The Hanging Gardens of Babylon. The original draft of Hamlet. Third-wave ska. All treasures of human vision and artistry lost to the unfathomable reaches of time. But sometimes, life, uh, finds a way. Deadpool, THE third-person action-shooter made by ME, DEADPOOL, and NOBODY ELSE, especially not anyone at Activision Publishing,  or Marvel Entertainment (hey, what about ME?!)  (oh, puhh-lezz!) is hitting the PlayStation 4 and Xbox One this Spring.

Here’s your fact sheet: Deadpool is a deluxe combo platter drizzled with guns, katanas, guns and katanas, explosives, pancakes, sassy one-liners, mutant powers (like my turbo healing factor), babes and baddies. “Is there more, Deadpool?” YEA, PROBABLY.

Now because I’m an incredibly honest and forthright fellow, let me just tell you: these new versions of Deadpool are not 100% perfect (of course they’re perfect.  It’s Deadpool, dummy!) (No thing or person is perfect!).

You see, in full-disclosure, somehow Wolverine is still in my video game. (See!  I told you.) I just… ugh. But it does include all my original DLC, including two Challenge maps (“GRT Plaza” and “Inside the Tower”), as well as the form-fitting Uncanny X-Force and D-Pooly suits (I do loves me some form-fitting) for use in the never-ending thunderdome of carnage I call Infinite Mode.

I’m bringing it all to PlayStation 4 and Xbox One on November. 17th 2015 as a digital and physical retail title – however you want me, baby! (Hee hee, you know you want me.)

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News Correspondent - NZ | AUS | Global at STG
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