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	<title>PC / Mac Gaming News &amp; Features - Shane the Gamer</title>
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		<title>AI LIMIT Unveils Accolades Trailer Alongside New DLC Reveal</title>
		<link>https://www.shanethegamer.com/video-gaming/news/ai-limit-unveils-accolades-trailer-alongside-new-dlc-reveal/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 04 May 2025 18:39:20 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63678</guid>

					<description><![CDATA[<p>CE-Asia has released the AI Limit &#8216;Accolades Trailer&#8217;, which showcases media reviews and the game&#8217;s 92% positive rating on Steam. Meanwhile, the developers of AI Limit announced that a new DLC is in development. Havenswell will offer players more to explore. Stay tuned! Set in the distant future, AI Limit is a post-apocalyptic wasteland sci-fi [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/ai-limit-unveils-accolades-trailer-alongside-new-dlc-reveal/">AI LIMIT Unveils Accolades Trailer Alongside New DLC Reveal</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>CE-Asia has released the AI Limit &#8216;Accolades Trailer&#8217;, which showcases media reviews and the game&#8217;s 92% positive rating on Steam.</p>
<p>Meanwhile, the developers of AI Limit announced that a new DLC is in development. Havenswell will offer players more to explore. Stay tuned!</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-63497" src="https://www.shanethegamer.com/wp-content/uploads/2025/03/ai-limit-1qm8k.jpg?x59030" alt="AI Limit" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/03/ai-limit-1qm8k.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/03/ai-limit-1qm8k-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/03/ai-limit-1qm8k-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Set in the distant future, AI Limit is a post-apocalyptic wasteland sci-fi Action RPG. Players take the role of Arrisa, an immortal Blader, and explore the city ruins to find equipment, relics, and, most importantly, the hope of a new life. They can combine spells, skills, and weapons in unique and creative ways to defeat ferocious monsters and powerful factions.</p>
<p><iframe title="AI LIMIT Accolades Trailer" width="1200" height="675" src="https://www.youtube.com/embed/H49BVMek5oI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Since its launch on March 27th, 2025, AI Limit has received 12,029 reviews, 92% of which are positive. Players commend the design of the levels, enemies, and combat system.</p>
<p>You can read our review of AI Limit <a href="https://www.shanethegamer.com/video-gaming/reviews/ai-limit-playstation-5-review/">here</a>.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/ai-limit-unveils-accolades-trailer-alongside-new-dlc-reveal/">AI LIMIT Unveils Accolades Trailer Alongside New DLC Reveal</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Venture into the Twisted Mystical World of Moroi</title>
		<link>https://www.shanethegamer.com/video-gaming/news/venture-into-the-twisted-mystical-world-of-moroi/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Fri, 28 Mar 2025 16:10:05 +0000</pubDate>
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		<category><![CDATA[moroi]]></category>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63499</guid>

					<description><![CDATA[<p>Publisher Good Shepherd Entertainment (Dicefolk, Monster Train) and developer Violet Saint today announced that Moroi, a dark fantasy hack-and-slash adventure inspired by Romanian folklore, heavy metal and Lynchian surrealism. In Moroi’s Cosmic Engine, a beast of forever-stretching corridors, rusted gears, and rotting flesh, you find yourself trapped. Your name, your sins, your past, all vacant in your memory. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/venture-into-the-twisted-mystical-world-of-moroi/">Venture into the Twisted Mystical World of Moroi</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>Publisher Good Shepherd Entertainment (Dicefolk, Monster Train) and developer Violet Saint today announced that Moroi, a dark fantasy hack-and-slash adventure inspired by Romanian folklore, heavy metal and Lynchian surrealism.</p>
<p>In Moroi’s Cosmic Engine, a beast of forever-stretching corridors, rusted gears, and rotting flesh, you find yourself trapped. Your name, your sins, your past, all vacant in your memory. Claw your way through this realm of torment and greet the grotesque inhabitants whose dark-as-night humor is the only silver lining. Cling to your sanity in an otherwise deteriorating existence styled as grimdark fantasy, a subgenre of fiction distinguished by bleak, dystopian settings and scenarios.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-63502" src="https://www.shanethegamer.com/wp-content/uploads/2025/03/Moroi-2.jpg?x59030" alt="Moroi" width="1280" height="719" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/03/Moroi-2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/03/Moroi-2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/03/Moroi-2-768x431.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In this place, violence seems like a currency. Moroi’s battalions of mages, golden guards, and the cursed dead all march to the rhythm of a nightmare, and you are caught in the tempo. Defend yourself by wielding unorthodox weaponry such as the vicious teeth of a sentient duck, or shower enemies with added projectiles thanks to the aid of a powerful moon. Around every corner, something new, something terrible awaits.</p>
<p>Beyond the bloody thrill of combat, the Cosmic Engine weaves puzzles into your path, brain-bending challenges that demand more than wit. For example, drink blood to open a door, induce regurgitation to reveal a new path, or dig through the insides of some poor soul to grant your passage. Every answer is a sacrifice, every solution, a wound. Engage with the Cosmic’s eccentric, absurd, and damned denizens, uncovering the reality of its cruel nature while grasping at fleeting moments of laughter amid the darkness.</p>
<p><iframe loading="lazy" title="Moroi - Official Release Date Announce Trailer" width="1200" height="675" src="https://www.youtube.com/embed/jSsL82tpsTM" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Escape is your only hope, the key to uncovering the grim truths that bind you. But tread carefully – the choices you make will carve your path toward one of multiple endings, shaping a fate that may prove more harrowing than the Cosmic Engine itself.</p>
<p>Moroi will officially launch on PC via Steam on April 30th, 2025.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/venture-into-the-twisted-mystical-world-of-moroi/">Venture into the Twisted Mystical World of Moroi</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>AI LIMIT is Now</title>
		<link>https://www.shanethegamer.com/video-gaming/news/ai-limit-is-now/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Thu, 27 Mar 2025 15:46:23 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63487</guid>

					<description><![CDATA[<p>In AI LIMIT, players step into the shoes of a Blader named Arrisa. She enters the last city, Havenswell, which lies in ruins and is besieged by the Necros, to discover the secret and uncover the truth about the Bladers&#8217; origin. After the sudden yet mysterious collapse of the artificial ecosystem, natural disasters and wars ensued, [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/ai-limit-is-now/">AI LIMIT is Now</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>In <em>AI LIMIT</em>, players step into the shoes of a Blader named Arrisa. She enters the last city, Havenswell, which lies in ruins and is besieged by the Necros, to discover the secret and uncover the truth about the Bladers&#8217; origin.</p>
<p><span style="font-weight: 400;">After the sudden yet mysterious collapse of the artificial ecosystem, natural disasters and wars ensued, the civilization was wiped out. And in the centuries that followed, a strange substance known as the Mud spread everywhere, and monsters emerged.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-63489" src="https://www.shanethegamer.com/wp-content/uploads/2025/03/2.jpg?x59030" alt="AI Limit" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/03/2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/03/2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/03/2-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><span style="font-weight: 400;">Within the last city of mankind &#8211; Havenswell, you will explore cold and damp sewers, layers of slums, sky city above the lake, etc., seeking the truth about the destruction of civilization in monster-infested ruins. Travel through wonders, face mysterious and deadly enemies, and put an end to an eerie and desperate history.</span></p>
<p><span style="font-weight: 400;">Blader has the appearance of human, but it is actually a new life form created by mysterious technology. With their own missions, they embark on a lonely and dangerous journey, and with the power of the Branches, they respawn after fatal death.</span></p>
<p><iframe loading="lazy" title="AI LIMIT - Launch Trailer" width="1200" height="675" src="https://www.youtube.com/embed/2K8_oUBDV78" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Delve deep into the eerie and magnificent ruins of the city and discover weapons and clothing of different styles and capabilities &#8211; either overrun by powerful monsters or hidden in the depths of the intricate alleyways. In addition to their combat attributes, the weapons and clothing offer unique cosmetic variations, so go into battle with a </span><span style="font-weight: 400;">one-of-a-kind look!</span></p>
<p><span style="font-weight: 400;">In addition, you can find relics of old civilizations scattered throughout the area as you explore. Utilize your Blader&#8217;s ability to read the memories left on them, and get a glimpse of the history of Havenswel.</span></p>
<p><span style="font-weight: 400;">Developed by the Chinese indie game studio </span>SenseGames<span style="font-weight: 400;">, AL Limit has just released on PlayStation 5 and PC.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/ai-limit-is-now/">AI LIMIT is Now</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>The Making of Once Upon A Puppet</title>
		<link>https://www.shanethegamer.com/video-gaming/news/the-making-of-once-upon-a-puppet/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 05:53:21 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63333</guid>

					<description><![CDATA[<p>The curtains rise, the stage is set—Once Upon a Puppet takes the spotlight! In this behind-the-scenes walkthrough, Flatter Than Earth Game Director Martin Malek takes you beyond the velvet drapes to witness the artistry of the game. Once Upon a Puppet delivers a captivating world of lost stories, shifting stages, and dramatic puzzles. Step into the shoes [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-making-of-once-upon-a-puppet/">The Making of Once Upon A Puppet</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>The curtains rise, the stage is set—Once Upon a Puppet takes the spotlight! In this behind-the-scenes walkthrough, Flatter Than Earth Game Director Martin Malek takes you beyond the velvet drapes to witness the artistry of the game.</p>
<p>Once Upon a Puppet delivers a captivating world of lost stories, shifting stages, and dramatic puzzles. Step into the shoes of Nieve, the exiled Stagehand, and Drev, the Puppet bound to her by fate, as they unravel the mysteries of the Understage and fight their way back to the grand theater above.</p>
<p><iframe loading="lazy" title="Once Upon A Puppet: Behind the Scenes Gameplay With the Developer" width="1200" height="675" src="https://www.youtube.com/embed/jIAn21Oh0Tg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>In the dev walkthrough, viewers join Nieve, the stagehand, and Drev, the aspiring puppet star, as they uncover the secrets of a forgotten kingdom. This exclusive video reveals how handcrafted set pieces, dynamic character interactions, and the rebuilding stage mechanics bring this world to life.</p>
<p>Once Upon A Puppet Once Upon a Puppet launches on April 23, 2025 for PC (Steam), PlayStation 5, Xbox Series X|S, and Nintendo Switch, and Steam Deck.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-making-of-once-upon-a-puppet/">The Making of Once Upon A Puppet</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Party like it&#8217;s 1991 &#8211; Samurai Pizza Cats are back!</title>
		<link>https://www.shanethegamer.com/pc-mac/pc-mac-gaming-news/party-like-its-1991-samurai-pizza-cats-are-back/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 02 Mar 2025 00:34:07 +0000</pubDate>
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		<guid isPermaLink="false">https://www.shanethegamer.com/?p=63319</guid>

					<description><![CDATA[<p>To celebrate the 35th anniversary of the beloved 1990s anime Samurai Pizza Cats, a brand-new video game is officially in development. Alongside this announcement, a special trailer featuring the original voice cast has been released. The show first aired in Japan on February 1, 1990. Kyatto Ninden Teyandee is a sci-fi, action-comedy animated show set in Edoropolis, a [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/pc-mac/pc-mac-gaming-news/party-like-its-1991-samurai-pizza-cats-are-back/">Party like it&#8217;s 1991 &#8211; Samurai Pizza Cats are back!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>To celebrate the 35th anniversary of the beloved 1990s anime Samurai Pizza Cats, a brand-new video game is officially in development.</p>
<p>Alongside this announcement, a special trailer featuring the original voice cast has been released.</p>
<p>The show first aired in Japan on February 1, 1990. Kyatto Ninden Teyandee is a sci-fi, action-comedy animated show set in Edoropolis, a city inhabited by anthropomorphic robotic animals. The series gained international recognition in the early 1990s when it was localized as Samurai Pizza Cats and broadcast worldwide and has maintained a dedicated fanbase to this day.</p>
<div id="attachment_63321" style="width: 1290px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-63321" class="size-full wp-image-63321" src="https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-1.jpg?x59030" alt="Samurai Pizza Cats" width="1280" height="940" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-1-300x220.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-1-768x564.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /><p id="caption-attachment-63321" class="wp-caption-text">English cast from left to right: Sonja Ball (Polly Esther) Dean Hagopian ( Seymour “The Big Cheese”) Rick Jones (Speedy Cerviche) and Terrence Scammell returning as (Guido Anchovy, Narrator)</p></div>
<p>The new game, Samurai Pizza Cats: Blast from the Past, is being developed by Dutch studio BLAST ZERO (creative team behind Jitsu Squad) and will be globally distributed by Red Dunes Games from the United Arab Emirates.</p>
<p>Designed as a 2D Action RPG, the game allows players to seamlessly switch between members of the Pizza Cats, utilizing their unique abilities to solve puzzles and engage in thrilling battles within the world of Little Tokyo.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-63323" src="https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed.jpg?x59030" alt="Samurai Pizza Cats" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/03/unnamed-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>The newly released trailer shows a stunningly faithful recreation of the anime’s cel animation style, along with a sneak peek at in-game footage.</p>
<p>Notably, the Japanese trailer’s script is being supervised by Satoru Akahori, the original screenplay writer.</p>
<p class="m_3347496649653149201mcePastedContent">The trailer below also features an impressive voice cast reunion from both the English and Japanese show.</p>
<p><iframe loading="lazy" title="Samurai Pizza Cats: Blast from the Past! - Reveal trailer" width="1200" height="675" src="https://www.youtube.com/embed/dgqr6mm6ZuI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="m_3347496649653149201mcePastedContent">The English cast includes Rick Jones (Speedy Cerviche), Sonja Ball (Polly Esther), Terrence Scammell (Guido Anchovy,  Narrator) and Dean Hagopian returning as Seymour “The Big” Cheese.</p>
<p class="m_3347496649653149201mcePastedContent">The Japanese cast includes Kappei Yamaguchi (Yattarou), Ai Orikasa (Pururun), Ikuya Sawaki (Kitsunezuka Ko’on-no-Kami), Naoki Tatsuta (Karasu Gennarisai) and Kenyu Horiuchi (Narrator). Seiichirō Yamashita joins the cast as Sukashii, taking over the role from Jurota Kosugi, his senior at the same talent agency.</p>
<p>Further details on the game&#8217;s release and development are still to come.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/pc-mac/pc-mac-gaming-news/party-like-its-1991-samurai-pizza-cats-are-back/">Party like it&#8217;s 1991 &#8211; Samurai Pizza Cats are back!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>The Blood of Dawnwalker – Rebel Wolves Unveiled</title>
		<link>https://www.shanethegamer.com/video-gaming/news/the-blood-of-dawnwalker-rebel-wolves-unveiled/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Tue, 14 Jan 2025 01:26:47 +0000</pubDate>
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					<description><![CDATA[<p>Under the full Wolf Moon, Rebel Wolves revealed the first look into the world of The Blood of Dawnwalker, its action RPG. The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternative 14th century, where feudal lords have been overthrown by a clique of powerful vampires. In [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-blood-of-dawnwalker-rebel-wolves-unveiled/">The Blood of Dawnwalker – Rebel Wolves Unveiled</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p style="font-weight: 400;">Under the full Wolf Moon, Rebel Wolves revealed the first look into the world of The Blood of Dawnwalker, its action RPG.</p>
<p style="font-weight: 400;">The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternative 14th century, where feudal lords have been overthrown by a clique of powerful vampires. In this narrative sandbox players will forge their own story about saving their family… or taking whatever path their choices lead them down.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-63177" src="https://www.shanethegamer.com/wp-content/uploads/2025/01/Dawn-of-the-Blood-Walkers.jpg?x59030" alt="Dawn of the Blood Walkers" width="1280" height="863" srcset="https://www.shanethegamer.com/wp-content/uploads/2025/01/Dawn-of-the-Blood-Walkers.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2025/01/Dawn-of-the-Blood-Walkers-300x202.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2025/01/Dawn-of-the-Blood-Walkers-768x518.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p style="font-weight: 400;">14th<sup> </sup>century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It&#8217;s a moment of weakness. In Vale Sangora, somewhere in the forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they&#8217;ve been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.</p>
<p style="font-weight: 400;">The Blood of Dawnwalker is the first chapter of the Rebel Wolves’ original dark fantasy saga. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Not fully human, not entirely a vampire, you have 30 days and nights to save your family, or swear revenge on your sire and destroy everyone standing in your way.</p>
<p>The Blood of Dawnwalker opening cinematic, taking place two years before the game, and meet Coen, his sister Lunka and the vampire clique led by their ruthless yet charismatic lord, Brencis.</p>
<p><iframe loading="lazy" title="The Blood of Dawnwalker — Cinematic Trailer &amp; Gameplay Teaser" width="1200" height="675" src="https://www.youtube.com/embed/HkICrJEVTjI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="font-weight: 400;">“Inspired by classic RPGs, we want players to feel the sense of urgency in an open world game. There are multiple approaches to saving Coen’s family with no clear division between main and side quests, you decide on how you spend the time.”, explains Konrad Tomaszkiewicz, Game Director and Co-Founder of Rebel Wolves. “Time is a resource and with each quest progressing its passage, it is impossible to complete all stories and arcs before the dreadful deadline, making each playthrough unique. We call it a narrative sandbox.”</p>
<p style="font-weight: 400;">The freedom in gameplay is reflected in Coen’s very nature as a Dawnwalker. Depending on the time of day, players will have different skills, abilities and storyline outcomes.  Players must choose: do they fight for humanity or embrace the cursed powers?</p>
<p style="font-weight: 400;">The Rebel Wolves pack plans to share more information about The Blood of Dawnwalker in the following months, including a gameplay reveal this summer.</p>
<p>The Blood of Dawnwalker is developed by Rebel Wolves in Unreal Engine 5 and published by Bandai Namco Entertainment for PlayStation 5, Xbox Series X|S and PC.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/the-blood-of-dawnwalker-rebel-wolves-unveiled/">The Blood of Dawnwalker – Rebel Wolves Unveiled</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>MILESTONE BRINGS BACK &#8216;SCREAMER&#8217;</title>
		<link>https://www.shanethegamer.com/video-gaming/news/milestone-brings-back-screamer/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 15 Dec 2024 05:15:38 +0000</pubDate>
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					<description><![CDATA[<p>During The Game Awards 2024, Milestone, one of the leading and longest-established racing game developers in the world, unveiled a teaser trailer announcing the return of Screamer, the 1995 title that pushed the boundaries of racing games, set a new benchmark in the genre, and brought the excitement of virtual races from arcades into players&#8217; homes. Embracing [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/milestone-brings-back-screamer/">MILESTONE BRINGS BACK &#8216;SCREAMER&#8217;</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p style="font-weight: 400;">During The Game Awards 2024, Milestone, one of the leading and longest-established racing game developers in the world, unveiled a teaser trailer announcing the return of Screamer, the 1995 title that pushed the boundaries of racing games, set a new benchmark in the genre, and brought the excitement of virtual races from arcades into players&#8217; homes.</p>
<p style="font-weight: 400;">Embracing the trailblazing spirit of the original, Milestone has re-envisioned its most iconic IP, combining over 30 years of expertise in racing games to craft a brand-new racing experience with fighting mechanics destined to leave a lasting impact on the genre, just as the original did in the &#8217;90s.</p>
<p><iframe loading="lazy" title="Screamer - Teaser Trailer" width="1200" height="675" src="https://www.youtube.com/embed/s5Vw1Dl0Xn0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="font-weight: 400;">This brand-new Screamer seamlessly blends high-octane arcade action with revolutionary gameplay dynamics and a deep storyline enriched by interwoven character arcs. Drawing inspiration from anime and manga from the &#8217;80s and &#8217;90s, the narrative and visual framework will be the beating heart and soul of the experience. The game features contributions from industry-leading partners, including animated cutscenes created in collaboration with Polygon Pictures—one of the oldest and most renowned Japanese animation studios—and the acclaimed American actor Troy Baker, one of gaming&#8217;s most recognisable voices.</p>
<p style="font-weight: 400;">Combining plot themes of human will, revenge, love, and greed with classic sci-fi imagery, Screamer immerses players in the clash between personal desires and external forces that seek to control them. This journey unfolds through the eyes of a diverse cast of characters involved in a street racing tournament organised by a mysterious figure.</p>
<p style="font-weight: 400;">Scheduled for release in 2026, Screamer will be available for PlayStation 5, Xbox Series X|S, and PC.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/milestone-brings-back-screamer/">MILESTONE BRINGS BACK &#8216;SCREAMER&#8217;</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>ELDEN RING NIGHTREIGN REVEAL</title>
		<link>https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Sun, 15 Dec 2024 04:13:03 +0000</pubDate>
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					<description><![CDATA[<p>The world of Elden Ring is getting a standalone multiplayer co-op action survival game that challenges players to band together in order to defeat the Nightlord. Developed by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., the upcoming game, Elden Ring NightReign will thrust players into co-op multiplayer PVE combat against a harsh and [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/">ELDEN RING NIGHTREIGN REVEAL</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p>The world of Elden Ring is getting a standalone multiplayer co-op action survival game that challenges players to band together in order to defeat the Nightlord.</p>
<p>Developed by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., the upcoming game, Elden Ring NightReign will thrust players into co-op multiplayer PVE combat against a harsh and unforgiving world. Teaming up in squads of three – or daring to go solo – they must outlast a three day-and-night cycle, making split decisions about combat and exploration across changing maps to become strong enough to take down terrifying bosses at the end of each day.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-63108" src="https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk.jpg?x59030" alt="Elden Ring NightReign" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/12/elden-ring-nightreign-hands-on-6-hours-with-fromsoftwares-v0-9tgZfnG329WYl-2xOtCgvh9wfaCr7qrAVL5L17UBBsk-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Players take on the night together in an all-new experience from the team at FromSoftware. Elden Ring NightReign will be a multiplayer-focused return to Roundtable Hold, set in a universe parallel to the events of Elden Ring. Players must choose from eight unique characters, each with their own unique abilities and powerful Ultimates.</p>
<p>Their journeys take them to Limveld, where they will have to make split-second decisions when it comes to combat and exploration in the face of a night cycle that shrinks the map with the coming Night’s Tide. At the end of each night, players will face a powerful boss and, if victorious, awaken to bigger challenges. Each session will culminate in the third night when they must face off against the chosen Nightlord. Individuals can fight the night alone, but strength will come in numbers.</p>
<p>Nightfarers must learn to cooperate to take down these challenges, combining their unique abilities together for an unparalleled experience in the ELDEN RING universe. All is not lost for those who fall in defeat. Unsuccessful runs will grant players relics to allow them to customize and upgrade their characters tailored to their personal play styles.</p>
<p><iframe loading="lazy" title="ELDEN RING NIGHTREIGN – REVEAL GAMEPLAY TRAILER" width="1200" height="675" src="https://www.youtube.com/embed/Djtsw5k_DNc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Elden Ring NightReign is unlike any experience created before by FromSoftware.</p>
<p>In this condensed action RPG, players will never experience the same journey twice as enemies, rewards and Limveld itself are ever-shifting and evolving each session in the realm of the Nightlord, Defeating greater enemies and venturing into the more dangerous parts of the map will uncover more powerful weapons and greater Rune rewards.</p>
<p>Find Sites of Grace to give each hero a chance to level up and gain crucial power. With each session-based adventure being akin to playing through an open-air dungeon, every journey provides an opportunity to grow lasting stat bonuses. Successful runs against the night bring players ever closer to defeating the realm of the Nightlord and unraveling the story behind each Hero in this parallel world.</p>
<p style="font-weight: 400;">Elden Ring NightReign will launch in 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/elden-ring-nightreign-reveal/">ELDEN RING NIGHTREIGN REVEAL</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Deep Dive into Horizon Zero Dawn Remastered</title>
		<link>https://www.shanethegamer.com/video-gaming/news/deep-dive-into-horizon-zero-dawn-remastered/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Tue, 22 Oct 2024 18:22:24 +0000</pubDate>
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					<description><![CDATA[<p>PlayStation has just shared details on Horizon Zero Dawn Remastered Insights from the developers include details on improvements in visual quality for foliage and environment, enhancements to the living world, improvements to terrain with assets used from Horizon Forbidden West, over 10 hours of additional motion-capture data for characters, as well as updates to lighting. [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deep-dive-into-horizon-zero-dawn-remastered/">Deep Dive into Horizon Zero Dawn Remastered</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">PlayStation has just shared details on Horizon Zero Dawn Remastered</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Insights from the developers include details on improvements in visual quality for foliage and environment, enhancements to the living world, improvements to terrain with assets used from Horizon Forbidden West, over 10 hours of additional motion-capture data for characters, as well as updates to lighting.</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">If you&#8217;re already a PlayStation player or PC gamer you may be familiar with Nixxes as the developer behind PC ports of PlayStation games, but behind the scenes, they have also been hard at work on a project of a very different nature. Working closely with their friends at Guerrilla, they set out to create Horizon Zero Dawn Remastered for both PS5 and PC.</span><span style="font-family: verdana, sans-serif;"><img decoding="async" class="aligncenter size-full wp-image-62934" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD1.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="540" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD1-300x127.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD1-768x324.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">In last month&#8217;s announcement they shared details of improved features and technology, such as the completely revamped sound mix by Guerrilla’s audio team, support for DualSense controllers, and new motion capture for conversations. Now they are introducing us to some of the team members at Nixxes to give you more insight into some of the enhancements that have been made in the remaster.</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Foliage plays a big role in portraying the lush, overgrown ruins of a long-lost civilization in the world of Horizon. Their team of Environment Artists considered the foliage in Horizon Zero Dawn to be an industry standard, and Horizon Forbidden West added to that with significant improvements in visual quality. For the remaster, the team wanted to give the foliage the same care and attention.</span></p>
<p><img decoding="async" class="aligncenter size-full wp-image-62935" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD2.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD2.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD2-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD2-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Patrick Blankenzee, Senior Environment Artist: “To bring the foliage in the remaster up to the same level of quality as in Horizon Forbidden West, we enhanced the shaders, textures, geometry and foliage interaction. We assessed all the foliage assets in Horizon Zero Dawn and upgraded them with all these new features. We did this for hundreds of plants, bushes, flowers and trees.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We looked at the biomes in the original game and compared them to the concept art. We found places that we could enhance and bring closer to the original intent, with the rainforest biome being a good example of this. With powerful procedural technology, we injected new foliage and raised the quality and density to new heights. The riverbanks have also been upgraded with more biodiversity to bring them closer to the original intention as seen in the concept art.”</span></p>
<p><span style="font-family: verdana, sans-serif;"> <img decoding="async" class="aligncenter size-full wp-image-62936" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD3.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="540" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD3.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD3-300x127.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD3-768x324.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Julian Hofman, Environment Artist: “Working with the original team over at Guerrilla, we were able to ask questions, and directly compare their latest work on Horizon Forbidden West to the work we were doing for the remaster. This gave us some very specific goals to work towards, like the fresh generation of moss that you can now see in Horizon Zero Dawn Remastered.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“For me, the foliage changes make the game feel more alive and make it live up to the incredibly high standards of the Horizon games. The result is a coherent world to replay or experience for the first time.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">The Design team at Nixxes made several key improvements to Horizon Zero Dawn Remastered. One of the most significant changes is the enhancement of the living world.</span></p>
<p dir="ltr"><img decoding="async" class="aligncenter size-full wp-image-62937" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD4.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD4.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD4-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD4-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Brian van Nunen, Senior Technical Game Designer: “To achieve this, we reviewed all villages, outposts and cities, identifying areas that felt empty or where we could improve realism and immersion.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Building the game for PS5 allowed us to leverage the increased amount of memory available, enabling us to significantly boost the number of non-player characters. We added many more places for NPCs to stand, sit, work and fulfill their needs. We gave them more varied schedules to increase movement and liveliness in different areas. We also tried to make creative use of existing animations. For example, there is now a woman feeding geese at the well in Meridian, reusing an existing sowing animation. Additionally, on the bridge to Meridian, we’ve made significant strides in improving the atmosphere and sense of activity.”</span></p>
<p dir="ltr"><img decoding="async" class="aligncenter size-full wp-image-62938" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD5.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD5.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD5-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD5-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">The Tech Art team used the library of next-gen materials that were created for Horizon Forbidden West to enhance the quality of assets used for terrain, objects and buildings significantly in the remaster.</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Sander Bronkhorst, Senior Technical Artist: “We began by replacing all the Horizon Zero Dawn terrain materials with their new Horizon Forbidden West counterparts. This was only the first step, as the sequel’s terrain materials didn’t always align with the original aesthetics. To address this, we carefully tweaked and polished each individual terrain material to closely match the look and feel of the original game, while maintaining the visual fidelity of the terrain materials in Horizon Forbidden West.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Another aspect of the upgrades to the game environment in the remaster is Building Blocks. To give a bit of context here: Building Blocks are the individual assets that are used for set dressing the world of Horizon Zero Dawn. Think of objects like rocks, plants, utensils and even buildings.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;"> <img decoding="async" class="aligncenter size-full wp-image-62939" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD6.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD6.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD6-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD6-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Building Blocks can be divided into two categories: natural and man-made. For both types, we increased the resolution of the textures and adjusted the level of detail (LOD) ranges to ensure higher mesh fidelity.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We performed a separate pass on all the man-made Building Blocks, creating new high-resolution geometry for assets that would benefit from this. We found that buildings greatly benefited from having more detailed geometry, as most were using brick-like textures on the walls without the shape of the bricks being reflected in the geometry.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“To address this, we developed custom tools for generating more detailed geometry for these buildings. The artists used these tools to create new geometry, then manually tweaked and adjusted each individual building for the best visual result.”</span></p>
<p dir="ltr"><img decoding="async" class="aligncenter size-full wp-image-62940" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD7.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD7.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD7-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD7-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">A big change in Horizon Zero Dawn Remastered is the addition of over 10 hours of additional motion-capture data for characters, directed and captured by Guerrilla at their motion Capture Stage in Amsterdam, making the game’s conversations much livelier and in line with those in Horizon Forbidden West. Implementing this additional data was handled by our technical artists and animators.</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Mark Bazelmans, Senior Technical Artist: “Horizon Zero Dawn has almost 300 conversations and well over 3100 dialogue options, so we needed to find a way to easily integrate this huge number of updated animations into the conversations. We created a tool with Python to process the almost 2500 mocap files that Guerrilla provided to replace the original animation in the conversations, removing deprecated events and replacing those with the mocap and setup.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;"><img decoding="async" class="aligncenter size-full wp-image-62941" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD8.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD8.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD8-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD8-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We then focused on creating a pipeline in Maya for our animators to easily load, edit and re-export the individual mocap files for any other edits that were needed, such as finger animation, art direction feedback and fixes. Animators could select the conversation and subsequent dialogue option from a list which created the scene from scratch, or simply opened it if it already existed. Our tool referenced the characters and imported the dialogue audio, so the animators could time the movement better and create the camera cuts and layout. Later, we extended this pipeline to also include existing animations for both conversations and cinematics, as some of these also required edits. Our animators could then go into Guerrilla’s DECIMA engine and edit or change the updated conversation.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Alexander Georgiev, Animator: “Since all mocap footage comes from actors with different height or gender, there was a lot of data that needed to be covered and checked. For example, characters looking up or down too much, shoulders not matching the rest of the pose, arms clipping through clothing and fingers that are too static.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;"><img decoding="async" class="aligncenter size-full wp-image-62942" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD9.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="540" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD9.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD9-300x127.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD9-768x324.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span><span style="font-family: verdana, sans-serif;">“To solve this efficiently, we created tools to help us. With these tools we visualised helpers that brought a closer connection between working in Maya and the DECIMA engine. One example was that we could not see the eyes moving the same way as in the DECIMA engine, as that was a complex, automated system. With the toolset we created a head and eye aim helper that made it clearer where the characters were looking, and with that we knew how much we should adjust the head of a certain character.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We made small, automated scripts to fix shoulders and arms clipping. All these tools gave the animators a way to focus more on enhancing the acting of the characters to support what they want to say. By developing these tools, we created a strong workflow and were able to significantly speed up our iteration time per conversation.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Mark Bazelmans, Senior Technical Artist: “Alongside the updated body animation, new facial animations were captured for the conversations. Initially, this was deemed a straightforward ‘overwrite and replace’, but after seeing some of the results we decided to build a pipeline to be able to edit the updated facial animations.”</span></p>
<p dir="ltr"><img decoding="async" class="aligncenter size-full wp-image-62943" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We created tools in Maya that could process a facial animation file in proprietary format into a Maya scene with literally a talking head including audio. We also wrote our own exporter that could then export a Maya scene back to the same proprietary format.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Next to updating the animations in conversations, we did a pass on the camera and lighting setup for both conversations and cinematics. For the cameras, we batch updated the camera setup and values. In most conversations, the automated pass didn’t quite give the desired result because the contrast between the original movement and the new mocap was too big. The new body animations allow broader movements, often leading to characters stepping out of frame or being completely offscreen. Therefore, a manual pass was done by our Camera Layout Artists, aided by our custom DECIMA tools to easily edit cameras and settings.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;"><img decoding="async" class="aligncenter size-full wp-image-62944" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-1.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-1.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-1-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD10-1-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We updated the lighting toolset to be closer to that in Horizon Forbidden West, which allows for editing settings of character and environment lighting across similar shots using a visual representation of shots. Lighting was controlled by a single setup for each character in a conversation that would apply to all dialogue options in a conversation. Then our lighting artists could do their magic on a particular shot type and all similar shots of that character would be lit the same, with of course room to edit individual shots if needed. This way lighting had maximum control with as little tweaks as possible.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">The work for world lighting and cinematic lighting was divided between Guerrilla and Nixxes Lighting artists, with Guerrilla providing direction and technical support. The Atmospherics team at Guerrilla recreated the sweeping cloudscapes from Horizon Zero Dawn in the new Nubis cloud system from Horizon Forbidden West. The cherry on the cake was the creation of the set piece volcano cloud in the Frozen Wilds expansion, using a combination of the latest innovations in voxel cloud rendering, first pioneered in the Burning Shores expansion for Horizon Forbidden West, and traditional particle VFX.</span></p>
<p dir="ltr"><img decoding="async" class="aligncenter size-full wp-image-62945" src="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD11.jpg?x59030" alt="Horizon Zero Dawn" width="1280" height="720" srcset="https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD11.jpg 1280w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD11-300x169.jpg 300w, https://www.shanethegamer.com/wp-content/uploads/2024/10/HZD11-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">It was important to retain the strong mood lighting in Horizon Zero Dawn Remastered, ensuring a seamless transition when playing both games back-to-back. Nixxes’ Senior Lighting Artists Myvanwy Broers, Niels Iburg, and Lighting Artist Thomas Schrama talk about their approach and workflow: </span><span style="font-family: verdana, sans-serif;">“A lot of the world lighting had to be rebalanced or re-lit from scratch to reach the same mood and to bring it in line with the slightly updated art direction. Horizon Forbidden West has some workflow improvements that we used for the remaster, making the process quite enjoyable!”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“To use the improved features to their fullest potential, we revised all the atmospherics settings that control the biomes within the game world. This included changing the light intensities to Physically Based Rendering values. This is true for the sun and the moon itself, but also detailed lighting in areas such as caves and ruins that players can explore. Think of fog, the colour of the sun, glow intensities and so forth.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“This meant that after rebalancing the light intensities into PBR, it was necessary to relight entire areas to create the best visual fidelity possible. It was a joy to revisit these iconic environments to do so!”</span></p>
<p dir="ltr" style="text-align: center;"><span style="font-family: verdana, sans-serif;"> </span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“To speed up our workflow, we used Guerrilla’s prefab system – an object which contains geometry, particles, sound, and lights that we can place anywhere. All these assets exist as referenced content within a prefab, which means that if the value of a torch light needs adjustment, this will simultaneously happen for every torch in the world. This enables large scale changes and high iteration speed.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Light bakes are an important aspect of the lighting – a system that is versatile enough for each time of day, yet providing the detailed light bounce that Horizon Zero Dawn Remastered needs. The quality of such bakes is adjustable per volume that we set as lighters, which is great when we require the light bounce to be more detailed in an area without affecting the rest. Horizon Zero Dawn Remastered uses the improved baking system from Horizon Forbidden West, resulting in at least twice as much detail in the light bounce compared to the original.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“With lighting in cinematics and conversations, we wanted to match the art direction and visual quality of Horizon Forbidden West. This, combined with all updated animations, motion-capture and camera shots, meant we built all the cinematic lighting in the remaster from scratch. We used a lot of new technology and workflow that was created for the cinematic lighting in Horizon Forbidden West.”</span></p>
<p dir="ltr" style="text-align: center;"><span style="font-family: verdana, sans-serif;"> </span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“Horizon Zero Dawn used a lighting rig around each character with roughly two lights. For the remaster we used the upgraded lighting rig from the sequel, which uses five lights in total: one key-light, two profile-lights and two rim-lights. These lights are then tweaked on a per shot basis changing position, orientation, colour and intensity.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Horizon Zero Dawn Remastered features significant upgrades to character models and how they react to lighting. Many enhancements in areas such as detail, skin tones, hair quality, and outfits have been carried over from Horizon Forbidden West.</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Patrick Blankenzee, Senior Environment Artist: “Working on the varied cast of characters in the remaster was a big undertaking. We enhanced various shaders to improve the visual quality and made changes to ensure the models react better to the new lighting in the remaster. We gave Aloy’s model – both adult and child – the full cinematic treatment, including peach fuzz, upgrades to hair, eyes and materials.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“We looked at the original concept art of Aloy as a child and aimed to make changes to her outfit, hair and skin, to match the look envisioned in the concept art, as well as bring the model up to par with the quality of the improved model for adult Aloy.”</span></p>
<p><iframe loading="lazy" title="Horizon Zero Dawn Remastered | State of Play: September 2024 - Announce Trailer | PS5, PC" width="1200" height="675" src="https://www.youtube.com/embed/-34jXBfsEVg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">“In Horizon Zero Dawn, only the character model for Aloy reacts to environmental elements like weather. For the remaster we wanted to give all companion characters the same level of interaction to bring that cinematic feel to the whole world. For example, you will now see both Aloy and her companions react to warm and cold weather.”</span></p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;">Horizon Zero Dawn Remastered is available for pre-order now and launches on 31st October, 2024 on PS5 and 1st </span>November 2024 on PC (Steam, Epic Games Store).</p>
<p dir="ltr"><span style="font-family: verdana, sans-serif;"> </span></p>
<p dir="ltr" style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/deep-dive-into-horizon-zero-dawn-remastered/">Deep Dive into Horizon Zero Dawn Remastered</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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		<title>Epic Mickey is Back!</title>
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		<pubDate>Wed, 25 Sep 2024 21:19:04 +0000</pubDate>
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					<description><![CDATA[<p>Epic Mickey has returned, and this time, the stakes are truly, well, epic! Disney Epic Mickey: Rebrushed, the remake of the beloved classic, developed by Purple Lamp in collaboration with Disney Games and published by THQ Nordic. Mickey Mouse’s adventure with magic ink has gone awry, and he soon finds himself pulled into the dangerous [&#8230;]</p>
<p>The post <a href="https://www.shanethegamer.com/video-gaming/news/epic-mickey-is-back/">Epic Mickey is Back!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p style="text-align: center;"></p>
<p class="m_-6988998663245596928xmsonormal">Epic Mickey has returned, and this time, the stakes are truly, well, epic!</p>
<p class="m_-6988998663245596928xmsonormal">Disney Epic Mickey: Rebrushed, the remake of the beloved classic, developed by Purple Lamp in collaboration with Disney Games and published by THQ Nordic.</p>
<p class="m_-6988998663245596928xmsonormal">Mickey Mouse’s adventure with magic ink has gone awry, and he soon finds himself pulled into the dangerous world of Wasteland, a realm where forgotten Disney characters reside. In Disney Epic Mickey: Rebrushed, players will step into Mickey’s shoes and take control of his magical brush to restore the world around him or use paint and thinner to reshape the environment and uncover hidden secrets.</p>
<p><iframe loading="lazy" title="Disney Epic Mickey: Rebrushed | Release Trailer" width="1200" height="675" src="https://www.youtube.com/embed/eJRMIdLlssk" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="m_-6988998663245596928xmsonormal">Disney Epic Mickey: Rebrushed brings the classic 2010 game back and for the first time ever, is available to modern consoles with enhanced visuals and graphics. New gameplay features include dash, ground pound and sprint allowing fans of the original and newcomers alike more ways to navigate Wasteland and combat enemies. Along with the magic paint brush, players can explore the unpredictable world of Wasteland, with levels inspired by classic Disney stories, and meet familiar faces along the way.</p>
<p>Disney Epic Mickey: Rebrushed is now available on Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC.</p>
<p>&nbsp;</p>
<p style="text-align: center;"></p>
</span><p>The post <a href="https://www.shanethegamer.com/video-gaming/news/epic-mickey-is-back/">Epic Mickey is Back!</a> appeared first on <a href="https://www.shanethegamer.com">Shane the Gamer</a>.</p>
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