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Alone in the Dark: Illumination Review

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Alone in the Dark: Illumination Review

Alone in the Dark is a franchise with a long and (mostly) proud history that has sadly sidled into decline over the past few years, culminating in what is undoubtedly the absolute rock bottom for this franchise, Illumination.

This latest iteration is an embarrassing attempt to label a subpar third person shooter as survival horror. At best it’s quasi-functional, at worst it’s a steaming hot mess.  Beyond the myriad of technical faults the game possesses, its stark departure from the gameplay style of previous titles is ill conceived.

Alone in the Dark Illumination

Illumination plays like Left 4 Dead in early Alpha testing, players pick between various stages and then choose one of 4 playable characters and move through each stage by more often than not, the most thinly disguised of fetch quests.

The developers clearly wanted to push the co-op multiplayer component of this game, littering Levels with features that only particular classes may engage with, which immediately undercuts not only the classic experience of survival horror but the very title of the game.

Alone in the Dark Illumination
No longer are you alone in the dark. The single player mode, which should be the game’s strongest feature, feels vestigial and tacked on. There’s no real attempt at exposition or narrative in any substantive sense. That would be fine if this was a purely gameplay driven experience, but anything calling itself survival horror needs at least some context for us to care whether our character lives or dies.

Alone in the Dark: Illumination manages to ignore the basis of any survival horror game, which is the sense of uncertainty and danger which spawn the atmosphere of dread.

Alone in the Dark Illumination

Many elements combine when this is done effectively, lighting, sound are used together to create the most essential part of the horror experience, mystery. The feeling of tentatively easing your way down a corridor aboard the Ishimura in Dead Space was unsettling because you’d never know where or when you would be attacked, whether you’d have ammunition to survive, or even what kind of monstrosity was doubtlessly coming for you.

Alone in the Dark Illumination

Alone in the Dark loses all such mystery within the first 10 minutes of playing, every encounter relying on a mechanic of luring enemies into areas of bright light in order to make them vulnerable, this can also theoretically be achieved by the flashlight attached to your weapon however this generally proves ineffective. (Sound familiar Alan Wake fans?)

This shamelessly derivative device turns every encounter into a simple task of flipping switches or walking backwards into scattered patches of illumination and mowing down your foes.

Alone in the Dark Illumination
The enemy AI isn’t so much dysfunctional as almost non-existent. The first time I was confronted with the game’s demonic hordes, they mindlessly walked into a window trying to reach me, while an open door stood inches to their left.
Luckily this didn’t prove much of an obstacle, since several enemies simply walked straight through the wall in a few glitching steps. An unpredictable enemy can be terrifying. One that can’t even be relied upon to obey the game world’s own rules is merely exasperating.

Alone in the Dark Illumination

Graphically the game is mostly a mess of muddy textures and the lighting is so basic that enemies are never truly hidden by darkness, the rendering of shadows, any horror games bread and butter, is patchy and incomplete.

Your enemies are generally seen coming from any distance, immediately losing any fright factor. The games sound is even worse, with many effects being badly edited or outright missing, more often than not, what should bang, merely whimpers.

Alone in the Dark Illumination
Blending action and horror is tricky at the best of times. Give the player too much power to cause carnage and you remove the sense of jeopardy that breeds real fear. Give them too little and they feel rage at their helplessness instead of terror.

Illumination manages to undercut itself on both counts, with difficulty settings which swing between impossibility and mind numbing ease. Abilities and weaponry between playable characters seem hopelessly unbalanced, making the distinctions between classes pointless at best.

Instead of feeling that each of the 4 playable classes are uniquely adaptable to suit any play style, players are left feeling like they are constantly stuck using the wrong tool for the wrong job.

Alone in the Dark Illumination
It’s always disappointing to play, and pay for, a game that feels not only unfinished but insultingly half hearted. Alone in the Dark: Illumination is a chapter in a legendary series that sadly lets down the entire franchise.

 

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