Research
In-depth original research from ShaneTheGamer. We gather data on how games are made, sold and played — revenue, adoption, budgets, subscriptions, storefronts and creator economies — then publish the numbers with our sources shown, updated as new figures land.
Gaming and Education: The 2026 Statistics and Trends
Darren Price · 11/07/2026
Indie Games in 2026: Revenue, Steam and Funding Statistics
Lauren Hutchinson · 09/07/2026
Retro Gaming in 2026: Market Size, Hardware Sales and Player Statistics
Edwin Crump · 07/07/2026
Cloud Gaming in 2026: Users, Revenue and Platform Statistics
Blair Loveday · 05/07/2026
YouTube Gaming in 2026: Hours, Games and Statistics
Dimas Ibnu · 03/07/2026
Best-Selling Video Games of All Time: 2026 Statistics
Darren Price · 03/07/2026
AI in Gaming, 2026: Developer Adoption and Sentiment Statistics
Dimas Ibnu · 03/07/2026
Nintendo Company Statistics, 2026: Revenue and Profit
Blair Loveday · 03/07/2026
Female Gamers in 2026: Women in Gaming Statistics
Lauren Hutchinson · 03/07/2026
Gaming Revenue by Country in 2026: Biggest Markets and Statistics
Darren Price · 03/07/2026
EA Sports FC and FIFA Sales: The 2026 Statistics
Edwin Crump · 03/07/2026
League of Legends in 2026: Players and Revenue Statistics
Edwin Crump · 03/07/2026
