A New Era for VALORANT Mobile Esports
VALORANT Mobile has just hit a major milestone. The first-ever official LAN tournament for the game wrapped up in Guangzhou, China, with ACE PRIME CORE taking home the championship title after defeating EDward Gaming 3–1 in the grand final.
ACE PRIME CORP becomes VALORNT MOBILE’s first ever LAN Finals Champion, beating @EDG_Edward 3-1 and secured themselves spots at the National Competition later this year
How Much Money in this? THEY WON $40,000
More than any of the Ascension winner prize pool this yera. pic.twitter.com/Xbjvg3E4T4
— hesketh2 (@subzidite2) October 19, 2025
The event, known as the Platform Finals, marked the beginning of a structured national esports circuit for VALORANT Mobile in China. Held at the stunning Guangzhou Canton Tower Plaza, the tournament drew a lively crowd and an electric atmosphere, proving that mobile esports fans are ready for Riot Games’ next big move.
Crowd was PACKED for a Valorant Mobile show match in China 👀 (via @subzidite2 ) pic.twitter.com/3K9YCZoQx0
— Valorant Mobile Esports (@ValMobileEsport) October 18, 2025
Record-Breaking Prize Pool
ACE PRIME CORE didn’t just walk away with a trophy and bragging rights, they also secured 300,000 Chinese Yuan (roughly US$40,000) in winnings. That’s actually more than some Ascension-level tournaments in PC VALORANT this year, showcasing just how serious Riot and China’s mobile gaming community are about making VALORANT Mobile a competitive powerhouse.
According to Liquipedia editor Hesketh, this victory also earns ACE PRIME CORE and runners-up EDward Gaming direct qualification for the upcoming National Finals, scheduled for December at the Aranya Grand Masters, a popular international skateboarding event venue.
The Road to the National Finals
The Platform Finals are one of four qualification pathways leading to the year-end National Finals, which boast a combined prize pool of around US$418,000. The other three routes include:
- A national-level open qualifier
- A collegiate tournament
- A corporate league
This multi-tiered structure, supported by China’s biggest streaming platforms, Douyu, Huya, Kuaishou, Douyin, and Bilibili, has helped build buzz for the title while giving players multiple entry points into the competitive ecosystem.
Riot’s Big Bet on Mobile Esports
Earlier this year, Riot Games announced plans to invest over 1.5 billion RMB (around US$200 million) over the next three years to grow VALORANT Mobile’s esports scene in China. That includes more tournaments, talent development, and likely international expansion once the global version of the game launches.
Interestingly, some of the players competing in the Platform Finals were former Call of Duty Mobile pros, signalling a crossover of established mobile esports talent eager to jump into Riot’s ecosystem.
What’s Next for VALORANT Mobile?
While Riot has yet to confirm an official global release date for VALORANT Mobile, the momentum from China’s debut event suggests esports will be a key part of the rollout from day one.
The packed audience, energetic crowd reactions, and major prize money all point to one thing: VALORANT Mobile isn’t just testing the waters, it’s diving headfirst into the mobile esports scene.
If this first LAN is anything to go by, expect the National Finals later this year to be even bigger, with global attention firmly on Riot’s newest competitive title.