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		<title>Control: Foundation DLC Review (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/reviews/control-foundation-dlc-review-pc-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Sat, 28 Mar 2020 08:24:55 +0000</pubDate>
				<category><![CDATA[PC / Mac Gaming Reviews]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=43755</guid>

					<description><![CDATA[<p>Control was one of the most technically advanced games when it was released last year on PC, Xbox One and PS4. In particular, on PC it&#8217;s innovative use of lighting, physics and ray-tracing was a true showcase of next-generation effects. And the story was no slouch either, written with clear inspiration from David Lynch and [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/control-foundation-dlc-review-pc-review/">Control: Foundation DLC Review (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p><a href="https://www.shanethegamer.com/control-pc-review/"><i>Control</i> </a>was one of the most technically advanced games when it was released last year on PC, Xbox One and PS4.</p>
<p>In particular, on PC it&#8217;s innovative use of lighting, physics and ray-tracing was a true showcase of next-generation effects. And the story was no slouch either, written with clear inspiration from David Lynch and heavily influenced by the lore of the SCP foundation. It was a game where every audio log, every report, every overheard conversation was fundamental to understanding what was going on. It was engrossing in a way that most game worlds don’t ever quite achieve.</p>
<p>And now the first major single-player DLC is out, called <i>Foundation</i>. (Spoilers for the base game follow). After firmly closing off more Hiss from entering the world, putting her brother back in containment and care, and establishing herself more fully as the director, protagonist Jesse is ready to take on the next task. That comes knocking when the Bureau calls her to find out what’s going on in one of the oldest and most mysterious parts of the Oldest House, the eponymous Foundation.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-43757" src="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_16.jpg?x59030" alt="Control-The-Founation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_16.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_16-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_16-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_16-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>At the Foundation Jesse finds a broken pillar, and the Astral Plane leaking into the Oldest House. The Bureau first task her with finding four locks / keys to resurrect the pillar (called the “nail”). But there’s an interloper, the Former, who may have something more to do with what’s going on. What this practically means is four short sidequests to access each key.</p>
<p>What surprised me was how much the Foundation DLC focused on third-person platforming. While by the end of the base game Jesse had all sort of dashes, levitation and shields, the side quests heavily focus on using these to get from point A to point B. And while the platforming didn’t feel bad in and of itself, with the controls working better than I expected, the heavy use of the “Astral Plane”, a blocky, relatively empty world was beautiful with <i>some</i> elements of the interesting environmental design the game is known for, but ultimately it felt overly linear and overall uninteresting. This is in comparison to the base game, where the interesting bureaucratic setting of the Oldest House and the Federal Bureau of Control that inhabited it was what drew me in just as much as the story being told or the gameplay. And while the Foundation area can be interesting, with remnants of old Bureau staff’s belongings and equipment scattered around, it is full of elevators and empty corridors that feel like hidden loading screens more than fundamental parts of the environment.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-43759" src="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control-The-Founation-Trailer.jpg?x59030" alt="Control-The-Founation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control-The-Founation-Trailer.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control-The-Founation-Trailer-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control-The-Founation-Trailer-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control-The-Founation-Trailer-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>And I do have to call out one of the key unlock sequences, a train chase trying to catch an altered object. Despite the exciting premise, it’s simply boring, with a lengthy walk to the beginning of the chase, long stretches where nothing is happening, barely any health regeneration, and no checkpoints, so if you fall off or take too much damage, it’s all over. To me, it was simply not fun or interesting enough to make it feel worth it to try again, and the boss fight at the end of it feels annoying and frustrating to take down rather than challenging. I see what they were going for, and in another iteration it could have been a thrilling experience, but as it stands this sequence, too long by half, drags the whole DLC down.</p>
<p>In some instances combat does get a little more complex, and the two new abilities that Jesse gets are integrated nicely into the combat arenas. Despite my admittedly rusty skills, levitating, shooting and launching still remain key to getting through some tough enemies, and I did find that I had to be more aware of enemies sneaking up on me from behind, particularly the powerful pickaxe wielding Hiss.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-43758" src="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_17.jpg?x59030" alt="Control-The-Founation" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_17.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_17-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_17-1024x576.jpg 1024w, https://www.shanethegamer.com/wp-content/uploads/2020/03/Control_TheFoundation_Screen_17-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Alongside the story DLC itself comes a whole range of updates to the base game that serve to improve the entire package. First and foremost, for PC games, specifically, RTX graphics cards owners, DLSS (a smart, AI upscaling technique) has received a huge overhaul, and is now even better than it was before. It should now be a no-brainer to enable DLSS almost regardless of the resolution that you play at. Even at the “quality” preset, the boost in frame-rate is significant, and works to offset the huge performance cost of enabling ray-tracing, even on my RTX 2080 Ti. There are also upgrades to map readability, the ability to respec your character, a new shield bash technique and other quality of life improvements. These are all welcome and make it a more flexible game that can be tuned to your play style.</p>
<p>If, like many, <i>Control </i>was one of your favourite games last year, and you want to go back to the intriguing world of the Federal Bureau of Control, then the <i>Foundation DLC</i> will spark your interest, and answer some of the lore questions left hanging from the base game. Certainly for players just finishing the base game, rolling onto the <i>Foundation DLC </i>will feel nature. But as a standalone package, for players coming back to the game, it could have done more to justify itself. While I’m always fascinated by the deep, complex, interwoven lore, and astounded by the technical achievement of the game’s presentation, unfortunately the gameplay simply isn’t there in enough convincing execution in this DLC. The updates to the core mechanics are welcome, and all new and old players will appreciate the upgrades in this department. In the end this DLC isn’t foundational to the game (pun intended), and its simplistic gameplay, running from point A to B, solving simple puzzles and taking out small groups of enemies didn’t hold up on my revisit to the game.</p>
<p>There’s still so much potential to this game, and I hope with the second upcoming DLC pack, AWE, that developer Remedy Entertainment pushes a bit further to get back to the quality of the fascinating base game experience.</p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/reviews/control-foundation-dlc-review-pc-review/">Control: Foundation DLC Review (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Control (PC) Review</title>
		<link>https://www.shanethegamer.com/video-gaming/news/control-pc-review/</link>
					<comments>https://www.shanethegamer.com/video-gaming/news/control-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Thu, 29 Aug 2019 08:17:34 +0000</pubDate>
				<category><![CDATA[News & Features]]></category>
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		<guid isPermaLink="false">http://www.shanethegamer.com/?p=40054</guid>

					<description><![CDATA[<p>Control, from Remedy, is a technical masterpiece. On PC, it&#8217;s unprecedented use of advanced technologies, including ray-tracing, makes this one of the most visually stunning games to date. And while it&#8217;s average combat and meandering story don’t push it as far as it could theoretically go, Control remains an engaging experience and one of the [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/control-pc-review/">Control (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"><span style="font-family: arial, helvetica, sans-serif;"></span></p>
<p><span style="font-family: arial, helvetica, sans-serif;"><em>Control</em>, from Remedy, is a technical masterpiece. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">On PC, it&#8217;s unprecedented use of advanced technologies, including ray-tracing, makes this one of the most visually stunning games to date. And while it&#8217;s average combat and meandering story don’t push it as far as it could theoretically go, <em>Control </em>remains an engaging experience and one of the highlights, if not must-plays, of 2019.</span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">You start the game as Jesse Faden, a sister looking for her long lost brother. Finally discovering the true location of the secretive Federal Bureau of Control, she enters the shifting, brutalist concrete structure to final all is now well. A hostile force, which she quickly dubs the Hiss, has invaded and all but wiped out the federal agents contained within. As she explores the building, she encounters and gains strange powers in her search for answers. <em>Control</em> isn’t great at giving you lots of this information up front, and it was only by thoroughly reading the collectibles strewn throughout the facilities and talking to every single NPC that I was able to piece together the story properly. There’s a lot of proper nouns here, “Object of Power”, “Hadron Resonance Amplifier”, ‘The Board” and so on, but in the end it&#8217;s really about a sister who gains magic powers to help her defeat a Big Evil, so don’t worry about it too much.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-40058" src="https://www.shanethegamer.com/wp-content/uploads/2019/08/127_mirror_maze-1300x731.jpg?x59030" alt="Control" width="1300" height="731" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/08/127_mirror_maze-1300x731.jpg 1300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/127_mirror_maze-1300x731-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/127_mirror_maze-1300x731-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/08/127_mirror_maze-1300x731-1024x576.jpg 1024w" sizes="(max-width: 1300px) 100vw, 1300px" /></p>
<p><span style="font-family: arial, helvetica, sans-serif;">The story does however, give you great opportunity to explore the sprawling home of the Federal Bureau of Control. Up against you is the Hiss, who has taken over and mutated into strong, empowered foes. While the enemy AI wasn’t the best, it did show some spark in not simply rushing towards me. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">At my disposal was the Service Weapon, a shapeshifting gun that can turn into a sniper rifle, shotgun, pistol and more. Each of these modes can be upgraded and outfitted with mods that you find around the facility. You yourself also have personal mods, that can grant significant extra health or reduce the cost of energy. I never really felt these systems were that important, and while I did have to make choices about what mods to use and what play style I’d therefore go for, I could have just been happy with a choice of five or six great weapons with no upgrades.  </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">Instead you can only swap between two modes on the fly, though you can simply pause and select another mode if the situation calls for it. It is a strange decision, on the one hand limiting your gun choices, while allowing you to pause and swap them instantly anyway.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-40059" src="https://www.shanethegamer.com/wp-content/uploads/2019/08/ss_5a4d1a304f214a47ca110ceb1172cccaaf997608.1920x1080.jpg?x59030" alt="Control" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/08/ss_5a4d1a304f214a47ca110ceb1172cccaaf997608.1920x1080.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/08/ss_5a4d1a304f214a47ca110ceb1172cccaaf997608.1920x1080-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/ss_5a4d1a304f214a47ca110ceb1172cccaaf997608.1920x1080-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/08/ss_5a4d1a304f214a47ca110ceb1172cccaaf997608.1920x1080-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><span style="font-family: arial, helvetica, sans-serif;">Alongside your Service Weapon are your powers &#8211; essentially magical abilities that can turn the tide of battle. You main power “launch” lets you shoot objects lying around at enemies, for significant damage. You can also dash around and seize controls of enemies on low health, among other abilities. They also can be upgraded to be more effective, and you will have to make tough choices about where to spend your ability points. You have an energy bar that does refill, and slinging random debris at enemies never really got old. There’s no automatically regenerating health in <em>Control</em>, so in particularly difficult areas picking up health gems is an all-important task.</span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">And you’ll want to explore all of <em>Control</em>, even the tough parts, as the game is one of the most gorgeous games that I’ve played this year. Both in terms of the aesthetic and art design, and technical prowess, developer Remedy have outdone themselves. There’s a fantastic use of light, and environments really feel dark and gloomy while safe areas have a familiar fluorescent white saturation to them.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-40057" src="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019.jpg?x59030" alt="Control" width="1296" height="730" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019.jpg 1296w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-768x433.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-publicity-h_2019-1024x577.jpg 1024w" sizes="(max-width: 1296px) 100vw, 1296px" /></p>
<p><span style="font-family: arial, helvetica, sans-serif;">Now <em>Control</em> is one of the few games to feature ray-tracing for compatible graphics cards on PC. And the game looks absolutely gorgeous with it turned on. While the overall image is quite soft, the inclusion of reflections across so many of the game’s surfaces was a real treat. With ray-tracing turned on, the game just looked “right” and more natural to my eyes.</span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">However, this level of graphical fidelity comes at a significant cost. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">Even with a top-of-the-line RTX 2080 Ti, an Intel Core i7 8700K, and 32GB of DDR4 3200MHz RAM, I was only able to push out around 40FPS with all the settings turned up at 1440p. Even worse, there is no 30FPS cap in-game, for those of us who dislike swinging frame rates. Playing on a G-Sync monitor made this bearable, but with that hit to performance I can imagine most people wouldn’t consider it a trade-off worth making on current hardware. For without ray-tracing enabled, I was able to roughly double my frame rate.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-40056" src="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-ps4-2.original.jpg?x59030" alt="Control" width="1920" height="1080" srcset="https://www.shanethegamer.com/wp-content/uploads/2019/08/control-ps4-2.original.jpg 1920w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-ps4-2.original-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-ps4-2.original-768x432.jpg 768w, https://www.shanethegamer.com/wp-content/uploads/2019/08/control-ps4-2.original-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p><span style="font-family: arial, helvetica, sans-serif;"><em>Control</em> is an interesting game. Everything in it is done more than competently, but it nevertheless feels hard to recommend as a must play. If you’re looking for more Remedy-style bananas plotline, full motion video cameos and solid third person shooting, <em>Control</em> will make you feel very happy. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">It’s a great, schlocky action game, that may just go under the radar for many. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif;">Apart from it&#8217;s expensive ray-tracing option, it doesn’t do anything particularly spectacularly, but I had a great time with it, and you may too.</span></p>
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</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/control-pc-review/">Control (PC) Review</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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