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		<title>Steam Controller Launches May 4 at US$99, Valve Confirms</title>
		<link>https://www.shanethegamer.com/esports-news/steam-controller-release-date-price-may-4/</link>
					<comments>https://www.shanethegamer.com/esports-news/steam-controller-release-date-price-may-4/#respond</comments>
		
		<dc:creator><![CDATA[Dimas Ibnu]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 13:01:21 +0000</pubDate>
				<category><![CDATA[eSports News]]></category>
		<category><![CDATA[Game Controller]]></category>
		<category><![CDATA[gaming hardware]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Steam Controller]]></category>
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		<category><![CDATA[Steam Frame]]></category>
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		<category><![CDATA[valve]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=81765</guid>

					<description><![CDATA[<p>Valve has finally locked in a release date and price for its long-teased Steam Controller, more than five months after the gamepad was first revealed. The new controller lands on Monday, 4 May 2026 at 10:00 AM PT, priced at US$99, with Valve confirming the details on its official Twitter account little more than a [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/esports-news/steam-controller-release-date-price-may-4/">Steam Controller Launches May 4 at US$99, Valve Confirms</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><a href="https://store.steampowered.com/sale/steamcontroller">Valve has finally locked in a release date and price for its long-teased Steam Controller</a>, more than five months after the gamepad was first revealed. The new controller lands on Monday, 4 May 2026 at 10:00 AM PT, priced at US$99, with Valve confirming the details on its official Twitter account little more than a week ahead of launch.</p>
<blockquote class="twitter-tweet tw-align-center" data-theme="dark">
<p dir="ltr" lang="en">Excited to announce our <a href="https://twitter.com/Steam?ref_src=twsrc%5Etfw">@Steam</a> Controller arrives on Steam May 4th at 10 a.m. PT.</p>
<p>Learn more and wishlist here: <a href="https://t.co/X8cETMRY3N">https://t.co/X8cETMRY3N</a></p>
<p>— Valve (@valvesoftware) <a href="https://twitter.com/valvesoftware/status/2048812119630712919?ref_src=twsrc%5Etfw">April 27, 2026</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>It is the first new gamepad from Valve since the original Steam Controller&#8217;s 2015 debut, and it is shipping ahead of the still-delayed <a href="https://www.shanethegamer.com/esports-news/valve-steam-machine-controller-frame-2026-announcement/">Steam Machine and Steam Frame headset</a> that were announced alongside it last November.</p>
<h2>Release Date And Pricing By Region</h2>
<p>The launch is global, with timing tied to North American business hours. For NZ buyers, that translates to a 5:00 AM Tuesday, 5 May (NZST) drop, well before the local working day starts. Valve has officially confirmed prices in the US and EU so far, with UK and other regional pricing yet to appear on the Steam Store at the time of writing.</p>
<table>
<thead>
<tr>
<th>Region</th>
<th>Price</th>
<th>Launch Time (Local)</th>
</tr>
</thead>
<tbody>
<tr>
<td>United States</td>
<td>US$99</td>
<td>10:00 AM PT, 4 May</td>
</tr>
<tr>
<td>European Union</td>
<td>€99</td>
<td>7:00 PM CEST, 4 May</td>
</tr>
<tr>
<td>United Kingdom</td>
<td>TBC</td>
<td>6:00 PM BST, 4 May</td>
</tr>
<tr>
<td>New Zealand</td>
<td>TBC</td>
<td>5:00 AM NZST, 5 May</td>
</tr>
</tbody>
</table>
<p>Pre-orders are not part of the rollout. The missing queue system is flagged as a likely headache for launch day, given how much chatter the hardware has generated since its reveal in November 2025. Valve says it has built a significant quantity of stock for launch and can produce more if demand outpaces supply.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-81770 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35.webp?x67281" alt="Steam Controller release date" width="1868" height="912" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35.webp 1868w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35-300x146.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35-1280x625.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35-768x375.webp 768w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-35-1536x750.webp 1536w" sizes="(max-width: 1868px) 100vw, 1868px" /></p>
<h2>What Is Actually New In The Hardware</h2>
<p>The headline change is the dual-trackpad layout, with each side of the controller pairing a thumbstick and a square trackpad. The pads are pressure-sensitive with configurable click strength and are designed to replicate mouse-style input for games traditionally locked to keyboard and mouse. Valve is pitching this as the way back in for FPS, strategy and simulation players who never warmed to gamepads.</p>
<p>The thumbsticks are magnetic TMR units with capacitive touch, the same drift-resistant tech that has become standard for premium third-party controllers in 2026. The capacitive layer lets the controller detect whether your thumb is resting on the stick, which Steam Input can use to switch motion-based aiming on and off automatically.</p>
<p><img decoding="async" class="aligncenter wp-image-81766 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32.webp?x67281" alt="Steam Controller release date" width="1778" height="909" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32.webp 1778w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32-300x153.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32-1280x654.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32-768x393.webp 768w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-32-1536x785.webp 1536w" sizes="(max-width: 1778px) 100vw, 1778px" /></p>
<p>The rest of the feature set fills out the premium-controller checklist:</p>
<ul>
<li>Four HD haptic motors total, two under the trackpads for fine tactile feedback and two in the grips for traditional rumble</li>
<li>A six-axis gyro paired with capacitive grip sensors in the handles, used to toggle motion controls only when the controller is being held</li>
<li>Four programmable back buttons sitting under the middle and ring fingers</li>
<li>A dedicated Steam button doubling as a power switch and a cascade shortcut into Steam, Big Picture mode and the Steam menu</li>
<li>Infrared LEDs built into the controller for tracking by the Steam Frame headset&#8217;s cameras when it eventually ships</li>
<li>An 8.39Wh lithium-ion battery, with Valve quoting up to 35 hours of gameplay</li>
</ul>
<p><img decoding="async" class="aligncenter wp-image-81768 size-full" src="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34.webp?x67281" alt="Steam Controller release date" width="1604" height="754" srcset="https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34.webp 1604w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34-300x141.webp 300w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34-1280x602.webp 1280w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34-768x361.webp 768w, https://www.shanethegamer.com/wp-content/uploads/2026/04/image-34-1536x722.webp 1536w" sizes="(max-width: 1604px) 100vw, 1604px" /></p>
<p>Connectivity is handled by a small puck attached to a 5-foot USB-C cable. The puck doubles as a magnetic charging dock and a 2.4GHz wireless receiver, can host up to four Steam Controllers at once, and snaps onto the back of the controller when not in use. There is also a USB-C port on the top of the controller for direct charging or wired play, plus Bluetooth for connecting to phones and tablets.</p>
<h2>Compatibility Across The Steam Ecosystem</h2>
<p>The 2015 Steam Controller leaned almost entirely on Steam itself, but the new model casts a wider net. Valve says it works with any device running Steam or the Steam Link app, which covers Windows, macOS and Linux, plus tablets and smartphones routed through Steam Link.</p>
<p>It is fully compatible with the Steam Deck in both docked and handheld modes, pairs directly with the upcoming Steam Machine, and can wake a Steam Machine remotely without needing the puck plugged in. All of this strongly suggests it is being designed as the default input for that hardware whenever it actually ships. Console support, on the other hand, is off the table. The controller does not pair with PS5 or Xbox systems, even over Bluetooth.</p>
<h2>How The Price Stacks Up Against Other Controllers</h2>
<p>At US$99, the Steam Controller sits in an awkward middle ground. It costs more than the standard first-party console gamepads, but well below most enthusiast PC controllers with comparable feature sets.</p>
<table>
<thead>
<tr>
<th>Controller</th>
<th>Price (USD)</th>
<th>TMR Sticks</th>
<th>Trackpads</th>
</tr>
</thead>
<tbody>
<tr>
<td>Xbox Series X Controller</td>
<td>$70</td>
<td>No</td>
<td>No</td>
</tr>
<tr>
<td>PS5 DualSense</td>
<td>$75</td>
<td>No</td>
<td>No</td>
</tr>
<tr>
<td>8BitDo Ultimate 2</td>
<td>$69</td>
<td>Yes</td>
<td>No</td>
</tr>
<tr>
<td>GameSir G7 Pro</td>
<td>$79</td>
<td>Yes</td>
<td>No</td>
</tr>
<tr>
<td>Steam Controller</td>
<td>$99</td>
<td>Yes</td>
<td>Yes</td>
</tr>
<tr>
<td>Asus ROG Raikiri II</td>
<td>~$200</td>
<td>Yes</td>
<td>No</td>
</tr>
</tbody>
</table>
<p>The dual haptic trackpads are what set the Steam Controller apart in that lineup. Cheaper TMR-based options match the drift-resistant sticks but lack the trackpads, while ultra-premium gamepads like the Asus ROG Raikiri II add features such as RGB lighting that drive the price up sharply without offering trackpads at all.</p>
<p><a href="https://sea.ign.com/steam-controller/242011/the-99-steam-controller-seems-expensive-but-its-really-not">Speaking to IGN,</a> Valve&#8217;s Steve Cardinali credited the US$99 figure to discipline about what features made the cut and what was left out, with the absence of RGB lighting falling into that bucket. Valve also told The Verge that the price is still higher than originally planned, pointing to global shipping costs and the broader memory and component crunch as the main drivers.</p>
<h2>Steam Machine And Steam Frame Are Still Missing</h2>
<p>The Steam Controller was announced last November alongside two other pieces of hardware, the Steam Machine console-style PC and the Steam Frame VR headset. Both remain unannounced for release, and the silence has only grown louder as the controller&#8217;s launch closes in.</p>
<p>In an interview with <a href="https://www.ign.com/articles/the-steam-controller-interview">IGN,</a> Valve programmer Pierre-Loup Griffais said the team does not have an updated timeline for either product but described internal progress as broadly positive and indicated Valve expects to roll out news on both soon. He stopped short of committing to a 2026 release window for either device.</p>
<p>The most likely reason for the staggered rollout is the ongoing global memory shortage. Valve has said publicly that DRAM and storage prices are pushing the Steam Machine&#8217;s pricing and timing into uncertain territory, and the Steam Controller has been able to ship first because it does not use system RAM. Early estimates from outlets including IGN have put the Steam Machine somewhere between US$800 and US$1,500, although nothing has been confirmed by Valve.</p>
<h2>What To Watch On Launch Day</h2>
<p>With no pre-order pipeline to absorb early demand, May 4 is shaping up as a chaotic Monday morning for anyone hoping to grab a unit at 10:00 AM PT. Valve&#8217;s regional Steam Store pages are the only confirmed point of sale so far, and stock visibility there will be the main thing to track once the timer hits zero.</p>
<p>For NZ buyers, the early-Tuesday window means the rush will largely be over before most people are heading to work. Anyone wanting a closer look at the hardware before then can find IGN&#8217;s <a href="https://sea.ign.com/steam-controller/242010/the-new-steam-controller-unboxing">Steam Controller unboxing video</a> and <a href="https://www.ign.com/articles/steam-controller-review-2026">full review</a> already live, with around two weeks of hands-on testing behind both.</p>
<div align="center"><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/EL_aVT1q5Cc?si=ZjaRnzJKcf6UZ94o" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>The bigger story sits behind the launch itself, particularly whether Valve uses the controller&#8217;s reception as a runway to finally lock in firm dates for the Steam Machine and Steam Frame.</p>
</span><p>The post <a href="https://www.shanethegamer.com/esports-news/steam-controller-release-date-price-may-4/">Steam Controller Launches May 4 at US$99, Valve Confirms</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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