Capcom Posts Record FY2026 Profit as Requiem Hits 6.91M, Pragmata Tops 2M

Capcom has closed its books on fiscal year 2026 with another blowout result, confirming a ninth consecutive year of record profit across every major earnings category as Resident Evil Requiem and the publisher’s new sci-fi IP Pragmata carried the Japanese giant to an all-time high in games sold. Capcom’s investor relations division announced the figures on May 13, 2026, and the numbers have since been corroborated by outlets tracking the company’s ongoing hot streak.
Insider Gaming summed up the scale of the year bluntly: Capcom posted record profits for a ninth straight year, led by Resident Evil Requiem and 59 million game sales worldwide in FY2026. That result covers the twelve months from April 2025 through March 2026, a period bookended by Requiem’s February launch and the closing weeks before Pragmata’s own arrival.
Resident Evil Requiem Becomes the Franchise’s Fastest-Selling Entry
Resident Evil Requiem launched simultaneously on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC on February 27, 2026, and immediately became the standout performer of Capcom’s fiscal year. Nintendo Life reported that the highlight for the year, of course, is Resident Evil Requiem, which sold 6.91 million units (though a previous celebratory post from director Koshi Nakanishi indicated the game reached 7 million), a pace Capcom itself flagged as unprecedented for the series.
Capcom’s own newsroom had already confirmed the milestone was historic in real time, stating in mid-March that worldwide sales now exceed 6 million units, which is the fastest that a title in the series has reached this milestone. That speed helped push the wider Resident Evil franchise past a landmark of its own, with Capcom disclosing that as of March 31, 2026, total sales of games in the Resident Evil series had reached 201 million copies, making it Capcom’s best-selling franchise, comfortably ahead of Monster Hunter and Street Fighter.
Pragmata Shows Capcom Can Still Launch a Brand-New IP
While Requiem dominated the headline numbers, Capcom used its earnings briefing to spotlight Pragmata, its first wholly original franchise in years, arriving on the same four platforms in April 2026. In its own investor Q&A, Capcom explained that sales of PRAGMATA reached 2 million units in the first 16 days after its launch, driven by strong recognition of our development capabilities, including its fresh gameplay that combines action and puzzles, as well as its compelling characters and world setting.
That speed matters because new IP is historically the riskiest bet a publisher can make. Capcom added that based on this strong start, we will continue our analysis and consider the possibility of developing it into a series, effectively signalling that Pragmata’s launch window sales cleared whatever internal bar would justify a sequel or ongoing support.
Catalog Sales and Digital Downloads Push Unit Total to an All-Time High
Beyond the two headline releases, Capcom’s back catalog did the heavy lifting on volume. Video Games Chronicle noted that in total, Capcom sold 59.07 million games during the business year, up from 51.87 million in the year prior, with older titles still making up the bulk of that figure. The outlet added that 83.7% of its game sales came from older ‘catalog’ titles, while a huge 93% of the games it sold were digital download versions, underscoring how thoroughly Capcom’s back-catalog strategy and digital storefronts now drive its bottom line.
Monster Hunter also kept contributing steadily even without a major new release in the period. MarketScreener’s rundown of the official filing confirmed that unit sales of Monster Hunter Rise and Monster Hunter Rise: Sunbreak continued to increase alongside cumulative unit sales of Monster Hunter Wilds, the latest title in the Monster Hunter series (released February 2025), which surpassed 11 million units.
On the financial side, Game World Observer confirmed that Capcom reported that its net sales for the year reached an all-time high of 195.3 billion yen ($1.24 billion), a 15.2% increase compared to the previous year. Operating profit grew by 14.5% to 75.3 billion yen ($477 million), and net profit increased by 12.7% to 54.5 billion yen ($345.8 million).
Switch 2 Emerges as a Day-One Priority for Capcom’s Biggest Releases
For Australian and New Zealand players tracking Nintendo’s newest hardware, Capcom’s results carry a specific signal: the publisher is treating Switch 2 as a launch-day platform rather than an afterthought. Twisted Voxel’s coverage of the filing observed that Nintendo Switch 2 also appears to be a major focus for Capcom moving forward. The company repeatedly emphasized support for the platform through both new releases and catalog ports, citing titles such as Resident Evil Requiem and Monster Hunter Stories 3: Twisted Reflection. Both Requiem and Pragmata shipped on Switch 2 alongside PlayStation, Xbox and PC on their respective launch days.
Onimusha and a Tenth Straight Record on Capcom’s FY2027 Roadmap
Capcom isn’t slowing its release cadence heading into the current fiscal year, which runs through March 2027. Video Games Chronicle reported that the company anticipates net sales of 210,000 million yen and operating profit of 83,000 million yen, which would result in ten consecutive years of record high profit for the company, and that it plans to increase its number of games sold by a further 10%, to 65 million…Its next business year will include sales of Pragmata, which sold 2 million copies in its opening weeks, and the upcoming Onimusha: Way of the Sword.
Onimusha: Way of the Sword, the long-awaited revival of Capcom’s samurai-action series, is due on PlayStation 5, Xbox Series X|S and PC within the current fiscal year, while Requiem is still expected to receive additional paid and free content to extend its shelf life. With Resident Evil now past the 200-million lifetime mark and a second original IP proving it can move millions in weeks rather than months, Capcom’s model of pairing tentpole launches with catalog depth shows no sign of running out of steam.






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