The next set of updates and new features is set to be added to the Red Dead Online Beta on February the 26th 2019 as Rockstar implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more.
As part of their response to community feedback on how to minimize certain types of destructive player behavior, there have been some changes to the way player blips will appear on the map.
Firstly, they’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.
Rockstar are also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.
Also introduced is Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.
At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.
Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.
If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.
Also added is a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.
Select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons ; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning.
Meanwhile, there are chances to earn more XP to rank up ahead of February 26th, 2019. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta.
Stay tuned to us here at STG for more feature adds and updates as they are announced!