Larian Studios has officially lifted the curtain on Divinity, its next major role-playing game and the first new project since Baldur’s Gate 3 took over the industry. Revealed during The Game Awards 2025, the announcement confirms a long-rumoured return to Larian’s own fantasy universe, with the studio promising a game that is even larger, darker, and more ambitious than its award-winning predecessor.

Geoff Keighley didn’t mince words on stage, calling Divinity Larian’s biggest game ever, and early details suggest the studio is aiming higher than it ever has before.

A Dark Reveal at The Game Awards

The first look at Divinity came via a pre-rendered cinematic trailer, and it was far more unsettling than what many fans expected. The trailer opens with a man burned alive inside a Wicker Man-style structure, surrounded by cheering villagers who descend into a disturbing ritual. Masked cultists, flagellants, and a strange celestial event loom over the scene, before everything spirals into chaos.

By the end, the crowd itself is absorbed into a grotesque statue made of fused bodies, echoing the mysterious desert monument that had fuelled speculation in the days leading up to the show. The reveal confirmed that the strange obelisk was neither an Elder Scrolls tease nor a random stunt, but the first breadcrumb for Larian’s next epic.

The tone is notably darker than Baldur’s Gate 3, signalling a grim fantasy world where player choices may push things toward light, or drag them further into horror.

What Is Divinity, And How Does It Fit the Series?

Despite the simple name, Divinity is not a hard reboot. Larian has clarified that the game does not require knowledge of previous entries, but players familiar with Divinity: Original Sin and Original Sin 2 will notice stronger continuity and deeper connections.

Interestingly, this is the first title in the franchise to be called simply Divinity. Past entries ranged from Divine Divinity in 2002 to Divinity: Original Sin 2 in 2017, often jumping around the timeline and rewriting major lore along the way. Larian publishing director Michael Douse has already confirmed there are no plans for Divinity: Original Sin 3, reinforcing that this new game is intended as a fresh foundation for what the studio calls the Divinity universe.

According to Larian founder and CEO Swen Vincke, this project brings everything the studio has learned into one cohesive vision, combining breadth, depth, and intimacy on a scale they’ve never attempted before.

Bigger Than Baldur’s Gate 3, By Design

In multiple interviews following the reveal, Vincke has been clear about the studio’s confidence. He believes Divinity will surpass Baldur’s Gate 3 on all fronts, from systems design to player freedom.

One major advantage is ownership. Unlike Baldur’s Gate 3, which was built on Dungeons and Dragons rules, Divinity is entirely Larian’s own creation. That freedom allows the team to design mechanics specifically for a video game, rather than adapting tabletop systems.

Vincke has described Divinity as Larian unleashed, explaining that every class, system, and narrative choice is being built without external constraints. The goal is to make a game that feels more intuitive, more flexible, and ultimately more reactive to how players choose to play.

Turn-Based Combat Is Confirmed

Following fan speculation, Larian has officially confirmed that Divinity will be a turn-based RPG, staying true to both Baldur’s Gate 3 and the Original Sin games. This confirmation came via interviews conducted after The Game Awards, including comments shared with IGN.

Vincke told IGN that Divinity is a single-player game with cooperative multiplayer, once again allowing friends to experience the story together. He also revealed that the game has already been in development for two years and is now in full production.

Importantly, Larian has not ruled out early access. While nothing is locked in yet, the studio has said it will most likely follow a similar early access approach to Baldur’s Gate 3, depending on how development progresses.

Player Agency At The Core

If there’s one word Larian keeps returning to, it’s agency. According to Vincke and writing director Adam Smith, Divinity is built around giving players control at every level, from character identity to narrative direction.

The team wants players to feel like they are shaping the world, not just reacting to it. Choices will matter, and the consequences are designed to ripple outward in unexpected ways. Vincke has hinted that some systems and story outcomes will surprise even experienced RPG players, with different playthroughs leading to wildly different stories.

This philosophy builds directly on what made Baldur’s Gate 3 so successful, but Larian believes Divinity will push this even further, with deeper reactivity and more extreme outcomes.

Development, Early Access, And What Comes Next

Despite the scale of the project, Divinity still has no release window. Vincke has suggested that an early access launch is planned, but it is unlikely the game will be ready as early as 2026. Larian is also experimenting with a new engine, which has introduced challenges but promises better cinematic storytelling and smoother content streaming.

The studio is aiming to shorten development time compared to Baldur’s Gate 3, which took around six years to complete. Even so, Vincke has been clear that creativity cannot be rushed, and Larian is expanding its writing and scripting teams to develop content in parallel.

For now, fans will need to wait for gameplay footage, but all signs point to Divinity being a massive, long-term project that defines Larian’s future.

A New Era For Larian Studios

With Baldur’s Gate 3 selling more than 20 million copies, Larian is entering this next chapter from a position of strength. The success of that game has given the studio the resources to take bigger risks, experiment more boldly, and double down on what it does best.

Divinity represents a return home for Larian, but also a leap forward. If the studio delivers on its promises, this could be the RPG that sets the tone for the next generation of narrative-driven games.