BlizzCon 2026: Everything Blizzard Announced

BlizzCon was gone for two years, and Blizzard clearly spent that time loading up. The 2026 show, back in Anaheim after skipping 2024 and 2025, turned into one of the most stacked weekends the company has run in a decade. Every major franchise got something: a brand-new way to play World of Warcraft, the next Diablo, a StarCraft nobody saw coming, a new Overwatch hero, the Old Gods in Hearthstone, and a genuine revival for two games most fans had written off. There was even a Netflix show and a badge-checking security guard who briefly became the main character of the internet.
Part of why it hit so hard is the gap. BlizzCon skipped both 2024 and 2025, and the last full show was back in November 2023. That is two years of pent-up announcements, two years of fans wondering whether the event was quietly dead, and two years for Blizzard to build a slate big enough to justify bringing it back. Whatever you think of the individual reveals, the show did not feel like a company running on fumes.
If you missed the firehose, here is everything Blizzard announced at BlizzCon 2026, franchise by franchise, with links to our full coverage of each reveal.
World of Warcraft: Forever stole the show
The headliner was not a new expansion. It was a whole new game. World of Warcraft: Forever is Blizzard’s self-described “third way to play,” sitting alongside retail and Classic. It takes the Vanilla era and reimagines it, with new zones, dungeons, raids and a new playable race, the Skyborne, all built on top of a remastered version of the original world. Beta opens September 17 and the game launches November 4.
The pitch is the thing WoW players have been shouting into the void for years: “Classic Plus,” an official continuation of Vanilla that adds new content instead of just re-running the 2004 game. The reveal trailer rocketed past 7,000 upvotes on r/wow in a day, and Blizzard’s own feature breakdown cleared six million views on X in the same window.
https://x.com/Warcraft/status/2098848599442661479
The details kept coming all weekend, and a few of them are big structural changes. Forever is ditching traditional realms for a megaserver, with one server each for PvE, PvP, RP and Hardcore and the ability to migrate between them. That is also why characters now get a mandatory first-name-last-name surname, to keep identities unique when everyone shares one giant server. It is also the first WoW to ship with native controller support, no third-party addon required, which had players immediately begging for a console or Switch 2 version and Steam Deck owners double-checking the recommended specs.
There is a Discord guild-chat integration too, which combined with the controller support had a lot of players convinced a console version is the real long-term plan. And the single most-upvoted comment on the whole cinematic thread was not even about Forever: it was retail players demanding the new class and race combos, like undead paladins, for their own characters. “Yeh give me undead palas in retail” pulled over 2,000 upvotes on its own.
Not everything landed cleanly. The reveal that the new Skyborne race costs $29.99 to unlock kicked off one of the loudest arguments of the weekend, with players split between “shut up and take my money” and “this is a bad precedent for a free relaunch.” A chunk of the community also thinks the Skyborne are just recoloured elves, reviving the eternal “why won’t Blizzard just give us High Elves” debate. Where there was almost no argument was the remastered lighting and world detail, which even skeptics called genuinely beautiful. We pulled together dozens of reactions from Reddit, X and Bluesky in our community reaction roundup, and the short version is: huge excitement, real love for the visuals, a flood of jokes, and one very loud fight about a price tag.
The lore crowd, naturally, went straight to work, and the satirical accounts got the best lines in before the day was out.
AND THE CANON HAS BEEN FIRED.
Retail WoW is getting The Last Titan
Forever soaked up most of the oxygen, but retail WoW was not left out. Blizzard teased The Last Titan as the next expansion and the finale of the long-running Worldsoul Saga, the arc that has carried the game through its recent expansions. Details are light for now, this was a tease rather than a full reveal, but it lands the story threads Blizzard has been pulling on for years. If you want the context for where retail sits heading into it, our WoW player count and revenue breakdowns lay out the numbers.
Diablo went wide: a sequel, a season and a Netflix show
Diablo had the busiest weekend after WoW. The big one: Diablo V is real, and it is a genuine swing. Blizzard is dropping the traditional town hub entirely, leaning into a bleaker, more seamless world, and targeting a Spring 2029 launch. That is a long way out, and the reveal was more vision statement than gameplay, but the “no towns, no hope” framing set the tone. One eye-catching behind-the-scenes detail: a key narrative role is being written by an ex-BioWare writer with Dragon Age on their CV.
Dropping the town is a bigger deal than it sounds. Towns have been the connective tissue of every Diablo game, the safe hub where you stash loot, hit vendors and regroup between runs. Cutting them signals Blizzard wants Diablo V to feel more continuous and more dangerous, with no obvious moment to exhale. Whether that survives contact with actual players is a 2029 problem.
Diablo IV is not being abandoned to make room, either. Season of Hell’s Legacy brings back the Prime Evils and, more notably, puts Diablo IV on the Switch 2, a real statement about where Blizzard sees its audience now. And the franchise is jumping medium entirely: a Diablo animated series is in the works at Netflix, following the well-worn path from game to streaming adaptation that has worked out for plenty of Blizzard’s peers. For the numbers behind the franchise’s most controversial entry, our Diablo Immortal statistics page has the receipts.
StarCraft is back, and it is a shooter
This is the one nobody had on their bingo card. After years of fans begging for StarCraft III and getting silence, Blizzard announced that StarCraft is returning as an open-world shooter, targeting 2030. Not an RTS. A shooter. It is an enormous genre pivot for a series that helped define real-time strategy and esports, and the reaction was exactly the mix of excitement and “wait, what” you would expect. There is no confirmed platform yet and 2030 is a distant target, so treat this as a statement of intent more than a release. Our StarCraft statistics page covers the legacy this new game has to live up to.
Overwatch introduced Doctrine
Overwatch’s contribution was a new hero. Doctrine is a vampire-inspired support arriving in Season 5, and the reveal leaned hard into her kit and perks. Supports are the hardest role to get right in Overwatch, and the ones that ship shape the meta for months, so the community immediately started picking apart whether her toolkit is a healer, an enabler or something more aggressive. A fresh support is always a meta-shaker, and Doctrine gives Blizzard something to build the next competitive season around after a quieter stretch for the game. If you want the wider picture on where Overwatch has been, from the 25 million launch to the cancelled PvE mode and the Overwatch League shutdown, our Overwatch 2 statistics page has it.
Hearthstone woke the Old Gods
Hearthstone brought a double announcement. The next expansion, Reign of the Black Empire, returns to ancient Azeroth at the height of the Old Gods’ power and introduces the Assemble keyword, which fuses two cards into a stronger one. It launches October 20. The bigger news for veterans is what comes after: the Monk arrives in March 2027 as Hearthstone’s first new playable class in six years, since Demon Hunter back in 2020. For the full history and the money behind the game, see our Hearthstone statistics page.
The comeback kids: Heroes of the Storm and Warcraft III
The most surprising energy of the weekend came from two games everyone assumed were dead. Heroes of the Storm, frozen in maintenance mode since 2018, is getting its first new hero in about six years: Xal’atath, the antagonist of WoW’s Midnight expansion, arriving September 28. Blizzard thanked the players who “continued to carry the torch” and teased “there may be even more to come,” which is the closest thing to a heartbeat the game has shown in years. Our Heroes of the Storm statistics page tells the story of how it got here.
Even more out of nowhere, Warcraft III Reforged is getting its first new campaign in 23 years, Forsaken Kingdom. After Reforged’s rough 2020 launch, almost nobody expected Blizzard to add to it, let alone with brand-new story content. It is a small thing next to Forever or Diablo V, but for a certain kind of old-school Warcraft fan it might be the most surprising item on the whole list.
The stuff around the announcements
Not everything was a trailer. As always, the show floor generated its own stories. The loudest was a run of complaints about overzealous event security, capped by a viral clip of streamer Esfand being confronted by a guard over where he was holding his badge. Most attendees reported friendly staff, but a couple of bad interactions and some fumbled paid perks were enough to get “BlizzCon security” trending alongside the actual news.
There was also a steady drip of connective tissue between the games: Xal’atath tying Heroes of the Storm to WoW’s Midnight, the Old Gods surfacing in both Hearthstone and WoW: Forever’s ancient-Azeroth setting, and Blizzard clearly treating its shared universe as one big sandbox again. If you want to go deep on the WoW side specifically, our stats by expansion, mount statistics and world-first raid history pages are all worth a look.
How the community actually took it
The overall mood was loud and mostly delighted, in the specific way only Warcraft fans can be. The Forever cinematic and feature breakdown pulled millions of views in a day, creators from Jesse Cox to Taliesin and Evitel were posting reactions live from the floor, and even a Blizzard developer admitted they could “finally stop lying” about the secret project they had transferred onto. The jokes wrote themselves the moment “World of Warcraft: Forever” hit the screen, with more than one person pointing out it “sounds like a threat.”
Underneath the hype, the criticisms clustered around money and identity. The $30 Skyborne unlock was the flashpoint, but it fed a broader worry about microtransactions arriving on day one of a supposedly nostalgia-driven relaunch. The other recurring gripe was that a lot of this, the new race, the class combos, the visual upgrades, is something retail players want for themselves and cannot have. It is a good problem for Blizzard to have: the loudest complaint about Forever was people asking for more of it.
What it says about Blizzard right now
Step back from the individual trailers and a strategy comes into focus. This is the first BlizzCon since the Microsoft acquisition fully settled, and Blizzard used it to bet hard on two things: nostalgia and reach. Forever, the Warcraft III campaign and the Heroes of the Storm revival are all about mining the goodwill of long-time fans who have been asking to revisit older eras. WoW: Forever in particular is Blizzard finally saying yes to a decade of “Classic Plus” requests, and doing it as a standalone product rather than a retail patch.
The reach play is just as clear. Native controller support in WoW, Diablo IV landing on Switch 2, and a Diablo show on Netflix all point at the same goal: getting Blizzard’s franchises in front of people who are not sitting at a gaming PC. The Steam Deck and handheld conversation around Forever is part of that too. Blizzard spent years as a PC-first company that treated consoles as an afterthought, and this show was the clearest sign yet that the walls are coming down.
The risk is spread. Announcing a new Diablo, a new StarCraft, a new way to play WoW and a fresh retail expansion all in one weekend is exciting, but a lot of it is aimed at 2029 and 2030. Blizzard has a long history of revealing things early and then going quiet, and StarCraft’s genre pivot in particular has to survive four years of development and community scrutiny before anyone touches it. The next couple of years will show whether this was a plan or a wishlist.
The dates that got locked in
For a show with this much spread across it, here is the quick reference on when everything actually happens:
- September 17 — World of Warcraft: Forever beta opens
- September 28 — Xal’atath joins Heroes of the Storm
- October 20 — Hearthstone: Reign of the Black Empire launches
- November 4 — World of Warcraft: Forever launches
- March 2027 — the Monk arrives in Hearthstone
- Spring 2029 — Diablo V targets launch
- 2030 — the new StarCraft shooter targets launch
- TBA — The Last Titan, Overwatch’s Doctrine (Season 5), Warcraft III Reforged’s Forsaken Kingdom campaign, and the Diablo Netflix series
The verdict
Add it all up and BlizzCon 2026 was Blizzard swinging at every franchise at once. A reimagined Vanilla WoW with a November launch, a retail expansion to finish the Worldsoul Saga, a bold new Diablo, a genre-flipping StarCraft, a new Overwatch hero, the Old Gods and a new class in Hearthstone, and signs of life for two games nobody expected to hear from again.
The nearest and most concrete of it all is WoW: Forever, which is why it dominated the weekend and why it will dominate the next few months of Warcraft conversation. It is the reveal you can actually play in September, the one with a real launch date, and the one carrying the biggest bet: that there is a large audience who love old WoW but want somewhere new to take it. Everything else, the 2029s and 2030s and the “to be announced” pile, is Blizzard asking for patience it has not always earned.
Some of it is years away, some of it is already dated, and one $30 race is going to be argued about for months. But after two years without a show, Blizzard came back and reminded everyone why BlizzCon used to be a big deal. Now it just has to ship. See you at the next one.







Join the Conversation