Cost to Make AAA Games Statistics (2018–2026)

The price of building a blockbuster video game has climbed faster than almost any other measure in entertainment, and by 2026 the ceiling has been redrawn entirely. What cost $50–150 million a console generation ago now routinely clears $200 million before a single marketing dollar is spent, with the very largest projects pushing into the billions. This page collects the verifiable figures, credible analyst estimates and disclosed budgets journalists need to write accurately about AAA game costs. Free to use with a link back to ShaneTheGamer as the source.
Key Takeaways for Journalists
- $100 million is the informal floor — publishers and analysts now treat roughly $100 million as a rough baseline for modern AAA development, excluding marketing.
- $200 million+ is the new AAA norm — the UK’s Competition and Markets Authority found that games launching in 2024–2025 typically require budgets of $200 million or more.
- GTA 6 is estimated at $1–1.5 billion — the best-supported analyst estimate (development-plus, not confirmed by Take-Two) makes it likely the most expensive game ever produced.
- Call of Duty hit $700 million — court filings revealed Black Ops Cold War’s development ran to roughly $700 million over its lifecycle.
- Marketing can rival or exceed development — one publisher told the CMA a single game cost $660 million to develop and a further $550 million to market.
- Cyberpunk 2077 cost $316 million — a rare publicly disclosed figure from CD Projekt Red’s shareholder reporting.
- 3–6 years and 200–1,000+ staff — a typical AAA production now runs multiple years across hundreds of developers, the main structural driver of cost.
- Rising costs are fuelling layoffs and cancellations — scores of games were cancelled and thousands of staff laid off, partly due to development costs and associated risk.
What “AAA” Actually Costs in 2026
There is no single answer, and any journalist writing on this topic should resist a false precision. Analyst and studio consensus in 2026 places most modern AAA releases between roughly $100 million as a rough floor for modern AAA development, not counting marketing, with some titles sitting just above that and others going much further. Practically, that translates to a working band of about $80–300 million for the bulk of the market.
The most authoritative single reference point remains the UK regulator. According to a report by the Competition and Markets Authority, modern AAA games launching in 2024-2025 require budgets of $200 million and more, which significantly exceeds figures from five years ago. That regulatory record is valuable precisely because publishers gave the figures under scrutiny rather than for marketing.
Analysts at Omdia frame the long trajectory clearly: if in 2010 a typical AAA project cost $50-80 million, today this figure has risen to $100-200 million and continues to increase, with marketing expenses sometimes exceeding the development budget several times over. Omdia has also documented specific disclosed cases, noting that figures have surfaced through leaks and legal disclosures revealing $212m for 2022’s Horizon Forbidden West and an estimated $300m for Spider-Man 2, confirming that development budgets approaching or exceeding $200m have become the norm for modern AAA games.
The Disclosed Big-Budget Games
Because studios guard budgets closely, the most reliable numbers come from earnings reports, leaks and litigation. The clearest example is Cyberpunk 2077: according to GamesIndustry.biz reporting on CD Projekt Red’s post-earnings call, the studio had budgeted $316 million for Cyberpunk 2077, though it’s unclear if that number was exceeded due to numerous game delays. The Uvalde lawsuit disclosures then exposed Activision’s numbers: Black Ops III cost over $450 million to develop, 2019’s Modern Warfare reached $640 million, and 2020’s Black Ops Cold War totalled $700 million over its lifecycle.
Those Call of Duty figures reset the ceiling for what a disclosed development budget can look like. Crucially, those budget figures include the costs of each game’s year of post-launch content additions, but they don’t include marketing costs, which can in some cases be just as expensive as the game’s development, if not more so. For older reference points, GTA 5 is frequently cited: among the most expensive AAA video games have been Grand Theft Auto 5 at $265 million, Call of Duty: Modern Warfare 2 at $250 million and Star Wars: The Old Republic at $200 million.
On the PlayStation side, first-party costs are equally striking. Insomniac’s Spider-Man 2 has been reported at around $300 million and, in some estimates including overheads, higher still, while Sony’s The Last of Us Part 2 and Guerrilla’s Horizon Forbidden West sit in the $212–220 million range. For deeper industry context, see our related gaming industry statistics hub.
| Game (year) | Studio / Publisher | Reported development cost |
|---|---|---|
| Grand Theft Auto V (2013) | Rockstar / Take-Two | ~$265m (dev + marketing) |
| Cyberpunk 2077 (2020) | CD Projekt Red | $316m (budgeted) |
| Horizon Forbidden West (2022) | Guerrilla / Sony | ~$212m |
| Marvel’s Spider-Man 2 (2023) | Insomniac / Sony | ~$300m |
| Call of Duty: Modern Warfare (2019) | Infinity Ward / Activision | ~$640m (dev) |
| Call of Duty: Black Ops Cold War (2020) | Treyarch / Activision | ~$700m (lifecycle dev) |
GTA 6: The Billion-Dollar Question
No project is more scrutinised, and journalists should be careful with the numbers. The widely circulated “$2 billion” claim is not confirmed. As GameLuster’s analysis puts it, the best-supported estimate is $1–1.5 billion, not $2 billion, and even that range comes from analysts rather than Rockstar or Take-Two directly; no official source confirms GTA 6 cost exactly $2 billion to make.
The most-cited reporting traces back to a spring 2026 estimate: a Business Insider analysis, widely cited by IGN and PC Gamer in May 2026, estimated that Take-Two has spent roughly $1 billion to $1.5 billion on GTA 6 so far, based on anonymous industry analysts rather than internal company documents. On timeline and scale, GTA 6 has been in development for roughly 8 years, with full-scale production starting around 2020. Whatever the final figure, if the reported estimates are accurate, GTA VI would comfortably become the most expensive game ever developed.
Marketing: The Hidden Half of the Budget
The single biggest mistake in coverage of this topic is quoting a development figure as though it were the total cost. Regulatory testimony is blunt on this. Kotaku’s review of the CMA filings noted that one publisher said budgets range from $80 million to $350 million, with marketing costs of up to $310 million for the biggest games. Another data point from the same body of testimony is even starker: a publisher reported a single title costing $660 million to develop and a further $550 million to market.
In some cases marketing dwarfs development entirely. Industry reporting on Red Dead Redemption 2 places total spend around $540 million with roughly $300 million of that on marketing. The upshot for reporters is a simple rule of thumb: these figures reflect only development expenses, meaning that when marketing is factored in, each of these titles could have easily exceeded $1 billion in total cost.
| Cost category | Typical share of AAA budget | What it covers |
|---|---|---|
| Core development | 40–50% | Programmers, designers, animators over 3–5 years |
| Art production | 25–30% | 3D models, environments, cinematics, effects |
| Marketing (added on top) | Can equal or exceed dev | Advertising, PR, launch campaigns, influencers |
Why Costs Keep Rising — and the Fallout
The structural drivers are consistent across sources. A modern flagship typically runs 200 to 1,000+ people across multiple disciplines, three to six years minimum, and a budget that assumes a blockbuster-level return, so the risk profile is completely different. Player expectations compound this: the production values players now expect — open worlds, motion-captured performances, photorealistic environments, full orchestral scores — push dev cost higher with every console generation.
The consequence is an industry increasingly averse to risk. As Creative Bloq summarised the CMA-era environment, many are sticking to titles based on established IPs that are a safer bet rather than taking risks with new ventures, and last year scores of games were cancelled by numerous publishers and thousands of staff laid off, in part due to development costs and the associated risk. Former Sony executive Shawn Layden has repeatedly warned that triple-digit-million budgets are unsustainable and has argued for smaller-scale games as a corrective. For adjacent audience and revenue data, see our gaming industry research.
Frequently Asked Questions
How much does a AAA game cost to make in 2026?
Most modern AAA releases fall between roughly $80 million and $300 million in development alone, with analysts treating about $100 million as an informal floor and the CMA finding $200 million-plus typical for 2024–2025 launches.
What is the most expensive video game ever made?
GTA 6 is widely expected to take the title, with credible analyst estimates of $1–1.5 billion in spend to date, though Take-Two has never confirmed an official figure.
How much did Cyberpunk 2077 cost to develop?
CD Projekt Red budgeted $316 million for Cyberpunk 2077, one of the few AAA figures disclosed directly via a publisher’s earnings reporting.
How much does Call of Duty cost to make?
Court filings revealed development costs of roughly $450 million for Black Ops III, $640 million for 2019’s Modern Warfare and $700 million for Black Ops Cold War — and those figures exclude marketing.
Does marketing count in a game’s budget?
It is usually reported separately but can equal or exceed development; one publisher told the CMA a single title cost $660 million to develop and $550 million more to market.
Methodology & Sourcing
This page compiles disclosed budgets (from earnings calls and litigation), regulator testimony (the UK CMA’s 2023 Activision-Microsoft merger report) and analyst estimates (Omdia, IDG) alongside reputable trade-press reporting. Where a figure is a confirmed disclosure, it is stated as such; where it is an analyst estimate or leak — as with GTA 6 — it is explicitly labelled as estimated and unconfirmed. Development costs and marketing costs are kept distinct because they are frequently conflated in headlines. Studios rarely publish official budgets, so all totals should be read as approximate, and ranges reflect genuine disagreement between sources rather than false precision.
Sources
- UK Competition and Markets Authority — Microsoft/Activision merger report (2023)
- Omdia — “Why is game development so expensive?” (2025)
- GamesIndustry.biz — CD Projekt Red earnings reporting (2021)
- Game File / Uvalde lawsuit disclosures via VGC and 80.lv (2025)
- Business Insider, via IGN and PC Gamer — GTA 6 estimates (2026)
- Kotaku, Creative Bloq, Video Games Chronicle — CMA cost analysis (2025)
- GameLuster — GTA 6 budget claim analysis (2026)
- IDG Consulting — blockbuster budget projections (cited via CMA)
Spotted a newer figure or an error? Contact the ShaneTheGamer desk and we will update this page.




Join the Conversation