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	<title>esports in Asia Archives - Shane the Gamer</title>
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	<title>esports in Asia Archives - Shane the Gamer</title>
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		<title>Singapore Moves to Officially Recognise Esports as a Sport</title>
		<link>https://www.shanethegamer.com/esports-news/singapore-esports-recognition-bill-2025/</link>
					<comments>https://www.shanethegamer.com/esports-news/singapore-esports-recognition-bill-2025/#respond</comments>
		
		<dc:creator><![CDATA[Dimas Ibnu]]></dc:creator>
		<pubDate>Sat, 08 Nov 2025 10:50:49 +0000</pubDate>
				<category><![CDATA[eSports News]]></category>
		<category><![CDATA[esports in Asia]]></category>
		<category><![CDATA[esports legislation]]></category>
		<category><![CDATA[Esports News]]></category>
		<category><![CDATA[gaming industry]]></category>
		<category><![CDATA[Min-Liang Tan]]></category>
		<category><![CDATA[Olympic Esports Week]]></category>
		<category><![CDATA[razer]]></category>
		<category><![CDATA[Singapore Esports]]></category>
		<category><![CDATA[Singapore Sports Council Bill]]></category>
		<category><![CDATA[SportSG]]></category>
		<category><![CDATA[The International 2022]]></category>
		<guid isPermaLink="false">https://www.shanethegamer.com/?p=78904</guid>

					<description><![CDATA[<p>New Bill could transform Singapore’s esports ecosystem with national support and legitimacy A Landmark Step for Esports in Singapore Singapore is on the verge of making history. The Singapore government has proposed a legislative amendment that would officially recognise esports as a sport, putting it on the same level as traditional and mind sports such [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/esports-news/singapore-esports-recognition-bill-2025/">Singapore Moves to Officially Recognise Esports as a Sport</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p data-start="0" data-end="158"><em data-start="65" data-end="158">New Bill could transform Singapore’s esports ecosystem with national support and legitimacy</em></p>
<h3 data-start="165" data-end="211">A Landmark Step for Esports in Singapore</h3>
<p data-start="213" data-end="459">Singapore is on the verge of making history. The Singapore government has proposed a legislative amendment that would officially recognise esports as a sport, putting it on the same level as traditional and mind sports such as chess and bridge.</p>
<p data-start="461" data-end="804"><a href="https://www.parliament.gov.sg/docs/default-source/bills-introduced/singapore-sports-council-(amendment)-bill-19-2025.pdf?sfvrsn=66b75d08_1">The <strong data-start="465" data-end="515">Singapore Sports Council (Amendment) Bill 2025,</strong> read for the first time in Parliament on <strong data-start="559" data-end="575">November 4th,</strong></a> aims to update the long-standing <strong data-start="611" data-end="648">Singapore Sports Council Act 1973</strong>. If passed, it will redefine the country’s understanding of what qualifies as a sport, with esports and mind sports formally included for the first time.</p>
<p data-start="806" data-end="995">The proposal reflects the nation’s evolving sporting culture and the growing recognition that digital competition now plays a major role in both youth engagement and international events.</p>
<h3 data-start="1002" data-end="1030">What the Bill Proposes</h3>
<p data-start="1032" data-end="1224">The amendment, numbered <strong data-start="1056" data-end="1076">Bill No. 19/2025</strong>, seeks to expand the role of the <strong data-start="1110" data-end="1144">Singapore Sports Council (SSC),</strong> also known as <strong data-start="1161" data-end="1190">Sport Singapore (SportSG), </strong> beyond traditional athletics.</p>
<p data-start="1226" data-end="1282">Under the Bill, SportSG’s remit would grow to include:</p>
<ul>
<li data-start="1285" data-end="1377"><strong data-start="1285" data-end="1312">Esports and mind sports</strong> like chess and bridge within its official definition of sports</li>
<li data-start="1380" data-end="1453"><strong data-start="1380" data-end="1412">Accreditation and regulation</strong> of facilities, coaching, and equipment</li>
<li data-start="1456" data-end="1546"><strong data-start="1456" data-end="1505">Athlete development and training institutions</strong> for both physical and digital athletes</li>
<li data-start="1549" data-end="1669"><strong data-start="1549" data-end="1611">Partnership with the Singapore National Paralympic Council</strong>, elevating inclusivity in the nation’s sports ecosystem</li>
</ul>
<p data-start="1671" data-end="1833">The amendment also proposes <strong data-start="1699" data-end="1738">increasing the Council’s membership</strong> from 15 to 25 members, allowing for more diverse representation across sporting disciplines.</p>
<p data-start="1835" data-end="2023">Once the Bill passes through Parliament and receives formal assent from <strong data-start="1907" data-end="1943">President Tharman Shanmugaratnam</strong>, the change will be enacted into law and published in the Government Gazette.</p>
<h3 data-start="2030" data-end="2068">Esports’ Rapid Rise in Singapore</h3>
<p data-start="2070" data-end="2456">Esports has already become a major force in Singapore’s entertainment and sporting culture. The country hosted <strong data-start="2181" data-end="2207">The International 2022</strong>, the world’s largest Dota 2 tournament, marking the first time the event was held in Southeast Asia. It also welcomed the inaugural <strong data-start="2340" data-end="2372">Olympic Esports Week in 2023</strong>, solidifying its reputation as a regional hub for gaming and digital competition.</p>
<p data-start="2458" data-end="2767">Government officials have highlighted the strong economic potential of the gaming industry. At <strong data-start="2553" data-end="2575">Gamescom Asia 2024</strong>, Singapore’s Minister of State for Trade and Industry <strong data-start="2630" data-end="2643">Alvin Tan</strong> noted that the <strong data-start="2659" data-end="2750">video games and esports markets are projected to grow at annual rates of 13.3% and 9.2%</strong>, respectively.</p>
<p data-start="2769" data-end="2958">This growth is mirrored in mind sports too, with national chess participation climbing by nearly <strong data-start="2866" data-end="2884">20% since 2022</strong>, and Singapore even hosting the <strong data-start="2917" data-end="2945">World Chess Championship</strong> last year.</p>
<h3 data-start="2965" data-end="3004">Industry Leaders Applaud the Move</h3>
<p data-start="3006" data-end="3197">Among those celebrating the proposed amendment is <strong data-start="3056" data-end="3073">Min-Liang Tan</strong>, Founder and CEO of <strong data-start="3094" data-end="3103">Razer</strong>, who praised the decision as a “progressive step forward” for Singapore’s gaming community.</p>
<p data-start="3199" data-end="3472">“As a gamer from Singapore — and now as CEO of Razer — this really hits home,” Tan said in a LinkedIn post. “When I was growing up, gaming wasn’t something most people took seriously. To see Singapore now formally recognising esports as a legitimate sport is incredible.”</p>
<p data-start="3474" data-end="3670">He added that this step “opens the door for structured athlete development, coaching, and pathways for young talent — whether they’re competing on a field, a chessboard, or in an esports arena.”</p>
<p data-start="3672" data-end="3883">Razer itself has been heavily involved in Singapore’s gaming innovation, launching an <strong data-start="3758" data-end="3785">AI Centre of Excellence</strong> locally earlier this year, further linking esports with technological and economic development.</p>
<h3 data-start="3890" data-end="3931">What This Could Mean for the Future</h3>
<p data-start="3933" data-end="4121">If enacted, this legislation would make Singapore one of the few countries in the world to <strong data-start="4024" data-end="4074">legally recognise esports as an official sport</strong>, joining nations like South Korea and China.</p>
<p data-start="4123" data-end="4447">The impact could be far-reaching. Formal recognition means esports athletes could receive <strong data-start="4213" data-end="4316">structured funding, access to national facilities, and official representation under Team Singapore</strong>. It could also pave the way for <strong data-start="4349" data-end="4427">education pathways, government-backed training, and even Olympic inclusion</strong> in the long term.</p>
<p data-start="4449" data-end="4809">For the broader industry, it legitimises gaming as a viable career and strengthens Singapore’s ambition to be <strong data-start="4559" data-end="4589">Asia’s premier esports hub</strong>. With support from both public and private sectors, the country could see a new wave of local esports talent rising to global prominence, backed by the same institutional support once reserved for traditional sports.</p>
</span><p>The post <a href="https://www.shanethegamer.com/esports-news/singapore-esports-recognition-bill-2025/">Singapore Moves to Officially Recognise Esports as a Sport</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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