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Roblox Statistics (2026): Users, Revenue & Demographics

Dimas Ibnu Profile3 min read
Roblox Statistics (2026): Users, Revenue & Demographics

Free to use with a link back to ShaneTheGamer — compiled and kept up to date from the public sources listed below. Figures reflect the latest available reporting. Last updated: 2026.

Roblox is one of the biggest platforms in gaming — bigger than most individual games on daily engagement. This page compiles the key Roblox statistics for 2026: users, revenue, demographics and engagement, from Roblox Corporation’s own reporting.

Key Takeaways for Journalists

  • Roblox has around 144 million daily active users at peak and ~381.8 million monthly actives.
  • Full-year 2025 revenue hit US$4.9 billion, up 36% year-on-year.
  • Users logged 31 billion hours on the platform in a single quarter.
  • Age split (verified): 35% under 13, 38% aged 13–17, 27% aged 18+.
  • The 18+ audience is the fastest-growing, up 50%+ year-on-year.
  • Roughly 52–56% of users are male, 39–44% female.
Roblox Annual Revenue (US$ billions)0.01.42.74.15.520222023202420252.22.83.64.9
Roblox Corporation annual revenue, US$ billions. 2025 = $4.9B, +36% YoY.

How Many People Play Roblox?

Roblox reported around 144 million daily active users at its Q4 2025 peak and roughly 381.8 million monthly active users globally in early 2026. That daily figure makes Roblox the single most-played experience-platform in the world — ahead of any individual game. Engagement is deepening too: users logged 31 billion hours in one quarter, growing faster than the user base itself.

Roblox Users by Age (%, age-verified)0.010.921.832.843.735Under 133813–172718+Share
Roblox age-verified user base, 2026. 18+ is the fastest-growing group. Source: Roblox Corp.

Roblox Demographics: Is It Just for Kids?

Not anymore. Among age-verified users, 35% are under 13, 38% are 13–17, and 27% are 18 or older — and the over-18 cohort is the fastest-growing segment, expanding more than 50% year-on-year. Older users also monetise far more heavily, which is central to Roblox’s revenue growth.

Metric2026 figure
Daily active users~144 million (peak)
Monthly active users~381.8 million
Annual revenue (2025)US$4.9 billion
Hours engaged (quarter)~31 billion
Users under 13~35%
Users 18+~27% (fastest-growing)
Key Roblox metrics, 2026. Source: Roblox Corporation.

Revenue & Bookings

Roblox’s 2025 revenue of US$4.9 billion (up 36%) is driven by its virtual currency, Robux, and a growing over-18 audience that spends more per head. Quarterly bookings have repeatedly grown 40%+ year-on-year, underlining how Roblox has matured from a children’s app into a major entertainment economy.

Frequently Asked Questions

How many people play Roblox in 2026?

Roblox has around 144 million daily active users at peak and roughly 381.8 million monthly active users worldwide.

How much money does Roblox make?

Roblox Corporation reported US$4.9 billion in revenue for full-year 2025, up 36% year-on-year.

Is Roblox only for kids?

No. While 35% of verified users are under 13, 38% are teens and 27% are adults — and the 18+ group is the fastest-growing part of the platform.

What percentage of Roblox players are female?

Roughly 39–44%, with male users making up 52–56%, depending on the reporting period.

Methodology & Sourcing

Figures are from Roblox Corporation’s quarterly/annual financial reports and investor materials, cross-referenced with Statista and analyst coverage. DAU/MAU and hours-engaged are as reported; age and gender splits are for age-verified users. Rounded and updated each quarter.

Sources

  • Roblox Corporation — quarterly & annual results (2025–26)
  • Statista — Roblox user & revenue data
  • Analyst coverage of Roblox DAU/MAU and demographics

Have newer figures or spot an error? We keep this page current — get in touch via our Contact page.

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