Cyberpunk 2077 Tops 40 Million Sales, Completing Its Comeback From 2020 Launch

Cyberpunk 2077 has sold more than 40 million copies worldwide, CD Projekt confirmed on July 3, marking a dramatic reversal of fortune for a game once synonymous with one of the industry’s messiest launches. The figure, announced through the game’s official social channels, covers both standalone purchases and the Ultimate Edition bundle that packs in the Phantom Liberty expansion.
“Night City population: 40 million dreamers,” reads a post from the official Cyberpunk 2077 social media channels, adding, “Thank you all for helping us reach this amazing milestone!” CD Projekt Joint-CEO Michał Nowakowski followed up with a statement crediting the studio’s long-term approach. “40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best—creating high-quality, immersive stories that keep players returning for years,” he said.
From 18 Million to 40 Million in Four Years
The new tally represents a steep acceleration rather than a slow crawl. According to sales-tracking outlet VGChartz, the figure is up from 35 million units sold as of November 2025, 30 million units sold as of November 2024, 25 million units sold as of October 2023, 20 million units as of September 2022 and 18 million units as of April 2022. That means Cyberpunk 2077 has added roughly 5 million sales in the first half of 2026 alone.
Part of the recent push came courtesy of Valve’s storefront. GameSpot reported that the big new sales milestone came after Steam’s latest sale saw the game’s price fall down to $18, representing a discount of 70%, on sale for that price until July 9. Steady catalogue inclusion has also helped; CD Projekt’s own first-quarter 2026 report noted strong sales of Cyberpunk 2077 and The Witcher 3, as well as their inclusion in the Xbox Game Pass Premium and Ultimate catalogues.
The 2020 Launch CD Projekt Still Hasn’t Fully Escaped
The scale of the comeback only lands because of how badly Cyberpunk 2077 stumbled out of the gate. Windows Central noted the RPG originally shipped for PlayStation 4, Xbox One, and PC in December 2020, for the PlayStation 5 and Xbox Series X|S in February 2022, and for the Nintendo Switch 2 in June 2025, but the last-gen console versions were so broken that Sony temporarily pulled the game from the PlayStation Store entirely, and refund campaigns followed.
Nowakowski has been candid that the wounds haven’t fully healed. Speaking on the milestone, he acknowledged, as quoted by Push Square, “I’m not 100 per cent convinced we went through the full redemption arc […] I’m convinced that we lost the faith of some people indefinitely, and that’s a fair thing. But I do hope we will be able to make it back – if not with The Witcher 4, then with whatever comes next.” PC Gamer’s own retrospective framed the recovery bluntly, noting the game registered the highest digital launch ever with over 10 million units sold before sales slowed considerably due to the infamous technical issues and bugs that mainly affected the PlayStation 4 and Xbox One versions.
Phantom Liberty and the 2.0 Update Turned the Tide
The real inflection point came in September 2023, when CD Projekt shipped the sweeping Cyberpunk 2077 2.0 update alongside the Phantom Liberty expansion. Wccftech’s coverage of the milestone noted the overhaul culminated with the release of Cyberpunk 2077 2.0 and the Phantom Liberty expansion in September 2023, and by then the game was well regarded once again, with its user review score on Steam improved significantly. PC Gamer echoed that today the game sits comfortably with a “very positive” user rating on Steam.
The Switch 2 launch a year later added a further tailwind. Nintendo Life described the Ultimate Edition as one of the most high-profile launch titles when the Switch 2 released, containing both the base game and the expansion story Phantom Liberty in a comprehensive package that looks and runs like a dream. For Australian and New Zealand players, that cartridge-based Ultimate Edition has continued to sit on shelves at major retailers, including a same-day Australian launch pricing that undercut digital alternatives at the time.
Still Trailing The Witcher 3, But Closing In
Even at 40 million, Cyberpunk 2077 remains behind CD Projekt’s own benchmark. Push Square pointed out The Witcher 3 has sold over 65 million units as a comparison point, a figure CD Projekt itself reiterated in its first-quarter 2026 financial update, where Nowakowski noted The Witcher 3: Wild Hunt reached another notable sales milestone, with more than 65 million copies of the game now sold. PC Gamer’s analysis suggested the newer RPG is still well off The Witcher 3, which recently sailed past 65 million copies sold, though the pace of Cyberpunk 2077’s recent growth suggests the gap could keep narrowing.
Read also: Anime Expo 2026: Cyberpunk Edgerunners 2 and Ghost in the Shell Lead Reveals
Edgerunners 2 and Project Orion Loom Over the Next Chapter
CD Projekt is clearly banking on the milestone to feed further momentum. Nowakowski tied the sales figure directly to what’s coming next, saying the 40 million number “is a great foundation for our upcoming projects in this universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall.” The first Edgerunners season on Netflix previously triggered a well-documented sales spike for the game, and the studio is clearly hoping for a repeat.
Beyond the anime, CD Projekt is also developing a full sequel internally codenamed Project Orion. Wccftech reported the studio has set up a team in the United States that’s independent of the Polish office, so work on The Witcher 4 isn’t slowing down development of the new Cyberpunk project. With The Witcher 4 also in the pipeline, CD Projekt now has two major RPG franchises running in parallel — a very different position from the one it found itself in during the turbulent weeks after Cyberpunk 2077’s December 2020 launch.






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