500.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/1428435040-deus-ex-mankind-divided-screen-2-1024x667.jpg 1024w" sizes="(max-width: 1440px) 100vw, 1440px" /></p>
<p>Your protagonist Adam Jensen might as well be a John Doe for all the personality he brings to the table. He speaks in a husky monotone that tended to grind, but that may be a personal affectation of mine. His overly-cool, never ruffled personality is disingenuous, especially considering some of the extreme events in the game, let alone the continued effects of the Aug Event. It makes him feel wafer thin, and I struggled to connect to him at all. I never understood his part in what was happening or why he cared at all.</p>
<p>And at least on the Xbox One, this game sometimes struggles. The character models remind me of upscaled port from the previous generation. Hallmarks for this abound in the bad animation, puppet-esque lip syncing and overall rather static environment. Particularly jarring are the high-resolution main character models and the rather previous-gen looking NPCs &#8211; often visible in the same conversation. Mirrors don’t reflect you either, pointing out that the game was designed around you, not you around it. Which is fine, but the best games (such as the <em>Witcher 3</em>) integrate player and world seamlessly, leading to a much more believable and immersive experience.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-18599" src="https://www.shanethegamer.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1.jpg?x59030" alt="Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-Gamescom-2015-Screenshots-1-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>That’s not to say there aren’t some great looking locations &#8211; Prague’s version of Kowloon’s Walled City is a demonstration of the game’s still unique and attractive “renaissance” art direction.</p>
<p>I also encountered a number of times where frame rates plummeted below 30 frames per second, especially in cutscenes. Load times are overly-long too, which for a game that some will want to run through perfectly (and dealing with frequent reloads) could be a deal-breaker. Mind you I was playing on pre-release code on a console not known for its fast storage, so it may be patched in the near future or be better on other platforms.</p>
<p>For all the ways I was disappointed by it, I can’t wait to see some of the more intricate ways that players take hold of <em>Mankind Divided’s </em>well-crafted systems, and create some undoubtedly truly impressive set pieces. Whether this game was not for me, or simply didn’t click, I found <em>Mankind Divided</em> to be a good game held back by its interminable story, uninteresting characters and rather bland setting. Still, <em>Deus Ex</em> games are a unique type of experience, and for those that enjoy it, you can easily lose hours exploring Prague doing side quests, or perfecting no-kill, no detection runs of the mainline story. There are also story DLCs (one of them already available) and the speedrun-friendly Breach mode to keep you coming back and perfecting. As a package this is a good deal. Solid mechanics are fortunately the core of the game. They pull the game through, and will keep you coming back for more.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="18596"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Deus Ex: Mankind Divided (Xbox One) Review</div><div class="cb-conclusion"><p>Released: August 2016<br />
Rating: R<br />
Platforms: PC (Windows 7 or higher), PlayStation 4, Xbox One<br />
Genre: Action, SciFi<br />
Developer: Eidos Interactive, Square Enix<br />
Publisher: BandaiNamco</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">3.5</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Sound</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:40%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:0%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-18596" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="f2a21e383f"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/deus-ex-mankind-divided-xbox-one-review/">Deus Ex: Mankind Divided (Xbox One) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Deus Ex: Mankind Divided Developer Interview</title>
		<link>https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-developer-interview/</link>
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		<dc:creator><![CDATA[Judalene and Grant Cheetham]]></dc:creator>
		<pubDate>Sun, 29 Nov 2015 11:04:56 +0000</pubDate>
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					<description><![CDATA[<p>While at PAX Australia 2015 in Melbourne we were fortunate to get some question time with Mary DeMarle, the lead writer on Eidos Montreal’s upcoming game, Deus Ex: Mankind Divided. We discussed some of the story and new things we can look forward to early next year. Grant: First up can you introduce yourself and explain to [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-developer-interview/">Deus Ex: Mankind Divided Developer Interview</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>While at PAX Australia 2015 in Melbourne we were fortunate to get some question time with Mary DeMarle, the lead writer on Eidos Montreal’s upcoming game, <em>Deus Ex: Mankind Divided</em>. We discussed some of the story and new things we can look forward to early next year.</p>
<p><span style="font-weight: normal !msorm;"><strong>Grant: </strong></span>First up can you introduce yourself and explain to us what your involvement is with <span style="font-style: normal !msorm;"><em>Deus Ex: Mankind Divided</em></span>?</p>
<p><span style="font-weight: normal !msorm;"><strong>Mary</strong></span><strong> DeMarle<span style="font-weight: normal !msorm;">:</span></strong> I’m the Executive Narrative Director on the Deus Ex franchise. Basically that means I was the lead writer and the head of the narrative development for <em>Deus Ex: Human Revolution</em>. On <em>Mankind</em> <em>Divided</em> I’m doing the same thing.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/deusex-mankinddivided3.jpg?x59030" data-rel="lightbox-image-0" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15303" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/deusex-mankinddivided3.jpg?x59030" alt="Deus Ex: Mankind Divided" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/deusex-mankinddivided3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/deusex-mankinddivided3-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/deusex-mankinddivided3-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><strong>Jude: </strong>Can you tell us a bit about the story in <em>Deus Ex: Mankind Divided</em>?</p>
<p><strong>Mary DeMarle:</strong> The story takes place two years after <em>Human Revolution</em> ended and the world has changed in that time. (Spoiler Alert) The mechanically augmented people at the end of <em>Human Revolution</em> were forced into psychotic fits which led to alot of death and destruction. The world is reeling from the aftermath and have turned against the augmented. The divide has become huge and mechanically augmented people are very much feared. They are being shoved into augmented ghettos and separated from society as their rights are being stripped away.</p>
<p>This environment has bred a lot of chaos and with it many acts of terrorism. Adam Jensen comes back into the story having left Sarif Industries and has now joined with newly formed division of Interpol known as Task Force 29. Their job is to fight this rising tide of terrorism that is happening in the world.</p>
<p>Jensen is in there to stop the chaos and investigate the terrorism but he has a secret double agenda. At the end of <em>Human Revolution</em> he became aware that there were people operating in the shadows, manipulating society and they are the real source of a lot of the problems. Adam has decided they need to be stopped.</p>
<p>He has teamed up with a group of hacker activists known as the Juggernaut Collectives in order to get to the truth, find the illuminati and take the fight to them. He is working in the task force to both stop terrorism and discover the source of it all.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/dxmd_2015_06_12_e3_screen_online_004.jpg?x59030" data-rel="lightbox-image-1" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15302" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/dxmd_2015_06_12_e3_screen_online_004.jpg?x59030" alt="Deus Ex: Mankind Divided" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/dxmd_2015_06_12_e3_screen_online_004.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/dxmd_2015_06_12_e3_screen_online_004-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/dxmd_2015_06_12_e3_screen_online_004-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><strong>Grant: </strong>Can you tell us about some of the themes you are trying to explore in the game?</p>
<p><strong>Mary DeMarle:</strong> The <em>Deus Ex</em> franchise is always looking at the idea of transhumanism, what happens when mankind has technology and biology combining and where it is going to take us. That leads to a deeper question of ‘what does it mean to be human?’ We are always looking at that kind of idea. With each story we are pegging it from a different direction. In <em>Human Revolution</em> it was ‘why do we do the things that we do?’ In <em>Mankind Divided</em> we are looking at how human beings react to these chaotic events. Are you ruled by reason or emotion?</p>
<p>Within the chaotic environment comes the rise of opportunists; ‘How do we take advantage of things?’ ‘Should we take advantage of things?’ It all basically comes down to, as human beings, what are we really ruled by reason, emotion or something else?</p>
<p><strong>Jude:</strong> Can you tell us a bit about the choices in the game and what impact they have?</p>
<p><strong>Mary DeMarle:</strong> The game has always been about choice and consequence. When we did it in <em>Human Revolution</em> a lot of the choices played out on a gameplay level but they didn’t really affect the story that much. This time round we really wanted to change that, we wanted to push the envelope as much as we could. Right from the get go, we asked ourselves; ‘If by presenting story choices can we change the narrative?’ ‘Can we have a different experience?’</p>
<p>How you deal with characters early on may shut down a path. You might be over and done with that character but depending on the choices you have made, the character might come back and have an actual effect on your critical path story later on.</p>
<p>Midway through the game we present you with choices that you can only do one or the other, you cannot do both. As a result, your story will change and when you get to the end of the game, there is no four button ending. How you get to that ending, what you have at your disposal and the choices you made all along are changing your experience</p>
<p>Side missions can also affect the story, they can be quite short if you want them to be but if you explore them you can discover a lot more. This means side missions can become a lot bigger and can come back and impact the main story.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/deus_ex_mankind_divided_gamescom_1.jpg?x59030" data-rel="lightbox-image-2" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15301" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/deus_ex_mankind_divided_gamescom_1.jpg?x59030" alt="Deus Ex: Mankind Divided" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/deus_ex_mankind_divided_gamescom_1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/deus_ex_mankind_divided_gamescom_1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/deus_ex_mankind_divided_gamescom_1-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><strong>Grant:</strong> What are some of the real world inspirations that have gone into creating the game?</p>
<p><strong>Mary DeMarle:</strong> That is a hard question to answer as there is a lot, but we definitely try to hold up a mirror to the world with it and see where we go. With this one you could say that since we are dealing a lot with terrorism we are looking at things like the military-industrial complex, militarization of police and how people that are there to protect and serve, but they are so separate from us, they are not [serving and protecting].</p>
<p>We can look at things that are happening in the US, with Ferguson and all that, with a lot of the rioting against police. You can even look at things like the war in Syria and the refugees. There is a lot of different little things as we are building the story that we can touch upon. I wouldn’t say there is any one big thing for inspiration.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/5a73c87705d6e65a73587f74b66b023c8639a0b0.jpg__1920x1080_q85_crop_upscale.jpg?x59030" data-rel="lightbox-image-3" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15300" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/5a73c87705d6e65a73587f74b66b023c8639a0b0.jpg__1920x1080_q85_crop_upscale.jpg?x59030" alt="Deus Ex: Mankind Divided" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/5a73c87705d6e65a73587f74b66b023c8639a0b0.jpg__1920x1080_q85_crop_upscale.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/5a73c87705d6e65a73587f74b66b023c8639a0b0.jpg__1920x1080_q85_crop_upscale-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/5a73c87705d6e65a73587f74b66b023c8639a0b0.jpg__1920x1080_q85_crop_upscale-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><strong>Grant:</strong> What are some of the big improvements gamers can expect to see in <em>Deus Ex: Mankind Divided</em>?</p>
<p><strong>Mary DeMarle:</strong> We have put a lot of effort into making the combat a lot more visceral and fun to play. We have also introduced quite a few new augmentations that enable you to really feel powerful weather you are playing stealth or combat.</p>
<p>For instance we have new things such as the Titan Shield which is an augmentation that creates this dark black triangular body armour around Jensen that absorbs a lot of heavy damage so he can be a bit of a human tank. There is also a gun arm augmentation where one of his arms is serves a lot more as gun. One example would be the Nano blade he has always had which now can be shot like a crossbow. You can also charge it before you shoot to cause an explosion.</p>
<p>We are also trying to have a better balance with non-lethal augmentation, for instance the Typhoon is still there, it turns Jensen into a human grenade but there is another Typhoon version that is now non-lethal, so players can access a really cool but non-lethal augmentation and not kill people. The P.E.P.S. gun arm is another non-lethal one where you can hit people with a concussive blast.</p>
<p>We have also fine-tuned the gameplay a bit, for instance the take-downs are back, both lethal and non-lethal. These can now be performed from cover and won’t break your cover whereas in <em>Human Revolution</em> these would take you out of cover which made playing stealth very difficult.</p>
<p>So there are lot of improvements as mentioned a lot more that I’m not going to mention.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/11/8cf42ad8ca842e35f28741ec1e6fa0a27ef677de.png__0x1500_q85.jpg?x59030" data-rel="lightbox-image-4" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-15299" src="https://www.shanethegamer.com/wp-content/uploads/2015/11/8cf42ad8ca842e35f28741ec1e6fa0a27ef677de.png__0x1500_q85.jpg?x59030" alt="Deus Ex: Mankind Divided" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/11/8cf42ad8ca842e35f28741ec1e6fa0a27ef677de.png__0x1500_q85.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/11/8cf42ad8ca842e35f28741ec1e6fa0a27ef677de.png__0x1500_q85-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/11/8cf42ad8ca842e35f28741ec1e6fa0a27ef677de.png__0x1500_q85-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><strong>Jude:</strong> Finally, can you summarize <em>Deus Ex: Mankind Divided</em> in couple of sentences?</p>
<p><strong>Mary DeMarle:</strong> It’s a near future story that is set in dystopic cyberpunk world and an action RPG that is based on five pillars of gameplay: combat, stealth, hacking, social and exploration. It really is our attempt to build a universe you can really lose yourself in. Everything in the universe is cohesive if we have done the job right.</p>
<p>Eidos&#8217; <em>Deus Ex: Mankind Divided</em> is due for release on the 23rd of August 2016 for PlayStation 4 and Xbox One.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-developer-interview/">Deus Ex: Mankind Divided Developer Interview</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>E3 Day Three In Review</title>
		<link>https://www.shanethegamer.com/video-gaming/news/e3-day-three-in-review/</link>
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		<dc:creator><![CDATA[Judalene Cheetham]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 11:16:22 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
		<category><![CDATA[PC / Mac Gaming News & Features]]></category>
		<category><![CDATA[PlayStation 4 News & Features]]></category>
		<category><![CDATA[Xbox One News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[assassinscreed]]></category>
		<category><![CDATA[beyondeyes]]></category>
		<category><![CDATA[deusex]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[hololens]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[mankinddivided]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[ratchetandclank]]></category>
		<category><![CDATA[riseofthetombraider]]></category>
		<category><![CDATA[skylanders]]></category>
		<category><![CDATA[supercharged]]></category>
		<category><![CDATA[syndicate]]></category>
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					<description><![CDATA[<p>I started my last day at E3 2015 with a remake that I have wanted for a very long time, Ratchet and Clank. While I was aware that this was more of a reboot of the original, I still wasn’t sure how much they might change things up. Picking up game and having a play [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/e3-day-three-in-review/">E3 Day Three In Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>I started my last day at E3 2015 with a remake that I have wanted for a very long time, <em>Ratchet and Clank</em>.</p>
<p>While I was aware that this was more of a reboot of the original, I still wasn’t sure how much they might change things up. Picking up game and having a play though really gave me better idea of what Insomniac are trying to do with this remake.</p>
<p>The game while having a familiar feel felt new and even reinvented with new weapons and some classic old ones. Newer game mechanics like strafe was available and the environments were all new while still capturing the essence of the old. The game was still recognisably the original <em>Ratchet and Clank</em> game but with a new feel and direction.</p>
<p>I was told they have remade everything from character models to cut scenes and they have modified this reboot to closer tie in with the up-coming Ratchet and Clank Movie due for release next year.</p>
<p>Suffice to say I was impressed with what was shown and I can’t wait to get my hands on the game when in releases on PS4 next year.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Ratchet-Clank.jpg?x59030" data-rel="lightbox-image-0" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13393" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Ratchet-Clank.jpg?x59030" alt="Ratchet-Clank" width="1280" height="884" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Ratchet-Clank.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Ratchet-Clank-300x207.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Ratchet-Clank-1024x707.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Running down to the Xbox booth I soon found myself having a personal non-playable demo of Crystal Dynamics’ <em>Rise of the Tomb Raider</em>. While the initial footage looked more like a few well shown set pieces, this showed greater gameplay and some of the mechanics.</p>
<p>Off the bat it looks amazing. I thoroughly enjoyed the first and this seems to capture the same magic the first one had me feeling. I will definitely be going through the demo in a bit more depth very soon.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Rise-of-the-Tomb-Raider.jpg?x59030" data-rel="lightbox-image-1" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13151" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Rise-of-the-Tomb-Raider.jpg?x59030" alt="Rise of the Tomb Raider" width="1280" height="820" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Rise-of-the-Tomb-Raider.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Rise-of-the-Tomb-Raider-300x192.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Rise-of-the-Tomb-Raider-1024x656.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>I didn’t mean to play <em>Assassin’s Creed: Syndicate</em> but it was kind of there and so I figured what the hell.</p>
<p>It does look better than <em>Assassin’s Creed: Unity</em> but even in the short gameplay I had there were some issues. Maybe it’s just me but I managed to find a few bugs/break the scene on show. Climbing and traversing the city of London and especially assassinating felt more natural and fluent but this didn’t last too long as when parkouring around the place I soon found myself getting frustrated with some aspects.</p>
<p>There was a scene where I was supposed to jump on a horse and carriage and chase down a certain enemy. First time round I managed to get pulled off the cart by local law enforcement and was unable to finish as I was stuck in combat with a rather large unhappy lot of policemen. My second attempt had me accidently running ahead of the pursued enemy jumping on her cart before she got to it, only realising after, and then being unable to actually attack her while policemen attacked both me and her.</p>
<p>My last attempt had me making it closer to the destination but still getting pulled off, I was told just to run the last 100m, which I did and finally made it to the ending scene of the demo.</p>
<p>It may just be I have the unfortunate skill of accidently breaking these kind of things as I also managed to find all the bugs and issues in <em>Assassin’s Creed: Unity</em> when I played that one too. I do however actually have higher hopes for <em>Assassin’s Creed: Syndicate</em> and I hope they will have all the bugs and glitches ironed out come release day.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_CartRace_wm_20150512_1830cet.jpg?x59030" data-rel="lightbox-image-2" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12667" src="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_CartRace_wm_20150512_1830cet.jpg?x59030" alt="Assassins Creed Syndicate" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_CartRace_wm_20150512_1830cet.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_CartRace_wm_20150512_1830cet-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/05/ACS_Screen_CartRace_wm_20150512_1830cet-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em>Uncharted 4</em> being one of the biggest Sony titles on show I managed to get a more personal run through of the gameplay demo. The game once again looks great with detailed textures and environments. The demo I sat through didn’t go too much further than what was in the Sony conference but it was very action packed with poor Nathan Drake copping all manner of brutality.</p>
<p>Can’t say personally I’m looking forward to this title but it does look good and may even get me back into the series since I haven’t touched once since the first game.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Uncharted-4.jpg?x59030" data-rel="lightbox-image-3" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13394" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Uncharted-4.jpg?x59030" alt="Uncharted 4" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Uncharted-4.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Uncharted-4-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Uncharted-4-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>ID@Xbox had me sit down with the creator and developer of <em>Beyond Eyes</em>, Sherida Halatoe.</p>
<p>The game is based on a young girl, Rae, who lost her sight in an accident and has been afraid of the world ever since but one day Rae loses her best friend, a little cat called Nani. With this she takes courage to explore the world in order to find Nani. The game’s art style is that of a watercolour painting and is very beautiful with the soft water colour pallet setting off the environment perfectly.</p>
<p>Rae slowly visualises the world around her based on both her sense and memories of what things making a particular sound looks like. She might imagine a fountain on hearing running water but on closer inspection it is in fact a pipe drain. It is entirely up to if you wish to clarify all the objects in your surroundings.</p>
<p>This game looked beautiful and eloquent and had a sweet story to it as well. I really don’t think I’d mind forking out the few to finish this game to find out if Rae is finally reunited with her kitty.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Beyond-eyes.jpg?x59030" data-rel="lightbox-image-4" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13395" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Beyond-eyes.jpg?x59030" alt="Beyond Eyes" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Beyond-eyes.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Beyond-eyes-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Beyond-eyes-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p><em>Deus Ex: Mankind Divided</em> was the last thing I got to see at E3 and while not a big fan of the series it did have fun and interesting gameplay to show. This instalment is set two years after <em>Deus Ex: Human Revolution</em> and during that time augmented (half human half robotic) have become feared and reviled.</p>
<p>The hero Adam Jenson is part of antiterrorist task force. Playing as him you apparently uncover all level of conspiracy. Doing so you have a decent arsenal of weapons and abilities to take on the enemy of numerous ways. The Levels are apparently large and allow numerous ways to traverse them along with many options in taking down the enemy from your super stealth to the gung hoe approach each allowing different use of the arsenal on hand.</p>
<p>I admit it did look interesting and the amount of unique abilities and items seemed to allow for a more unique experience from the FPS genre. This was just a showcase but I hope the whole game manages to stick to the ideals of the demo.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided.jpg?x59030" data-rel="lightbox-image-5" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-13397" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided.jpg?x59030" alt="Deus Ex - Mankind Divided" width="1280" height="753" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided-300x176.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided-1024x602.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Deus-Ex-Mankind-Divided-271x160.jpg 271w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>And finally, on my last day at E3 2015 I also managed to get very brief glimpse of Vicarious Visions <em>Skylanders: SuperChargers</em>.</p>
<p>This game is based on a growing collection of toys and using these toys and a portal of sorts, the toys come to life within the game. Each toy has is an individual character and element to the game. Things like gold and upgrades are saved to it.</p>
<p>This new chapter encompassed a somewhat new idea to the series. Vehicles play a much bigger role.</p>
<p>There is sky, land and sea vehicles all of which come as actual toys. These along with the character(s) need to be placed on the portal. <em>Skylanders: SuperChargers</em> plays similar to that of its predecessors and like them, all previous toys will be usable in the new game. While my time with the game was brief, I certainly have enjoyed previous instalments and am pretty sure I would enjoy this one just as much.</p>
<p><a href="https://www.shanethegamer.com/wp-content/uploads/2015/06/Skylanders-SuperChargers_Sky-Slicer-and-Stealth-Elf-2.jpg?x59030" data-rel="lightbox-image-6" data-rl_title="" data-rl_caption="" title=""><img decoding="async" class="aligncenter size-full wp-image-12961" src="https://www.shanethegamer.com/wp-content/uploads/2015/06/Skylanders-SuperChargers_Sky-Slicer-and-Stealth-Elf-2.jpg?x59030" alt="Skylanders SuperChargers" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/06/Skylanders-SuperChargers_Sky-Slicer-and-Stealth-Elf-2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Skylanders-SuperChargers_Sky-Slicer-and-Stealth-Elf-2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2015/06/Skylanders-SuperChargers_Sky-Slicer-and-Stealth-Elf-2-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a></p>
<p>I have to say E3 this year was truly one for the record books. There was an astounding amount of great games and announcements with me not knowing which way to go as I simply wanted to play everything. I will say my highlight was definitely the personal experience with the <em>HoloLens</em>. It was truly spectacular.</p>
<p>From a game perspective it really is hard to pick a favourite. Being a huge <em>Ratchet and Clank</em> fan I can say I was quite impressed with what they had to show for the reboot so far but there was just so much I was genuinely impressed with.</p>
<p><em>Rise of the Tomb Raider</em> and <em>Horizon</em> were two stand outs for me. They both looked amazing and like a lot of fun to play.</p>
<p>I hope you managed to get some insight into what the world of gaming has to offer us in the year to come and keep reading for a few more in-depth reviews of some of the games mentioned in my day one reviews.</p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/e3-day-three-in-review/">E3 Day Three In Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Deus Ex: Mankind Divided Trailer &#8211; News</title>
		<link>https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-trailer-news/</link>
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		<dc:creator><![CDATA[Shane Thomas]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 06:20:39 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=12058</guid>

					<description><![CDATA[<p>Eidos-Montréal a part of Square Enix Europe and the studio behind the critically acclaimed Deus Ex: Human Revolution, announced that Deus Ex: Mankind Divided the next chapter in the legendary franchise, is in development. It will be releasing for the PlayStation 4, Xbox One and Windows PC. “For 15 years, Deus Ex has been a point of conversation across [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-trailer-news/">Deus Ex: Mankind Divided Trailer &#8211; News</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Eidos-Montréal a part of Square Enix Europe and the studio behind the critically acclaimed Deus <em>Ex: Human Revolution</em>, announced that Deus <em>Ex: Mankind Divided</em> the next chapter in the legendary franchise, is in development.</p>
<p><span id="more-12058"></span>It will be releasing for the PlayStation 4, Xbox One and Windows PC.</p>
<p>“For 15 years, <em>Deus Ex</em> has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation,” said David Anfossi, Head of Studio, Eidos-Montréal. “What began with <em>Deus Ex: Human Revolution</em> goes to a whole new level in <em>Deus Ex: Mankind Divided</em>, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”</p>
<p><img decoding="async" class="aligncenter size-full wp-image-12062" src="https://www.shanethegamer.com/wp-content/uploads/2015/04/DXMD-still-2_1428503751.jpg?x59030" alt="Deus Ex- Mankind Divided" width="518" height="222" srcset="https://www.shanethegamer.com/wp-content/uploads/2015/04/DXMD-still-2_1428503751.jpg 518w, https://www.shanethegamer.com/wp-content/uploads/2015/04/DXMD-still-2_1428503751-300x129.jpg 300w" sizes="(max-width: 518px) 100vw, 518px" /></p>
<p><em>Deus Ex: Mankind Divided</em> takes place in 2029, two years after the events of <em>Human</em> <em>Revolution </em>and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations.</p>
<p>This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.</p>
<p>As the social and political chaos reaches boiling point, super-augmented anti-terrorist agent Adam Jensen re-enters the fray.</p>
<p>Empowered by brand new augmentations that bolster his formidable, strategic arsenal, Jensen will visit multiple new locations to uncover the truths that are hidden by a cloak of new conspiracies.</p>
<p>With more choice at the player’s disposal than ever before, <em>Deus Ex: Mankind Divided </em>is the ultimate <em>DEUS EX</em>experience.</p>
<p style="text-align: center;"></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deus-ex-mankind-divided-trailer-news/">Deus Ex: Mankind Divided Trailer &#8211; News</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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