DragonSword: Awakening Tops 200,000 Sales in a Week, PS5 and Nintendo Ports Confirmed

Korean studio Hound13 says its anime-styled action RPG DragonSword: Awakening has surpassed 200,000 units sold on Steam within a week of launch, and the developer has now officially confirmed that PlayStation and Nintendo versions are in development. The milestone was announced by Hound13 on July 30, just over a week after the game’s July 22 Steam debut.
The news arrives amid a broader wave of coverage confirming the same set of figures. According to Inven Global, Hound13 reached 200,000 cumulative sales inside one week of the official Steam release, while continuing to work on console ports alongside PC updates.
A Buy-to-Play Rebuild That Ditched the Gacha
DragonSword: Awakening did not start life as the game currently topping Steam charts. The game underwent a significant pivot, having shifted entirely from its original roots as an online project into a single-purchase package game. Like many other Korean games, it was originally intended to launch as an online experience with live-service features, but developer Hound13 decided to buck the trend and release it as a full, single-purchase package.
Hound13 was founded in 2014 by veterans of Eyedentity Games’ beloved MMORPG Dragon Nest, with CEO Park Jeong-sik having directed that earlier title before striking out on his own studio. That lineage helps explain why DragonSword: Awakening’s combo-heavy, character-switching combat has drawn immediate comparisons to Dragon Nest’s fast action, even though the two are unrelated intellectual properties.
Hound13’s own community FAQ on Steam confirms the game is a Buy-to-Play title priced at $29.99 USD, with regional pricing following Steam’s usual purchasing-power-parity conversion. There is no gacha — this is a Buy-to-Play game, and purchasing the game allows players to obtain all 19 playable characters at launch through story progression.
23,000 Concurrent Players and a 90% Positive Rating
The sales figure is backed up by strong engagement numbers that multiple outlets have independently verified. Since its launch, the title has maintained a Very Positive rating with 90% approval from users, reaching a peak of 23,000 concurrent players. With a wishlist count still hovering around 700,000, the prospects for long-term commercial success look rather promising.
Push Square corroborates the scale of the launch, noting that the anime-inspired open world adventure has sold over 200,000 copies so far, and has been rewarded for its decision to scrap all microtransactions and gacha elements. The outlet also confirmed the concurrent-player figures independently, reporting the release has peaked with over 23,000 concurrent players on Steam, and has almost 90% positive reviews.
Ahead of launch, Hound13 had already built substantial momentum through a demo shown during June’s Steam Next Fest, which pushed the game’s wishlist count well past initial expectations before release.
PlayStation and Nintendo Ports Now Officially in Development
The headline addition to Hound13’s announcement is confirmation that console versions are moving from rumour to reality. Hound13 announced that DragonSword: Awakening reached 200,000 cumulative sales within one week of its official Steam release, and that the developer is currently working on PlayStation and Nintendo versions alongside continuous updates for the Steam version.
Push Square frames the PS5 version specifically as one of the biggest console gets of the year for the genre, while noting that no release window has been set. Hound13’s own Steam FAQ, updated for players asking about console availability, states plainly that platforms and release timing have not yet been finalised, though a console release is now formally “in preparation” rather than merely speculative.
For Australian and New Zealand players, DragonSword: Awakening is currently available worldwide through Steam at the same USD 29.99 base price point, with regional conversion handled automatically at checkout. No local console release date has been set, and Shane the Gamer will update readers once PlayStation and Nintendo storefront listings go live in this region.
Orbis DLC First, Then a New Floating Island Region
Beyond porting the game to new hardware, Hound13 has laid out a content roadmap for the existing PC release. Plans include sequential improvements to UI and accessibility, enhancements to translation and voice quality, and the addition of new characters and story content, with the studio also intending to complete the story of the current setting, “Orbis,” via DLC before expanding the world with a new region, “Floating Island.”
That roadmap mirrors what a Hound13 statement circulated alongside the sales announcement described as continued support for players who backed the game through its rocky development. The developer said it wants “to express our sincere gratitude to all the players around the world who have supported and loved Dragon Sword: Awakening despite the many difficulties we have faced,” adding it “will continue to improve the game through ongoing updates and development of a console version, further developing it into an even more polished action RPG.”
Set on the continent of Orbis, the game follows a young traveller named Lute who is drawn into a band of mercenaries and eventually becomes entangled in a plot involving a dragon awakened after 60 years of dormancy. Its roster currently sits at 19 playable heroes, all unlockable through normal story progression rather than paid pulls — a structural choice that reviewers have repeatedly cited as central to the game’s strong reception.
With Steam momentum still building and console versions now confirmed rather than rumoured, DragonSword: Awakening looks set to become one of the more closely watched action RPG launches of the back half of 2026, particularly for a Korean studio betting its future on a premium, gacha-free model in a market still dominated by live-service spending.






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