WoW World First Raid Boss History: Every Race to World First Statistics

The Race to World First (RWF) has grown from forum screenshots into World of Warcraft’s premier competitive PvE spectacle, watched by hundreds of thousands live and generating tens of millions of hours watched per tier. In 2026, Team Liquid has extended one of the most dominant runs in the event’s history, and the numbers behind every race, pull counts, kill dates, viewership peaks and media value, are richer than ever. Free to use with a link back to ShaneTheGamer as the source.
Key Takeaways for Journalists
- Liquid has won five consecutive raid tiers into 2026, the Midnight Season 2 Race to World First saw Team Liquid claim victory for the fifth raid tier in a row, defeating Mythic Ula’tek with Echo a very close second.
- 385 pulls to kill Dimensius, Liquid’s Manaforge Omega finale required more attempts than the rest of the raid combined, per Esports Insider.
- 404 pulls on Queen Ansurek remains the highest documented final-boss pull count in a modern race, set at Nerub-ar Palace in September 2024.
- 388,800 peak concurrent viewers, Amirdrassil (2023) is still the most-watched RWF broadcast on record, according to Streams Charts.
- ~$19.5M media value, Esports Charts valued the Nerub-ar Palace race (RWF 11.0) at roughly that in advertising-equivalent value.
- A clean sweep of The War Within, Liquid became the first guild to secure every RWF in a single WoW expansion.
- A Liquid vs Echo duopoly now defines the modern race, with Method a rebuilt third and Chinese guilds closing in.
- Method holds the deepest historical dominance, with roughly nine tier world firsts across Mists of Pandaria through Battle for Azeroth.
- Still no cash prize from Blizzard, the reward is a Hall of Fame feat of strength for the first guilds worldwide to clear the tier.
- 25-minute margin, Liquid beat Echo to Ula’tek by just 25 minutes in September 2026, the closest finish between the two in five tiers.
What a “World First” Actually Means
A world first is the first guild anywhere on Earth to defeat the final boss of a brand-new raid tier on the hardest available difficulty. That difficulty has shifted over WoW’s lifetime, from 40-player raids in Vanilla, to 25-player Heroic in Wrath and Cataclysm, to Mythic since Warlords of Draenor in 2014. Individual bosses earn world firsts too, but the tier itself is decided by whoever downs the last boss first.
Crucially, the RWF is not a Blizzard bracket tournament. It is the unofficial world championship of Mythic raiding, the first guild to kill a new tier’s final boss on Mythic claims the title, a community race that became a multi-day livestream event, with org broadcasts, casters, pull trackers and sponsor integrations. Standings are tracked by community sites such as Raider.io and Warcraft Logs.
The reward is recognition rather than cash. Blizzard publishes a Hall of Fame cap, for the Venomous Abyss tier, the first two hundred guilds worldwide to defeat Ula’tek on Mythic earn the feat of strength and the title “Famed Slayer of Ula’tek”, with still no cash prize; the recognition is the reward. That said, some regional publishers have begun offering incentives: a number of guilds from China have been inching closer, bolstered by a chance at a fairly lucrative cash prize from NetEase for coming in first, or a smaller prize for a top-three finish.
How the Modern Broadcast Era Began
For most of WoW’s life the race was low-key, tracked through forum posts, kill screenshots and sites like WoWProgress and Warcraft Logs. That changed with Uldir in September 2018, when Method partnered with Red Bull and streamed its entire Mythic progression live for the first time, peaking above 260,000 concurrent Twitch viewers, the moment the RWF became a genuine spectator event.
The structure has hardened since. A new raid releases on Normal and Heroic first; Mythic difficulty opens a week or two later, often on a regional reset, and from that moment the clock starts. Top guilds run multiple raid groups in shifts so someone is always pulling bosses, optimizing comps, strats and gear until each boss falls, and the first guild to kill the final Mythic boss is crowned world first. Much of a race’s real length is spent not on the final boss but on Normal and Heroic “splits” that funnel gear to the main Mythic team.
Viewership has become a headline metric in its own right. For deeper context on how these numbers stack up against the wider streaming market, see our Twitch statistics research page and our overview of esports earnings.
The Guilds: Nihilum, Ensidia, Method, Liquid and Echo
The lineage of dominant guilds tells the story of the event. The world-first race gained value in earnest when the Nihilum raid group and raid leader Kungen, who succeeded in world first kills in almost every raid from Ahn’Qiraj through Black Temple in Burning Crusade, began to receive attention. Ahead of Wrath of the Lich King, Nihilum and SK Gaming merged to create Ensidia, which competed with Finland’s Paragon throughout the expansion.
Method then built the deepest run of dominance in WoW history, racking up roughly nine tier world firsts across Mists of Pandaria, Warlords, Legion and the early tiers of Battle for Azeroth. The modern era belongs to two guilds. The top three today are Method (EU), Echo (EU) and Liquid (NA): Method pioneered world-first streaming and remains a pillar of the scene, while Echo and Liquid have traded recent world firsts.
One controversy still shadows the record books. On March 17, 2010, after Ensidia’s members used exploits on their unrecognized world-first Lich King kill, 25 of them received a 72-hour ban and the kill was revoked. The dispute, centred on Saronite Bombs triggering a platform bug during the fight, remains one of the most debated moments in raiding history.
The War Within Sweep: Nerub-ar Palace, Undermine and Manaforge Omega
The War Within expansion delivered three consecutive Liquid victories. It opened at Nerub-ar Palace in September 2024, where Team Liquid killed Queen Ansurek after 404 pulls, with the kill happening just after midnight at the end of Liquid’s raid night. They spent 12 days clearing Mythic Nerub’ar Palace, maintaining the lead for most of the race and picking up six world-first boss kills along the way.
Season 2’s Liberation of Undermine produced one of the more surprising finishes. The race came to a close after 12 grueling days, with Team Liquid defeating Chrome King Gallywix for World First in just 100 pulls. The final boss actually took fewer attempts than the penultimate one: a very round pull 100 was the one, and while it’s fewer pulls than the 4th boss Stix Bunkjunker (114) and the penultimate boss Mug’Zee (149), the fight did last slightly longer in the end.
Manaforge Omega closed the expansion with a genuine nail-biter. Team Liquid won the Manaforge Omega RWF on its 385th pull on August 24, and with the victory over Dimensius the All-Devouring became the first guild to secure every RWF in a WoW expansion. The finale was extraordinarily tight: Echo had two consecutive tries that left Dimensius at 0.28% and 0.6% HP in the final phase, while Liquid’s best attempt was 3.3%, one of the closest races in WoW history. The final boss was a monster of a check, Dimensius required more than double the pulls of every boss in the tier combined.
Into Midnight: 2026 Races
The Midnight expansion launched in March 2026 with an unusual structure. Midnight Season 1 was unusual: three launch raids (Voidspire, Dreamrift, March on Quel’Danas) with staggered Mythic opens, so the “race” was to 9/9 across the tier rather than a single 8-boss instance. Liquid defeated Midnight Falls (L’ura) on April 6, 2026 for World First after a razor-close race with Echo, with Liquid’s own recap citing 474 pulls on the final boss.
Season 2’s Venomous Abyss was the tightest Liquid-Echo duel yet. Sixteen days after The Venomous Abyss unlocked, Liquid killed Ula’tek at 19:04 UTC on September 3, with Echo’s kill landing 25 minutes later, the closest finish between the two in five tiers. The final boss took the winners 307 pulls. The race turned on the penultimate encounter rather than the finale: what made this race close was the boss before it, The Coiled Altar cost Liquid 310 pulls, more than Ula’tek did, while Echo cleared it in 219. Echo pulled better, Liquid pulled earlier.
Momentum around the game itself remains healthy heading into these races. World of Warcraft: Midnight, the game’s 11th expansion, launched on March 2, 2026 and drove 6.7 million Twitch hours watched in its opening weekend, a 112% jump from the prior period. For broader context on the industry these audiences sit within, see our gaming industry research page.
Viewership, Hours Watched and Media Value
The RWF now rivals mainstream esports events for peak audiences. Amirdrassil in late 2023 set the modern high-water mark: the most popular event is still the Race to World First: Amirdrassil The Dream’s Hope, which peaked at over 388,800 concurrent viewers. With many of the top players and guilds live-streaming, the Amirdrassil event drew 25.47M hours watched in total.
Earlier tiers laid the groundwork. Sepulcher of the First Ones generated more than 34.7M hours watched and attracted over 78.6K average viewers, with the highest peak of 253.64K concurrent viewers occurring during the last boss fight. The Nerub-ar Palace race carried serious commercial weight too: Esports Charts recorded peak viewers of 206,276, 25.8M hours watched and 91,341 average viewers, valuing the media at approximately $19.5 million in advertising-equivalent value.
WoW’s competitive scene consistently spikes the game’s Twitch presence. WoW ranked 8th across all Twitch categories by average viewership in 2025, averaging 39,712 viewers annually, with numbers spiking around competitive events like the Race to World First, the Mythic Dungeon International and the Arena World Championship. Individual raid leaders drive much of that: during the 2021 Sanctum of Domination race, the most popular streamer was Maximum of Complexity-Limit, who reached 4.9M hours watched and 95.9K peak viewers.
| Tier (Season) | Winner | Final Boss | Pulls | Race Length |
|---|---|---|---|---|
| Nerub-ar Palace (TWW S1) | Liquid | Queen Ansurek | 404 | ~12 days |
| Liberation of Undermine (TWW S2) | Liquid | Chrome King Gallywix | 100 | ~12 days |
| Manaforge Omega (TWW S3) | Liquid | Dimensius | 385 | ~12 days |
| March on Quel’Danas (Midnight S1) | Liquid | Midnight Falls (L’ura) | ~474 | Ended Apr 6, 2026 |
| The Venomous Abyss (Midnight S2) | Liquid | Ula’tek | 307 | ~16 days |
| Race | Peak Viewers | Hours Watched | Notes |
|---|---|---|---|
| Uldir (2018) | ~263K | ~600M mins | First live-streamed RWF (Method/Red Bull) |
| Sanctum of Domination (2021) | ~315K | ~8M+ (7 days) | Echo wins Sylvanas |
| Sepulcher (2022) | 253.6K | 34.7M | ~18.5-day race |
| Amirdrassil (2023) | 388.8K | 25.47M | Modern peak-viewer record |
| Nerub-ar Palace (2024) | 206.3K | 25.8M | ~$19.5M media value |
| Guild | Region | Notability |
|---|---|---|
| Nihilum | EU | Original superteam; near-total dominance in TBC |
| Ensidia | EU | Nihilum/Curse merger; Lich King kill stripped in 2010 |
| Paragon | Finland | Dominant rival through Wrath and Cataclysm |
| Method | EU | ~9 tier world firsts (MoP-BfA); pioneered streaming |
| Complexity-Limit / Liquid | NA | Broke EU grip (N’Zoth 2020); five straight into 2026 |
| Echo | EU | Formed 2020 from ex-Method; perennial runner-up |
Frequently Asked Questions
Who won the most recent Race to World First?
Team Liquid. In Midnight Season 2, Liquid claimed victory for the fifth raid tier in a row, defeating Mythic Ula’tek with Echo a very close second.
How many pulls did the hardest final boss take?
Queen Ansurek at Nerub-ar Palace holds the modern record. Team Liquid killed Queen Ansurek after 404 pulls in September 2024.
What is the most-watched Race to World First ever?
Amirdrassil in 2023. It peaked at over 388,800 concurrent viewers on Twitch, the modern high.
Is there a cash prize for winning the RWF?
Not from Blizzard. There is still no cash prize, the recognition is the reward via a Hall of Fame feat of strength, though some regional publishers offer incentives.
Which guild has the most world firsts historically?
Method leads the historical count with roughly nine tier world firsts across Mists of Pandaria through Battle for Azeroth, though Liquid dominates the current era.
Methodology & Sourcing
This page compiles pull counts, kill dates and race lengths from primary guild recaps (Team Liquid), contemporaneous coverage (Blizzard Watch, Wowhead, esports.gg, 1vX.gg, Esports Insider) and community trackers (Raider.io, Warcraft Logs). Viewership and media-value figures come from Streams Charts and Esports Charts; historical guild records draw on Wowpedia, Method’s own raid-history archive and NamuWiki. Pull counts can vary slightly between sources depending on whether off-stream and split pulls are included, so figures marked with “~” are approximate. Viewership peaks reflect Twitch concurrent viewers unless otherwise noted and exclude YouTube where not aggregated. All figures are the latest available as of September 2026.
Sources
- Blizzard Watch, RWF daily recaps (2024-2026)
- Wowhead, World First news coverage (2024-2026)
- esports.gg / Esports Insider, race results (2024-2025)
- 1vX.gg, Venomous Abyss race analysis (2026)
- Team Liquid, official RWF recaps (2024-2025)
- Streams Charts, RWF viewership statistics (2021-2024)
- Esports Charts, RWF 11.0 media value (2024)
- Wowpedia / WoWWiki, Ensidia and guild histories
- Method, raid-history archive; NamuWiki, world-first kill timeline
- Raider.io & Warcraft Logs, community race tracking
Spotted a newer figure or an error? Contact the ShaneTheGamer desk and we will update this page.





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